Kingdom Hearts II
Kingdom Hearts II Final Mix

Never Land (ability)

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Journey's End)
Jump to navigationJump to search
Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture of Neverland being used in game.

This article is about Peter Pan's limit.
You may be looking for the world.

Never Land
(ネバーランド Nebārando?)
Attack Element Power Drive Value Deflect Finishing
Blow
Tiny Fairy Attack Command Physical x0.01[1][KH II]
x0.2[KH II FM]
X
The Flying Boy Attack Command Physical x2.0[KH II]
x0.2[KH II FM]
X
Journey's End Attack Command Physical x0.01[KH II]
x0.2[2][KH II FM]
X
Summon Gauge Cost 2[KH II]
5[KH II FM]
Limit Gauge 10s[KH II]
3s[KH II FM]

Never Land (ネバーランド Nebārando?) is a limit that appears in Kingdom Hearts II. Together, Sora and Peter Pan drift through the air and seize enemies.

In Jiminy's Journal, Never Land's entry does not list Journey's End under the limit's attack flow.

Mechanics[edit]

In Kingdom Hearts II, Never Land is a limit exclusive to Peter Pan. On activation, Tinker Bell taps Sora's nose playfully and images of locations in Neverland display across the screen. Then, the duo can perform two aerial attacks; Tiny Fairy (小さな妖精 Chīsana Yōsei?) overwrites the Attack slot, while The Flying Boy (空飛ぶ少年 Soratobu Shōnen?) is triggered as a Reaction Command. The former deals more damage and lightly blows the enemy away, while the latter drags an enemy through the air, which deals weaker but constant damage. After several attacks, the finisher, Journey's End (旅の終わり Tabi no Owari?), becomes available, in which enemies are damaged as an image of Sora sealing Neverland's Keyhole is shown. When the limit is active, Sora can fly freely, moving up and down with the right analog stick. The limit can be cancelled early through the Stop (やめる Yameru?) command in the Limit slot.

Learning Never Land[edit]

Kingdom Hearts II[edit]

  • Peter Pan has Never Land as his limit.

Notes and references[edit]

  1. ^ x1.0 for the final hit, except against giant enemies.
  2. ^ x0.5 for the final hit.