Abilities (KHD)
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In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.
Ability Panels[edit]
Ability | Max Level | Description | Panel | Obtained |
---|---|---|---|---|
Dodge Roll (ドッジロール Dojji Rōru ) |
3 | Hold the D-Pad and press to roll forward and avoid enemy attacks. | Clear bonus for Mission 05 | |
Clear bonus for Mission 51 | ||||
Dodge Rush (ドッジラッシュ Dojji Rasshu ) |
— | Knock enemies aside when you perform a dodge roll. | Link to Dodge Roll | Panel Synthesis |
Dodging Deflect (リフレクトドッジ Rifurekuto Dojji , lit. "Reflect Dodge") |
— | Bounce back enemy attacks when you perform a dodge roll. | Link to Dodge Roll | Panel Synthesis |
Dodge Combo (ドッジコンボ Dojji Konbo ) |
— | Transition swiftly from a dodge roll back to the offensive. | Link to Dodge Roll | Panel Synthesis |
Auto-Dodge (オートドッジ Ōto Dojji ) |
— | Automatically avoid enemy attacks sometimes. | Link to Dodge Roll | Panel Synthesis |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") |
4 | Press to block and bounce back enemy attacks. | Clear bonus for Mission 07 | |
Purchase for 2400 Heart Points once Roxas is promoted to Master rank | ||||
Perfect Block (ジャストガード Jasuto Gādo , lit. "Just Guard") |
— | Block just as an attack hits to eliminate recoil and transition right into your next move. | Link to Block | Panel Synthesis |
Block-Counter (ガードカウンター Gādo Kauntā , lit. "Guard Counter") |
— | Respond with a powerful counterattack immediately after blocking. | Link to Block | Panel Synthesis |
Block-Retreat (ガードバック Gādo Bakku , lit. "Guard Back") |
— | Recoil farther after you block an attack. | Link to Block | Panel Synthesis |
Sliding Block (スライドガード Suraido Gādo , lit. "Slide Guard") |
— | Quickly slide forward as you block. | Link to Block | Panel Synthesis |
Block-Jump (ガードエスケープ Gādo Esukēpu , lit. "Guard Escape") |
— | Jump right after you block without any delay. | Link to Block | Panel Synthesis |
Fire Block (ファイアガード Faia Gādo , lit. "Fire Guard") |
— | Ignite enemies sometimes when you block. | Link to Block | Panel Synthesis |
Blizzard Block (ブリザドガード Burizado Gādo , lit. "Blizzard Guard") |
— | Freeze enemies sometimes when you block. | Link to Block | Panel Synthesis |
Thunder Block (サンダーガード Sandā Gādo , lit. "Thunder Guard") |
— | Jolt enemies sometimes when you block. | Link to Block | Panel Synthesis |
Aero Block (エアロガード Earo Gādo , lit. "Aero Guard") |
— | Air-toss enemies sometimes when you block. | Link to Block | Panel Synthesis |
Block Bonus (ガードボーナス Gādo Bōnasu , lit. "Guard Bonus") |
— | Generate HP prizes sometimes when you block. | Link to Block | Panel Synthesis |
Round Block (ラウンドガード Raundo Gādo , lit. "Round Guard") |
— | Block any attack, even if it comes from behind. | Link to Block | Panel Synthesis |
Auto-Block (オートガード Ōto Gādo , lit. "Auto Guard") |
— | Automatically block frontal attacks. | Link to Block | Panel Synthesis |
Glide (ググライド Guraido ) |
5 | Hold in midair to ride the wind. You will stay airborne until you release the button. | Complete Mission 53 | |
Redeem for 150 Challenge Sigils | ||||
Homing Glide (ホーミンググライド Hōmingu Guraido ) |
— | Lock on to a target while gliding to automatically move toward it. | Link to Glide | Panel Synthesis |
Rocket Glide (グライドアタック Guraido Atakku , lit. "Glide Attack") |
— | Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) | Link to Glide | Panel Synthesis |
Air Slide (エアスライド Ea Suraido ) |
5 | Press in midair to perform an aerial dash. | Clear bonus for Mission 23 | |
Chest at the Hedge Maze Entrance in Mission 65 | ||||
Air Rush (エアアタック Ea Atakku , lit. "Air Attack") |
— | Knock enemies aside when you perform an air slide. | Link to Air Slide | Panel Synthesis |
Sliding Dash (スライドダッシュ Suraido Dasshu , lit. "Slide Dash") |
3 | Press to quickly close in on a target and attack. | Clear bonus for Mission 42 | |
Chest in the Cave/Entrance Hall during Mission 68 | ||||
Aerial Recovery (エアリカバリー Ea Rikabarī , lit. "Air Recovery") |
3 | Press if you are sent flying to regain your balance. | Purchase for 270 Heart Points once Roxas is promoted to Novice rank | |
Purchase for 2400 Heart Points once Roxas is promoted to Agent rank | ||||
Quick Recovery (クイックリカバリー Kuikku Rikabarī ) |
— | Recover more quickly by pressing as soon as you are sent flying. | Link to Aerial Recovery | Panel Synthesis |
Aerial Payback (エアリベンジ Ea Ribenji , lit. "Air Revenge") |
— | Respond with a powerful counterattack immediately after you perform an air recovery. | Link to Aerial Recovery | Panel Synthesis |
Smash Recovery (エアインパクト Ea Inpakuto , lit. "Air Impact") |
— | Knock away nearby enemies when you perform an aerial recovery. | Link to Aerial Recovery | Panel Synthesis |
Haste (ヘイスト Heisuto ) |
3 | Run more quickly. | Redeem for 10 Challenge Sigils | |
Redeem for 100 Challenge Sigils | ||||
High Jump (ハイジャンプ Hai Janpu ) |
3 | Jump higher. | Clear bonus for Mission 44 | |
Clear bonus for Mission 74 | ||||
Float (レビテト Rebiteto , lit. "Levitate") |
— | Hold in midair to slow your descent. | Link to High Jump | Panel Synthesis |
Auto-Life (リレイズ Rireizu , lit. "Reraise") |
3 | Recover if all your HP runs out. Only works once. | Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank | |
Treasure Magnet (ドロー Dorō , lit. "Draw") |
3 | Scoop up prizes lying around you. | Clear bonus for Mission 29 | |
Purchase for 1500 Heart Points once Roxas is promoted to Expert rank | ||||
Limit Boost (リミットアップ Rimitto Appu , lit. "Limit Up") |
— | Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | Purchase for 1440 Heart Points once Roxas is promoted to Agent rank. | |
Scan (ライブラ Raibura , lit. "Libra") |
— | View the HP of targets. | Clear bonus for Mission 04 | |
Auto-Lock (オートロックオン Ōto Rokku On , lit. "Auto-Lock-On") |
— | Automatically lock on to available targets while attacking. | Purchase for 960 Heart Points once Roxas is promoted to Agent rank | |
Range Extender (レンジアップ Renji Appu , lit. "Range Up") |
— | Lock on to enemies even if they are far away. | Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank | |
Final Limit (リミットカット Rimitto Katto , lit. "Limit Cut") |
— | Use your Final Limit, a more powerful version of the Limit Break. | Talk to Saïx on Day 225 | |
Ultima Weapon (アルテマウェポン Arutema Wepon ) |
— | Make any weapon stronger. | Redeem for 255 Challenge Sigils |
Equipment abilities[edit]
Ability | Description | Obtained |
---|---|---|
Brick Wall (ガッツ Gattsu , lit. "Guts") |
Continue a combo without interruption even if you take minor damage. | Weapons, Imperial Crown |
Offensive Block (ハードディフェンス Hādo Difensu , lit. "Hard Defense") |
Bounce back incoming attacks with your combos. | Weapons |
Combo-Jump (コンボジャンプ Konbo Janpu ) |
Jump in the middle of a combo. | Weapons, Brawl Ring, Raider's Ring |
Combo-Block (コンボガード Konbo Gādo , lit. "Combo Guard") |
Block mid-combo by letting go of the D-pad and pressing . (Requires Block.) | Weapons, Knight's Defense, Raider's Ring |
Combo-Air Slide (コンボエアスライド Konbo Ea Suraido ) |
Air slide in the middle of an aerial combo by pressing . (Requires Air Slide.) | Weapons, Deep Sky |
Risky Play (リスキーコンボ Risukī Konbo , lit. "Risky Combo") |
Lose HP when your attacks miss. | Pandora's Gear ⑤, Master's Circle |
Magical Strike (マジックストライク Majikku Sutoraiku , lit. "Magic Strike") |
Gain a slight boost in Strength if your Magic is higher. | Weapons |
Critical Boost (クリティカルアップ Kuritikaru Appu , lit. "Critical Up") |
Potentially deal critical hits with any kind of attack. | Weapons, Critical Sun |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") |
Dish out increasingly higher damage as your combo continues. | Weapons, Soldier Ring |
Vitality Surge (エナジーフォース Enajī Fōsu , lit. "Energy Force") |
Gain a boost in Strength when your HP is full. | Weapons, Vitality Ring |
Vitality Barrier (エナジーバリア Enajī Baria , lit. "Energy Barrier") |
Take 1/3 the usual damage when your HP is full. | Weapons, Recovery Ring |
Alive 'n' Kicking (ライブリーパワー Raiburī Pawā , lit. "Lively Power") |
Attack enemies when your HP is full and they will always stagger. | Weapons |
Striker (ストライカー Sutoraikā ) |
Gain a boost in Strength when your HP is low. | Weapons, Critical Ring |
Defender (ディフェンダー Difendā ) |
Gain a boost in Defense when your HP is low. | Weapons, Protect Ring |
Grand Slam (グランドスラム Gurando Suramu ) |
Deal critical hits more often when your HP is low. | Weapons, Crimson Blood |
Damage Control (クライシスハーフ Kuraishisu Hāfu , lit. "Crisis Half") |
Take half the usual damage when your HP is low. | Weapons, Witch's Chaos |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Leave") |
Retain 1 HP after being hit with an otherwise fatal attack. | Weapons, Rune Ring |
Perma-Plight (キープクライシス Kīpu Kuraishisu , lit. "Keep Crisis") |
Lose the ability to recover HP once it is low, and remain in constant peril. | Master's Circle |
One HP (HP 1 ) | Fight with only 1 HP. You cannot recover more than this. | Extreme |
Fire Finish (ファイアパワー Faia Pawā , lit. "Fire Power") |
Ignite enemies sometimes with the finishing blow of your combos. | Weapons, Carmine Blight |
Blizzard Finish (ブリザドパワー Burizado Pawā , lit. "Blizzard Power") |
Freeze enemies sometimes with the finishing blow of your combos. | Weapons, Frozen Blight |
Thunder Finish (サンダーパワー Sandā Pawā , lit. "Thunder Power") |
Jolt enemies sometimes with the finishing blow of your combos. | Weapons, Rainforce Ring |
Aero Finish (エアロパワー Earo Pawā , lit. "Aero Power") |
Air-toss enemies sometimes with the finishing blow of your combos. | Weapons, Deep Sky |
Elemental Curse (エレメンタルカース Erementaru Kāsu ) |
Randomly incur negative status independently of enemy attacks. | Witch's Chaos, Rune Ring |
Magic Finale (ファイナルマジック Fainaru Majikku , lit. "Final Magic") |
Increase the power of the last cast you have left of any given magic. | Weapons, Imperial Crown |
Magic Bracer (マジックガッツ Majikku Gattsu , lit. "Magic Guts") |
Always finish casting magic, even if you are hit in the process. | Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye |
Potion Boost LV1 (ポーションアップLV1 Pōshon Appu LV1 , lit. "Potion Up LV1") |
Recover more HP than usual from items. | Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars |
Potion Boost LV2 (ポーションアップLV2 Pōshon Appu LV2 , lit. "Potion Up LV2") |
Recover even more HP than usual from items. | Safety Ring |
Ether Boost (エーテルアップ Ēteru Appu , lit. "Ether Up") |
Recover more magic casts than usual from items. | Magic Ring, Vitality Ring, Charge Ring |
Prize Power LV1 (プライズアップLV1 Puraizu Appu LV1 , lit. "Prize Up LV1") |
Recover more HP when you pick up HP prizes. | Lucky Ring |
Prize Power LV2 (プライズアップLV2 Puraizu Appu LV2 , lit. "Prize Up LV2") |
Recover even more HP when you pick up HP prizes. | White Ring, Lucky Star |
Lucky Strike (ラックアップ Rakku Appu , lit. "Luck Up") |
Force enemies to drop items more frequently. | Lucky Star, Three Stars |
Chain Time (ロングチェイン Rongu Chein , lit. "Long Chain") |
Give yourself a longer time window for continuing chains. | Weapons, Eternal Ring |
Chain Power (アップチェイン Appu Chein , lit. "Up Chain") |
Deal extra damage with attacks once you've maxed out a chain. | Weapons |
Heart Bonus (ハートボーナス Hāto Bōnasu ) |
Fully recover HP every time you collect 300 hearts. | Lucky Ring |
EXP Boost LV1 (EXPアップLV1 EXP Appu LV1 , lit. "EXP Up LV1") |
Receive more EXP than usual. | Knight's Defense, Might Crown, Three Stars |
EXP Boost LV2 (EXPアップLV2 EXP Appu LV2 , lit. "EXP Up LV2") |
Receive even more EXP than usual. | Double Up, Princess's Crown |
Hi-EXP Boost (EXPハイアップ EXP Hai Appu , lit. "EXP Hi-Up") |
Receive lots more EXP than usual. | Extreme |