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The {{nihongo|'''Crescendo'''|ラウドネス|Raudonesu|lit. "Loudness"}}, also translated as the "'''Loudmouth'''" in ''[[Kingdom Hearts 358/2 Days]]'', is an Emblem Heartless from ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''. These Heartless can be both a pain and a gain. They have little strength, but their sounds can call in reinforcements. Their sounds can also heal nearby Heartless, but by using the [[Reaction Command]], Heal Stomp, the Crescendo's healing sounds are directed towards Sora and friends instead! | The {{nihongo|'''Crescendo'''|ラウドネス|Raudonesu|lit. "Loudness"}}, also translated as the "'''Loudmouth'''" in ''[[Kingdom Hearts 358/2 Days]]'', is an Emblem Heartless from ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''. These Heartless can be both a pain and a gain. They have little strength, but their sounds can call in reinforcements. Their sounds can also heal nearby Heartless, but by using the [[Reaction Command]], Heal Stomp, the Crescendo's healing sounds are directed towards Sora and friends instead! | ||
==Journal | ==Journal Entries== | ||
===''Kingdom Hearts: Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
''A hopping, horn-like Heartless.'' | ''A hopping, horn-like Heartless.'' | ||
''It's a bothersome foe that can honk and call other Heartless.'' | ''It's a bothersome foe that can honk and call other Heartless.'' | ||
===''Kingdom Hearts 358/2 Days''=== | |||
''These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.'' | |||
''TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.'' | |||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== |
Revision as of 00:27, 30 September 2009
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The Crescendo (ラウドネス Raudonesu , lit. "Loudness"), also translated as the "Loudmouth" in Kingdom Hearts 358/2 Days, is an Emblem Heartless from Kingdom Hearts: Chain of Memories and Kingdom Hearts II. These Heartless can be both a pain and a gain. They have little strength, but their sounds can call in reinforcements. Their sounds can also heal nearby Heartless, but by using the Reaction Command, Heal Stomp, the Crescendo's healing sounds are directed towards Sora and friends instead!
Journal Entries
Kingdom Hearts: Chain of Memories
A hopping, horn-like Heartless.
It's a bothersome foe that can honk and call other Heartless.
Kingdom Hearts 358/2 Days
These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.
TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
Kingdom Hearts II
It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.
When attacked, it may call for help, so be sure to defeat it immediately.
Locations
Kingdom Hearts: Chain of Memories
Kingdom Hearts II
Attacks
- Healing Trumpet: Heal Heartless' HP
- Trumpet Strike: Pounce and trumpet swing
- Trumpet Summon: Summon Heartless
Etymology
Musically, a crescendo is a gradual increase in volume.
Trivia
- The Crescendo, as well as the Creeper Plant and Tornado Step, are the only Heartless that were introduced in Kingdom Hearts: Chain of Memories.
- The Crescendo's Japanese name, Loudness, is also the name of a Japanese rock band.