User:TheSilentHero/Sandbox: Difference between revisions
Line 368: | Line 368: | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
|Smite foes with a powerful jumping attack | |Smite foes with a powerful jumping attack. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
!{{c|Finish|Ventus}} | !{{c|Finish|Ventus}} | ||
|Finish Command | |Finish Command | ||
|Ventus | |Ventus | ||
|Punish foes with a flurry of quick attacks | |Punish foes with a flurry of quick attacks. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
!{{c|Finish|Aqua}} | !{{c|Finish|Aqua}} | ||
Line 383: | Line 383: | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
| | |Bring enemies down with a spin attack and jumping attack. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Rising Rock 2]] | ![[Rising Rock 2]] | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
| | |Smite enemies with a spin attack and jumping attack, after which boulders burst from the ground and knock foes into the air. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Dark Star 1]] | ![[Dark Star 1]] | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
| | |Smite enemies with spin and jumping attacks, then end by sending a meteor crashing down upon them. Blinds and stuns foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Dark Star 2]] | ![[Dark Star 2]] | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
| | |Smite enemies with a spin attack and jumping attack, then end by raining meteors down upon them. Blinds and stuns foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Air Flair 1]] | ![[Air Flair 1]] | ||
|Finish Command | |Finish Command | ||
|Ventus | |Ventus | ||
| | |Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Air Flair 2]] | ![[Air Flair 2]] | ||
|Finish Command | |Finish Command | ||
|Ventus | |Ventus | ||
| | |Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Air Flair 3]] | ![[Air Flair 3]] | ||
|Finish Command | |Finish Command | ||
|Ventus | |Ventus | ||
| | |Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Air Flair 4]] | ![[Air Flair 4]] | ||
|Finish Command | |Finish Command | ||
|Ventus | |Ventus | ||
| | |Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Magic Pulse 1]] | ![[Magic Pulse 1]] | ||
|Finish Command | |Finish Command | ||
|Aqua | |Aqua | ||
| | |Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Magic Pulse 2]] | ![[Magic Pulse 2]] | ||
|Finish Command | |Finish Command | ||
|Aqua | |Aqua | ||
| | |Launch orbs of magic upward, confusing or freezing some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Magic Pulse 3]] | ![[Magic Pulse 3]] | ||
|Finish Command | |Finish Command | ||
|Aqua | |Aqua | ||
| | |Launch orbs of magic upward which confuse, freeze, or bind some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Magic Pulse 4]] | ![[Magic Pulse 4]] | ||
|Finish Command | |Finish Command | ||
|Aqua | |Aqua | ||
| | |Press {{button|X}} at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Gold Rush]] | ![[Gold Rush]] | ||
|Finish Command | |Finish Command | ||
|Terra, Ventus, Aqua | |Terra, Ventus, Aqua | ||
| | |Perform a leaping strike that sometimes causes enemies to drop munny. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Twisted Hours]] | ![[Twisted Hours]] | ||
|Finish Command | |Finish Command | ||
|Terra, Ventus, Aqua | |Terra, Ventus, Aqua | ||
| | |Press {{button|X}} at the right times to throw the Keyblade at the enemy repeatedly. Inflicts Stop and Slow on some foes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Surprise! 1]] | ![[Surprise! 1]] | ||
|Finish Command | |Finish Command | ||
|Terra, Ventus, Aqua | |Terra, Ventus, Aqua | ||
| | |Focus your power and then unleash a jumping attack. Press the button shown and you will earn prizes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Surprise! 2]] | ![[Surprise! 2]] | ||
|Finish Command | |Finish Command | ||
|Terra, Ventus, Aqua | |Terra, Ventus, Aqua | ||
| | |Focus your power and then unleash a jumping attack. Press all three of the buttons shown to earn lots of prizes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Heal Strike]] | ![[Heal Strike]] | ||
|Finish Command | |Finish Command | ||
|Terra, Ventus, Aqua | |Terra, Ventus, Aqua | ||
| | |Press {{button|X}} at the right times for a series of charging and spin attacks. The spin attacks restore your HP. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Random End]] | ![[Random End]] | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
| | |Press {{button|X}} at the right times to cause negative status effects with Keyblade throws and charging and jumping attacks. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Explosion]] | ![[Explosion]] | ||
|Finish Command | |Finish Command | ||
|Terra, Ventus, Aqua | |Terra, Ventus, Aqua | ||
| | |Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Demolition]] | ![[Demolition]] | ||
|Finish Command | |Finish Command | ||
|Terra | |Terra | ||
| | |Rain meteors down on enemies and trigger explosions. Use {{button|pspana}} to move the marker along the ground and direct the meteor strikes. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Stratosphere]] | ![[Stratosphere]] | ||
|Finish Command | |Finish Command | ||
|Ventus | |Ventus | ||
| | |Press the right button for whirlwind boosts that bring you crashing down on foes. Finish with a dive that triggers a devastating storm. | ||
|-bgcolor="#F4A460" | |-bgcolor="#F4A460" | ||
![[Teleport Spike]] | ![[Teleport Spike]] | ||
|Finish Command | |Finish Command | ||
|Aqua | |Aqua | ||
| | |Generate several magic orbs, then press the buttons shown to launch them toward enemies as you teleport from orb to orb. | ||
|} | |} | ||
Revision as of 18:01, 14 April 2017
Physical
Physical (物理 Butsuri , lit. "Physics"), sometimes called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is an element introduced in Kingdom Hearts.
Attacks and Abilities
Physical is the most common element for attacks.
Kingdom Hearts: Chain of Memories
Ability | Type | Description |
Kingdom Key | Attack card | Not very powerful, but reliable and easy to handle. |
---|---|---|
Three Wishes | Attack card | Fairly strong with a fast swing. |
Crabclaw | Attack card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack card | Not very powerful, but very easy to handle. |
Olympia | Attack card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack card | A balanced weapon that is easy to handle. |
Divine Rose | Attack card | Features a powerful strike and fast swing. |
Oathkeeper | Attack card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM] | Attack card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Reflect Raid | Magic Sleight | Hurl the Keyblade and make it ricochet around to strike many enemies. |
Kingdom Hearts II
Ability | Type | Description |
Attack | Basic skill | Attack with a weapon. |
---|---|---|
Upper Slash | Action ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action ability | Unleashes an attack that deals damage to nearby enemies. |
Flash Step[KH II FM] | Action ability | Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. |
Sliding Dash | Action ability | Instantly closes in on and attacks a far target. |
Guard Break | Action ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Dive[KH II FM] | Action ability | Unleashes a powerful aerial attack on distant targets. |
Aerial Spiral | Action ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action ability | Unleashes a powerful finishing combo move to a single target in midair. |
Trinity Limit | Action ability | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Brave Shot | Action ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action ability | Leaps towards a target in a rapid attack with . |
Sonic Rave[KH II FM] | Action ability | A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. MP Cost: 60 |
Last Arcanum[KH II FM] | Action ability | A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. MP Cost: 75 |
Strike Raid[KH II FM] | Action ability | A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. MP Cost: 65 |
Infinity[KH II FM] | Action ability | A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 |
Zantetsuken[KH II FM] | Action ability | Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Hurricane Period[KH II FM] | Action ability | Unleashes a powerful finishing combo move consisting of an aerial barrage. |
Master Strike | Action ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Auto Assault | Action ability | The Keyblade automatically unleashes attacks in various situations. |
Combo Upper | Action ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action ability | Tackles and attacks a target in midair during a combo with . |
Running Tackle | Action ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action ability | n effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Tornado Fusion | Action ability | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork | Action ability | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Ferocious Rush | Action ability | Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 |
Divider | Action ability | Attacks nearby enemies while flying through the air. MP Cost: 10 |
Overdrive | Action ability | A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. |
No Mercy | Action ability | There is no escaping from this attack! MP Cost: 10 |
Rain Storm | Action ability | Throws weapons at the enemy successively. MP Cost: 10 |
Treasure Isle | Action ability | A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. |
Slash Frenzy | Action ability | Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 |
Quickplay | Action ability | Pounces on the enemy to obtain orbs. |
Trick Fantasy | Action ability | A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. |
Applause, Applause | Action ability | A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. |
Fierce Claw | Action ability | Attacks the target successively. MP Cost: 10 |
King's Pride | Action ability | A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. |
Scouting Disk | Action ability | Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 |
Complete Compilement | Action ability | A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. |
Dark Aura | Action ability | Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 |
Dark Shield | Action ability | Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 |
Eternal Session | Action ability | A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. |
Chicken Little | Summon | |
FPS Mode | Summon Limit | |
Stitch | Summon | |
Ohana! | Summon Limit | |
Sonic Rave | Summon Limit | |
Final Arcana | Summon Limit | |
Infinity | Summon Limit | |
Peter Pan | Summon | |
Neverland | Summon Limit |
Kingdom Hearts Birth by Sleep
Ability | Type | Character | Description |
Attack | Basic skill | Terra, Ventus, Aqua | Attack with a weapon. |
---|---|---|---|
Finish | Finish Command | Terra | Smite foes with a powerful jumping attack. |
Finish | Finish Command | Ventus | Punish foes with a flurry of quick attacks. |
Finish | Finish Command | Aqua | Launch orbs of magic upward and knock surrounding enemies into the air. |
Rising Rock 1 | Finish Command | Terra | Bring enemies down with a spin attack and jumping attack. |
Rising Rock 2 | Finish Command | Terra | Smite enemies with a spin attack and jumping attack, after which boulders burst from the ground and knock foes into the air. |
Dark Star 1 | Finish Command | Terra | Smite enemies with spin and jumping attacks, then end by sending a meteor crashing down upon them. Blinds and stuns foes. |
Dark Star 2 | Finish Command | Terra | Smite enemies with a spin attack and jumping attack, then end by raining meteors down upon them. Blinds and stuns foes. |
Air Flair 1 | Finish Command | Ventus | Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes. |
Air Flair 2 | Finish Command | Ventus | Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes. |
Air Flair 3 | Finish Command | Ventus | Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes. |
Air Flair 4 | Finish Command | Ventus | Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies. |
Magic Pulse 1 | Finish Command | Aqua | Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. |
Magic Pulse 2 | Finish Command | Aqua | Launch orbs of magic upward, confusing or freezing some foes. |
Magic Pulse 3 | Finish Command | Aqua | Launch orbs of magic upward which confuse, freeze, or bind some foes. |
Magic Pulse 4 | Finish Command | Aqua | Press at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. |
Gold Rush | Finish Command | Terra, Ventus, Aqua | Perform a leaping strike that sometimes causes enemies to drop munny. |
Twisted Hours | Finish Command | Terra, Ventus, Aqua | Press at the right times to throw the Keyblade at the enemy repeatedly. Inflicts Stop and Slow on some foes. |
Surprise! 1 | Finish Command | Terra, Ventus, Aqua | Focus your power and then unleash a jumping attack. Press the button shown and you will earn prizes. |
Surprise! 2 | Finish Command | Terra, Ventus, Aqua | Focus your power and then unleash a jumping attack. Press all three of the buttons shown to earn lots of prizes. |
Heal Strike | Finish Command | Terra, Ventus, Aqua | Press at the right times for a series of charging and spin attacks. The spin attacks restore your HP. |
Random End | Finish Command | Terra | Press at the right times to cause negative status effects with Keyblade throws and charging and jumping attacks. |
Explosion | Finish Command | Terra, Ventus, Aqua | Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast. |
Demolition | Finish Command | Terra | Rain meteors down on enemies and trigger explosions. Use to move the marker along the ground and direct the meteor strikes. |
Stratosphere | Finish Command | Ventus | Press the right button for whirlwind boosts that bring you crashing down on foes. Finish with a dive that triggers a devastating storm. |
Teleport Spike | Finish Command | Aqua | Generate several magic orbs, then press the buttons shown to launch them toward enemies as you teleport from orb to orb. |
Kingdom Hearts 3D: Dream Drop Distance
Ability | Type | Description |
Attack | Basic skill | Attack with a weapon. |
---|---|---|
Quick Blitz | Attack Command | Perform a high, leaping slash. |
Slot Edge | Attack Command | Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. |
Blitz | Attack Command | Perform a triple jump attack. |
Meteor Crash | Attack Command | Muster energy in midair, then slash groundward as meteors rain down. |
Spark Dive | Attack Command | Create an electric shockwave that may stun some surrounding ground-based foes. |
Poison Dive | Attack Command | Create a toxic shockwave that may poison some surrounding ground-based foes. |
Drain Dive | Attack Command | Create a shockwave that will drain HP from surrounding ground-based foes. |
Sliding Dash | Attack Command | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Rush the enemy multiple times. |
Strike Raid | Attack Command | Throw the Keyblade at the enemy. Stuns some foes. |
Spark Raid | Attack Command | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Circle Raid | Attack Command | Orbit your Keyblade around you, causing it to strike and bind surrounding foes. |
Aerial Slam | Attack Command | Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. |
Ars Arcanum | Attack Command | Unleash a blinding flurry of attacks. |
Gravity Strike | Attack Command | Perform a spin attack that puts some enemies into zero gravity. |
Confusing Strike | Attack Command | Perform a spin attack that confuses some enemies. |
Tornado Strike | Attack Command | Perform a spin attack and create a vortex that lifts enemies into the air. |
Prism Windmill | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. |
Timestorm | Attack Command | pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. |
Magnet Spiral | Attack Command | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. |
Limit Storm | Attack Command | Unleash a desperate spin attack that is strongest when you are low on HP. |
Collision Magnet | Attack Command | Use magnetic force to pull in enemies, then launch them toward other foes. |
Sacrifice | Attack Command | Expend HP to perform a single, powerful attack. |
Counter Rush | Reprisal Command | Press right after a sucessful block to counter with a flurry of blows. |
Shadow Strike | Reprisal Command | Press right after a successful shadow slide to follow with an overhead slash. |
Payback Raid | Reprisal Command | Press after an attack knocks you into the air to right yourself and strike back. |
Steep Climb | Reprisal Command | After launching a foe into the air, press to perform a spin attack and knock them even higher with the vortex. |
Rapid Descent | Reprisal Command | After launching a foe into the air, press to perform a jump attack and slam them into the ground. |
Sliding Sidewinder | Reprisal Command | Slide with and then press to perform a spin attack. |
Sliding Crescent | Reprisal Command | Slide with and then press to perform a spin attack that knocks foes into the air. |
Meow Wounce | Link Attack | Bounce around on your Spirit's back and trounce the enemy. Use to steer. |
Roll Call | Link Attack | Hop onto your Spirit and bowl over enemies. Use to steer. |
Whirling Bronco | Link Attack | Crash into enemies astride your Spirit. Use to steer and to add a spin attack. |
Fly-by Knight | Link Attack | Take to the skies with your Spirit's help. Use to steer and to attack. |
Hammer Throw | Link Attack | Swing Pricklemane around like a morning star. Use to move. |
Decussation | Link Attack | Sync up with your Spirit to unleash a series of fast and powerful strikes. Press to perform each strike. |
Poison Dash | Link Attack | Attack from inside Toximander's poison bubble. Use to move. The bubble will grow as you touch enemies. |
Equestrian Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to add a glide attack.
Race around on Thunderaffe's back and crash into enemies to deal damage. Use to steer. |
Swing Fling | Link Attack | Attack foes while your Spirit swings you around. Use to steer. |
Target Shot | Link Attack | Snipe enemies from astride your Spirit. Aim with and successfully lock on with to fire homing projectiles. |
Trap Shot | Link Attack | Snipe enemies from astride Staggerceps. Aim with and fire a pincer shot with . Hit your mark to stop a foe in its tracks. |
Berserker Bronco | Link Attack | Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use to steer. |
Flame Raid | Link Attack | Hitch a ride on Tyranto Rex and charge your enemies. Use to steer and to breathe fire. |
Ice Raid | Link Attack | Hitch a ride on Skelterwild and charge your enemies. Use to steer and to breathe ice. |
Aura Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to fire your aura. |
Whomperstomp | Dual Attack | Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. |
Shining Hammer | Link Style | Cut a wide swath in front of you, then strike the ground to create a shockwave of light. |
Physical Resistance
Although the Physical element is present in all games, Physical Resistance can only be affected in Kingdom Hearts: Chain of Memories by using certain Enemy cards.
Enemy cards
Card | Name | Physical Resistance | Card | Name | Physical Resistance | |
Lexaeus | Resistant to physical attacks | Marluxia | Weak against physical attacks |
Enemies
While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep.
Enemies that use the Physical element
- Heartless
|
- Nobodies
- Unversed
|
- Dream Eaters
|
- Other
|
Enemies that absorb/are immune to the Physical element
Enemies that resist the Physical element
Enemies that are weak to the Physical element
Notes
Check:
- KH (Attacks/Enemies)
- KHCOM
(Attacks/Enemies)Check Gravity Raid, Stop Raid,Homing Fira, Firaga Break, Blazing Donald(Most likely Fire), and Goofy Charge KHII (Attacks/Enemies)- KHD (Attacks/
Enemies) - KHBBS (Attacks/
Enemies) Check Unknown and FM enemies - KHREC (Attacks/
Enemies) Check bosses KH3D (Attacks/Enemies)
Enemies' attack elements
- P = Physical
- F = Fire
- B = Blizzard
- T = Thunder
- A = Aero (KHD/KHREC)
- W = Water (KH3D)
- L = Light (KH3D)
- D = Dark (KHBBS/KH3D)
- N = Neutral
KHRECOM
- Shadow - P
- Soldier - P
- Large Body - P, N
- Red Nocturne - F
- Blue Rhapsody - B
- Yellow Opera - T
- Green Requiem - —
- Powerwild - P
- Bouncywild - N
- Air Soldier - P
- Bandit - P
- Fat Bandit - P, F
- Barrel Spider - P, F
- Search Ghost - P
- Sea Neon - P
- Screwdiver - P
- Aquatank - P, T
- Wight Knight - P
- Gargoyle - P, F
- Pirate - P
- Air Pirate - P
- Darkball - P
- Defender - P, F
- Wyvern - P
- Wizard - F, B, T
- Neoshadow - P, N
- Black Fungus - P
- Creeper Plant - N
- Tornado Step - P
- Crescendo - P
- Card Soldier (Hearts) - P
- Card Soldier (Spades) - P
- Guard Armor - P, N
- Jafar-Genie - P, F, T
- Cloud - P, N
- Hades - F
- Trickmaster - P, F, N
- Parasite Cage - P, N
- Oogie Boogie - P, F
- Ursula - P, B, T
- Hook - P, F
- Dragon Maleficent - P, F, N
- Darkside - N
- Axel - P, F
- Larxene - P, T
- Riku Replica - P, N
- Vexen - P, B
- Marluxia - N
- Lexaeus - P, N
- Zexion - N
- Ansem - P, N
KHII
- Shadow - P
- Soldier - P
- Large Body - P, N
- Silver Rock - P, N
- Emerald Blues - P, N
- Crimson Jazz - P, F, N
- Air Pirate - P
- Trick Ghost - P, F, D
- Rabid Dog - P, N
- Hook Bat - P, N
- Book Master - P, F, B, T
- Minute Bomb - P, F
- Hammer Frame - P, N
- Fortuneteller - P, B
- Cannon Gun - F
- Rapid Thruster - P
- Driller Mole - P
- Lance Soldier - P
- Morning Star - P
- Fiery Globe - F
- Icy Cube - B
- Fat Bandit - P, F
- Luna Bandit - P
- Gargoyle Knight - P
- Gargoyle Warrior - P
- Wight Knight - P
- Graveyard - P
- Toy Soldier - P, N
- Aeroplane - P, N
- Hot Rod - P
- Assault Rider - P, F
- Nightwalker - P
- Bolt Tower - P, T, N
- Magnum Loader - P
- Strafer - P, T
- Devastator - P, T
- Living Bone - P, F
- Shaman - P, F
- Aerial Knocker - P
- Tornado Step - P
- Crescendo - P
- Creeper Plant - P
- Armored Knight - P
- Surveillance Robot - P, T
- Neoshadow - P
- Spring Metal - P, N
- Aerial Viking - P
- Magic Phantom - P, F, D
- Befuddler - P, N
- Runemaster - P, F, B, T
- Iron Hammer - P, N
- Mad Ride - P
- Camo Cannon - F
- Reckless - P, T
- Lance Warrior - P
- Necromancer - P, F
- Aerial Champ - P
- Thresholder - P, D, N
- Shadow Stalker - P, F, D, N
- Dark Thorn - P, D, N
- Volcanic Lord - F
- Blizzard Lord - B
- Prison Keeper - P, F, D
- Storm Rider - P, F, T, N
- Grim Reaper - P, N
- Groundshaker - F, T
- Dusk - P
- Creeper - P
- Dragoon - P
- Assassin - P
- Samurai - P
- Sniper - P
- Dancer - P
- Berserker - P
- Gambler - P
- Sorcerer - P
- Twilight Thorn - P, N
- Xemnas - P, T, N
- Armor - P, B, T, N
- Dragon - N
- Final - P, T, D, N
- Time Bomb - N
- Speeder - N
- Spiked Roller - N
- Xigbar - N
- Xaldin - P, N
- Vexen - B
- Clone Sora - P, D
- Lexaeus - P, N
- Zexion - P, D, N
- Saïx - P, N
- Axel - P, F
- Demyx - P, B
- Water Clones - B
- Luxord - P
- Marluxia - P, D
- Larxene - P, T
- Roxas - P, N
- Seifer - P
- Undead Pirate A - P
- Undead Pirate B - P, F
- Undead Pirate C - P
- Fake Vivi - P
- Shadow Roxas - P
- Vivi - P
- Hayner - P
- Setzer - P
- Shan-Yu - P
- Hayabusha - P
- Beast - P
- Cerberus - P, N
- Hydra - P, F, D
- Pete? - P, N
- Pete - P, F, N
- Barbossa - P, F, N
- Oogie Boogie - P, F, T
- Shenzi, Banzai, and Ed - P
- Scar - P, F, T, N
- Hostile Program - P, T
- Mysterious Man - P, D
- Hades - F, D
- Jafar's Shadow - P?
- Jafar (Genie) - P, F, T
- Lock - P
- Shock - P
- Barrel - P
- The Experiment - P, N
- Sark - P, T
- MCP - T, N
- Leon - P, F, N
- Yuffie - P
- Tifa - P, N
- Cloud - P, N
- Hercules - P, N
- Sephiroth - P, F, D, N
- Lingering Will - P, B
KHD
NOTE: The enemy attacks have a "Type"(タイプ) and "Attribute" (属性). The Type is either "Physical"(物理) or "Magic" (魔法), while the Attribute is either one of the elements that determine the status effect. The elements will be noted as Type(Attribute). Elements listed as "-(-)" are supporting attacks like healing, and do not have a type/attribute.
- N = Nil
- S = Space
- A = Wind (Aero)
- B = Ice (Blizzard)
- E = Earth
- I = Illusion
- M = Moon
- F = Fire
- W = Water
- Tm = Time
- Fl = Flower
- T = Thunder
- L = Light
- Shadow - P(-)
- Mega-Shadow - P(-)
- Gigas Shadow - P(-), P(S)
- Yellow Opera - P(T)
- Scarlet Tango - P(F)
- Grey Caprice - P(-)
- Striped Aria - P(Tm)
- Sapphire Elegy - P(I)
- Pink Concerto - P(Fl), M(Fl)
- Turquoise March - P(W)
- Emerald Serenade - —
- Dire Plant - P(Fl)
- Fire Plant - P(F)
- Ice Plant - P(B)
- Poison Plant - P(S), P(Fl)
- Possessor - M(N)
- Massive Possessor - M(N)
- Bulky Vendor - —
- Rare Vendor - —
- Watcher - P(-), P(S)
- Guardian - M(N)
- Destroyer - P(L), M(N)
- Minute Bomb - P(-), P(F)
- Skater Bomb - P(-), P(B)
- Storm Bomb - P(-), P(A)
- Detonator - P(-), P(F)
- Deserter - P(-)
- Sergeant - P(-)
- Soldier - P(-)
- Commander - P(-)
- Loudmouth - P(A), -(-)
- Flare Note - P(F), -(-)
- Bubble Beat - P(W), -(-)
- Barrier Master - -(-)
- Shadow Glob - —
- Large Armor - P(-)
- Clay Armor - P(-), P(E), P(Fl)
- Solid Armor - P(-), P(M)
- Land Armor - P(-), P(E), P(S), P(Fl)
- Bad Dog - P(-)
- Snapper Dog - P(-), P(M)
- Bully Dog - P(-), P(M)
- Cymbal Monkey - P(I)
- Tricky Monkey - P(I)
- Neoshadow - P(-), P(Fl)
- Novashadow - P(-), P(W), P(I)
- Air Battler - P(-), P(A)
- Aerial Master - P(-), P(E)
- Artful Flyer - P(-), P(A)
- Sky Grappler - P(-), P(L), P(A)
- Ice Cube - P(B)
- Snowy Crystal - P(B)
- Li'l Cannon - P(F)
- Ice Cannon - P(B)
- Switch Launcher - P(-), P(L)
- Jumbo Cannon - P(F)
- Morning Star - P(-)
- Spiked Crawler - P(L)
- Scorching Sphere - P(F), P(I)
- Creepworm - —
- Hover Ghost - P(-), M(Fl)
- Carrier Ghost - P(I), M(L)
- Living Pod - P(L), M(-)
- Zip Slasher - P(-), P(W)
- Dual Blade - P(-), P(A)
- Heat Saber - P(-), P(F)
- Chill Ripper - P(-), P(B)
- Blitz Spear - P(-), P(T)
- Stalwart Blade - P(-), P(E), P(Tm), P(A)
- Tailbunker - P(-), P(F)
- Avalanche - P(-), P(B)
- Wavecrest - P(-), P(W)
- Phantomtail - P(-), P(I)
- Windstorm - P(-), P(A)
- Dustflier - P(-), P(E), P(A), P(F)
- Veil Lizard - P(-), P(Fl), P(L), M(N)
- Lurk Lizard - P(-), P(S), P(L), M(N)
- Guard Armor - P(-), P(E)
- Powered Armor - P(-), P(E)
- Invisible - P(-), P(T), P(Tm), M(N)
- Orcus - P(-), P(T), P(Tm), M(N)
- Dusk - P(-)
- Samurai - P(-)
- Darkside - P(-), P(Fl), P(E), M(N)
- Dark Follower - P(-), P(Fl), P(S), M(N)
- Pete - P(-)
- Lock, Shock, and Barrel - P(-), P(F)
- Xigbar - P(-)
- ??? (Riku) - —
- ??? (Xion) - —
- Antlion - P(-), P(A)
- Infernal Engine - P(-), P(T), P(F)
- ??? (Tentaclaw) - P(-), M(-)
- Leechgrave - P(-), M(-)
- Crimson Prankster - P(-), P(F)
- Ruler of the Sky - P(-), P(W)
- Saïx - P(-), P(M)
- Xion (1st Form) - P(-)
- Xion (2nd Form) - P(-), M(N)
- Xion (3rd Form) - P(-)
- Xion (Final Form) - P(-), P(E), M(N)
- Riku - P(-), P(Fl)
Like with Recoded, I'm assuming P(-) is Physical and M(-) is Neutral.
KHBBS
- Flood - P
- Scrapper - P
- Bruiser - P
- Red Hot Chili - P, F
- Monotrucker - P
- Thornbite - P
- Shoegazer - P
- Spiderchest - P
- Archraven - P
- Hareraiser - P
- Jellyshade - P
- Tank Toppler - P
- Vile Phial - P
- Sonic Blaster - P
- Triple Wrecker - F, B, T
- Wild Bruiser - P
- Blue Sea Salt - B
- Yellow Mustard - T
- Mandrake - P
- Buckle Bruiser - P
- Chrono Twister - P
- Axe Flapper - P
- Blobmob - P
- Glidewinder - P
- Orb of Light - P
- Maleficent's Goon (Spear) - P
- Maleficent's Goon (Mace) - P, N
- Maleficent's Goon (Bow) - P
- Blaster - P
- Wheel Master - P, N
- Maleficent - P, T, N
- Maleficent (Dragon) - P, N
- Spirit of the Magic Mirror - P, F, N
- Mad Treant - P, D
- Symphony Master - P
- Lucifer - P, N
- Cursed Coach - P, N
- Vanitas - P, F, B, D, N
- Trinity Armor - P, F, N
- Braig - P, N
- Zack - P, F, N
- Ice Colossus - B
- Hades - F, N
- Experiment 221 - T, N
- Metamorphosis - P, T
- Gantu - P
- Peter Pan - P, N
- Captain Hook - P, F, N
- Master Eraqus - P, F
- Master Xehanort - P, B, T, N
- Terra-Xehanort - P, F, D, N
- Ventus-Vanitas - P, N
- Mimic Master - P, N
- Terra copy - P, N
- Ventus copy - P, N
- Aqua copy - P, F, B, N
- Iron Imprisoner I - P, F, N
- Iron Imprisoner II - P, F, N
- Iron Imprisoner III - P, F, N
- Iron Imprisoner IV - P, F, N
- Vanitas Remnant - P, N
KHREC
NOTE: The enemy attacks have a "Type"(タイプ) and "Attribute" (属性). The Type is either "Physical"(物理) or "Magic" (魔法), while the Attribute is either "Fire", "Blizzard", "Thunder", "Aero", or blank. The elements will be noted as Type(Attribute).
- Shadow - P(-)
- Soldier - P(-)
- Large Body - P(-), P(A)
- Red Nocturne - M(F)
- Yellow Opera - M(T)
- Blue Rhapsody - M(B)
- Green Requiem - M(-)
- Card Soldier - P(-)
- Bandit - P(-), P(A)
- Fat Bandit - P(-), M(F)
- Bug Blox - P(-), P(A)
- Air Soldier - P(-), P(A)
- Wyvern - P(-), P(A)
- Defender - P(-), M(F), M(B)
- Darkball - P(-)
- Black Fungus - P(-), M(-)
- Prize Bug - P(-)
- Danger Bug - P(-), P(A)
- Metal Bug - P(-), P(A)
- Invisible - P(-)
- Wizard - M(F), M(B), M(T)
- Angel Star - M(-)
- Core Blox - —
- Gold Tricholoma - P(-), M(-)
- Eliminator - P(-), M(-)
Presumably, P(-) is Physical, P(A) is Aero, and M(-) is Neutral. This means that Aero attacks are always Physical, and Neutral attacks always Magical.
KH3D
- Iceguin Ace - B, N
- Juggle Pup - P, F, B, N
- Wheeflower - F, W, L
- Thunderaffe - P, T
- Electricorn - T, L
- Aura Lion - P, F, L, N
- Ghostabocky - B, D, N
- Jestabocky - B, T, D
- Lord Kyroo - P, T, N
- Chef Kyroo - F, D, N
- Sir Kyroo - P, W, N
- Peepsta Hoo - P, F, B, T, L, D, N
- Keeba Tiger - P, F, D, N
- Fin Fatale - W
- Meowjesty - P, D, N
- Ursa Circus - P, F
- Kooma Panda - P, L
- Komory Bat - P, D, N
- Zolephant - P, W
- Kab Kannon - P, F, B, T
- Eaglider - F, L
- Tatsu Steed - B, W
- Tama Sheep - P, L, N
- KO Kabuto - P, F, B, T
- Cera Terror - P, B
- Escarglow - P, L, D, N
- Toximander - P, F, W, D
- Drak Quack - P, F, W, L, N
- Drill Sye - P, F
- Halbird - L
- Sudo Neku - P, F
- Necho Cat - F, T, D
- R & R Seal - P, F, B, W, N
- Staggerceps - P, F, B, T
- Flowbermeow - P, L, N
- Ducky Goose - P, F, W, N
- Pricklemane - P, F
- Pegaslick - P, L
- Frootz Cat - F, T, D
- Hebby Repp - P, F
- Tyranto Rex - P, F, N
- Fishboné - W, D
- Skelterwild - P, B, N
- Majik Lapin - P, F, B, T, L, D, N
- Me Me Bunny - P
- Tatsu Blaze - F
- Cyber Yog - T, N
- Yoggy Ram - P, F
- Ryu Dragon - F, N
- Woeflower - D, N
- Meow Wow - P, N
- Black Guard - P
- Ursula - P, F, T, W
- Hockomonkey - P, F
- Wargoyle - P, F
- Rinlzer - P, N
- Commantis - P, T
- Chill Clawbster - P, B, N
- Char Clawbster - P, F, N
- Beagle Boys - P
- Pete - P, F
- Holey Moley - P
- Spellican - P, T, L
- Chernabog - —
- Xemnas - P, N
- Anti Black Coat - P, D
- Ansem - P, N
- Ansem II - P, W, D, N
- Young Xehanort - P, F
- Armored Ventus Nightmare - P, D, N
- Julius - P, T, N