Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts χ
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Kingdom Hearts III
Kingdom Hearts Dark Road

Powerwild

(Redirected from Power Wild)
Powerwild
Japanese パワーワイルド
Rōmaji Pawāwairudo

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Variations
Bouncywild
Sniperwild
Cheery Ape
Wild Shaman

The Powerwild is an Emblem Heartless introduced in Kingdom Hearts.

DesignEdit

The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the Heartless emblem can clearly be seen emblazoned on their chest.

The Kingdom Hearts Final Mix recolor makes the Powerwilds strongly resemble their simian cousins the Bouncywilds, featuring brown skin tones instead of blue.

The former part of the Powerwild's name is a reference to their quick and powerful attacks. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It could also be referring to the Heartless's wild, monkey-like appearance.

StrategyEdit

Kingdom HeartsEdit

The Powerwild fights in close-combat, as opposed to the range supportive Bouncywilds. It can perform a close-ranged swipe attack, a sliding dash attack to close the distance between it and Sora, and a leaping attack in which it leaps into the air and swings both claws down upon the party. All attacks can be blocked by either defending or a precise swing of the Keyblade. If Sora follows a direct, frontal attack method, the Powewild may dodge by lightly jumping to its left or right, then preparing a quick attack.

If timed correctly, Sora can earn Tech Points for blocking all attacks.[5][6]

Technique Element Tech Power Bonus Guard?
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
None x0.1[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 10)
Scratches continuously with both hands.
Sliding (スライディング
Suraidingu
?)
None x0.1 2 Repellable
(Recoil: 50)
Slides with legs facing forward.
Aerial Scratch Attack (空中引っかき攻撃
Kūchū Hikkaki Kōgeki
?)
None x0.1[KH I]
x0.2[KH I FM]
4 Repellable
(Recoil: 10)
Scratches while jumping.
Guard: Repellable = Can be blocked and interrupted ; Returnable = Can be blocked and deflected back ; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of MemoriesEdit

Deck

Card 0 1 2 3 4 5 6 7 8 9
  Powerwild
[KH CoM]
X X X O X X X X X X
  Powerwild
[KH Re:CoM]
X O X O O X X X X X
Attacks

Technique Element Status Power Cards
Sliding (スライディング
Suraidingu
?)
Physical x1.5[KH CoM]
x2.5[KH Re:CoM]
  
Slide forward while kicking. Quick execution.
Jump Kick (ジャンプキック
Janpu Kikku
?)
[KH CoM]
Physical x2.0  
After jumping straight up, kicks forward while rapidly descending. Has high power.
Punch (パンチ
Panchi
?)
[KH Re:CoM]
Physical x2.5  

Kingdom Hearts IIIEdit

The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict Stun unless Sora has Stun Protection equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of HP.

Technique Element Status Power Block? Repel LV
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Physical 0.5 x 6 hits 2
Scratches alternately with left and right hands.
Aerial Scratch (空中引っかき
Kūchū Hikkaki
?)
Physical 1.0 2
Scratches simultaneously with both hands while jumping.
Sliding (スライディング
Suraidingu
?)
Physical 1.5 2
Slides around with its feet aimed forward.
Nut Throw (木の実投げ
Konomi Nage
?)
Physical Stun (50%/5s) 1.0 2
Produces nuts and throws them in a curved arc.
Wall Jump Attack (壁ジャンプ攻撃
Kabe Janpu Kōgeki
?)
Physical 1.0 2
Leaps between walls and scratches while doing so.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and referencesEdit

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ 40 prior to August 12, 2020.
  4. ^ 336 prior to August 12, 2020.
  5. ^ Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  6. ^ After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.