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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|BBS}}
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{{Expand|create=Effects of magic level}}
{{About}}
{{Images}}
[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]]
[[File:BirthBySleep-Ven_gameplay.jpg|thumb|400px|Ven using Thunder magic.]]
{{nihongo|'''Magic'''|まほう|Mahou}} is a type of skill that appears throughout the ''{{c|Kingdom Hearts|series}}'' series.


'''Magic''' is both a form of attack and stat parameter appearing in the ''[[Kingdom Hearts]]'' series.
Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current [[MP]], and that its potency is determined by the {{c|Magic|stat|Magic stat}} (maximum MP in ''{{c|Kingdom Hearts|game}}''). In ''Kingdom Hearts'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict [[status effect]]s on enemies.


Magic is one of two forms of basic that [[Sora]] and many other characters in the series can perform, the other being weapon-based attacks, and, although the use of magic is limited by the character's remaining MP, it is, in many instances, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. Party members who excel with the use of magic include [[Donald Duck]], [[Ariel]] and [[Jack Skellington]]. Most summoned characters will use some form Magic as a primary form of attack, with summoning being regarded as a form of magic in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]'' but becoming tied to the [[Drive Gauge]] in [[Kingdom Hearts II]].
[[Party members]] who specialize in magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]].{{fact}}


Magical power seems to be at least vaguely related to intelligence, as noted by the descriptions of the the [[Dream Rod]] and [[Struggle Bats|Struggle Wand]], as well as by the name of the [[Wisdom Form]]. Unlike fighting, which seems to be able to be mastered by practice alone, it appears that magic must be taught, learned and studied.
Magical power is associated with wisdom, as indicated by the descriptions of the [[Dream Rod]] and [[Struggle Wand]], as well as [[Wisdom Form]]. It is also associated with the color blue, the color of the [[MP gauge]]s appearing in ''Kingdom Hearts'' and ''Kingdom Hearts II'', the color of [[magic card]]s in ''[[Kingdom Hearts Chain of Memories]]'', and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.


Magic is often associated with the color blue, with MP being represented by a blue meter in the status bar. In ''Kingdom Hearts'', there was an additional gold bar called Charge Units overlapping the blue MP Meter to represent [[MP Recovery]], and which could be used as additional MP, however, in ''Kingdom Hearts II'', this bar does not appear, and upon expending his MP, Sora must wait for the magic recharge gauge to be refilled before he is able to cast any further spells.
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', choosing the [[Dream Rod]] in the [[Dive to the Heart]] grants greater magic-casting ability upon [[level]]ing up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative [[items]] and [[abilities]] such as [[MP Haste]] and [[MP Rage]].


MP may be recovered by dealing damage to enemies; by stepping into a [[Save Point]] and allowing the blue gauge to be filled; by the use of an [[Ether]], [[Mega-Ether]] or [[Elixir]]; by the use of a [[Tent]] or by picking up the bubble-like MP Orbs dropped by enemies and by the wisps appearing in the [[Underworld]].
==Usage==
[[File:Ice Barrage KH3D.gif|thumb|Riku casts Ice Barrage, a variation of the Blizzard spell, in ''Kingdom Hearts Dream Drop Distance HD''.]]
Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s [[Keyhole]], open [[gate]]s, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a [[Holy]] spell.
{{-}}


Magic-heavy playing styles are considered to be among the more difficult to use effectively, largely due to the attention that must be paid to elemental differentiation, as some enemies will not be harmed and may even be healed when attacked by certain elements, and the clear limitation imposed by possessing a finite amount of MP, which is only partially remedied by a large stock of restorative items and further by abilities such as ''MP Haste'', ''MP Hastera'' and ''MP Hastega''.
==Mechanics==
===''Kingdom Hearts''===
[[File:MP Orb KHII.png|thumb|An MP orb.]]
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.


==Standard Magic Powers==
Casting magic costs MP, which can be recovered by collecting [[MP Orb]]s, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.
*[[Fire]]
*[[Blizzard]]
*[[Thunder]]
*[[Cure]]
*[[Gravity]] (not available in ''Kingdom Hearts II'' or ''Kingdom Hearts 358/2 Days'')
*[[Stop]] (not available in ''Kingdom Hearts II'' or ''Kingdom Hearts 358/2 Days'')
*[[Aero]] (not available in ''Kingdom Hearts II'')
*[[Magnet]] (''Kingdom Hearts II'' , ''Kingdom Hearts: Birth By Sleep'')
*[[Reflect]] (''Kingdom Hearts II'' , ''Kingdom Hearts: Birth By Sleep'' as Aqua's guard.)
*[[Sleight#Magic Sleights|Holy]] (''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re: Chain of Memories'' only; appears in ''Kingdom Hearts: Birth By Sleep'' as one of Ventus's spells, however.)


==Magic Power==
In ''Kingdom Hearts'', [[summon]]ing is categorized as magic.
The amount of damage caused by an individual spell is governed by the spell's base power combined with either the caster's max MP (in ''Kingdom Hearts'') or magic power (in ''Kingdom Hearts II'') through a set formula, in addition to any elemental strengths or weaknesses possessed by the target of the spell coupled with any [[abilities]] that boost the power of certain element.


Each standard magic power, with the exception of Holy, appears in three tiers of increasing power denoted by a particular suffix appended to the end of the spell's name. Base-tier spells bear no special suffix, but set the precedent for the names of other spells of the same element. Second-tier spells generally append ''-ra'' or ''-ara'', sometimes dropping the final syllable of the original spell (cf. Blizzard > Blizzara; Reflect > Reflera &c., whereas third-tier spells will generally append "-ga", ''-aga'' or ''-ega''. Once he has acquired all of the first-tier spells in ''Kingdom Hearts'', [[Merlin]] will present Sora with the [[Spellbinder]] keyblade.
===''Kingdom Hearts Chain of Memories''===
{{main|Magic card|Sleight#Magic Sleights|l2=Magic sleights}}
[[Magic card]]s represent the types of magic that appeared in ''Kingdom Hearts''. They are colored blue, as are [[summon card]]s. By using [[sleight]]s, higher-tiered magic can be used in battle, as can advanced magic techniques, such as [[Tornado]] and [[Mega Flare]].


A pair of negative suffixes -gun and -agun, make an appearance in the battles against the [[Volcanic Lord]] and the [[Blizzard Lord]], and are seen in fourth-level magic armor. They do not appear to have originated with ''Final Fantasy'' titles, but rather to be exclusive to the ''Kingdom Hearts'' series, though whether or not these are spells is debatable.
===''Kingdom Hearts II''===
There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to [[attack]] combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as [[Combo Plus]] and [[Finishing Plus]], and magic attacks can be interspersed with weapon attacks in one combo. [[Magnet]] and [[Cure]] magic cannot be used to make a combo.


Certain [[Ability|Abilities]] may also influence the power of magic, though these generally have more weight in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staff, and [[Goofy]]'s shield held abilities themselves. Abilities that affect magic include:
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, [[MP Charge]] begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.


*[[MP Recovery]]
Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic.
*[[MP Charge]]
 
===''Kingdom Hearts 358/2 Days''===
{{see also|Panel System#Magic Panels|l1=Panel System|Magic Panel}}
In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic.
 
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.
 
===''Kingdom Hearts Birth by Sleep''===
{{main|Magic command (KHBBS)}}
In ''Kingdom Hearts Birth by Sleep'', a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with {{c|attack command|KHBBS}}s, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited.
 
Magic commands may be dropped by enemies, purchased from shops, found in small [[treasure chest]]s, or obtained from various [[mini-games]], such as the [[Command Board]].
 
<!--Can we say anything about coded?-->
===''Kingdom Hearts Re:coded''===
{{main|Magic command (KHREC)}}
In ''Kingdom Hearts Re:coded'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep''.
 
They may be found in [[rare prize blox]], purchased from shops, or awarded for high ranks in boss battles.<!--What else is there to say?-->
 
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Magic command (KH3D)}}
In ''Kingdom Hearts 3D: Dream Drop Distance'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''.
 
Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?-->
 
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' uses the same magic system from ''Kingdom Hearts II''.
 
There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the [[Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.{{?}}
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
In addition to standard magic, magic [[Situation Command]]s are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used.
 
===''Kingdom Hearts III''===
''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''.
 
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. Unlike in past ''Kingdom Hearts'' games, higher tiers of magic consume more MP; for instance, [[Fire]] costs 10 MP, Fira 14 MP, and Firaga 20 MP. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and [[Magic Galvanizer]], and magic attacks can be interspersed with weapon attacks in one combo.{{?}} [[Cure]] magic cannot be used to make a combo.
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
The way offensive magic is cast can change based on the current [[Formchange]]. The different styles of magic casting are:
*{{nihongo|'''{{a|Basic Style}}'''|基本スタイル|Kihon Sutairu}}: The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, [[Second Form]], [[Counter Shield]], [[Mirage Staff]], [[Nano Arms]], {{c|Frying Pan|Formchange}}, [[Ultimate Form]], [[Light Form]], [[Dark Form]] and [[Double Form]].
*{{nihongo|'''{{a|Proximity Style}}'''|近接スタイル|Kinsetsu Sutairu}}: Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies in a manner similar to Fire magic in ''Kingdom Hearts II''. This style is used by [[Hyper Hammer]], [[Agile Claws]], [[Blizzard Claws]], [[Blizzard Blades]], [[Storm Flag]] and [[Boom Hammer]].
*{{nihongo|'''{{a|Dual Style}}'''|二連スタイル|Ni-ren Sutairu}}: Offensive magic is cast as small projectiles that are fired in paired bursts. Each successive tier of magic increases the number of projectiles per burst by one. This style is used by [[Double Arrowguns]], [[Twin Yo-Yos]], and [[Hunny Blasters]].
*{{nihongo|'''{{a|Artillery Style}}'''|砲撃スタイル|Hōgeki Sutairu}}: Offensive magic is cast as a large cannonball-like projectile that explodes on impact, similar to Firaga in ''Kingdom Hearts 358/2 Days''. This style is used by [[Magic Launcher]], [[Drill Punch]], [[Hunny Launcher]], {{c|Highwind|Formchange}}, and [[Clock Drill]].
Additionally, the effect of offensive magic changes when they are cast underwater.
 
As playable characters, [[Riku]] has access to [[Thundaga]] and Curaga magic, while [[Aqua]] has access to Firaga, [[Blizzaga]], Thundaga, and Curaga.<!-- As allies, Riku can use [[Dark Firaga]]; Aqua can use Blizzaga, Thundaga, and Curaga; [[Mickey]] can use [[Faith]] and Curaga; [[Kairi]] can use Curaga; [[Xion]] can use Curaga.--><!--what are we including for magic? Donald's techniques? what else that doesn't fall under the basic set? anything that uses the magic stat?-->
 
In ''Kingdom Hearts III Re Mind'', as playable characters, [[Roxas]] can use [[Waterga]] and Curaga, while Kairi has access to all six spells.
 
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''Grand Magic'''. Again, Grand Magic commands will be one tier above the magic that triggered them. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.
 
==Recurring magic==
{{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}}
*[[Fire]], Fira, Firaga, Firaza
*[[Blizzard]], Blizzara, Blizzaga, Blizzaza
*[[Thunder]], Thundara, Thundaga, Thundaza
*[[Cure]], Cura, Curaga, Curaza
*[[Aero]], Aerora, Aeroga, Aeroza
*[[Gravity]], Gravira, Graviga
*[[Zero Gravity]], Zero Gravira, Zero Graviga, Zero Graviza
*[[Stop]], Stopra, Stopga
*[[Magnet]], Magnera, Magnega
*[[Reflect]], Reflera, Reflega
*[[Water]], Watera, Waterga, Waterza
<!--*Quake
Add other similar spells. -->
 
==Origin and naming==
Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however.
 
Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the second and third tiers of magic are usually denoted by the suffixes ''-ra'' and ''-ga'', respectively. This convention is followed in ''Kingdom Hearts'', with one notable exception: While the fourth tier of magic in ''Final Fantasy'', when included, is ''-ja'', ''Kingdom Hearts'' uses the suffix ''-gun'', localized in English as ''-za'' in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]'' and ''-ja'' in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. Some [[Accessory|accessories]] are named after the fourth tier of magic, using the suffix ''-gun'' (e.g., [[Firagun Bangle]]), as are two [[Reaction Command]]s, [[Firagun]] and [[Blizzagun]].
 
==Abilities==<!--DO WE NEED THIS-->
Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.
*[[MP Haste]]
*[[MP Haste]]
**[[MP Hastera]]
**[[MP Hastera]]
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*[[Thunder Boost]]
*[[Thunder Boost]]
*[[Magic Lock-On]]
*[[Magic Lock-On]]
*[[Crime & Punishment]]
*{{c|Crime & Punishment|ability}}
*[[Magic Haste]]
*[[Magic Haste]]
*[[Magic Spice]]
*[[Magic Spice]]
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*[[Endless Magic]]
*[[Endless Magic]]
*[[Leaf Bracer]]
*[[Leaf Bracer]]
*[[Cure Boost]]
*[[Magic Galvanizer]]
*[[Full MP Blast]]
In ''Kingdom Hearts'', some party members also possess abilities that mimic the effects of spells.
*[[Jack Skellington]]'s [[Blazing Fury]] (Fire)
*Jack Skellington's [[Icy Terror]] (Ice)
*Jack Skellington's [[Bolts of Sorrow]] (Thunder)
*[[Ariel]]'s [[Thunder Potion]] (Thunder)
*[[Tarzan]]'s [[Healing Herb]] (Cure)
*Ariel's [[Cure Potion]] (Cure)
*Jack Skellington's [[Ghostly Scream]] (Gravity)
*Tarzan's [[Wind Armor]] (Aero)
*Ariel's [[Aero Potion]] (Aero)
*[[Peter Pan]]'s [[Storm's Eye]] (Aero)
*Peter Pan's [[Time-Out]] (Stop)
<!--==Offensive==
===Fire===
====''Kingdom Hearts''====
[[File:Firaga KH.gif|thumb|Sora using Firaga in ''Kingdom Hearts'']]
*'''Fire''': Shoots a homing fireball at an enemy.
*'''Fira''': Shoots a stronger homing fireball at an enemy.
*'''Firaga''': Shoots an even stronger fireball at an enemy.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Firaga ReCoM.gif|thumb|Sora using Firaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Fire''': Shoots a homing fireball at one enemy.
*'''Fira''': Shoots a stronger homing fireball at one enemy.
*'''Firaga''': Shoots an even stronger fireball at one enemy.
{{-}}
====''Kingdom Hearts II''====
[[File:Firaga KHII.gif|thumb|Sora casting Firaga in ''Kingdom Hearts II'']]
*'''Fire''': Causes fireballs to revolve around the caster.
*'''Fira''': Causes stronger fireballs to revolve around the caster.
*'''Firaga''': Causes even stronger fireballs to revolve around the caster.
{{-}}
====''Kingdom Hearts 358/2 Days''====
[[File:Firaga KHD.gif|thumb|Roxas using Firaga in ''Kingdom Hearts 358/2 Days'']]
*'''Fire''': Shoots a homing fireball at one enemy.
*'''Fira''': Shoots a penetrating fireball straight ahead.
*'''Firaga''': Shoots a fireball in an arc with slight homing capability that explodes on contact.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:Firaga BbS.gif|thumb|Aqua using Firaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Fire''': Shoots a homing fireball at an enemy.
*'''Fira''': Shoots a stronger homing fireball at an enemy.
*'''Firaga''': Shoots an even stronger fireball at an enemy.
{{-}}
====''Kingdom Hearts Re:coded''====
[[File:Firaga REC.gif|thumb|Data-Sora using Firaga in ''Kingdom Hearts Re:coded'']]
*'''Fire''': Shoots a homing fireball at an enemy.
*'''Fira''': Shoots a stronger homing fireball at an enemy.
*'''Firaga''': Shoots an even stronger fireball at an enemy.
{{-}}
===Blizzard===
====''Kingdom Hearts''====
[[File:Blizzaga KH.gif|thumb|Sora using in Blizzaga ''Kingdom Hearts'']]
*'''Blizzard''': Shoots a spreading burst of ice crystals in front of the caster.
*'''Blizzara''': Shoots a stronger spreading burst of ice crystals in front of the caster.
*'''Blizzaga''': Shoots an even stronger spreading burst of ice crystals in front of the caster.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Blizzaga ReCoM.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Blizzard''': Causes an explosion of ice in front of the caster.
*'''Blizzara''': Causes a stronger explosion of ice in front of the caster.
*'''Blizzaga''': Causes an even stronger explosion of ice in front of the caster.
{{-}}
====''Kingdom Hearts II''====
[[File:Blizzaga KHII.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts II'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzaga''': Shoots an even stronger chunk of ice straight ahead.
{{-}}
====''Kingdom Hearts 358/2 Days''====
[[File:Blizzaga KHD.gif|thumb|Roxas using Blizzaga in ''Kingdom Hearts 358/2 Days'']]
*'''Blizzard''': Shoots a homing ice crystal that passes through the enemy with short bursts.
*'''Blizzara''': Summons a snowstorm that explodes on contact.
*'''Blizzaga''': Sets an ice mine that triggers a large explosion of ice when the enemy approaches.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:Blizzaga BbS.gif|thumb|Aqua using Blizzaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzaga''': Shoots an even stronger chunk of ice straight ahead.
{{-}}
====''Kingdom Hearts Re:coded''====
[[File:Blizzaga REC.gif|thumb|Data-Sora using Blizzaga in ''Kingdom Hearts Re:coded'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzaga''': Shoots an even stronger chunk of ice straight ahead.
{{-}}
===Thunder===
====''Kingdom Hearts''====
[[File:Thundaga KH.gif|thumb|Sora using Thundaga in ''Kingdom Hearts'']]
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thundara''': Summons a barrage of stronger lightning bolts to strike surrounding enemies.
*'''Thundaga''': Summons a barrage of even stronger lightning bolts to strike surrounding enemies.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Thundaga ReCoM.gif|thumb|Sora using Thundaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thundara''': Summons a barrage of stronger lightning bolts to strike surrounding enemies.
*'''Thundaga''': Summons a barrage of even stronger lightning bolts to strike surrounding enemies.
{{-}}


Some party members also possess abilities that mimic the effects of spells, which include the following:
====''Kingdom Hearts II''====
*[[Healing Herb]]
[[File:Thundaga KHII.gif|thumb|Sora using Thundaga in ''Kingdom Hearts II'']]
*[[Blazing Fury]]
*'''Thunder''': Summons a lightning bolt to strike enemies around the target.
*[[Icy Terror]]
*'''Thundara''': Summons a stronger lightning bolt to strike enemies around the target.
*[[Bolts of Sorrow]]
*'''Thundaga''': Summons an even stronger lightning bolt to strike enemies around the target.
*[[Jack Skellington#Abilities|Ghostly Scream]]
{{-}}
*[[Cure Potion]]
*[[Dark Shield]]
*[[Dark Aura]]


[[Keychains]], [[Staff|staves]] and [[Shield|shields]] that affect magic or are magic-oriented (raising Magic Strength more than Strength) include:
====''Kingdom Hearts 358/2 Days''====
[[File:Thundaga KHD.gif|thumb|Roxas using Thundaga in ''Kingdom Hearts 358/2 Days'']]
*'''Thunder''': Sends out a straight line of lightning before the caster.
*'''Thundara''': Summons lightning bolts to randomly strike a broad area around the caster.
*'''Thundaga''': Summons a lightning bolt to strike enemies around the target.
{{-}}


*[[Spellbinder]]
====''Kingdom Hearts Birth by Sleep''====
*[[Lady Luck]]
[[File:Thundaga BbS.gif|thumb|Terra using Thundaga in ''Kingdom Hearts Birth by Sleep'']]
*[[Hidden Dragon]] (MP Rage)
*'''Thunder''': Strike surrounding enemies with lightning bolts.
*[[Photon Debugger]] (Thunder Boost)
*'''Thundara''': Strike surrounding enemies with stronger lightning bolts.
*[[Mysterious Abyss]] (Blizzard Boost)
*'''Thundaga''': Strike surrounding enemies with even stronger lightning bolts.
*[[Fatal Crest]]
{{-}}
*[[Circle of Life]] (MP Haste)
*[[Bond of Flame]] (Fire Boost)
*[[Ultima Weapon]] (MP Hastega)
*[[Wisdom Wand]]
*[[Shaman's Relic]] (MP Rage)
*[[Save the Queen]]
*[[Save the Queen+]]
*[[Akashic Record]] (MP Haste)
*[[Save the King+]] (MP Rage)


==Strengths==
====''Kingdom hearts Re:coded''====
===Defeating Multiple Enemies===
[[File:Thundaga REC.gif|thumb|Data-Sora using Thundaga in ''Kingdom Hearts Re:coded'']]
Offensive spells, such as Fire (in ''Kingdom Hearts II''), Blizzard (in ''Kingdom Hearts'') and Thunder, can enable Sora to attack or even destroy multiple enemies with a single stroke, as well as to pierce physical defence. The defensive spells Aero and Reflect can also cause damage at higher levels, and possess numerous strategic uses.
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thundara''': Summons a barrage of stronger lightning bolts to strike surrounding enemies.
*'''Thundaga''': Summons a barrage of even stronger lightning bolts to strike surrounding enemies.
{{-}}


Gravity, Magnet, and Stop affect how an enemy moves. Gravity grounds aerial enemies, making them easier to hit with standard attacks in addition to inflicting a rather sizeable amount of damage to enemies with high HP, and can, at higher levels, destroy several enemies in a single casting. Magnet brings enemies together at a certain point, making stationary attacks easier to execute, whereas Stop freezes enemies in suspended animation, allowing for an easy kill, though the damage acquired while frozen in time does not appear until the end of the spell's duration.
===Aero===
====''Kingdom Hearts Chain of Memories''====
[[File:Aeroga ReCoM.gif|thumb|Sora using Aeroga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Aero''': Causes wind to blow away surrounding enemies.
*'''Aerora''': Causes stronger wind to blow away surrounding enemies.
*'''Aeroga''': Causes even stronger wind to blow away surrounding enemies.
{{-}}


===Attacking at a Distance===
====''Kingdom Hearts 358/2 Days''====
Blizzard, Thunder, and Fire (in ''Kingdom Hearts'' only) enable one to attack enemies at a safe distance. Blizzard fires a projectile that homes towards a target, as does Fire in the original ''Kingdom Hearts'', allowing the user to take less time in aiming and to avoid direct attacks more easily.
[[File:Aeroga KHD.gif|thumb|Roxas using Aeroga in ''Kingdom Hearts 358/2 Days'']]
*'''Aero''': Shoots a homing gust of wind at an enemy.
*'''Aerora''': Shoots a larger gust of wind that slowly stalks the foes across the ground.
*'''Aeroga''': Generates a huge whirlwind around the user that pulls in nearby enemies.
{{-}}


===Defense===
====''Kingdom Hearts Birth by Sleep''====
Cure, possibly the most widely-used spell, is used to heal the caster and/or his allies, generally acquiring an area-of-effect as its rank increases, and is instantly effective. With a certain ability, Leaf Bracer, the user also becomes invulnerable to being interrupted while casting Cure. Magic of the cure-element appears to be related to [[Marluxia]]'s use of the element of flower, though the precise nature of this relation is unclear, as Marluxia does not appear to possess notable healing powers.
[[File:Aeroga BbS.gif|thumb|Aqua using Aeroga in ''Kingdom Hearts Birth by Sleep'']]
*'''Aero''': Causes wind to stun surrounding enemies.
*'''Aerora''': Causes stronger wind to stun surrounding enemies.
*'''Aeroga''': Causes even stronger wind to stun surrounding enemies.
{{-}}


===Limit Break===
====''Kingdom Hearts Re:coded''====
Some powerful magical abilities, called [[Limit]]s, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after a spectacular finale.
[[File:Aeroga REC.gif|thumb|Data-Sora using Aeroga in ''Kingdom Hearts Re:coded'']]
*'''Aero''': Shoots a homing gust of wind at an enemy.
*'''Aerora''': Shoots a stronger homing gust of wind at an enemy.
*'''Aeroga''': Shoots an even stronger homing gust of wind at an enemy.
{{-}}


==Drive Forms==
===Gravity===
Of Sora's Drive forms, [[Wisdom Form]], [[Master Form]], and [[Final Form]] are the best choices for Magic users.
====''Kingdom Hearts''====
[[File:Graviga KH.gif|thumb|Sora using Graviga in ''Kingdom Hearts'']]
*'''Gravity''': Crushes enemies around the target with a gravity field.
*'''Gravira''': Crushes enemies around the target with a stronger gravity field.
*'''Graviga''': Crushes enemies around the target with an even stronger gravity field.
{{-}}


Wisdom Form enables Sora to shoot magic bullets in lieu of his normal physical attacks, enabling combos at a distance but at a somewhat-reduced power, as only one keyblade may be used in this form. Only the standard magic powers consume MP, however, and spells may be cast with the greatest speed in this form, which also possesses the quickest MP recovery rate, with Wisdom Form being one of only two ways in which the strongest MP recovery skill, MP Hastega, may be equipped, the other being through the [[Ultima Weapon]].
====''Kingdom Hearts Chain of Memories''====
[[File:Graviga ReCoM.gif|thumb|Sora using Graviga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Gravity''': Crushes enemies around the target with a gravity field.  
*'''Gravira''': Crushes enemies around the target with a stronger gravity field.
*'''Graviga''': Crushes enemies around the target with an even stronger gravity field.
{{-}}


Any magic power used in Master Form will cause a slightly different effect than it normally would, usually incorporating some sort of additional keyblade attack. Sora will charge forward when casting Fire, and performs a dance-like combo while casting Thunder and will cast a double-Blizzard that goes to either side rather than straight forward. The use of two keyblades, which combine their magic stats, lends Master form extra spellcasting power, in addition to the [[Endless Magic]] ability, which allows magical combos to continue indefinitely, albeit only by disabling magic combo finishers entirely. Master form also boasts the second-highest magic recovery rate in automatically equipping the powerful ''MP Hastera'' skill.
====''Kingdom Hearts Birth by Sleep''====
[[File:ZeroGraviga BbS.gif|thumb|Terra using Zero Graviga in ''Kingdom Hearts Birth by Sleep'']]
*'''Zero Gravity''': Creates an anti-gravity field that flings surrounding enemies into the air.
*'''Zero Gravira''': Creates a stronger anti-gravity field that flings surrounding enemies into the air.
*'''Zero Graviga''': Creates an even stronger anti-gravity field that flings surrounding enemies into the air.
{{-}}


Sora, in his Final Form, has the strongest magic potential of any party member, despite having the slowest MP recovery of any magic-using drive form. Thanks to the boosts of magic-oriented abilities and the use of two keyblades in similar fashion to Master Form, Final Form Sora can attack multiple times and with much more power with the amount of magic any other form would require to land one hit. Final Form is able to augment the power of the spells themselves for maximum efficiency, calling upon multiple bolts of lightning, or launching two blasts of ice with a single casting. Although it is the weakest MP recovery skill, Final Form possesses ''MP Haste'', in addition to the very powerful magic-augmenting skill ''Crime and Punishment''.
==Defensive==
===Reflect===
====''Kingdom Hearts II''====
[[File:Reflega KHII.gif|thumb|Sora using Reflega in ''Kingdom Hearts II'']]
*'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*'''Reflega''': Creates an even wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
{{-}}


==Magic Levels==
===Aero===
In ''[[Kingdom Hearts 358/2 Days]]'', if a magic panel is attached to a magic level up panel, the magic when executed will have a better effect.  
====''Kingdom Hearts''====
[[File:Aeroga_KH.gif|thumb|Sora using Aeroga in ''Kingdom Hearts'']]
*'''Aero''' A protective wind barrier surrounds the target, increasing defense.
*'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased.
*'''Aeroga''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is further increased.
{{-}}


'''Fire''':
===Cure===
====''Kingdom Hearts''====
[[File:Curaga KH.gif|thumb|Sora using Curaga in ''Kingdom Hearts'']]
*'''Cure''': Restores a small amount of HP.
*'''Cura''': Restores a large amount of HP.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


'''Fira''':
====''Kingdom Hearts Chain of Memories''====
[[File:Curaga ReCoM.gif|thumb|200px|Sora using Curaga in ''Kingdom Hearts Re:Chain of Memories''.]]
*'''Cure''': Restores a small amount of HP.
*'''Cura''': Restores a large amount of HP.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


'''Firaga''': Larger explosion range
====''Kingdom Hearts II''====
[[File:Curaga KHII.gif|thumb|Sora using Curaga in ''Kingdom Hearts II'']]
*'''Cure''': Restores a large amount of HP to all allies in range.
*'''Cura''': Restores a larger amount of HP to all allies in range.
*'''Curaga''': Restores a massive amount of HP to all allies in range.
{{-}}


'''Blizzard''':
====''Kingdom Hearts 358/2 Days''====
[[File:Curaga KHD.gif|thumb|Roxas using Curaga in ''Kingdom Hearts 358/2 Days'']]
*'''Cure''': Restores an amount of HP.
*'''Cura''': Restores HP over time.
*'''Curaga''': Creates a zone that restores HP.
{{-}}


'''Blizzara''': Larger ice crystal
====''Kingdom Hearts Birth by Sleep''====
[[File:Curaga BbS.gif|thumb|Aqua using Curaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Cure''': Restores a small amount of HP.
*'''Cura''': Restores a large amount of HP.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


'''Blizzaga''':
====''Kingdom Hearts Re:coded''====
[[File:Curaga REC.gif|thumb|Data-Sora using Curaga in ''Kingdom Hearts Re:coded'']]
*'''Cure''': Restores a small amount of HP.
*'''Cura''': Restores a large amount of HP.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


'''Thunder''': Longer distance
===Esuna===
====''Kingdom Hearts Birth by Sleep''====
*'''Esuna''': Cures all negative status effects.
{{-}}


'''Thundara''': Faster lightning bolts
====''Kingdom Hearts Re:coded''====
[[File:Esuna REC.gif|thumb|Data-Sora using Esuna in ''Kingdom Hearts Re:coded'']]
*'''Esuna''': Cures all negative status effects and restores a small amount of HP.
{{-}}


'''Thundaga''':
==Neutral==
===Magnet===
====''Kingdom Hearts II''====
[[File:Magnega KHII.gif|thumb|300px|Sora using Magnega in ''Kingdom Hearts II'']]
*'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items.
*'''Magnega''': Creates an even stronger magnetic vortex that pulls in enemies, orbs and items.
{{-}}


'''Aero''':
====''Kingdom Hearts Birth by Sleep''====
[[File:Magnega BbS.gif|thumb|Aqua using Magnega in ''Kingdom Hearts Birth by Sleep'']]
*'''Magnet''': Creates a magnetic vortex that pulls in enemies.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies.
*'''Magnega''': Creates an even stronger magnetic vortex that pulls in enemies.
{{-}}


'''Aerora''':
====''Kingdom Hearts Re:coded''====
[[File:Magnega REC.gif|thumb|Data-Sora using Magnega in ''Kingdom Hearts Re:coded'']]
*'''Magnet''': Creates a magnetic vortex that pulls in enemies.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies.
*'''Magnega''': Creates an even stronger magnetic vortex that pulls in enemies.
{{-}}


'''Aeroga''': Larger whirlwind
===Stop===
====''Kingdom Hearts''====
[[File:Stopga KH.gif|thumb|Sora using Stopga in ''Kingdom Hearts'']]
*'''Stop''': Halts the movement of surrounding enemies for a period of time.
*'''Stopra''': Halts the movement of surrounding enemies for a longer period of time.
*'''Stopga''': Halts the movement of surrounding enemies for an even longer period of time.
{{-}}


'''Cure''': Restores more health
====''Kingdom Hearts Chain of Memories''====
[[File:Stopga ReCoM.gif|thumb|Sora using Stopga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Stop''': Halts the movement of an enemy for a period of time.
*'''Stopra''': Halts the movement of an enemy for a longer period of time.
*'''Stopga''': Halts the movement of an enemy for an even longer period of time.
{{-}}


'''Cura''': Longer lasting time
====''Kingdom Hearts Birth by Sleep''====
[[File:Stopga BbS.gif|thumb|Terra using Stopga in ''Kingdom Hearts Birth by Sleep'']]
*'''Stop''': Halts the movement of surrounding enemies for 4 seconds.
*'''Stopra''': Halts the movement of surrounding enemies for 6 seconds.
*'''Stopga''': Halts the movement of surrounding enemies for 8 seconds.
{{-}}


'''Curaga''':
====''Kingdom Hearts Re:coded''====
[[File:Stop REC.gif|thumb|Data-Sora using Stop in ''Kingdom Hearts Re:coded'']]
*'''Stop''': Halts the movement of surrounding enemies for a set period of time.
{{-}}


==Trivia==
===Slow===
*In ''[[Kingdom Hearts: Chain of Memories]]'', Donald has a sleight called '''Magic''' in which he casts two spells, either Fire, Blizzard, Thunder or Cure. The power of the spells depends on how many Donald cards were stocked. If two Donald cards are stocked, then Donald will perform two second-tier spells, either Fira, Blizzara, Thundara or Cura. If three Donald cards are stocked, then Donald will perform two third-tier spells, either Firaga, Blizzaga, Thundaga, or Curaga.
====''Kingdom Hearts Birth by Sleep''====
*The magic spell Flare is available to Donald through his overdrive, in addition to Shadow Flare being cast by [[Sephiroth]].
[[File:Slow BbS.gif|thumb|Aqua using Slow in ''Kingdom Hearts Birth by Sleep'']]
*In ''Kingdom Hearts: Chain of Memories'', Sora is able to cast the recurring Final Fantasy spell <b>Holy</b> through one of his sleights, though this only appears as a powerful engine gummi in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]'', alongside the ultimate black magic spells of Final Fantasy titles <b>Flare</b>, <b>Meteor</b> and <b>Ultima</b>.
*'''Slow''': Slows the movement of enemies around the target for a set period of time.
*Final Fantasy spells often also have a '''-ja''' ending for fourth-level spells, though usually only <b>Curaja</b> is available to playable characters.
{{-}}
*Players who favour magic-heavy styles will generally choose the [[Dream Rod]] in the awakening stage of the original ''Kingdom Hearts'' or the wand-style struggle bat in ''Kingdom Hearts II''.
*The suffixes '''-ra''' and '''-ga''' are only applied to second- and third-tier spells, respectively in the English, Italian, German and Japanese versions of the ''Kingdom Hearts'' games. In other versions, the second form is noted with a plus (+) sign, while the third is noted with an X, except in the Spanish version, where it's noted with two plus signs (++). The suffix -'''gun''', present in all accessories with that suffix (Firagun Armlet, for instance), is often represented as XX.
*Sora is also able to cast the recurring Final Fantasy spells Quake, Warp and Tornado as [[sleights]] in ''Kingdom Hearts: Chain of Memories'' and its remake, though these are not generally considered standard magic powers.


==See Also==
====''Kingdom Hearts Re:coded''====
*[[Wisdom Form]]
[[File:Slow REC.gif|thumb|Data-Sora using Slow in ''Kingdom Hearts Re:coded'']]
*[[Master Form]]
*'''Slow''': Slows the movement of surrounding enemies for a set period of time.
*[[Final Form]]
{{-}}
*[[Strength]]
*[[AP|Ability Points]]


===Confuse===
====''Kingdom Hearts Birth by Sleep''====
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time.
{{-}}


====''Kingdom Hearts Re:coded''====
[[File:Confuse REC.gif|thumb|Data-Sora using Confuse in ''Kingdom Hearts Re:coded'']]
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time.
{{-}}-->
{{KH1}}
{{COM}}
{{KH2}}
{{358}}
{{Coded}}
{{BBS}}
{{DDD}}
{{KH3}}
{{Magic}}
{{Magic}}
[[fr:MP]]
{{Mechanics}}
[[fr:Points de Magie]]
[[de:Magie]]
[[Category:Kingdom Hearts abilities| ]]
[[Category:Kingdom Hearts Chain of Memories abilities| ]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category:Kingdom Hearts 358/2 Days abilities| ]]
[[Category:Kingdom Hearts Birth by Sleep commands| ]]
[[Category:Kingdom Hearts coded abilities| ]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance commands| ]]
[[Category:Kingdom Hearts III abilities| ]]
[[Category:Abilities]]
[[Category:Magic| ]]
[[Category:Magic| ]]
[[Category: Abilities| ]]
[[Category:Game elements]]

Latest revision as of 21:06, 11 May 2024

For other uses, see Magic (disambiguation).
A spell orb, the visualization of an obtained spell.

Magic (まほう Mahou?) is a type of skill that appears throughout the Kingdom Hearts series.

Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current MP, and that its potency is determined by the Magic stat (maximum MP in Kingdom Hearts). In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict status effects on enemies.

Party members who specialize in magic include Donald Duck, Jack Skellington, and Zexion.[citation needed]

Magical power is associated with wisdom, as indicated by the descriptions of the Dream Rod and Struggle Wand, as well as Wisdom Form. It is also associated with the color blue, the color of the MP gauges appearing in Kingdom Hearts and Kingdom Hearts II, the color of magic cards in Kingdom Hearts Chain of Memories, and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.

In Kingdom Hearts and Kingdom Hearts II, choosing the Dream Rod in the Dive to the Heart grants greater magic-casting ability upon leveling up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items and abilities such as MP Haste and MP Rage.

Usage[edit]

Riku casts Ice Barrage, a variation of the Blizzard spell, in Kingdom Hearts Dream Drop Distance HD.

Many individuals in the Kingdom Hearts universe are capable of using magic. All wielders of the Keyblade are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a world's Keyhole, open gates, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, Merlin, and Yen Sid. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a Holy spell.

Mechanics[edit]

Kingdom Hearts[edit]

An MP orb.

There are seven types of basic magic that become available throughout Kingdom Hearts, which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the Command Menu under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.

Casting magic costs MP, which can be recovered by collecting MP Orbs, attacking enemies, using restorative items such as Ethers, or by touching a Save Point. Some party members' abilities can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.

In Kingdom Hearts, summoning is categorized as magic.

Kingdom Hearts Chain of Memories[edit]

Main articles: Magic card and Magic sleights

Magic cards represent the types of magic that appeared in Kingdom Hearts. They are colored blue, as are summon cards. By using sleights, higher-tiered magic can be used in battle, as can advanced magic techniques, such as Tornado and Mega Flare.

Kingdom Hearts II[edit]

There are six types of basic magic in Kingdom Hearts II, which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo. Magnet and Cure magic cannot be used to make a combo.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a Drive Form, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

Wisdom Form, Master Form, and Final Form have abilities that enhance the casting of magic, while Valor Form and Limit Form disable the use of magic.

Kingdom Hearts 358/2 Days[edit]

See also: Panel System and Magic Panel

In Kingdom Hearts 358/2 Days, magic can be used during missions when magic panels are installed into the panel grid. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will increase the level or grant multiple casts of that magic.

There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, Fire launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.

Kingdom Hearts Birth by Sleep[edit]

Main article: Magic command (KHBBS)

In Kingdom Hearts Birth by Sleep, a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with attack commands, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited.

Magic commands may be dropped by enemies, purchased from shops, found in small treasure chests, or obtained from various mini-games, such as the Command Board.

Kingdom Hearts Re:coded[edit]

Main article: Magic command (KHREC)

In Kingdom Hearts Re:coded, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep.

They may be found in rare prize blox, purchased from shops, or awarded for high ranks in boss battles.

Kingdom Hearts 3D: Dream Drop Distance[edit]

Main article: Magic command (KH3D)

In Kingdom Hearts 3D: Dream Drop Distance, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded.

Magic commands may be purchased from shops, found in large chests, obtained through Ability Link or won from mini-games.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- uses the same magic system from Kingdom Hearts II.

There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.[?]

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

In addition to standard magic, magic Situation Commands are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used.

Kingdom Hearts III[edit]

Kingdom Hearts III uses the same magic system as Kingdom Hearts II and Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-.

There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. Unlike in past Kingdom Hearts games, higher tiers of magic consume more MP; for instance, Fire costs 10 MP, Fira 14 MP, and Firaga 20 MP. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Magic Galvanizer, and magic attacks can be interspersed with weapon attacks in one combo.[?] Cure magic cannot be used to make a combo.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

The way offensive magic is cast can change based on the current Formchange. The different styles of magic casting are:

Additionally, the effect of offensive magic changes when they are cast underwater.

As playable characters, Riku has access to Thundaga and Curaga magic, while Aqua has access to Firaga, Blizzaga, Thundaga, and Curaga.

In Kingdom Hearts III Re Mind, as playable characters, Roxas can use Waterga and Curaga, while Kairi has access to all six spells.

The magic Situation Commands from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- return, now called Grand Magic. Again, Grand Magic commands will be one tier above the magic that triggered them. Certain abilities obtained through equipping specific weapons or accessories or through a Full Course Bonus allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.

Recurring magic[edit]

See also: Magic command (KHBBS), Magic command (KHREC), and Magic command (KH3D)
  • Fire, Fira, Firaga, Firaza
  • Blizzard, Blizzara, Blizzaga, Blizzaza
  • Thunder, Thundara, Thundaga, Thundaza
  • Cure, Cura, Curaga, Curaza
  • Aero, Aerora, Aeroga, Aeroza
  • Gravity, Gravira, Graviga
  • Zero Gravity, Zero Gravira, Zero Graviga, Zero Graviza
  • Stop, Stopra, Stopga
  • Magnet, Magnera, Magnega
  • Reflect, Reflera, Reflega
  • Water, Watera, Waterga, Waterza

Origin and naming[edit]

Many of the magic that appears in the Kingdom Hearts series borrows heavily from magic in the Final Fantasy series. This includes elemental types, as well as specific spells, such as Fire, Curaga, and Reflect. The distinction between Black, or offensive magic, and White, or supportive magic, is not carried over to Kingdom Hearts, however.

Also borrowed from Final Fantasy is the naming convention of basic magic. In most installments of Final Fantasy, the second and third tiers of magic are usually denoted by the suffixes -ra and -ga, respectively. This convention is followed in Kingdom Hearts, with one notable exception: While the fourth tier of magic in Final Fantasy, when included, is -ja, Kingdom Hearts uses the suffix -gun, localized in English as -za in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III and -ja in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Some accessories are named after the fourth tier of magic, using the suffix -gun (e.g., Firagun Bangle), as are two Reaction Commands, Firagun and Blizzagun.

Abilities[edit]

Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.

In Kingdom Hearts, some party members also possess abilities that mimic the effects of spells.