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Powerwild: Difference between revisions

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  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x 3<br>(1) Munny x 4<ref>The Powerwild drops (1) Munny x 20, (5) Munny x 5, Ether (20%), Mega-Ether (4%), Power Shard (16%), and Potion (2%) when it slips on a banana peel.</ref>
  |KHreward=(1) HP Ball x3<br>(1) Munny x4<ref>The Powerwild drops (1) Munny x20, (5) Munny x5, Ether (20%), Mega-Ether (4%), Power Shard (16%), and Potion (2%) when it slips on a banana peel.</ref>
  |KHworld=Deep Jungle
  |KHworld=Deep Jungle
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  |KHcup1=Phil Cup
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  |KHseed24=25
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==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild|Bouncywilds]]. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and Sora. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of the above mentioned attacks can be blocked either by defending or timing a precise strike with the Keyblade. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and Sora. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the Keyblade. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.


If timed correctly, Sora can earn technical points for blocking all attacks. <ref>Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
If timed correctly, Sora can earn technical points for blocking all attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===

Revision as of 04:55, 21 February 2015

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Template:Enemy The Powerwild is an Emblem Heartless found in Kingdom Hearts and Kingdom Hearts: Chain of Memories.

Design

The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the Heartless emblem can clearly be seen emblazoned on their chest.

The Kingdom Hearts Final Mix recolor makes the Powerwilds strongly resemble their simian cousins the Bouncywilds, featuring brown skin tones instead of blue.

The former part of the Powerwild's name is a reference to their quick and powerful attacks. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It could also be referring to the Heartless's wild, monkey-like appearance.

Strategy

Kingdom Hearts

The Powerwild fights in close-combat, as opposed to the range supportive Bouncywilds. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and Sora. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the Keyblade. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.

If timed correctly, Sora can earn technical points for blocking all attacks.[1][2]

Kingdom Hearts: Chain of Memories

Notes and references

  1. ^ Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  2. ^ After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.