Kingdom Hearts 358/2 Days

Poison Plant: Difference between revisions

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==Strategy==
==Strategy==
At the start of the battle, the Poison Plant fires a ball of poison in your direction which can blind you or take away your jumping ability. Try jumping to dodge it, and then use Lock-On. You may then begin to hammer the stationary boss with the Keyblade. Use caution, as the boss soon begins to slam its head against the ground to deal damage. It is impervious to physical damage when it does this, so do not bother to attack it. It lasts for a few seconds, so use this advantage to get away and use magic or heal yourself. The slamming attack can be prevented with a combo finisher. The Fire Spell will also burn the Heartless Boss, dealing extra damage for a few seconds after the initial hit. Do not worry though, if you do not do this, as Xion often uses Fire Magic on her own.  
Poison Plants can be a slight challenge to defeat when one is at a low level, but they become easier to eliminate as the player becomes stronger. They have the most HP out of any Heartless in their family, able to shoot poison-based projectiles at the player that can either deal the Blind or Shoe-Glue status effect. This ability has slight homing capabilities and a relatively long range, but can be easily avoided with Glide or a chain of Dodge Rolls. Poison Plants only have one other technique in their arsenal, one that involves them slamming their head multiple times against the ground. While this attack has a short range and does not deal that much damage, it should be avoided through the use of Dodge Roll.  


Bring as many healing items as possible into this battle, and remember to dodge.
Poison Plants are extremely vulnerable to the [[Fire]] spell and its upgrades. They also have a strong chance of being Burned when the Fire spell makes contact with them. While [[Thunder]], [[Blizzard]], and [[Aero]] magic can also be used against these Heartless, one should switch to the use of aerial combos once they run out of Fire spells. Normal combos should be avoided, as the Heartless don't take damage when their bases are hit, and this usually leaves the player vulnerable to the head-slamming technique. Thus it is highly recommended that the player bring several Ethers into a battle with a Poison Plant. This way, they can deal heaving damage from a distance while avoiding almost all damage.
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{{HeartlessDirectory}}

Revision as of 20:41, 17 June 2010

Template:Enemy The Poison Plant is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design

A Poison Plant is meant to resemble a large flower, and is much larger than any of its relatives. Its base is black and is surrounded by four salmon pink leaves, while its stem is light green. Its hexagonal face is black with yellow border. Its mouth is jagged and its eyes are glowing yellow. Its face is decorated by four salmon pink flower petals with white edges. The Heartless emblem is emblazoned on the lower half of its body.

The Poison Plant's name clearly references its floral appearance, as well as the poison it fires.

Strategy

Poison Plants can be a slight challenge to defeat when one is at a low level, but they become easier to eliminate as the player becomes stronger. They have the most HP out of any Heartless in their family, able to shoot poison-based projectiles at the player that can either deal the Blind or Shoe-Glue status effect. This ability has slight homing capabilities and a relatively long range, but can be easily avoided with Glide or a chain of Dodge Rolls. Poison Plants only have one other technique in their arsenal, one that involves them slamming their head multiple times against the ground. While this attack has a short range and does not deal that much damage, it should be avoided through the use of Dodge Roll.

Poison Plants are extremely vulnerable to the Fire spell and its upgrades. They also have a strong chance of being Burned when the Fire spell makes contact with them. While Thunder, Blizzard, and Aero magic can also be used against these Heartless, one should switch to the use of aerial combos once they run out of Fire spells. Normal combos should be avoided, as the Heartless don't take damage when their bases are hit, and this usually leaves the player vulnerable to the head-slamming technique. Thus it is highly recommended that the player bring several Ethers into a battle with a Poison Plant. This way, they can deal heaving damage from a distance while avoiding almost all damage.