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Red Nocturne: Difference between revisions
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|time=4 | |time=4 | ||
|COMworld=Traverse Town, Wonderland, Castle Oblivion | |COMworld=Traverse Town, Wonderland, Castle Oblivion | ||
|CODHP=0.31 | |||
|CODSSHP=0.51 | |||
|CODDEF=0.31 | |||
|CODEXP=1.25 | |||
|CODloc1=Traverse Town | |||
|CODLVL1=5 | |||
|CODloc2=Traverse Town | |||
|CODenc2=Questploration | |||
|CODLVL2=23 | |||
|CODloc3=Wonderland | |||
|CODenc3=Questploration | |||
|CODLVL3=23 | |||
|CODloc4=Agrabah | |||
|CODLVL4=35 | |||
|CODloc5=Castle Oblivion | |||
|CODLVL5=60 | |||
|CODSSloc1=Wonderland | |||
|CODSSsec1=C | |||
|CODSSLVL1=14 | |||
|CODSSloc2=Wonderland | |||
|CODSSsec2=D | |||
|CODSSLVL2=20 | |||
|CODSSloc3=Agrabah | |||
|CODSSsec3=B | |||
|CODSSLVL3=35 | |||
|CODSSloc4=Agrabah | |||
|CODSSsec4=E | |||
|CODSSLVL4=70 | |||
|CODSSloc5=Hollow Bastion | |||
|CODSSsec5=B | |||
|CODSSLVL5=78 | |||
|COD2Dloc1=Traverse Town | |||
|COD2DLVL1=8 | |||
|COD3Dloc1=Wonderland | |||
|COD3DHP1=22 | |||
|COD3DSTR1=45 | |||
|COD3DDEF1=5 | |||
|COD3DEXP1=12 | |||
|COD3Dloc2=Wonderland | |||
|COD3Denc2=Giant | |||
|COD3DHP2=141 | |||
|COD3DSTR2=45 | |||
|COD3DDEF2=50 | |||
|COD3DEXP2=50 | |||
|COD3Dloc3=Wonderland | |||
|COD3DHP3=46 | |||
|COD3DSTR3=93 | |||
|COD3DDEF3=11 | |||
|COD3DEXP3=139 | |||
|COD3Dloc4=Wonderland | |||
|COD3Denc4=Giant | |||
|COD3DHP4=307 | |||
|COD3DSTR4=98 | |||
|COD3DDEF4=110 | |||
|COD3DEXP4=670 | |||
|COD3Dreward=HP Ball x1-2, Munny x12<br>HP Ball x20-40, Munny x40 (Giant) | |||
|CODlabHP=0.19 | |||
|CODlabDEF=0.31 | |||
|CODlabEXP=0.94 | |||
|CODlabloc1=Layers 2-4 | |||
|CODlabLVL1=20 | |||
|CODlabloc2=Layers 6-10 | |||
|CODlabLVL2=25 | |||
|CODlabloc3=Layers 11-13 | |||
|CODlabLVL3=27 | |||
|CODlabloc4=Layers 16-17 | |||
|CODlabLVL4=35 | |||
|CODlabloc5=Layers 21-22 | |||
|CODlabLVL5=37 | |||
|CODlabloc6=Layer 24 | |||
|CODlabLVL6=37 | |||
|CODlabloc7=Layer 27 | |||
|CODlabLVL7=40 | |||
|CODlabreward=HP Ball x1-3 | |||
|CODfire=x0.00 | |||
|CODbliz=x1.40 | |||
|CODthun=x1.00 | |||
|CODaero=x1.00 | |||
|CODigni=X | |||
|CODfree=O | |||
|CODjolt=O | |||
|CODtoss=O | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=O | |||
|CODreward=HP Ball x1-4, Munny x10 | |||
|CODreward1=Fire (1.00%) | |||
|CODreward2=Fire Blast (1.00%) | |||
|CODreward3=Fire Edge (1.00%) | |||
|CODreward4=Fira (0.05%) | |||
|CODworld=Traverse Town, Wonderland, Agrabah, Castle Oblivion | |||
|CODSSworld=Wonderland, Agrabah, Hollow Bastion | |||
}} | }} | ||
The '''Red Nocturne''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''. | The '''Red Nocturne''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts χ]]''. |
Revision as of 17:32, 30 August 2015
Template:Enemy The Red Nocturne is an Emblem Heartless that is found in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts coded, and Kingdom Hearts χ.
Design
The Red Nocturne has a smooth, conical, red body with a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, yellow hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Red Nocturne has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
Like other Heartless in its family, the Red Nocturne's name is comprised of a color—in this case, red—and a musical term—in this case, a nocturne, which is usually a musical composition that is inspired by, or evocative of, the night.
Battle
Attacks
- The Red Nocturne launches a fireball at its target.
- The Red Nocturne cloaks itself in flames and rushes at its target.
Strategy
Red Nocturnes utilize Fire magic to damage opponents; they are weak to Blizzard Magic, and those who strike these Heartless with it earn Tech Points. Red Nocturnes absorb and are healed by Fire magic when it is cast on them by Sora and his friends.
Sora earns Tech Points every time he blocks a Red Nocturne's attacks.[1][2][3][4]
Notes and references
- ^ In Kingdom Hearts, before Kairi's rescue, Sora earns one Tech Point every time he blocks a Red Nocturne's fireball attack. The number of Tech Points earned by doing this is increased to two in Kingdom Hearts Final Mix.
- ^ Before Kairi's rescue, Sora earns two Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
- ^ After Kairi's rescue, 12 Tech Points are earned each time Sora successfully blocks a Red Nocturne's fireball attack.
- ^ In Kingdom Hearts, after Kairi's rescue, Sora earns nine Tech Points every time he casts Blizzard or Gravity on a Red Nocturne.
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