Kingdom Hearts II
Kingdom Hearts II Final Mix

Hades Paradox Cup: Difference between revisions

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===Rounds 1-10===
===Rounds 1-10===
*No restrictions. Sora has access to [[Drive Form|Drives]], [[Summon]]s, and his allies.
*No restrictions. Sora has access to [[Drive Form|Drives]], [[Summon]]s, and his allies.
** Round 6 is fought in the dark.
** A good strategy is to use [[Peter Pan]]'s [[Journey's End]] to accumulate points. Note this is ineffective on the boss fights on Rounds 5 and 10.


===Rounds 11-20===
===Rounds 11-20===
*[[Titan Cup]] rules. [[Sora]] fights alone, and cannot use Drives, but Summons are available. There is also the Damage Points restriction with Sora starting out at 500 points.
*[[Titan Cup]] rules. [[Sora]] fights alone, and cannot use Drives, but Summons are available. There is also the Damage Points restriction with Sora starting out at 500 points.
** As with the first 10 rounds, a good strategy is to use [[Peter Pan]]'s [[Journey's End]] to accumulate points. Note this is ineffective on the boss fights on Rounds 15 and 20.


===Rounds 21-30===
===Rounds 21-30===
*[[Pain and Panic Cup]] rules. The [[Drive Gauge]] is locked, but Summons and Allies are available and [[Limit]]s consume less [[MP]] than usual.
*[[Pain and Panic Cup]] rules. The [[Drive Gauge]] is locked, but Summons and Allies are available and [[Limit]]s consume less [[MP]] than usual.
** Liberal use of [[Trinity Limit]] is highly recommended for clearing this section.
** Round 24 is a group of 3 [[Bulky Vendor]]s. Because prizes are not given during the tournament, there is no need to wait for their health to deplete. Use this time to breathe before the battle with [[Cloud]] & [[Tifa]] next round.


===Rounds 31-40===
===Rounds 31-40===
*[[Cerberus Cup]] rules. Forms are available, and Drive Gauges fill much faster than normal. There is also a ten-minute timer.
*[[Cerberus Cup]] rules. Forms are available, and Drive Gauges fill much faster than normal. There is also a ten-minute timer.
** Use of [[Final Form]] is recommended to beat the timer.
** Round 35 is a cloud of [[Rapid Thruster]]s, against which you must survive for one minute. It is recommended to use Magnet and Thunder to clear as many as possible to increase your score.
** Round 38 is several waves of Nobody enemies. Magnet and Thunder can be used to clear each wave, but beware that the [[Sorcerer]] is immune to elemental magic.


===Rounds 41-50===
===Rounds 41-50===
*No Summons, no Drives (with the exception of Limit Form in ''Kingdom Hearts II Final Mix''), and no allies; only the Keyblade, magic, and [[Trinity Limit]] are available.
*No Summons, no Drives (with the exception of Limit Form in ''Kingdom Hearts II Final Mix''), and no allies; only the Keyblade, magic, and [[Trinity Limit]] are available.
** Round 44 is a group of [[Living Bones]] enemies. Be prepared to [[Reflect]] immediately as the round opens to survive their attacks.
** Round 45 is a repeat of the [[Battle of 1000 Heartless]], and Sora must survive for one minute. Snag [[Surveillance Robot]]s and use Sparkle Ray liberally to clear the field.
** Round 47 is the final round in which you can increase your score.
*** The round opens with a single Bulky Vendor; once it is defeated, several waves of additional enemies will spawn. A Magnet and Thunder combo can be used to clear the room rapidly for a score bonus.


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Revision as of 04:14, 23 February 2021

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Hades Paradox Cup

Hades Paradox Cup Trophy KHII.png
Katakana 裏ハデスカップ

Romaji Ura Hadesu Kappu
Unlocked Level up all Drive Forms and Summons to level 7 and complete the second visit to Space Paranoids.

Rules There are no special rules in this tournament
Level 99
Rounds 50

Missions Give it a try.
Win with a score of 15,000 or more.
Rewards Hades Cup Trophy
Other Cups
Kingdom Hearts
Preliminaries
Phil Cup | Pegasus Cup | Hercules Cup | Hades Cup
Gold Match | Platinum Match
Kingdom Hearts Chain of Memories
Survival Cup
Kingdom Hearts II
Pain and Panic Cup | Cerberus Cup | Titan Cup | Goddess of Fate Cup
Pain and Panic Paradox Cup | Cerberus Paradox Cup
Titan Paradox Cup | Hades Paradox Cup
Kingdom Hearts 358/2 Days
Games
Kingdom Hearts Birth by Sleep
Games (West) | Games (East)
Round Enemies

1 Shadow x 3
Soldier x 3
2 Driller Mole x 4
Hook Bats x 2
3 Rapid Thruster x 3
Surveillance Robot x 2
4 Rabid Dogs x 5
Creeper Plant x 2
5 Volcanic Lord
Soldier x 2
6 Cannon Gun x 3
Silver Rock x 2
7 Icy Cubes x 3
Shadow x 4
Minute Bombs x ?
8 Soldier x ?
Silver Rock x ?
Armored Knights x 4
Large Body x 1
9 Creepers x 4
Samurai x 1
10 Yuffie
Tifa
11 Rapid Thruster x 5
Aeroplane x 3
12 Minute Bomb x 4
Magnum Loader x 1
Air Pirate x 2
13 Luna Bandit x 3
Driller Mole x 2
14 Lance Soldier x 2
Armored Knights x 2
Tornado Step x 2
15 Blizzard Lord
16 Soldier x 4
Wight Knight x 2
17 Strafer x 4
Neoshadow x 4
Aerial Knocker x 4
18 Luna Bandit x 2
Air Pirate x 2
Creeper Plant x 3
Wight Knight x 3
19 Dusk x 2
Assassin x 2
Dragoon x 1
20 Pete
21 Gargoyle Knight x 3
Armored Knight x 3
22 Fortuneteller x 2
Aeroplane x 1
Trick Ghost x 2
23 Soldier x 2
Creeper Plant x 2
Shaman x 2
24 Bulky Vendor x 3
25 Cloud
Tifa
26 Bolt Tower x 2
Hammer Frame x 2
Neoshadow x 1
27 Gargoyle Warrior x 2
Rabid Dog x 4
Nightwalker x 4
28 Bookmaster x 2
Emerald Blues x 4
Shaman x 4
Silver Rock x 3
29 Sniper x 2
Gambler x 2
30 Hades
31 Samurai x 2
Berserker x 1
Creeper x 2
32 Dancer x 3
Water Clone x 3
33 Samurai x 4
34 Sorcerer x 2
35 Rapid Thruster x ?
36 Berserker x 3
37 Sniper x 2
Assassin x 3
Dragoon x 4
38 Dusk x 6
Samurai x 3
Dancer x 3
Gambler x 4
Sorcerer x 1
39 Dragoon x 4
40 Leon
Cloud
41 Toy Soldier x 2
Graveyard x 2
42 Living Bone x 2
Fortuneteller x 1
43 Morning Star x 2
Large Body x 2
44 Living Bone x 3
45 Armored Knight x ?
Surveillance Robot x ?
46 Hot Rod x 2
Devastator x 1
47 Bulky Vendor x 1
Lance Soldier x 2
Living Bone x 1
Emerald Blues x 2
Assault Rider x 2
Morning Star x 3
Crescendo x 5
48 Cerberus
49 Leon
Cloud
Yuffie
Tifa
50 Hades

The Hades Paradox Cup (裏ハデスカップ Ura Hadesu Kappu?) is one of the four cups that can be entered by talking to Hades in his chamber in Kingdom Hearts II, and is the longest and hardest in the game. The tournament consists of fifty matches with the cup's rules changing every ten matches. A boss is fought on every tenth match and the final boss is Hades in Berserk mode. Upon winning the cup, the Hades Cup Trophy (ハデスカップトロフィー Hadesu Kappu Torofī?) is received.

Rules

Rounds 1-10

  • No restrictions. Sora has access to Drives, Summons, and his allies.
    • Round 6 is fought in the dark.
    • A good strategy is to use Peter Pan's Journey's End to accumulate points. Note this is ineffective on the boss fights on Rounds 5 and 10.

Rounds 11-20

  • Titan Cup rules. Sora fights alone, and cannot use Drives, but Summons are available. There is also the Damage Points restriction with Sora starting out at 500 points.
    • As with the first 10 rounds, a good strategy is to use Peter Pan's Journey's End to accumulate points. Note this is ineffective on the boss fights on Rounds 15 and 20.

Rounds 21-30

  • Pain and Panic Cup rules. The Drive Gauge is locked, but Summons and Allies are available and Limits consume less MP than usual.
    • Liberal use of Trinity Limit is highly recommended for clearing this section.
    • Round 24 is a group of 3 Bulky Vendors. Because prizes are not given during the tournament, there is no need to wait for their health to deplete. Use this time to breathe before the battle with Cloud & Tifa next round.

Rounds 31-40

  • Cerberus Cup rules. Forms are available, and Drive Gauges fill much faster than normal. There is also a ten-minute timer.
    • Use of Final Form is recommended to beat the timer.
    • Round 35 is a cloud of Rapid Thrusters, against which you must survive for one minute. It is recommended to use Magnet and Thunder to clear as many as possible to increase your score.
    • Round 38 is several waves of Nobody enemies. Magnet and Thunder can be used to clear each wave, but beware that the Sorcerer is immune to elemental magic.

Rounds 41-50

  • No Summons, no Drives (with the exception of Limit Form in Kingdom Hearts II Final Mix), and no allies; only the Keyblade, magic, and Trinity Limit are available.
    • Round 44 is a group of Living Bones enemies. Be prepared to Reflect immediately as the round opens to survive their attacks.
    • Round 45 is a repeat of the Battle of 1000 Heartless, and Sora must survive for one minute. Snag Surveillance Robots and use Sparkle Ray liberally to clear the field.
    • Round 47 is the final round in which you can increase your score.
      • The round opens with a single Bulky Vendor; once it is defeated, several waves of additional enemies will spawn. A Magnet and Thunder combo can be used to clear the room rapidly for a score bonus.


Enemies

Heartless

Nobody

Other