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[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]]
[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]]
'''Magic''' is both a recurring skill and a stat parameter appearing in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series.
{{nihongo|'''Magic'''|まほう|Mahou}} is a type of skill that appears throughout the ''{{c|Kingdom Hearts|series}}'' series.


Magic is one of two forms of basic offense that [[Sora]] and many other characters can perform, the other being weapon-based attacks; although the use of magic is limited by the character's remaining MP, it is, in most cases, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. Party members who excel with magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]]. Most summoned characters will use some form Magic as their primary form of attack. Summoning is regarded as a form of magic in the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and in ''[[Kingdom Hearts: Chain of Memories]]'', but is instead tied to the [[Drive Gauge]] in ''[[Kingdom Hearts II]]'', in which the number of summons is reduced from six to four.
Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current [[MP]], and that its potency is determined by the {{c|Magic|stat|Magic stat}} (maximum MP in ''{{c|Kingdom Hearts|game}}''). In ''Kingdom Hearts'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict [[status effect]]s on enemies.


[[File:Dream_Rod_KH.png|thumb|right|100px|The Dream Rod]]
[[Party members]] who specialize in magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]].{{fact}}
Magical power is implied to be related to the user's intelligence, as noted by the descriptions of the [[Dream Rod]] and [[Struggle Bats|Struggle Wand]], as well as by the name of the [[Wisdom Form]]. Unlike standard combat, which seems to be able to be mastered by practice alone, it appears that magic must be taught, learnt, and studied. Additionally, magic is shown to have various non-combat applications, including travelling between worlds and even through time, as evidenced when Merlin transports the party from [[Hollow Bastion]] to [[Disney Castle]] and then opens the door to [[Timeless River]], and to be broken when the caster is defeated, as evidenced when Maleficent's thorns disappear following her defeat in dragon form.


Magic is often associated with the colour blue, in which MP is shown in the status bar. In ''Kingdom Hearts'', there was an additional gold bar called overlapping the blue MP Meter to represent [[MP Recovery]], and which could be used as additional MP; in ''Kingdom Hearts II'', however, it does not appear, and, upon expending all of his MP, Sora must wait for the MP gauge to be fully refilled before he is able to cast magic again.
Magical power is associated with wisdom, as indicated by the descriptions of the [[Dream Rod]] and [[Struggle Wand]], as well as [[Wisdom Form]]. It is also associated with the color blue, the color of the [[MP gauge]]s appearing in ''Kingdom Hearts'' and ''Kingdom Hearts II'', the color of [[magic card]]s in ''[[Kingdom Hearts Chain of Memories]]'', and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.


[[File:MP Orb.png|thumb|right|An MP orb]]
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', choosing the [[Dream Rod]] in the [[Dive to the Heart]] grants greater magic-casting ability upon [[level]]ing up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative [[items]] and [[abilities]] such as [[MP Haste]] and [[MP Rage]].
MP may be recovered by inflicting damage enemies; by stepping into a [[Save Point]] and allowing the MP gauge to refill; by the use of an [[Ether]], [[Mega-Ether]] or [[Elixir]]; by the use of a [[Tent]] (available in ''Kingdom Hearts II'') or a [[Cottage]] (available in ''Kingdom Hearts''); or by picking up the bubble-like MP Orbs dropped by enemies and by the wisps appearing in the [[Underworld]]. The abilities "MP Haste" and later "MP Hastera" and "MP Hastega" increase the rate at which MP is recovered. Additionally, "MP Rage" allows magic to be recovered whenever a character takes damage.


Magic-heavy playing styles are considered to be among the more difficult to use, owing largely to the attention that must be paid to elemental differentiation, as some enemies will not be harmed and may even be healed when attacked by certain elements, and the clear limitation imposed by possessing a finite amount of MP, which is only partially remedied by a large stock of restorative items, and by abilities such as ''MP Haste'' and ''MP Rage''.
==Usage==
[[File:Ice Barrage KH3D.gif|thumb|Riku casts Ice Barrage, a variation of the Blizzard spell, in ''Kingdom Hearts Dream Drop Distance HD''.]]
Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s [[Keyhole]], open [[gate]]s, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a [[Holy]] spell.
{{-}}
 
==Mechanics==
===''Kingdom Hearts''===
[[File:MP Orb KHII.png|thumb|An MP orb.]]
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.
 
Casting magic costs MP, which can be recovered by collecting [[MP Orb]]s, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.
 
In ''Kingdom Hearts'', [[summon]]ing is categorized as magic.
 
===''Kingdom Hearts Chain of Memories''===
{{main|Magic card|Sleight#Magic Sleights|l2=Magic sleights}}
[[Magic card]]s represent the types of magic that appeared in ''Kingdom Hearts''. They are colored blue, as are [[summon card]]s. By using [[sleight]]s, higher-tiered magic can be used in battle, as can advanced magic techniques, such as [[Tornado]] and [[Mega Flare]].
 
===''Kingdom Hearts II''===
There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to [[attack]] combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as [[Combo Plus]] and [[Finishing Plus]], and magic attacks can be interspersed with weapon attacks in one combo. [[Magnet]] and [[Cure]] magic cannot be used to make a combo.
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, [[MP Charge]] begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic.
 
===''Kingdom Hearts 358/2 Days''===
{{see also|Panel System#Magic Panels|l1=Panel System|Magic Panel}}
In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic.
 
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.


==Magic Power==
===''Kingdom Hearts Birth by Sleep''===
The amount of damage caused by an individual spell is governed by the spell's base power combined with either the caster's max MP (in ''Kingdom Hearts'') or magic power (in ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'') through a set formula, in addition to any elemental strengths or weaknesses possessed by the target of the spell coupled with any [[ability|abilities]] that boost the power of certain element.
{{main|Magic command (KHBBS)}}
In ''Kingdom Hearts Birth by Sleep'', a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with {{c|attack command|KHBBS}}s, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited.


Most standard magic spells appear in three tiers of increasing power denoted by a particular suffix appended to the end of its name. Base-tier spells bear no special suffix, but set the precedent for the names of other spells of the same element. Second-tier spells generally append "-ra", sometimes dropping the final syllable of the original spell (cf. Blizzard > Blizzara; Reflect > Reflera etc.), whereas third-tier spells will generally append "-ga". Contrary to the schema used in ''Final Fantasy'', ''Kingdom Hearts'' uses "-gun" for fourth-tier spells; however, these only appear as Reaction Commands, or in the name of powerful elemental accessories.
Magic commands may be dropped by enemies, purchased from shops, found in small [[treasure chest]]s, or obtained from various [[mini-games]], such as the [[Command Board]].


A pair of suffixes -gun and -agun, make an appearance in the battles against the [[Volcanic Lord]] and the [[Blizzard Lord]], and are seen in fourth-level magic armor. They do not appear to have originated with ''Final Fantasy'' titles, in which -ja and -aja are used instead, but rather to be exclusive to the ''Kingdom Hearts'' series, though whether or not these are spells is unclear.
<!--Can we say anything about coded?-->
===''Kingdom Hearts Re:coded''===
{{main|Magic command (KHREC)}}
In ''Kingdom Hearts Re:coded'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep''.


Certain abilities may also influence the power of magic, though these generally carry more weight in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staves, and [[Goofy]]'s shields possess innate abilities. Abilities that affect magic include:
They may be found in [[rare prize blox]], purchased from shops, or awarded for high ranks in boss battles.<!--What else is there to say?-->


*[[MP Recovery]]
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Magic command (KH3D)}}
In ''Kingdom Hearts 3D: Dream Drop Distance'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''.
 
Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?-->
 
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' uses the same magic system from ''Kingdom Hearts II''.
 
There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the [[Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.{{?}}
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
In addition to standard magic, magic [[Situation Command]]s are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used.
 
===''Kingdom Hearts III''===
''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''.
 
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. Unlike in past ''Kingdom Hearts'' games, higher tiers of magic consume more MP; for instance, [[Fire]] costs 10 MP, Fira 14 MP, and Firaga 20 MP. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and [[Magic Galvanizer]], and magic attacks can be interspersed with weapon attacks in one combo.{{?}} [[Cure]] magic cannot be used to make a combo.
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
The way offensive magic is cast can change based on the current [[Formchange]]. The different styles of magic casting are:
*{{nihongo|'''{{a|Basic Style}}'''|基本スタイル|Kihon Sutairu}}: The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, [[Second Form]], [[Counter Shield]], [[Mirage Staff]], [[Nano Arms]], {{c|Frying Pan|Formchange}}, [[Ultimate Form]], [[Light Form]], [[Dark Form]] and [[Double Form]].
*{{nihongo|'''{{a|Proximity Style}}'''|近接スタイル|Kinsetsu Sutairu}}: Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies in a manner similar to Fire magic in ''Kingdom Hearts II''. This style is used by [[Hyper Hammer]], [[Agile Claws]], [[Blizzard Claws]], [[Blizzard Blades]], [[Storm Flag]] and [[Boom Hammer]].
*{{nihongo|'''{{a|Dual Style}}'''|二連スタイル|Ni-ren Sutairu}}: Offensive magic is cast as small projectiles that are fired in paired bursts. Each successive tier of magic increases the number of projectiles per burst by one. This style is used by [[Double Arrowguns]], [[Twin Yo-Yos]], and [[Hunny Blasters]].
*{{nihongo|'''{{a|Artillery Style}}'''|砲撃スタイル|Hōgeki Sutairu}}: Offensive magic is cast as a large cannonball-like projectile that explodes on impact, similar to Firaga in ''Kingdom Hearts 358/2 Days''. This style is used by [[Magic Launcher]], [[Drill Punch]], [[Hunny Launcher]], {{c|Highwind|Formchange}}, and [[Clock Drill]].
Additionally, the effect of offensive magic changes when they are cast underwater.
 
As playable characters, [[Riku]] has access to [[Thundaga]] and Curaga magic, while [[Aqua]] has access to Firaga, [[Blizzaga]], Thundaga, and Curaga.<!-- As allies, Riku can use [[Dark Firaga]]; Aqua can use Blizzaga, Thundaga, and Curaga; [[Mickey]] can use [[Faith]] and Curaga; [[Kairi]] can use Curaga; [[Xion]] can use Curaga.--><!--what are we including for magic? Donald's techniques? what else that doesn't fall under the basic set? anything that uses the magic stat?-->
 
In ''Kingdom Hearts III Re Mind'', as playable characters, [[Roxas]] can use [[Waterga]] and Curaga, while Kairi has access to all six spells.
 
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''Grand Magic'''. Again, Grand Magic commands will be one tier above the magic that triggered them. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.
 
==Recurring magic==
{{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}}
*[[Fire]], Fira, Firaga, Firaza
*[[Blizzard]], Blizzara, Blizzaga, Blizzaza
*[[Thunder]], Thundara, Thundaga, Thundaza
*[[Cure]], Cura, Curaga, Curaza
*[[Aero]], Aerora, Aeroga, Aeroza
*[[Gravity]], Gravira, Graviga
*[[Zero Gravity]], Zero Gravira, Zero Graviga, Zero Graviza
*[[Stop]], Stopra, Stopga
*[[Magnet]], Magnera, Magnega
*[[Reflect]], Reflera, Reflega
*[[Water]], Watera, Waterga, Waterza
<!--*Quake
Add other similar spells. -->
 
==Origin and naming==
Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however.
 
Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the second and third tiers of magic are usually denoted by the suffixes ''-ra'' and ''-ga'', respectively. This convention is followed in ''Kingdom Hearts'', with one notable exception: While the fourth tier of magic in ''Final Fantasy'', when included, is ''-ja'', ''Kingdom Hearts'' uses the suffix ''-gun'', localized in English as ''-za'' in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]'' and ''-ja'' in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. Some [[Accessory|accessories]] are named after the fourth tier of magic, using the suffix ''-gun'' (e.g., [[Firagun Bangle]]), as are two [[Reaction Command]]s, [[Firagun]] and [[Blizzagun]].
 
==Abilities==<!--DO WE NEED THIS-->
Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.
*[[MP Haste]]
*[[MP Haste]]
**[[MP Hastera]]
**[[MP Hastera]]
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*[[Thunder Boost]]
*[[Thunder Boost]]
*[[Magic Lock-On]]
*[[Magic Lock-On]]
*[[Crime & Punishment]]
*{{c|Crime & Punishment|ability}}
*[[Magic Haste]]
*[[Magic Haste]]
*[[Magic Spice]]
*[[Magic Spice]]
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*[[Leaf Bracer]]
*[[Leaf Bracer]]
*[[Cure Boost]]
*[[Cure Boost]]
*[[Magic Galvanizer]]
*[[Full MP Blast]]


Some party members also possess abilities that mimic the effects of spells, which include the following:
In ''Kingdom Hearts'', some party members also possess abilities that mimic the effects of spells.
*[[Healing Herb]]
*[[Jack Skellington]]'s [[Blazing Fury]] (Fire)
*[[Blazing Fury]]
*Jack Skellington's [[Icy Terror]] (Ice)
*[[Icy Terror]]
*Jack Skellington's [[Bolts of Sorrow]] (Thunder)
*[[Bolts of Sorrow]]
*[[Ariel]]'s [[Thunder Potion]] (Thunder)
*[[Ghostly Scream]]
*[[Tarzan]]'s [[Healing Herb]] (Cure)
*[[Cure Potion]]
*Ariel's [[Cure Potion]] (Cure)
*[[Aero Potion]]
*Jack Skellington's [[Ghostly Scream]] (Gravity)
*[[Dark Shield]]
*Tarzan's [[Wind Armor]] (Aero)
*[[Dark Aura]]
*Ariel's [[Aero Potion]] (Aero)
*[[Peter Pan]]'s [[Storm's Eye]] (Aero)
*Peter Pan's [[Time-Out]] (Stop)


<!--==Offensive==
<!--==Offensive==
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{{-}}
{{-}}


====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Firaga ReCoM.gif|thumb|Sora using Firaga in ''Kingdom Hearts Re:Chain of Memories'']]
[[File:Firaga ReCoM.gif|thumb|Sora using Firaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Fire''': Shoots a homing fireball at one enemy.
*'''Fire''': Shoots a homing fireball at one enemy.
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====''Kingdom Hearts II''====
====''Kingdom Hearts II''====
[[File:Firaga KHII.gif|thumb|right|Sora casting Firaga in ''Kingdom Hearts II'']]
[[File:Firaga KHII.gif|thumb|Sora casting Firaga in ''Kingdom Hearts II'']]
*'''Fire''': Causes fireballs to revolve around the caster.
*'''Fire''': Causes fireballs to revolve around the caster.
*'''Fira''': Causes stronger fireballs to revolve around the caster.
*'''Fira''': Causes stronger fireballs to revolve around the caster.
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{{-}}
{{-}}


====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Blizzaga ReCoM.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts Re:Chain of Memories'']]
[[File:Blizzaga ReCoM.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Blizzard''': Causes an explosion of ice in front of the caster.
*'''Blizzard''': Causes an explosion of ice in front of the caster.
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====''Kingdom Hearts II''====
====''Kingdom Hearts II''====
[[File:Blizzaga KHII.gif|thumb|right|Sora using Blizzaga in ''Kingdom Hearts II'']]
[[File:Blizzaga KHII.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts II'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
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====''Kingdom Hearts 358/2 Days''====
====''Kingdom Hearts 358/2 Days''====
[[File:Blizzaga KHD.gif|thumb|Roxas using Blizzaga in ''Kingdom Hearts 358/2 Days'']]
[[File:Blizzaga KHD.gif|thumb|Roxas using Blizzaga in ''Kingdom Hearts 358/2 Days'']]
*'''Blizzard''': Shoots a homing ice crystal that pass through the enemy with short bursts.
*'''Blizzard''': Shoots a homing ice crystal that passes through the enemy with short bursts.
*'''Blizzara''': Summons a snowstorm that explodes on contact.
*'''Blizzara''': Summons a snowstorm that explodes on contact.
*'''Blizzaga''': Sets an ice mine that triggers a large explosion of ice when the enemy approaches.
*'''Blizzaga''': Sets an ice mine that triggers a large explosion of ice when the enemy approaches.
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{{-}}
{{-}}


====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Thundaga ReCoM.gif|thumb|Sora using Thundaga in ''Kingdom Hearts Re:Chain of Memories'']]
[[File:Thundaga ReCoM.gif|thumb|Sora using Thundaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
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===Aero===
===Aero===
====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Aeroga ReCoM.gif|thumb|Sora using Aeroga in ''Kingdom Hearts Re:Chain of Memories'']]
[[File:Aeroga ReCoM.gif|thumb|Sora using Aeroga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Aero''': Causes wind to blow away surrounding enemies.
*'''Aero''': Causes wind to blow away surrounding enemies.
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===Gravity===
===Gravity===
====''Kingdom Hearts''====
====''Kingdom Hearts''====
[[File:Graviga KH.gif|thumb|right|Sora using Graviga in ''Kingdom Hearts'']]
[[File:Graviga KH.gif|thumb|Sora using Graviga in ''Kingdom Hearts'']]
*'''Gravity''': Crushes enemies around the target with a gravity field.  
*'''Gravity''': Crushes enemies around the target with a gravity field.  
*'''Gravira''': Crushes enemies around the target with a stronger gravity field.
*'''Gravira''': Crushes enemies around the target with a stronger gravity field.
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{{-}}
{{-}}


====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Graviga ReCoM.gif|thumb|Sora using Graviga in ''Kingdom Hearts Re:Chain of Memories'']]
[[File:Graviga ReCoM.gif|thumb|Sora using Graviga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Gravity''': Crushes enemies around the target with a gravity field.  
*'''Gravity''': Crushes enemies around the target with a gravity field.  
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===Reflect===
===Reflect===
====''Kingdom Hearts II''====
====''Kingdom Hearts II''====
[[File:Reflega KHII.gif|thumb|right|Sora using Reflega in ''Kingdom Hearts II'']]
[[File:Reflega KHII.gif|thumb|Sora using Reflega in ''Kingdom Hearts II'']]
*'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power..
*'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*'''Reflega''': Creates an even wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*'''Reflega''': Creates an even wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
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===Aero===
===Aero===
====''Kingdom Hearts''====
====''Kingdom Hearts''====
[[File:Aeroga_KH.gif|thumb|right|Sora using Aeroga in ''Kingdom Hearts'']]
[[File:Aeroga_KH.gif|thumb|Sora using Aeroga in ''Kingdom Hearts'']]
*'''Aero''' A protective wind barrier surrounds the target, increasing defense.
*'''Aero''' A protective wind barrier surrounds the target, increasing defense.
*'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased.
*'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased.
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{{-}}
{{-}}


====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Curaga ReCoM.gif|thumb|200px|Sora using Curaga in ''Kingdom Hearts Re:Chain of Memories''.]]
[[File:Curaga ReCoM.gif|thumb|200px|Sora using Curaga in ''Kingdom Hearts Re:Chain of Memories''.]]
*'''Cure''': Restores a small amount of HP.
*'''Cure''': Restores a small amount of HP.
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===Magnet===
===Magnet===
====''Kingdom Hearts II''====
====''Kingdom Hearts II''====
[[File:Magnega KHII.gif|thumb|300px|right|Sora using Magnega in ''Kingdom Hearts II'']]
[[File:Magnega KHII.gif|thumb|300px|Sora using Magnega in ''Kingdom Hearts II'']]
*'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items.
*'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items.
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====''Kingdom Hearts Re:coded''====
====''Kingdom Hearts Re:coded''====
[[File:Magnega REC.gif|thumb||Data-Sora using Magnega in ''Kingdom Hearts Re:coded'']]
[[File:Magnega REC.gif|thumb|Data-Sora using Magnega in ''Kingdom Hearts Re:coded'']]
*'''Magnet''': Creates a magnetic vortex that pulls in enemies.
*'''Magnet''': Creates a magnetic vortex that pulls in enemies.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies.
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===Stop===
===Stop===
====''Kingdom Hearts''====
====''Kingdom Hearts''====
[[File:Stopga KH.gif|thumb|right|Sora using Stopga in ''Kingdom Hearts'']]
[[File:Stopga KH.gif|thumb|Sora using Stopga in ''Kingdom Hearts'']]
*'''Stop''': Halts the movement of surrounding enemies for a period of time.
*'''Stop''': Halts the movement of surrounding enemies for a period of time.
*'''Stopra''': Halts the movement of surrounding enemies for a longer period of time.
*'''Stopra''': Halts the movement of surrounding enemies for a longer period of time.
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{{-}}
{{-}}


====''Kingdom Hearts: Chain of Memories''====
====''Kingdom Hearts Chain of Memories''====
[[File:Stopga ReCoM.gif|thumb|Sora using Stopga in ''Kingdom Hearts Re:Chain of Memories'']]
[[File:Stopga ReCoM.gif|thumb|Sora using Stopga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Stop''': Halts the movement of an enemy for a period of time.
*'''Stop''': Halts the movement of an enemy for a period of time.
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[[File:Confuse REC.gif|thumb|Data-Sora using Confuse in ''Kingdom Hearts Re:coded'']]
[[File:Confuse REC.gif|thumb|Data-Sora using Confuse in ''Kingdom Hearts Re:coded'']]
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time.
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time.
{{-}}
{{-}}-->
 
{{KH1}}
==Limits==-->
{{COM}}
Some powerful magical abilities, called [[Limit]]s, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage.
{{KH2}}
 
{{358}}
==Drive Forms==
{{Coded}}
Of Sora's Drive forms, [[Wisdom Form]], [[Master Form]], and [[Final Form]] are the best choices for Magic users.
{{BBS}}
 
{{DDD}}
Wisdom Form enables Sora to shoot magic bullets in lieu of his normal physical attacks, enabling combos at a distance but at a reduced power considering the other forms, as only one Keyblade may be used in this form. Only the standard magic powers consume MP, however, and spells may be cast with the greatest speed in this form, which also possesses the quickest MP recovery rate, with Wisdom Form being one of only two ways in which the strongest MP recovery skill, MP Hastega, may be equipped, the other being the [[Ultima Weapon]].
{{KH3}}
 
Any magic power used in Master Form will cause a slightly different effect than it normally would, usually incorporating some sort of additional Keyblade attack. Sora will charge forward when casting Fire, and performs a dance-like combo while casting Thunder and will cast a double-Blizzard that goes to either side rather than straight forward. The use of two Keyblades, which combine their magic stats, lends Master form extra spellcasting power, in addition to the [[Endless Magic]] ability, which allows magical combos to continue indefinitely, but this disables magic combo finishers entirely. Master form also boasts the second-highest magic recovery rate in automatically equipping the powerful ''MP Hastera'' skill.
 
Sora, in his Final Form, has the strongest magic potential of any party member, despite having the slowest MP recovery of any magic-using drive form. Thanks to the boosts of magic-oriented abilities and the use of two Keyblades in similar fashion to Master Form, Final Form Sora can attack multiple times and with much more power with the amount of magic any other form would require to land one hit. Final Form is able to augment the power of the spells themselves for maximum efficiency, calling upon multiple bolts of lightning, or launching two blasts of ice with a single casting. Although it is the weakest MP recovery skill, Final Form possesses ''MP Haste'', in addition to the very powerful magic-augmenting skill ''Crime and Punishment''.
 
==Trivia==
*The suffixes '''-ra''' and '''-ga''' are only applied to second and third tier spells, respectively in the English, Italian, German and Japanese versions of the ''Kingdom Hearts'' games. In the French version, the second form is noted with a plus (+) sign, while the third is noted with an X. The suffix -'''gun''', present in all accessories with that suffix (Firagun Armlet, for instance), is often represented as XX. In the Spanish version, the suffix '''-ga''' is noted with two plus signs (++).
 
==See also==
*[[Abilities (Kingdom Hearts)]]
*[[Abilities (Kingdom Hearts: Chain of Memories)]]
*[[Abilities (Kingdom Hearts II)]]
*[[Abilities (Kingdom Hearts Birth by Sleep)]]
*[[Sleight]]
*[[Enemy card]]
*[[Limit Break]]
*[[Deck Command]]
*[[Shotlock]]
*[[Dimension Link]]
 
{{BoxTop}}
{{Magic}}
{{Magic}}
[[fr:MP]]
{{Mechanics}}
[[fr:Points de Magie]]
[[de:Magie]]
[[Category:Kingdom Hearts abilities| ]]
[[Category:Kingdom Hearts abilities| ]]
[[Category:Kingdom Hearts: Chain of Memories abilities| ]]
[[Category:Kingdom Hearts Chain of Memories abilities| ]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category:Kingdom Hearts 358/2 Days abilities| ]]
[[Category:Kingdom Hearts 358/2 Days abilities| ]]
[[Category:Kingdom Hearts Birth by Sleep commands| ]]
[[Category:Kingdom Hearts Birth by Sleep commands| ]]
[[Category:Kingdom Hearts coded abilities| ]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance commands| ]]
[[Category:Kingdom Hearts III abilities| ]]
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Magic| ]]
[[Category:Magic| ]]

Latest revision as of 21:06, 11 May 2024

For other uses, see Magic (disambiguation).
A spell orb, the visualization of an obtained spell.

Magic (まほう Mahou?) is a type of skill that appears throughout the Kingdom Hearts series.

Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current MP, and that its potency is determined by the Magic stat (maximum MP in Kingdom Hearts). In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict status effects on enemies.

Party members who specialize in magic include Donald Duck, Jack Skellington, and Zexion.[citation needed]

Magical power is associated with wisdom, as indicated by the descriptions of the Dream Rod and Struggle Wand, as well as Wisdom Form. It is also associated with the color blue, the color of the MP gauges appearing in Kingdom Hearts and Kingdom Hearts II, the color of magic cards in Kingdom Hearts Chain of Memories, and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.

In Kingdom Hearts and Kingdom Hearts II, choosing the Dream Rod in the Dive to the Heart grants greater magic-casting ability upon leveling up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items and abilities such as MP Haste and MP Rage.

Usage[edit]

Riku casts Ice Barrage, a variation of the Blizzard spell, in Kingdom Hearts Dream Drop Distance HD.

Many individuals in the Kingdom Hearts universe are capable of using magic. All wielders of the Keyblade are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a world's Keyhole, open gates, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, Merlin, and Yen Sid. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a Holy spell.

Mechanics[edit]

Kingdom Hearts[edit]

An MP orb.

There are seven types of basic magic that become available throughout Kingdom Hearts, which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the Command Menu under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.

Casting magic costs MP, which can be recovered by collecting MP Orbs, attacking enemies, using restorative items such as Ethers, or by touching a Save Point. Some party members' abilities can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.

In Kingdom Hearts, summoning is categorized as magic.

Kingdom Hearts Chain of Memories[edit]

Main articles: Magic card and Magic sleights

Magic cards represent the types of magic that appeared in Kingdom Hearts. They are colored blue, as are summon cards. By using sleights, higher-tiered magic can be used in battle, as can advanced magic techniques, such as Tornado and Mega Flare.

Kingdom Hearts II[edit]

There are six types of basic magic in Kingdom Hearts II, which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo. Magnet and Cure magic cannot be used to make a combo.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a Drive Form, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

Wisdom Form, Master Form, and Final Form have abilities that enhance the casting of magic, while Valor Form and Limit Form disable the use of magic.

Kingdom Hearts 358/2 Days[edit]

See also: Panel System and Magic Panel

In Kingdom Hearts 358/2 Days, magic can be used during missions when magic panels are installed into the panel grid. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will increase the level or grant multiple casts of that magic.

There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, Fire launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.

Kingdom Hearts Birth by Sleep[edit]

Main article: Magic command (KHBBS)

In Kingdom Hearts Birth by Sleep, a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with attack commands, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited.

Magic commands may be dropped by enemies, purchased from shops, found in small treasure chests, or obtained from various mini-games, such as the Command Board.

Kingdom Hearts Re:coded[edit]

Main article: Magic command (KHREC)

In Kingdom Hearts Re:coded, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep.

They may be found in rare prize blox, purchased from shops, or awarded for high ranks in boss battles.

Kingdom Hearts 3D: Dream Drop Distance[edit]

Main article: Magic command (KH3D)

In Kingdom Hearts 3D: Dream Drop Distance, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded.

Magic commands may be purchased from shops, found in large chests, obtained through Ability Link or won from mini-games.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- uses the same magic system from Kingdom Hearts II.

There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.[?]

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

In addition to standard magic, magic Situation Commands are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used.

Kingdom Hearts III[edit]

Kingdom Hearts III uses the same magic system as Kingdom Hearts II and Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-.

There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. Unlike in past Kingdom Hearts games, higher tiers of magic consume more MP; for instance, Fire costs 10 MP, Fira 14 MP, and Firaga 20 MP. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Magic Galvanizer, and magic attacks can be interspersed with weapon attacks in one combo.[?] Cure magic cannot be used to make a combo.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

The way offensive magic is cast can change based on the current Formchange. The different styles of magic casting are:

Additionally, the effect of offensive magic changes when they are cast underwater.

As playable characters, Riku has access to Thundaga and Curaga magic, while Aqua has access to Firaga, Blizzaga, Thundaga, and Curaga.

In Kingdom Hearts III Re Mind, as playable characters, Roxas can use Waterga and Curaga, while Kairi has access to all six spells.

The magic Situation Commands from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- return, now called Grand Magic. Again, Grand Magic commands will be one tier above the magic that triggered them. Certain abilities obtained through equipping specific weapons or accessories or through a Full Course Bonus allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.

Recurring magic[edit]

See also: Magic command (KHBBS), Magic command (KHREC), and Magic command (KH3D)
  • Fire, Fira, Firaga, Firaza
  • Blizzard, Blizzara, Blizzaga, Blizzaza
  • Thunder, Thundara, Thundaga, Thundaza
  • Cure, Cura, Curaga, Curaza
  • Aero, Aerora, Aeroga, Aeroza
  • Gravity, Gravira, Graviga
  • Zero Gravity, Zero Gravira, Zero Graviga, Zero Graviza
  • Stop, Stopra, Stopga
  • Magnet, Magnera, Magnega
  • Reflect, Reflera, Reflega
  • Water, Watera, Waterga, Waterza

Origin and naming[edit]

Many of the magic that appears in the Kingdom Hearts series borrows heavily from magic in the Final Fantasy series. This includes elemental types, as well as specific spells, such as Fire, Curaga, and Reflect. The distinction between Black, or offensive magic, and White, or supportive magic, is not carried over to Kingdom Hearts, however.

Also borrowed from Final Fantasy is the naming convention of basic magic. In most installments of Final Fantasy, the second and third tiers of magic are usually denoted by the suffixes -ra and -ga, respectively. This convention is followed in Kingdom Hearts, with one notable exception: While the fourth tier of magic in Final Fantasy, when included, is -ja, Kingdom Hearts uses the suffix -gun, localized in English as -za in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III and -ja in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Some accessories are named after the fourth tier of magic, using the suffix -gun (e.g., Firagun Bangle), as are two Reaction Commands, Firagun and Blizzagun.

Abilities[edit]

Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.

In Kingdom Hearts, some party members also possess abilities that mimic the effects of spells.