Gold Beat: Difference between revisions
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*{{nihongo|'''Thunder Whip'''|サンダーウィップ|Sandā Wippu}} | *{{nihongo|'''Thunder Whip'''|サンダーウィップ|Sandā Wippu}} | ||
===Strategy=== | |||
Because Gold Beats must summon their sigil before they can perform any attacks, they never cause an immediate threat. That, combined with their low HP and defenses, and relative infrequency of attacks, makes them fairly easy to deal with if done quickly. | |||
Their movement can be erratic making them somewhat difficult to hit while moving without [[Combo Master]]. This can be remedied by using [[aero]] magic since it pins them in place, causes extra damage, and will never miss (unlike fire or blizzard magic). | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Revision as of 22:14, 1 June 2019
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Design |
Gold Beat | ||
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Japanese | ゴールドビート | |
Rōmaji | Gōrudo Bīto
| |
Type | Emblem Heartless | |
Game | Kingdom Hearts III | |
Gold Beat
|
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Kingdom Hearts III |
These electrical enemies zip through the air and zap you. They have to stop and conjure up a sigil before they can rain lightning down on you, so take that chance to exact brutal prevenge. Their rapid-fire thunderstorm will electrify you if it connects, so watch for the tell and don't get too close. Aero magic will have them winded in no time flat. If you've got the MP to spare, start flinging those gales! |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 45 | 27 | 13 | 19 | |||||||
Toy Box (4 worlds cleared) |
53 | 31 | 15 | 30 | |||||||
Toy Box (6 worlds cleared) |
68 | 38 | 19 | 62 | |||||||
Toy Box (The Final World cleared) |
83 | 46 | 23 | 105 | |||||||
Monstropolis | 68 6 |
38 | 19 | 62 13 | |||||||
Monstropolis (6 worlds cleared) |
76 7 |
42 | 21 | 82 17 | |||||||
Monstropolis (The Final World cleared) |
91 9 |
50 | 25 | 131 27 | |||||||
Arendelle | 72 7 |
40 | 20 | 71 15 | |||||||
Arendelle (6 worlds cleared) |
80 8 |
44 | 22 | 93 19 | |||||||
Arendelle (The Final World cleared) |
95 9 |
52 | 26 | 146 30 | |||||||
The Caribbean | 87 | 48 | 24 | 118 | |||||||
The Caribbean (The Final World cleared) |
99 | 54 | 27 | 161 | |||||||
San Fransokyo | 95 | 52 | 26 | 146 | |||||||
San Fransokyo (The Final World cleared) |
102 | 55 | 28 | 177 | |||||||
Keyblade Graveyard (Battlegate #13) |
137 | 73 | 37 | 353 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
x1.0 | x1.0 | x1.0 | x0 | x0.7 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
x1.5 | x1.0 | x1.0 | x1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
O | X | O | O | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | x1.1 | —
| ||||||||
Rewards | |||||||||||
Focus Orb (large) x1, Munny (small) x4 Lightning Stone (12%), Lightning Gem (6%) | |||||||||||
World(s) | |||||||||||
Toy Box, Monstropolis, Arendelle, The Caribbean, San Fransokyo, Keyblade Graveyard | |||||||||||
The Gold Beat is a Heartless that appears in Kingdom Hearts III.
Design
Battle
Attacks
Kingdom Hearts III
- Thunder Shot (サンダーショット Sandā Shotto )
- Thunder Whip (サンダーウィップ Sandā Wippu )
Strategy
Because Gold Beats must summon their sigil before they can perform any attacks, they never cause an immediate threat. That, combined with their low HP and defenses, and relative infrequency of attacks, makes them fairly easy to deal with if done quickly.
Their movement can be erratic making them somewhat difficult to hit while moving without Combo Master. This can be remedied by using aero magic since it pins them in place, causes extra damage, and will never miss (unlike fire or blizzard magic).