Living Pod: Difference between revisions
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{{Game|358}} | {{Game|358}} | ||
{{ | {{Enemy | ||
|name=Living Pod | |name=Living Pod | ||
|katakana=リビングポッド | |katakana=リビングポッド | ||
|romaji=Ribingu Poddo | |||
|fr=Nacelle vivante | |||
|image=[[File:LivingPod.png|200px]] | |image=[[File:LivingPod.png|200px]] | ||
| | |game1=Kingdom Hearts 358/2 Days | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
| | |spec=Heartless | ||
| | |s1=Search Ghost | ||
| | |s2=Grand Ghost | ||
| | |s3=Hover Ghost | ||
| | |s4=Carrier Ghost | ||
| | |journal358=These mid-sized flying Heartless are able to spontaneously appear behind their targets and possess them.<br>Though they behave similarly to Hover Ghosts, physical attacks won't stagger them.<br>Remember, there's no shame in falling back to regroup. | ||
| | |358heart=60 | ||
| | |358munny=— | ||
| | |358HP=x8.40 | ||
| | |358EXP=x0 | ||
| | |358DEF=x2.00 | ||
| | |358STUN=— | ||
| | |358M1=80 | ||
| | |358LEV1=51 | ||
| | |358reward1=— | ||
| | |358fire=x1.05 | ||
| | |358bliz=x1.20 | ||
|358thun=x0.45 | |||
|358aero=x1.29 | |||
|358igni=x0.40 | |||
|358free=x0.40 | |||
|358jolt=x0.40 | |||
|358toss=x0.40 | |||
|358world=Beast's Castle | |||
}} | }} | ||
The '''Living Pod''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''. | The '''Living Pod''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''. | ||
==Strategy== | ==Strategy== | ||
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If you absolutely must fight them, use Aero spells to knock them into the air, and then Fire spells to inflict massive damage. | If you absolutely must fight them, use Aero spells to knock them into the air, and then Fire spells to inflict massive damage. | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
Revision as of 00:30, 25 May 2010
Template:Enemy The Living Pod is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.
Strategy
These Heartless only appear in one mission at Beast's Castle, in which you have to break jars. They randomly appear when the jars are broken, so it's possible to go most of the mission without seeing one. However, when they do appear, they are deadly. Their possession attack will remove a full bar of life from Roxas, and they have much more strength than normal enemies.
Your best bet is to simply get to the other end of the hall when they appear, which will hopefully keep them from spotting you. You can then go back and try to break the remaining jars with a quick combo. However, if they fade out while near you, they are about to use their possess attack, so it's advised to run before they can strike you.
If you absolutely must fight them, use Aero spells to knock them into the air, and then Fire spells to inflict massive damage.