Crimson Jazz: Difference between revisions
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|reward=(3) MP Ball x 2<br>(3) Drive Ball x 4<br>Mega-Ether (5%)<br>Blazing Crystal (12%), Serenity Stone (4%) | |reward=(3) MP Ball x 2<br>(3) Drive Ball x 4<br>Mega-Ether (5%)<br>Blazing Crystal (12%), Serenity Stone (4%) | ||
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{{nihongo|'''Crimson Jazz'''|クリムゾンジャズ|Kurimuzon Jazu}} is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''. | {{nihongo|'''Crimson Jazz'''|クリムゾンジャズ|Kurimuzon Jazu}} is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''. | ||
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==Strategy== | ==Strategy== | ||
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect|Reflega]] to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes, thus allowing them to continue) to prolong it. As mentioned above, [[Fire]] magic does not harm them, so it is not recommended to use it to inflict damage. | In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect|Reflega]] to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes, thus allowing them to continue) to prolong it. As mentioned above, [[Fire]] magic does not harm them, so it is not recommended to use it to inflict damage. | ||
==See Also== | ==See Also== |
Revision as of 20:02, 22 March 2010
Template:Heartless/KHII Crimson Jazz (クリムゾンジャズ Kurimuzon Jazu ) is an Emblem Heartless from Kingdom Hearts II.
The Crimson Jazz, the largest Heartless of its kind, it is a powerful relative to the Red Nocturne from Kingdom Hearts, and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes Fire magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow Sora until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow you until they explode! And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat. This Heartless has a small fire pattern along the bottom of himself and just appears to be a bigger version of its predecessor.
Journal Entries
It chases its target with determination while scattering mines, so be wary when fighting this creature.
When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!
Locations
Attacks
- Kick: Swings body and kicks
- Shockwave: Stores energy to release shockwave
- Mines: Multiple small mines appear close to target
- Large Mines: Three large mines follow opponent
Strategy
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use Reflega to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes, thus allowing them to continue) to prolong it. As mentioned above, Fire magic does not harm them, so it is not recommended to use it to inflict damage.
See Also
- Red Nocturne
- Blue Rhapsody
- Yellow Opera
- Green Requiem
- Black Ballade
- Silver Rock
- Emerald Blues
- Spring Metal
- Scarlet Tango
- Grey Caprice
- Striped Aria
- Sapphire Elegy
- Pink Concerto
- Turquoise March
- Emerald Serenade