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Neutral (element)

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Neutral ( Mu?, lit. "Nothing"), also called None (なし Nashi?), Nil, Non-element, Other (タイプなし Taipu Nashi?, lit. "No Type"), or special attack, is a recurring element that appear in the Kingdom Hearts series. It is generally used for attacks that do not have any of the other elements, or in some cases, embodies the ability to break through defenses.

Kingdom Hearts[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Ragnarok: Impact Special Ability After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
Aerora Magic Deploys a barrier that absorbs damage. Damages enemies on contact.
Consumes 2 MP.
Aeroga Magic Deploys a barrier that absorbs damage. Deflects certain attacks.
Consumes 2 MP.
Proud Roar: Charge level 1
Proud Roar: Charge level 2
Summon Ability
Showtime: Blow Away Shot
Showtime: Continuous Hit Shot
Summon Ability

Enemies

Enemy Attack Description
Tidus Downswing Attack (振り下ろし攻撃
Furioroshi Kōgeki
?)
Swings his stick down.
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Swings his stick sideways.
Frontflip Attack (前宙攻撃
Zenchū Kōgeki
?)
Performs a somersault forward while swinging his stick down.
Backflip Attack (バク宙攻撃
Bakuchū Kōgeki
?)
Performs a backflip while swinging his stick up.
Selphie Swinging Move Attack (振りまわし移動攻撃
Furimawashi Idō Kōgeki
?)
Approaches while swinging her jump rope three times.
Plunge Attack (飛びこみ攻撃
Tobikomi Kōgeki
?)
Jumps forward and swings her jump rope.
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Swings her jump rope on the spot.
Wakka Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Attacks by spinning his body.
Ball (ボール
Bōru
?)
Throws his ball.
High-speed Ball (高速ボール
Kōsoku Bōru
?)
Jumps and throws his ball.
Riku (Duel) Stab (突き
Tsuki
?)
Thrusts his wooden sword forward.
Spinning Art (回転技
Kaitengi
?)
Swings his wooden sword while turning his body.
Continuous Art (1st Stage) (連続技(1段目)
Renzokugi (1-danme)
?)
Swings his wooden sword down diagonally.
Continuous Art (2nd Stage) (連続技(2段目)
Renzokugi (2-danme)
?)
Swings his wooden sword up diagonally.
Damage Counter (ダメージカウンター
Damēji Kauntā
?)
Kicks while jumping up.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
Swings his wooden sword down after blocking an attack.
Shadow Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Scratches with right hand.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
Thrusts with left hand.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps and scratches.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Scratches with right hand.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
Thrusts with left hand.
Spin Kick (回転蹴り
Kaitengeri
?)
Flies forward while spinning like a top.
Kick Storm (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Glows, then jumps up and swings its leg.
Aerial Kick (空中蹴り
Kūchū Keri
?)
Kicks while jumping.
Large Body Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Alternately swings both arms.
Body Attack (ボディアタック
Bodi Atakku
?)
Stoops down and thrusts with its belly.
Rush (突進
Tosshin
?)
Slaps its belly, then chases and rams the opponent.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Makes a small jump and lands on its feet to create a shock wave on the ground.
Powerwild Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Scratches continuously with both hands.
Sliding (スライディング
Suraidingu
?)
Slides with legs facing forward.
Aerial Scratch Attack (空中引っかき攻撃
Kūchū Hikkaki Kōgeki
?)
Scratches while jumping.
Bouncywild Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Shoots a round bullet.
Air Soldier Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Clasps hands together and swings them down.
Thrust (突き
Tsuki
?)
Puts fingertips together and thrusts up.
Axe Kick (カカト落とし
Kakato Otoshi
?)
Somersaults and swings legs down.
Savate (ソバット
Sobatto
?)
Swings legs sideways.
Tackle (タックル
Takkuru
?)
Moves and hits with body.
Bandit Downswing (振り下ろし
Furioroshi
?)
Swings its sword down.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins sideways while swinging its sword around.
Sword Throw (剣投げ
Ken Nage
?)
Throws its sword. The sword will chase the opponent.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Flies while spinning vertically.
Fat Bandit Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Alternately swings both arms.
Pot Spider Tackle (タックル
Takkuru
?)
Runs and bumps into something.
Jump Tackle (ジャンプタックル
Janpu Takkuru
?)
Jumps and bumps into something.
Search Ghost Hand Slam (ハンドスラム
Hando Suramu
?)
Raises both arms and stretches them out in front.
Sea Neon Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Moves forward while spinning like a top.
Body Blow (体当たり
Taiatari
?)
Swims and crashes headfirst into something.
Sheltering Zone Mow Down (なぎ払い
Nagiharai
?)
Alternately swings two tentacles.
Body Blow (体当たり
Taiatari
?)
Swims and crashes headfirst into something.
Screwdiver Shake Off (振り払い
Furiharai
?)
Swings spear to the side.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins while spinning its spear vertically.
Torpedo Rush (魚雷突進
Gyorai Tosshin
?)
Charges forward with spear.
Aquatank Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Alternately swings left and right fin.
Rampage Rush (暴走突進
Bōsō Tosshin
?)
Charges and circles around the opponent.
Wight Knight Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spreads arms and spins torso sideways.
Downswing (Rise) Attack (振り下ろし(上げ)攻撃
Furioroshi (Age) Kōgeki
?)
Jumps up high, and swings its arms up and down while landing.
Gargoyle Wing Attack (ウイング攻撃
Uingu Kōgeki
?)
Swings the tips of its wings forward.
Flying Kick (飛行蹴り
Hikō Keri
?)
Rushes forward while gliding, then kicks up.
Pirate Sword Swing Walk (剣振り歩き
Ken Furi Aruki
?)
Walks while swinging its sword around.
Charge Attack (チャージ攻撃
Chāji Kōgeki
?)
Gathers light in its hand, then swings its sword sideways.
Aerial Attack (空中攻撃
Kūchū Kōgeki
?)
Jumps low and swings its sword sideways in the air.
Jump Downswing (ジャンプ振り下ろし
Janpu Furioroshi
?)
Jumps high and swings down its sword upon landing.
Rising Attack (起き上がり攻撃
Okiagari Kōgeki
?)
Swings its sword sideways immediately upon getting up.
Counter Attack (カウンター攻撃
Kauntā Kōgeki
?)
Counters by swinging its sword, and stumbles.
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Raises its fist.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Makes its fist glow, spins its arm, and attacks downward.
Battleship Rush (突進
Tosshin
?)
The Battleship envelops its nose in a purple aura resembling a shield, and charges.
Homing Bullet (ホーミング弾
Hōmingu-dan
?)
The Battleship fires yellow rockets upwards from its cannons that home in on targets.
Darkball Chomp Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Charges forward while making a biting motion.
Defender Shield Bite Attack (シールドかみつき攻撃
Shīrudo Kamitsuki Kōgeki
?)
Bites with the shield's mouth.
Shield Downswing Attack (シールド振り下ろし攻撃
Shīrudo Furioroshi Kōgeki
?)
Swings its shield up.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Swings its shield while spinning around.
Wyvern Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Flies near and kicks repeatedly with both legs.
Corkscrew Charge Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?, lit. "Drill Rush Attack")
Moves straight ahead while spinning like a drill.
Swoop Beak Attack (急降下くちばし攻撃
Kyūkōka Kuchibashi Kōgeki
?)
Rises above the opponent's head and swoops down.
Behemoth Trample (踏みつけ
Fumitsuke
?)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
The Behemoth leaps and tramples the opponent.
Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Destroyed Behemoth[KH I FM] Trample (踏みつけ
Fumitsuke
?)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
The Behemoth leaps and tramples the opponent.
Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Arch Behemoth[KH I FM] Trample (踏みつけ
Fumitsuke
?)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
The Behemoth leaps and tramples the opponent.
Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Invisible Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Swings its sword while spinning sideways.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
Flies with its sword facing forward.
Dark Transformation (闇変化
Yami Henka
?)
[2]
Thrusts its sword in the ground, then becomes a purple shadow and surrounds the opponent to attack.
Angel Star Wing Attack (ウイングアタック
Uingu Atakku
?)
Swings its wings forward.
Holy (ホーリー
Hōrī
?)
Forms a bullet of light in front of itself and fires it.
Darkside Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
[3]
Make a huge sphere float in the sky and rain down bullets.
Leon Downswing (振り下ろし
Furioroshi
?)
Swings his sword down.
Mow Down (なぎ払い
Nagiharai
?)
Swings his sword sideways.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Swings his sword wide sideways.
Rough Divide (ラフディバイド
Rafu Dibaido
?)
Runs up, then swings his sword while jumping and landing.
Fighting Spirit Downswing (闘気つ振り下ろし
Tōkitsu Furioroshi
?)
Performs "Downswing" when his sword is filled with fighting spirit.
Fighting Spirit Mow Down (闘気つなぎ払い
Tōkitsu Nagiharai
?)
Performs "Mow Down" when his sword is filled with fighting spirit.
Fighting Spirit Spin Attack (闘気つ回転攻撃
Tōkitsu Kaiten Kōgeki
?)
Performs "Spin Attack" when his sword is filled with fighting spirit.
Fighting Spirit Rough Divide (闘気つラフディバイド
Tōkitsu Rafu Dibaido
?)
Performs "Rough Divide" when his sword is filled with fighting spirit.
Guard Armor Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Used by the arms. Spins arms sideways.
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Used by the arms. Unleashes a punch.
Stomp Charge (足踏み突撃
Ashibumi Totsugeki
?)
Used by the legs. Stomps while walking.
Trample Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Used by the legs and body. The whole body jumps high and tramples upon landing.
Spin Attack (スピンアタック
Supin Atakku
?)
Used by the body. Rushes while spinning at high speed.
Red Armor[KH I FM] Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Used by the arms. Spins arms sideways.
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Used by the arms. Unleashes a punch.
Stomp Charge (足踏み突撃
Ashibumi Totsugeki
?)
Used by the legs. Stomps while walking.
Trample Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Used by the legs and body. The whole body jumps high and tramples upon landing.
Spin Attack (スピンアタック
Supin Atakku
?)
Used by the body. Rushes while spinning at high speed.
Opposite Armor Somersault Kick (サマーソルトキック
Samāsoruto Kikku
?)
Used by the legs. Swings legs up while rushing forward.
Head Swing (ヘッドスイング
Heddo Suingu
?)
Only used when the arms remain. Moves forward while spinning the head vertically.
Foot Screw (フットスクリュー
Futtu Sukuryū
?)
Used by the legs. Moves forward while spinning the legs like a windmill.
Parts Attack (パーツアタック
Pātsu Atakku
?)
Sends all parts other than the torso forward at the same time.
Bazooka (バズーカ
Bazūka
?)
Uses its torso as a gun barrel and fires a bullet of light.
Queen of Hearts Slap (ひっぱたき
Hippataki
?)
Strikes with the heart scepter in her hand.
Card Soldier (Heart) Thrust (突き
Tsuki
?)
Thrusts with its spear.
Card Soldier (Spade) Downswing (振り下ろし
Furioroshi
?)
Swings its axe down.
Moving Technique (移動技
Idō-waza
?)
Swings down its axe while running.
Trickmaster Stomp Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Stomps while lighting its clubs on fire above the stove.
Club Swing (棍棒振りまわし
Konbō Furimawashi
?)
[4]
Alternately swings its clubs sideways.
Club Attack (棍棒攻撃
Konbō Kōgeki
?)
[4]
Swings either the left or right club diagonally downward.
Cloud Cross Slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud swings his sword vertically and horizontally, then swings it up at the end.
Sonic Blade (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
Cloud dashes while thrusting his sword. Is often used repeatedly.
Climhazzard (クライムハザード
Kuraimuhazādo
?)
Cloud leaps in the air, then falls with his sword pointing down.
Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
Cloud spreads his wing and flies around, slashing 5 times.
Cerberus Bite (かみつき
Kamitsuki
?)
Cerberus bites with either of his heads.
Simultaneous Bite (一斉かみつき
Issei Kamitsuki
?)
Cerberus bites with all three heads at the same time.
Shock Wave (衝撃波
Shōgekiha
?)
Cerberus stomps on the ground, creating a shock wave around him.
Yuffie Swing Attack (振りまわし攻撃
Furimawashi Kōgeki
?)
Swings shuriken.
Landscaper (抜山蓋世
Batsuzan Gaisei
?, lit. "Great Strength and Energy")
Throws a shuriken along the ground.
Shuriken Throw (手裏剣投げ
Shuriken Nage
?)
Throws up to 3 shuriken while jumping backwards.
All Creation (森羅万象
Shinra Banshō
?, lit. "All Things in Nature")
Throws a huge shuriken.
Hercules Punch (パンチ
Panchi
?)
Punches while moving forward.
Spinning Sword Technique (回転剣技
Kaiten Kengi
?)
Swings his sword while spinning sideways.
Headbutt Rush (頭突き突進
Zudzuki Tosshin
?)
Headbutts while running around.
Detonation Attack (起爆アタック
Kibaku Artakku
?)
Jumps and hits the ground, creating a shock wave.
Burst of Energy (エナジーバースト
Enajī Bāsuto
?, lit. "Energy Burst")
Forcefully emits light around him.
Rock Titan One Arm Punch (片腕パンチ
Kataude Panchi
?)
Swings one arm down.
Both Arms Punch Shock Wave (両腕パンチ衝撃波
Ryōude Panchi Shōgekiha
?)
Strikes the ground with both fists.
Stomp Shock Wave (足踏み衝撃波
Ashibumi Shōgekiha
?)
Stomps hard on the ground.
Headbutt (ヘッドバット
Heddobatto
?)
Swings its heads and strikes with its jaws.
Sabor Claw Attack (爪攻撃
Tsume Kōgeki
?)
Sabor swipes with either of his front paws.
Leap Attack (跳びかかり攻撃
Tobikakari Kōgeki
?)
Sabor steps forward, then swipes his left and right claw.
Tackle (タックル
Takkuru
?)
Sabor scrapes the ground with his front paws, then strikes with his body.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Sabor jumps and strikes with his body.
Clayton Shotgun (ショットガン
Shottogan
?)
Clayton shoots with his shotgun.
Shotgun Swing (ショットガン振りまわし
Shottogan Furimawashi
?)
Clayton swings his shotgun sideways.
Stealth Sneak Back Kick (バックキック
Bakku Kikku
?)
The Stealth Sneak turns around and kicks with its back legs.
Body Blow (体当たり
Taiatari
?)
The Stealth Sneak runs and strikes with its body.
Space Rupture Bullet (空間断裂弾
Kūkan Danretsu-dan
?)
The Stealth Sneak brings its glowing front legs together, and shoots a bullet of light.
Charge Beam (チャージビーム
Chāji Bīmu
?)
The Stealth Sneak fires a beam from its eyes that chases the opponent.
Sneak Army[KH I FM] Back Kick (バックキック
Bakku Kikku
?)
The Stealth Sneak turns around and kicks with its back legs.
Body Blow (体当たり
Taiatari
?)
The Stealth Sneak runs and strikes with its body.
Space Rupture Bullet (空間断裂弾
Kūkan Danretsu-dan
?)
The Stealth Sneak brings its glowing front legs together, and shoots a bullet of light.
Charge Beam (チャージビーム
Chāji Bīmu
?)
The Stealth Sneak fires a beam from its eyes that chases the opponent.
Pot Centipede Bite (かみつき
Kamitsuki
?)
Bites with its mouth open.
Body Blow (体当たり
Taiatari
?)
Used only by the head. Spins head to collide.
Tail Attack (尻尾攻撃
Shippo Kōgeki
?)
Generates light at the tip of its tail.
Cave of Wonders Guardian Jaw Swing (アゴ振り
Ago Furi
?)
Swings its head to strike with its jaw.
Jafar Thundara (サンダラ
Sandara
?)
Jafar shoots a beam from his staff.
Genie Smack (平手たたき
Hirate-tataki
?)
Extends his right hand and strikes.
Lariat (ラリアット
Rariatto
?)
Waves his left arm around.
Tail Whip (テイルウィップ
Teiru Wippu
?)
Grabs his lower body and swings it around.
Jafar (Genie) Shake Off (振り払い
Furiharai
?)
Swings left or right hand sideways.
Left Hook (左フック
Hidari Fukku
?)
[KH I]
Covers left hand in fire and swings it sideways.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH I]
Covers right hand in fire and swings it down.
Parasite Cage Mow Down (なぎ払い
Nagiharai
?)
Swings left or right hand sideways.
Both Hands Mow Down (両手なぎ払い
Ryōte Nagiharai
?)
Lights up both hands and swings them left and right.
Bite Tackle (かみつきタックル
Kamitsuki Takkuru
?)
Only used during the second battle. Places its hands on the ground and hits with its body.
The Shark Small Bite (小かみつき
Ko Kamitsuki
?)
Bites forward, or to the left or right.
Big Bite (大かみつき
Dai Kamitsuki
?)
Slowly opens its mouth and moves forward while biting.
Tail Sweep (尻尾なぎ払い
Shippo Nagiharai
?)
Turns sideways and strikes with tail fin.
Rush (突進
Tosshin
?)
Quickly rushes forward.
Ursula (First battle) Spin Technique (回転技
Kaiten-waza
?)
Quickly swims around while spinning sideways.
Flotsam and Jetsam Tail Strike (尻尾たたき
Shippo-tataki
?)
Spins sideways and strikes with tail fin.
Rush (突進
Tosshin
?)
Thrusts body forward.
Ursula (Second battle) Bite (かみつき
Kamitsuki
?)
Sucks up and bites Sora.
Lock Blazing Fastball (剛速球
Gōsokkyū
?)
Throws a ball.
Shock Spin Tackle (スピンタックル
Supin Takkuru
?)
Moves around while spinning sideways.
Barrel Curl Tackle (回転タックル
Kaiten Takkuru
?)
Curls up his body and rolls around.
Oogie Boogie Slap (ひっぱたく
Hippataku
?)
Swings right arm sideways.
Dice (サイコロ
Saikoro
?)
Throws 3 dice. The number of eyes determine which trap activates.
Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
[KH I]
Throws 3 flashing dice that explode.
Saw Gimmick (ノコギリギミック
Konogiri Gimikku
?)
Circular saws fly around.
Knife Gimmick (ナイフギミック
Naifu Gimikku
?)
Large blades lower and spin around.
Gunman Gimmick (ガンマンギミック
Ganman Gimikku
?)
A gunman statue shoots with a gun.
Oogie's Manor Punch (パンチ
Panchi
?)
Waves arm back and forth.
Shadow Sora Kick Up (蹴り上げる
Keriageru
?)
Kicks up with right foot.
Fly Around (飛びまわる
Tobimawaru
?)
Flies quickly with arms wide.
AntiSora Vertical Swing (縦振り
Tate Furi
?)
Swings its weapon down from over its head.
Horizontal Swing (横振り
Yoko Furi
?)
Swings its weapon sideways.
Thrust (突き
Tsuki
?)
Steps forward and thrusts its weapon.
Mow Down (なぎ払い
Nagiharai
?)
Swings its weapon while turning its body sideways.
Shadow Out (シャドウアウト
Shadou Auto
?)
Disappears, moves, and attacks as soon as it appears.
Captain Hook Letter x Swing (×の字振り
x no Ji Furi
?)
Hook swings his sword in the shape of the letter x.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Hook swings his sword twice, then thrusts while moving forward.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Hook swings his sword quickly and repeatedly.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
Hook blocks an attack with his hand, then thrusts his sword.
Rising Thrust (上昇突き
Jōshō Tsuki
?)
Hook swings his sword while jumping up.
Aerial Rush (空中突進
Kūchū Tosshin
?)
Hook runs through the air in a panic when his rear is on fire.
Phantom Death Sentence (死の宣告
Shin no Senkoku
?)
Inflicts the Doom status on a target. If the target succumbs to Doom, they cannot be revived.
Riku (Sword) Vertical Swing (縦振り
Tate Furi
?)
Jumps forward and slashes.
Shake Off (振り払い
Furiharai
?)
Swings his sword while spinning sideways.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
Swings his sword down, then charges forward while slashing.
Maleficent Staff Swing (杖振り
Tsue Furi
?)
Swings her staff sideways.
Maleficent (Dragon) Claw (クロウ
Kurou
?)
Swings front right claw.
Bite (かみつき
Kamitsuki
?)
Bites several times in succession.
Shock Wave (衝撃波
Shōgekiha
?)
Stomps on the floor, creating a shock wave.
Tail Spin (テイルスピン
Teiru Supin
?)
Turns sideways and hits with tail.
Riku (Keyblade) Vertical Swing (縦振り
Tate Furi
?)
Jumps forward and slashes.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
Swings his sword down, then charges forward while slashing.
Shake Off (振り払い
Furiharai
?)
Swings his sword while spinning sideways.
Helm Split (兜割り
Kabuto-wari
?)
Jumps high, then falls with his sword pointing down.
Chernabog Soul Missile (ソウルミサイル
Souru Misairu
?)
Fires 12 light bullets that chase Sora.
Ansem, Seeker of Darkness Possession (Punch) (憑依(パンチ)
Hyōi (Panchi)
?)
The Dark Figure attacks, and possesses the opponent when it hits.
Barrier Deployment (結界展開
Kekkai Tenkai
?)
Ansem wraps himself in a purple sphere, and moves forward.
Racing Shock Wave (Both Arms) (地走り衝撃波(両腕)
Jibashiri Shōgekiha (Ryōude)
?)
The Dark Figure swings both arms forward.
Aura of Darkness (Appearance Technique) (暗黒のオーラ(出現技)
Ankoku no Ōra (Shutsugen-waza)
?)
[5]
The Dark Figure emerges from the ground 10 times.
World of Chaos Ansem Dance (アンセム乱舞
Ansemu Ranbu
?)
Ansem swings his naginata around.
Blow Away (吹き飛ばし
Fukitobashi
?)
The World of Chaos swings both of its arms, generating a gust of wind that blows the party away.
Bit Sniper Body Blow (体当たり
Taiatari
?)
Somersaults while bumping with its body.
High-speed Charge (高速突撃
Kōsoku Totsugeki
?)
Lunges straight ahead and bumps with its body.
Artillery Mow Down (なぎ払い
Nagiharai
?)
Artillery (Large) swings its gun barrel sideways.
Gigas Shadow[KH I FM] Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Scratches with its right hand.
Scratch Wild Dance (ひっかき乱舞
Hikkaki Ranbu
?)
Scratches continuously with both hands.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Scratches while jumping.
Stealth Soldier[KH I FM] Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
Rushes forward while spinning like a drill.
Spin Kick (回転蹴り
Kaitengeri
?)
Jumps forward while spinning like a top.
Pouring Kick (あびせ蹴り
Abise Keri
?)
Lights up, jumps, and swings its legs around.
Sniperwild[KH I FM] Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Shoots invisible bullets at locked-on opponents.
Pot Scorpion[KH I FM] Rush (突進
Tosshin
?)
After thrusting both scissors, runs and crashes into something.
Tail Attack (尻尾攻撃
Shippo Kōgeki
?)
Stabs with its tail multiple times.
Grand Ghost[KH I FM] Claw Attack (爪攻撃
Tsume Kōgeki
?)
Stretches both arms while swinging.
Hand Slam (ハンドスラム
Hando Suramu
?)
Raises both arms and stretches them out in front.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Stretches both arms and spins to the left, followed by a spin to the right.
Chimera[KH I FM] Punch Attack (パンチ攻撃
Panchi Kōgeki
?)
Hits with left hand.
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
Swings right hand widely to the side.
Scissor Attack (ハサミ攻撃
Hasami Kōgeki
?)
Stretches right hand far forward.
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
After performing a backflip, rushes forward while being covered in light.
Shock Wave (衝撃波
Shōgekiha
?)
Jumps and lands on its left hand, releasing a shock wave around it.
Neoshadow[KH I FM] Cooperation Rush (連携突進
Renkei Tosshin
?)
All Neoshadow charge in turn.
Shadow Out (シャドウアウト
Shadou Auto
?)
Appears from a shadow on the ground, spins, and sinks back into the ground.
Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Scratches while making a small jump forward.
Missile Diver[KH I FM] Rush (突進
Tosshin
?)
Rushes forward while emitting a red light, then disappears.
Sephiroth High-Speed Mow Down (高速なぎ払い
Kōsoku Nagiharai
?)
Swings his blade from left to right.
Step Mow Down (ステップなぎ払い
Suteppu Nagiharai
?)
Jumps forward and swings his blade, then returns to his original position.
Spin Attack (スピン攻撃
Supin Kōgeki
?)
Jumps diagonally forward while spinning like a drill.
Wild Dance (乱舞
Ranbu
?)
Repeatedly swings his blade while chasing the opponent.
Wild Dance (Final Blow) (乱舞(最後の一撃)
Ranbu (Saigo no Ichigeki)
?)
[6]
Jumps up high, and swings his blade while falling down.
Heartless Angel (心無い天使
Kokoronai Tenshi
?)
Makes a halo appear over the opponent's head.
Kurt Zisa Trample Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Jumps from far away and stomps.
Rush (突進
Tosshin
?)
Holds its blades in front of its body and thrusts forward.
Windmill Slash (風車斬
Fūshazan
?)
Spins the blades in its hands while turning its body left and right.
Floating Dance (浮遊乱舞
Fuyū Ranbu
?)
Spins while flying in the air, and rushes towards the opponent.
Sandstorm (サンドストーム
Sandosutōmu
?)
Summons four sand pillars around the opponent.
Bite (かみつき
Kamitsuki
?)
Vigorously moves its head and bites repeatedly.
Unknown[KH I FM] Counter Attack (Kick) (カウンター攻撃(蹴り)
Kauntā Kōgeki (Keri)
?)
Xemnas kicks while spinning.
Dual Blade (Kick) (二刀流攻撃(蹴り)
Nitōryū Kōgeki (Keri)
?, lit. "Dual-wielding Attack (Kick)")
Xemnas kicks while wielding a sword in both hands.

Weakness and Resistance[edit]

Party members[edit]

Party members do not have resistance to None attacks.

Enemies

Most bosses and Final Mix-exclusive Heartless have a x0.50 resistance to None.
Resistance
Enemy Resistance
Behemoth x0.50
Destroyed Behemoth[KH I FM] x0.50
Arch Behemoth[KH I FM] x0.50
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Darkside x0.50
Leon x0.50
Guard Armor x0.50
Red Armor[KH I FM] x0.50
Opposite Armor x0.50
Trickmaster x0.50
Cloud x0.50
Cerberus x0.50
Yuffie x0.50
Hercules x0.50
Hades x0.50
Rock Titan x0.50
Sabor x0.50
Clayton x0.50
Stealth Sneak x0.50
Sneak Army[KH I FM] x0.50
Pot Centipede x0.50
Cave of Wonders Guardian x0.50
Jafar x0.50
Jafar (Genie) x0.50
Parasite Cage x0.50
The Shark x0.50
Ursula (First battle) x0.50
Ursula (Second battle) x0.50
Lock, Shock, and Barrel x0.50
Oogie Boogie x0.50
Oogie's Manor x0.50
Shadow Sora x0.50
AntiSora x0.50
Captain Hook x0.50
Riku x0.50
Maleficent x0.50[7]
Maleficent (Dragon) x0.50
Chernabog x0.50
Ansem, Seeker of Darkness x0.50
World of Chaos x0.50
Face x0.50
Gigas Shadow[KH I FM] x0.50
Stealth Soldier[KH I FM] x0.50
Sniperwild[KH I FM] x0.50
Pot Scorpion[KH I FM] x0.50
Neoshadow[KH I FM] x0.50
Jet Balloon[KH I FM] x0.25
Ice Titan x0.50
Sephiroth x0.50
Kurt Zisa x0.50
Unknown[KH I FM] x0.50
Immunity
Enemy Resistance
Phantom x0[KH I]
Black Ballade[KH I FM] x0
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[8]

Kingdom Hearts Chain of Memories[edit]

Attacks and abilities[edit]

Party members[edit]

Several Neutral-based abilities can be used in Kingdom Hearts Chain of Memories.

Attack Type Description
Metal Chocobo Attack Card A special attack card that can break through physical defenses. A bit difficult to handle.
Oblivion Attack Card A special attack card that can break through physical defenses. First-class strength.
Monochrome[KH Re:CoM][9] Attack Card A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Total Eclipse[KH Re:CoM][10] Attack Card A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Sliding Dash Attack Sleight Slide toward distant targets for a close-range attack.
Stun Impact Attack Sleight Stun surrounding enemies with a single attack.
Strike Raid Attack Sleight Hurl the Keyblade forward, stunning and dealing damage to enemies in its path.
Blitz Attack Sleight Unleash a powerful three-hit combo upon the enemy.[KH CoM]
Deliver up to three blows in a powerful jumping combo upon the enemy.[KH Re:CoM]
Zantetsuken Attack Sleight Break a card and render it unreloadable until the end of the battle.
Sonic Blade Attack Sleight Rocket across the field, striking down any enemies in the way.[KH CoM]
Rocket across the field, striking down any enemies in the way for up to seven attacks.[KH Re:CoM]
Ars Arcanum Attack Sleight Rain a flurry of blows upon the enemy.[KH CoM]
Rain a flurry of up to thirteen attacks upon the enemy.[KH Re:CoM]
Ragnarok Attack Sleight Leap into the air and fire a stream of rays in front of you.
Trinity Limit Attack Sleight Inflict heavy damage on all enemies in sight.
Dark Break Attack Sleight Leap into the air and attack enemies from above. Only available in Dark Mode.[KH CoM]
Leap into the air and attack enemies up to six times from above. Only available in Dark Mode.[KH Re:CoM]
Dark Firaga Attack Sleight Expel dark energy in a searing blast. Only available in Dark Mode.
Dark Aura Attack Sleight Rush enemies repeatedly with blade in hand. Only available in Dark Mode.[KH CoM]
Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.[KH Re:CoM]
Aero Magic Card Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga.
Aerora Magic Sleight Blow away surrounding enemies and inflict damage.
Aeroga Magic Sleight Blow away all enemies in a large radius and inflict damage.
Quake Magic Sleight Inflict damage on all ground enemies with a violent tremor.
Reflect Raid[KH CoM] Magic Sleight Hurl the Keyblade and make it ricochet around to strike many enemies.
Tornado Magic Sleight Blow away enemies in a wide area, inflicting damage and stunning them.
Judgment Magic Sleight Hurl the Keyblade toward the enemy for multiple attacks.
Holy Magic Sleight Inflict damage on a targeted enemy and all surrounding enemies.
Proud Roar Lv1 Summon Card Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.
Proud Roar Lv2 Summon Sleight Simba's roar stuns and deals damage to enemies in front of him.
Proud Roar Lv3 Summon Sleight Simba's roar stuns and deals even more damage to enemies in front of him.
Cross-slash Lv1 Summon Card Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash.
Cross-slash Summon Sleight Cloud assaults the enemy with a three-hit combo.
Cross-slash+ Summon Sleight Cloud singles out an enemy and uses Cross-slash.[KH CoM]
Cloud teleports behind an enemy and uses Cross-slash.[KH Re:CoM]
Omnislash Summon Sleight Cloud swoops down from the skies, attacking enemies in a wide area.[KH CoM]
Cloud swoops down from the skies, attacking enemies up to five times.[KH Re:CoM]
Paradise Lv1 Summon Card Bambi bounds around and drops HP orbs. Stock more than one to boost the effect.
Paradise Lv2 Summon Sleight Bambi bounds around and drops HP recovery items.[KH CoM]
Bambi bounds around and drops HP recovery orbs.[KH Re:CoM]
Paradise Lv3 Summon Sleight Bambi bounds around and drops HP recovery items while stunning the enemy.[KH CoM]
Bambi bounds around and drops HP recovery orbs while stunning the enemy.[KH Re:CoM]
Idyll Romp Summon Sleight Bambi zigzags around the battlefield, confusing the enemy.
Goofy Charge Lv1[KH CoM] Friend Card Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.
Goofy Charge[KH CoM] Friend Sleight Goofy rushes at enemies, bashing and stunning them with his shield.
Goofy Tornado Lv1[KH Re:CoM] Friend Card Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration.
Goofy Tornado Lv2[KH Re:CoM] Friend Sleight Goofy whirls around Sora and bashes the enemy with his shield.
Goofy Tornado Lv3 Friend Sleight Goofy whirls his shield around, bashing enemies in a wide area.[KH CoM]
Goofy whirls around Sora and bashes the enemy with his shield over a long period of time.[KH Re:CoM]
Goofy Smash[KH Re:CoM] Friend Sleight Goofy and Sora's joint attack knocks enemies into the air.
Wild Crush[KH Re:CoM] Friend Sleight Carry Goofy and ram into the enemy.
Sandstorm Lv1 Friend Card Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.[KH CoM]
Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.[KH Re:CoM]
Sandstorm Lv2 Friend Sleight Aladdin runs around while swinging his sword.[KH CoM]
Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM]
Sandstorm Lv3 Friend Sleight Aladdin runs around for a longer period of time while swinging his sword.[KH CoM]
Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM]
Spiral Wave Lv1 Friend Card Ariel whirls across the field, striking many enemies. Stock more then one to power up Ariel's attack.[KH CoM]
Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.[KH Re:CoM]
Spiral Wave Lv2 Friend Sleight Ariel whirls back and forth, striking many enemies.[KH CoM]
Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM]
Spiral Wave Lv3 Friend Sleight Ariel whirls back and forth, striking many enemies for an even longer time.[KH CoM]
Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM]
Hummingbird Lv1 Friend Card Peter Pan attacks with his dagger. Stock more than one to power up Peter's attack.[KH CoM]
Peter Pan attacks with his dagger. Quick taps on Triangle speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.[KH Re:CoM]
Hummingbird Lv2 Friend Sleight Peter Pan soars around, striking enemies in a wide area.[KH CoM]
Peter Pan soars around striking enemies.[KH Re:CoM]
Hummingbird Lv3 Friend Sleight Peter Pan soars around for an even longer time, striking enemies in a wide area.[KH CoM]
Peter Pan soars around for an extended time striking enemies.[KH Re:CoM]
Ferocious Lunge Lv1[KH CoM] Friend Card The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack.
Ferocious Lunge Lv2[KH CoM] Friend Sleight The Beast charges in a straight line, scattering the opposition.
Ferocious Lunge Lv3[KH CoM] Friend Sleight The Beast charges in a straight line, crushing the opposition.
Furious Volley Lv1[KH Re:CoM] Friend Card The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes.
Furious Volley Lv2[KH Re:CoM] Friend Sleight The Beast knocks an enemy towards Sora up to two times.
Furious Volley Lv3[KH Re:CoM] Friend Sleight The Beast knocks an enemy towards Sora up to three times.
Impulse[KH Re:CoM] Duel Sleight Knock foes into the air before a slam down to the ground, damaging multiple enemies.
Maelstrom[KH Re:CoM] Duel Sleight Unleash a spinning attack on the enemy. Damage is concentrated to one enemy.
Barrage[KH Re:CoM] Duel Sleight Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy.
Dark Impulse[KH Re:CoM] Duel Sleight Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode.
Dark Maelstrom[KH Re:CoM] Duel Sleight Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.
Dark Barrage[KH Re:CoM] Duel Sleight Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.

Enemies

Enemy Attack Description
Large Body Earthquake (アースクエイク
Āsukueiku
?)
[KH CoM]
The Large Body jumps, creating an earthquake. The attack hits at any distance, as long as the opponent is on the ground.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
[KH Re:CoM]
The Large Body jumps, creating a shockwave.
Bouncywild Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Fires a bullet from its slingshot. The bullet bounces when it hits the ground.
Neoshadow Shadow Out (シャドウアウト
Shadou Auto
?)
Floating on its back in the air, chases the opponent while spinning its body like a discus.
Creeper Plant Seed Scatter (タネ飛ばし
Tane Tobashi
?)
Shoots three seeds forward, three times in succession. Distance and angle may vary.
Root Needle (根っこニードル
Nekko Nīdoru
?)
Roots appear beneath the opponent's feet to stab them. If Sora steps on a root while moving, he will slip and fall.
Guard Armor Earth Shake (アースシェイク
Āsu Sheiku
?)
Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.[KH CoM]
Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.[KH Re:CoM]
Combo Shake (コンボシェイク
Konbo Sheiku
?)
Used when both arms and both legs are destroyed. Bounces around and causes earthquakes three times in a row.[KH CoM]
Used at any distance, when only the torso remains. Jumps around and stomps the ground 3 times.[KH Re:CoM]
Cloud Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
Cloud uses the power of darkness to fly around, and slash from the sky three times.[KH CoM]
Cloud moves out of range, approaches Sora, and swings his sword, repeating this for a total of 5 times. The swinging motion can differ, but the range is the same.[KH Re:CoM]
Trickmaster Stomp Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
[KH CoM]
Nimbly steps from right to left, or left to right, while stomping on the opponent.
Earth Shake (アースシェイク
Āsu Sheiku
?)
Strikes the ground with both arms, causing an earthquake. If the opponent is on the ground, the attack hits regardless of the distance.[KH CoM]
Used when Sora or Riku is on the ground or on the chair. Strikes the ground with both arms, causing an earthquake. Touching the clubs will also damage the opponent.[KH Re:CoM]
Parasite Cage Dark Spray (ダークスプレー
Dāku Supurē
?)
Used at a distance. Sucks up acid through its tentacles, and spits it out as a gas bullet.[KH CoM]
Sucks up acid with its tentacles and fires it in the air. The acid moves slow, but has precise aim, and continues even after a card break. Won't be used when the acid disappears.[KH Re:CoM]
Maleficent (Dragon) Combo Shake (コンボシェイク
Konbo Sheiku
?)
Strikes the ground with the right front leg, followed by the left front leg, causing two earthquakes in a row.[KH CoM]
Alternately stomps the ground with its front legs to cause earthquakes. Normally, it stops attacking after 2 attacks, but if Sora or Riku is next to or behind it, it will gradually change direction, causing earthqakes over and over again.[KH Re:CoM]
Darkside Dark Punch|ダークパンチ|
Dāku Panchi
Slams its fist into the ground, making two Shadows appear. The Shadows disappear when it raises its fist.[KH CoM]
Pounds its right fist into the ground. The technique ends and the used card disappears, but immediately after, 1-3 Shadows appear from under the ground (3-5 Shadows when the Darkside has 30% HP or less remaining). After about 15 seconds, or when a Gimmick Card is used, the Shadows will disappear.[KH Re:CoM]
Shock Wave (衝撃波
Shōgekiha
?)
Punches the ground and generates a shock wave.[KH CoM]
Swings its right hand down and hits the ground, creating a shock wave that covers almost the entire field. The shock wave can be avoided by jumping in the air, but the arm might damage the opponent if they are too close.[KH Re:CoM]
Homing Darkness (ダークホーミング
Dāku Hōmingu
?, lit. "Dark Homing")
Shoots bullets from the hole in its waist. The bullets fly in a parabolic trajectory before flying straight at the opponent. Once its HP has reduced to a certain amount, it fires the bullets twice in a row.[KH CoM]
Places both knees on the ground, and fires multiple guided bullets from the hole in its abdomen 3-4 times. Normally, it fires in the order of [2 bullets > 4 bullets > 6 bullets], but when its HP drops below 50%, the number increases to [4 bullets > 4 bullets > 6 bullets > 6 bullets]. The bullets will accurately pursue Sora and Riku, but can be avoided by dodging past them.[KH Re:CoM]
Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
Rains down spheres from the dark light in the sky three times. Once its HP has reduced to a certain amount, five spheres will rain down.[KH CoM]
Puts its left hand in the ground, takes out a sphere, and sends it flying overhead. The sphere splits up in the sky and falls down in various places. The left hand can also inflict damage when going underground.[KH Re:CoM]
Riku Replica Helm Split (兜割り
Kabuto-wari
?)
[KH Re:CoM]
Riku Replica jumps high in the air, and falls towards Sora or Riku, thrusting the ground with his sword, causing a shock wave. He does this 3 times, after which several pillars of darkness erupt from the ground. The shock wave hits 1-2 times, while the pillars of darkness hit 3-5 times.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Used in all battles except the first battle against Sora. Riku Replica shoots a fireball from his hand. The fireball first travels straight, before flying toward the opponent.[KH CoM]
Riku Replica gathers dark power in his left hand, and fires a projectile. The projectile chases Sora or Riku at high speed, but since it cannot turn at a sharp angle, it can be avoided by dodging past it.[KH Re:CoM]
Dark Aura (ダークオーラ
Dāku Ōra
?)
Only used during the final battles against Sora and Riku. Riku Replica performs six thrusts while flying around at high speed, then generates pillars of light when landing. The pillars of light confuse Sora or Riku.[KH CoM]
Riku Replica covers himself in a dark aura, and performs six thrusts while flying around the arena at high speed, then attacks from the sky and generates pillars of darkness when landing.[KH Re:CoM]
Marluxia Crescent Shock Wave (クレセントショックウェイブ
Kuresento Shokku Weibu
?)
Marluxia quickly swings his scythe down, shooting a vacuum wave straight ahead.[KH CoM]
Marluxia sends two vacuum blades from his scythe, twice in succession. Sometimes, he warps before attacking.[KH Re:CoM]
Phantom Saber (ファントムセイバー
Fantomu Seibā
?)
Marluxia raises his scythe, steps forward and slashes down. Very powerful.[KH CoM]
Marluxia dashes and attacks 3 times. When Marluxia has less than 40% of his HP remaining, he'll perform 3 extra attacks when hitting Sora.[KH Re:CoM]
Circle Reject (サークルリジェクト
Sākuru Rijekkuto
?)
Marluxia strikes the ground behind him with the back of his scythe, generating a shockwave around it.[KH CoM]
Summons three tornadoes that chase Sora. When Sora gets hit by a tornado, he gets lifted in the air while taking damage, and Marluxia attacks with his scythe.[KH Re:CoM]
Deathscythe (デスサイズ
Desusaizu
?)
Marluxia moves to match Sora's vertical position and cuts the space where Sora is, regardless of distance.[KH CoM]
Marluxia floats above the arena and swings his scythe three times. Each swing fires a blade at Sora, which creates a shock wave.[KH Re:CoM]
Blossom Shower (ブロッサムシャワー
Burossamu Shawā
?)
Marluxia sends out a spiral of flower petals from his hand. Has a very wide range.[KH CoM]
Marluxia warps and slashes 3 times, before warping to the center of the arena and creating two massive shock waves. Finally, Marluxia shoots innumerable light projectiles to Sora. Although they deal little damage, getting hit by one causes several others to hit as well.[KH Re:CoM]
Drop Shot (ドロップショット
Doroppu Shotto
?)
[KH Re:CoM]
Marluxia strikes the ground from above, causing a massive explosion, before jumping in the sky. The explosion hits 2-3 times. Only used when Marluxia's HP is less than 40% of maximum.
Marluxia (Second Form) Deathscythe (デスサイズ
Desusaizu
?)
Marluxia moves forward and swings his scythe down. Used when at least one scythe remains.[KH CoM]
Used when at least one scythe remains. Swings the right scythe down, followed by the left, shooting vacuum waves forward. After swinging the scythe, a shock wave appears where the scythe struck the ground.[KH Re:CoM]
Crescent Shock Wave (クレセントショックウェイブ
Kuresento Shokku Weibu
?)
[KH CoM]
Marluxia summons three flowers, and turns them into vacuum waves that fly straight ahead. The number of flowers increases by 1 for each scythe that is destroyed.
Bit Attack (ビット攻撃
Bitto Kōgeki
?)
Marluxia summons three bits, which fire beams. The beam only damages Sora when it hits the ground. Every time a scythe gets destroyed, the number of beams fired increases.[KH CoM]
One of the bits fires a bullet. The bullets can be avoided by running in a big circle or gliding.[KH Re:CoM]
Circle Reject (サークルリジェクト
Sākuru Rijekkuto
?)
Marluxia strikes the ground with the Specter's tip to create a shock wave. Only used after both scythes have been destroyed.[KH CoM]
Only used after both scythes have been destroyed. The Specter flies up and plunges down, causing an explosion. The explosion spreads over a wide area, but can be avoided by running behind where Marluxia jumped up.[KH Re:CoM]
Blossom Shower (ブロッサムシャワー
Burossamu Shawā
?)
Marluxia sends out a spiral of flower petals from his body. The attack covers the entire arena.[KH CoM]
Marluxia collects flower petals overhead and scatters them. The attack covers the entire arena, and can't be evaded with Dodge Roll. At the beginning of the attack, the camera zooms in on Marluxia, but Sora can move as usual.[KH Re:CoM]
Body Blow (体当たり
Taiatari
?)
Marluxia rushes forward with the Specter. Only used after both scythes have been broken.[KH CoM]
Only used after both scythes have been broken. Marluxia rushes forward with the Specter. The attack covers a lot of distance, sometimes moving out of the arena.[KH Re:CoM]
Marluxia (Third Form)[KH Re:CoM] Bit Attack (ビット攻撃
Bitto Kōgeki
?)
One of the bits fires a bullet. Compared to the previous battle, it has less power and 0 cards aren't used.
Doom (死の宣告
Shi no Senkoku
?, lit. "Death Sentence")
Marluxia shoots thorn-shaped beams towards Sora. When hit, the screen zooms focuses on Sora, while he gets a counter above his head starting at 6 and the specter slowly approaches him. Sora has to break 6 of Marluxia's cards (valued 1~8) before the counter reaches 0 (within 18 seconds). When succesful, the screen returns to normal. If the counter reaches 0, the specter will make Sora's HP drop to 0 with a scythe swing, ignoring any Enemy Card effects. The thorns can be evaded with Dodge Roll.
Mega Deathscythe (超ド級デスサイズ
Chō Do-kyū Desusaizu
?)
The Specter warps to Sora and swings its scythe, shooting a vacuum blade. Unlike the previous battle's Deathscythe, no shock waves appear.
Whirlwind to the Void (虚無への旋風
Kyomu e no Senpū
?)
Marluxia generates 3 tornadoes that chase Sora and circle around. When hit, it shatters the Cards from Sora's Deck across the arena (excluding stocked Cards, Enemy Cards, and Special Cards). Sora can retrieve the Cards by walking over them. After about 20 seconds, Cards that haven't been picked up will fly away (except the Reload Card), but will return to the Deck when reloading.
Blossom Shower (ブロッサムシャワー
Burossamu Shawā
?)
Attack the entire arena with a storm of petals. Almost identical to the previous battle's attack.
Circle Reject (サークルリジェクト
Sākuru Rijekkuto
?)
The Specter warps to Sora and strikes the ground with the scythe's hilt, creating a shock wave. Has a shorter attack range compared to the previous battle. The shock wave removes the cards remaining on the field due to Whirlwind to the Void.
Gale of Severance (断絶の烈風
Danzetsu no Reppū
?)
Used at short range. A shock wave sends Sora flying, and a gust of wind prevents him from approaching. However, Sora can still glide to get closer.
Omni Laser (全方位レーザー
Zenhōi Rēzā
?, lit. "Omnidirectional Laser")
Used when Marluxia's HP is less than 50% of maximum. Surrounds Sora with 16 bits from the outer ring of the arena that simultaneously shoot a ray of light. Since the ray is fired for 6 seconds, it hits up to 6 times, but it can be avoided with Dodge Roll.
Lexaeus Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
[KH Re:CoM]
Lexaeus gathers energy and slams the ground with his axe sword. Rocks then appear from the ground around Riku. Can be difficult do avoid, and Riku can get hit multiple times.
Rockshatter (ロックブレイク
Rokkubureiku
?, lit. "Rockbreak")
Lexaeus digs up a rock from the ground and punches it, scattering debris.[KH CoM]
Can be used after using Charge once. Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break (unable to avoid in Dark Mode).[KH Re:CoM]
Ground Impact (グラウンドインパクト
Guraundo Inpakuto
?)
[KH Re:CoM]
Can be used after using Charge twice. Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose the Charge status after the attack.
Zexion[KH Re:CoM] Magnet Snatch (マグネスナッチ
Magune Sunatchi
?)
Zexion turns one of his floating Lexicons into a magnetic projectile and fires it. When it hits Riku, the top 3 Attack Cards from his deck are stolen. If no Lexicons remain, Zexion respawns three of them instead.
Dark Revenge (ダークリベンジ
Dāku Ribenji
?)
All illusions slash once, followed by Zexion swinging his sword down from the sky. When the Zexion Enemy Card is in effect, it has a 50% chance to confuse Riku.
Dark Punisher (ダークパニッシャー
Dāku Panisshā
?)
Zexion quickly approaches Riku and grabs him. While holding him, he inflicts damage every second, up to 8 times.
Cyclone Snatch (サイクロンスナッチ
Saikuron Sunatchi
?)
Zexion summons a tornado with one of his floating Lexicons in the center of the arena that draws Riku in. When Riku touches the tornado, he is damaged, and the top 2 Attack Cards from his deck get stolen every 2 seconds. If no Lexicons remain, Zexion respawns three of them instead.
Catastrophe (カタストロフィー
Katasutorofī
?)
Zexion and his illusions move counterclockwise around the arena, firing powerful beams of light to the center. After about 5 seconds, Zexion attacks the newly formed light orb at the center from above, and causes an explosion across the arena. Riku can dodge the beams of light by dashing through them, but the explosion cannot be avoided.
Ansem, Seeker of Darkness Racing Shock Wave (地走り衝撃波
Jibashiri Shōgekiha
?)
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
[KH CoM]
Shock Slash (衝撃斬
Shōgekizan
?)
[KH Re:CoM]

Weakness and Resistance[edit]

Party members[edit]

Certain Enemy Card effects provide a temporary resistance to Neutral attacks, while others can make you weak to Neutral attacks.

Resistance
Ability Enemy Card Description
Quick Barrier[KH Re:CoM] Xemnas When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
Shot Charge[KH Re:CoM] Xigbar Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Aero Guard[KH Re:CoM] Xaldin Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
Confu-Strike[KH Re:CoM] Zexion Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
Combo Boost[KH Re:CoM] Saïx Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
Water Charge[KH Re:CoM] Demyx Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
Omni Break[KH Re:CoM] Luxord Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
Double Sleight Marluxia Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter.
-Resistant to fire, ice, lightning, and special attacks -Weak against physical attacks[KH CoM]

Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.[KH Re:CoM]
Weakness
Ability Enemy Card Description
Warp Break Lexaeus Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Dash Larxene Increases running speed.
Immune to lightning, but weak against special attacks.

Enemies

Most bosses have a resistance to Neutral attacks.
Resistance
Enemy Resistance
Black Fungus x0.50[KH CoM]
Guard Armor x0.50
Jafar (Genie) x0.50
Cloud x0.50
Hades x0.50
Trickmaster x0.50
Parasite Cage x0.50
Oogie Boogie x0.50
Ursula x0.50
Captain Hook x0.50
Maleficent (Dragon) x0.50
Darkside x0.50
Axel x0.50
Vexen x0.50
Marluxia x0.50
Marluxia (Second Form) x0.50
Marluxia (Third Form)[KH Re:CoM] x0.50
Zexion[KH Re:CoM] x0.50
Ansem, Seeker of Darkness x0.50

Kingdom Hearts II[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Wisdom Form: Ground Shot
Wisdom Form: Ground Finish Shot
Wisdom Form: Aerial Shot
Attack
Jump (Shock Wave) Attack
Finishing Leap Action Ability Unleashes a powerful guard-piercing attack at the end of a combo with Square.
Retaliating Slash (Wisdom Form) Action Ability When knocked down, quickly regains balance and counterattacks with Square.
Vicinity Break[KH II FM] Action Ability Unleashes a powerful attack when surrounded.
Explosion Action Ability Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
Magnet Burst[KH II FM] Action Ability Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
Counterguard Action Ability Counterattacks nearby enemies with Attack while performing Guard.
Ripple Drive[KH II FM] Action Ability Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
Disaster Action Ability Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Finishing Blast Action Ability Deals damage to nearby enemies at the end of a combo with Square.
Furious Shout Action Ability Knocks down nearby enemies with enraged shouts. MP Cost: 10
Groundshaker Action Ability Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10
Pearl Action Ability
Infinity: Shoot[KH II FM]
Infinity: Impact[KH II FM]
Infinity: Giga Impact[KH II FM]
Limit Command A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80
Magnet Magic
Magnera Magic
Magnega Magic
Reflect Magic
Reflera Magic
Reflega Magic
Chicken Little: Finger Whistle Summon
Stitch: Ukulele Summon
Fantasia: Comet
Fantasia: Comet Rain
Limit A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.
Flare Force: Duck Flare
Flare Force: Rocket Flare
Flare Force: Megaduck Flare
Limit A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.
Howling Moon: Twin Shout
Howling Moon: Outcry
Howling Moon: Stalwart Fang
Howling Moon: Last Howl
Limit A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP.
Overdrive: Banishing Blade
Overdrive: Spiral
Limit A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP.
King's Pride: Wildcat
King's Pride: Proud Roar
Limit A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP.
Eternal Session: All's End Limit A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP.
Ohana!: Ukulele Limit
Strike Raid: Strike
Strike Raid: Judgment
Limit
Final Arcana: Bash Limit
Infinity: Impact Limit
Shift Shot Reaction Command Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion.
Clear Shot Reaction Command Sora shoots the ice timer back at the Fortuneteller when the timer hits 1.
Aero Blade (Final hit) Reaction Command Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies.
Lance Tug Reaction Command Sora grabs onto the Lance Soldier's or Lance Warrior's berserk lance and flies around with it, hitting multiple enemies. He then guides the lance straight into the ground, inflicting heavy damage and generating a shockwave that damage nearby enemies.
Meteor Spike Reaction Command Sora grabs and slams a Morning Star into the ground. Can be used repeatedly.
Bolt Reversal Reaction Command Sora reflects the bolt laser of a Bolt Tower by tapping Triangle repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies.
Rodeo Reaction Command Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control.
Grand Cross Reaction Command Sora flips the Living Bone and rams it into the ground headfirst, smashing its head.
Dispel (Shaman) Reaction Command Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size.
Root Ravager Reaction Command Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once.
Sparkle Ray Reaction Command Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away.
Fail-Safe Reaction Command Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned.
Catch Reaction Command Sora drops the chandelier to the floor, trapping the Dark Thorn.
Break (Data Rematch)[KH II FM] Reaction Command Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him.
Warp Snipe (Data Rematch, following Break)[KH II FM] Reaction Command Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession.
Form Change Attack Other

Enemies

Enemy Attack Description
Large Body Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
The Large Body jumps, creating a shockwave.
Silver Rock Shock Wave (衝撃波
Shōgekiha
?)
Charges from the air and knocks opponents back with a shock wave.
Teleport Attack (テレポ攻撃
Terepo Kōgeki
?)
Warps near an opponent and causes an explosion.
Explosion (爆発
Bakuhatsu
?)
Causes an explosion centered on itself.
Emerald Blues Tornado (トルネド
Torunedo
?)
Generates a huge tornado that draws in opponents.
Crimson Jazz Shock Wave (衝撃波
Shōgekiha
?)
Stores energy and releases a shockwave.
Rabid Dog Bark (吠え声
Hoegoe
?)
Barks and fires a shock wave at its opponent.
Continuous Barking (連続吠え
Renzoku Hoe
?)
Barks four times, generating a shock wave with each bark.
Hook Bat Ultrasonic Attack (超音波攻撃
Chōonpa Kōgeki
?)
Descends near an opponent and emits ultrasonic waves.
Hammer Frame Shock Wave (衝撃波
Shōgekiha
?)
Strikes the ground and generates a shock wave.
Toy Soldier Trap Soldier (トラップソルジャー
Torappu Sorujā
?)
The soldier emerges from the box and fires a gunshot.
Aeroplane Strafing (機銃掃射
Kijū Sōsha
?)
Aims diagonally forward-down and sweeps with machine-gun fire.
Bolt Tower Shock Wave (衝撃波
Shōgekiha
?)
Strikes the ground and generates a shock wave.
Twilight Thorn Thorn Beam (イバラビーム
Ibara Bīmu
?)
Fires thorn-like beams.
Luminescence (発光
Hakkō
?)
Limbs pierce the floor and light shines forth.
Ultimate Beam (究極ビーム
Kyūkoku Bīmu
?)
Fires a barrage of thorn beams, then triggers explosions on the floor.
Thresholder Roar (咆哮
Hōkō
?)
The shock of its roar pushes opponents back.
Shadow Stalker Chandelier Attack (シャンデリア攻撃
Shanderia Kōgeki
?)
Drops the chandelier on the floor.
Dark Thorn Chandelier Attack (シャンデリア攻撃
Shanderia Kōgeki
?)
[11]
Drops the chandelier and swings it around.
Cerberus Jump Trample (ジャンプ踏みつけ
Janpu Fumitsuke
?)
[12]
Cerberus jumps and creates a shock wave when landing.
Pete? Shock Wave (衝撃波
Shōgekiha
?)
Creates a shockwave after falling down.
Pete Rampage Attack (暴れ攻撃
Abare Kōgeki
?)
[12]
Punches repeatedly and then hits the ground to create a shockwave.
Barrier (バリア
Baria
?)
Raises a barrier that blocks attacks and restores some HP.
Captain Barbossa Gunshot (銃撃
Jūgeki
?)
Takes out gun and fires.
Scar Wild Rage (荒ぶる怒り
Araburu Ikari
?)
Charges at high speed while surrounded by an aura of rage.
Storm Rider Roar (咆哮
Hōkō
?)
Lets out a roar that knocks opponents back.
Xaldin Jump (ジャンプ
Janpu
?)
[12]
Disappears into the air and descends from above five times, then thrusts his spears into the ground as he reappears.
Protective Wind (守りの風
Mamori no Kaze
?)
Wraps his body in damaging winds.
Manipulative Wind (あやつりの風
Ayatsuri no Kaze
?)
Spins spears and fires a homing wind projectile.
Wings of Despair (絶望の風
Zetsubō no Kaze
?, lit. "Wind of Despair")
Rides upon his spears, which take the shape of a dragon, and shoots a sweeping blast of wind from its tip.
Grim Reaper Dance of the Dead (死の舞い
Shi no Mai
?)
Giant spirits jump about.
The Experiment Shock Wave (衝撃波
Shōgekiha
?)
Thrusts left hand into the ground and generates a shock wave.
Laser (レーザー
Rēzā
?)
Shoots beams from its eyes.
Master Control Program Laser (レーザー
Rēzā
?)
Fires lasers from the protective walls.
Leon Zone of Ruin (ブラスティングゾーン
Burasutingu Zōn
?, lit. "Blasting Zone")
Releases fighting spirit from his body, turning his sword into a giant blade of light.
Tifa Final Heaven (ファイナルヘヴン
Fainaru Hevun
?)
[13]
Approaches with a roundhouse kick, releases fighting spirit from right hand, and ends with a somersault. Deals a maximum of 5 hits.
Cloud Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
[14]
Cloud emits a fighting spirit and swings his sword above his head. He then flies around at high speed for 2.5 seconds, slashing 3 times, and repeating that for a total of 2~3 times. Finally, he falls while thrusting his sword down.
Hercules Detonation Attack (起爆アタック
Kibaku Atakku
?)
Jumps and hits the floor, creating a shock wave.
Sephiroth Meteor (メテオ
Meteo
?)
Rains countless meteorites from the sky.
Heartless Angel (心無い天使
Kokoronai Tenshi
?)
Rises high into the air, then summons a halo over Sora's head that depletes his HP and MP.
Xigbar Shot (ショット
Shotto
?)
Xigbar fires four rapid shots.
Charge Shot (チャージショット
Chāji Shotto
?)
Xigbar fires arcing blue shots into the sky. These bullets will ricochet across the arena.
Ultimate Shot (アルテマショット
Arutema Shotto
?, lit. "Ultima Shot")
Xigbar shifts the arena to a small square shape. He teleports outside the arena's boundaries, then fires a series of bullets at Sora as he circles the arena. He finishes by warping into the center of the arena and finishes by firing a a barrage of bullets at wormholes that will rain down at Sora.
Sniper (狙撃
Sogeki
?)
Xigbar teleports outside the arena and snipes at Sora.
Saïx Berserk Vertical Swing (バーサク縦振り
Bāsaku Tate Furi
?)
[15]
Swings weapon twice, then throws it downward.
Berserk Sweep (バーサクなぎ払い
Bāsaku Nagiharai
?)
[15]
Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.
Berserk Weapon Throw (バーサク武器投げ
Bāsaku Buki Nage
?)
[15]
Attacks with sweeps, then jumps and throws weapon, generating an explosion.
Insanity (狂気
Kyōki
?)
[15]
Unleashes explosions and shock waves, then goes on a violent rampage.
Xemnas (First battle) Invitation to Nothingness (無へのいざない
Mu e no Izanai
?)
Envelops an opponent with the power of nothingness, dealing continuous damage.
Unit Wave Cannon (波動砲
Hadō-hō
?)
Fires an extremely powerful beam.
Xemnas (Armored) Large Sword Attack (大剣攻撃
Daiken Kōgeki
?)
A claymore drops down and unleashes shock waves and explosions. Used in first battle.
Shot (ショット
Shotto
?)
Arrowgun rapidly fires seven shots.
Laser (レーザー
Rēzā
?)
Fires ten red lasers at Sora.
Magic Circle Laser (魔法陣レーザー
Mahōjin Rēzā
?)
Forms a magic circle in the air that fires lasers.
Shield Shock (シールドショック
Shīrudo Shokku
?)
Shield knocks back anything that touches it.
Xemnas (Dragon) Magic Circle Laser (魔法陣レーザー
Mahōjin Rēzā
?)
Forms a magic circle in the air that fires lasers.
Missile (ミサイル
Misairu
?)
Fires a multitude of missiles at Sora.
Bomb Bell B Explosion (爆発
Bakuhatsu
?)
Approaches Sora and explodes.
Speeder B Shot (ショット
Shotto
?)
Fires three purple lasers.
Spiked Roller B Tracking Laser (追尾レーザー
Tsuibi Rēzā
?)
Fires a laser at Sora.
Xemnas (Final battle) Thorn Beam (イバラビーム
Ibara Bīmu
?)
Fires thorn-like beams.
Bind Attack (拘束攻撃
Kōsoku Kōgeki
?)
Restrains Sora and deals continuous damage to him.
Spring Metal[KH II FM] Tornado (トルネド
Torunedo
?)
Generates a huge tornado that draws in opponents.
Beffudler[KH II FM] Ultrasonic Attack (超音波攻撃
Chōonpa Kōgeki
?)
Descends near an opponent and emits ultrasonic waves.
Iron Hammer[KH II FM] Shock Wave (衝撃波
Shōgekiha
?)
Strikes the ground and generates a shock wave.
Zexion[KH II FM] Kidnapping Illusion (かどわかす幻影
Kadowakasu Gen'ei
?)
Emits a green light that traps the opponent in a book.
Haunting Illusion (つきまとう幻影
Tsukimadō Gen'ei
?)
[16]
Emits a green light that traps the opponent in a book and deals damage 25 times.
Command Lexicalization (コマンド辞書化
Komando Jisho-ka
?)
Zexion opens his book and rushes into Sora, changing his commands.
Lexaeus[KH II FM] Mow Down (なぎ払い
Nagiharai
?)
[17]
Lexaeus swings his axe sword sideways. When his power level is at least 30000, rocks will thrust up.
Spin Slash (回転斬り
Kaitengiri
?)
[17]
Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
Helmet Split (かぶと割り
Kabuto-wari
?)
[17]
Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
Impact Quake (インパクトクエイク
Inpakuto Kueiku
?)
Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
Spin Throw (回転投げ
Kaiten'nage
?)
Lexaeus spins and grabs Sora, then throws him against a pillar.
Tackle (タックル
Takkuru
?)
Lexaeus rams Sora with his shoulder, hitting him at the end.
Earthen Fury (アースフューリー
Āsu Fyūrī
?, lit. "Earth Fury")
[17]
Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
Roxas[KH II FM] Continuous Swing (連続振り
Renzoku Furi
?)
[12]
Attacks with a combo, jumps back, then charges straight ahead, leaving a shock wave in his wake.
Keyblade Throw (キーブレード投げ
Kīburēdo Nage
?)
[18]
Quickly approaches Sora, throws weapons, then retreats; after repeating this sequence five times, he quickly approaches again, swings weapons around, then unleashes dark power from his body. Only used after Keyblade Release has been used.
Recapture Attack (奪還時攻撃
Dakkan-ji Kōgeki
?)
[19]
Surrounds the area in beam pillars and attacks with reclaimed weapons.
Spot Beam (スポットビーム
Supotto Bīmu
?)
Sends out beam pillars while using various attacks and moving rapidly; the amount and direction of the pillars depends on the action taken.
Arranged Beam (配置ビーム
Haichi Bīmu
?)
Sends out multiple beam pillars in various patterns.
Keyblade Release (キーブレード解放
Kīburēdo Kaihō
?)
Floats above the center of the circle of beam pillars, changes the background scenery, then sends out 14 total homing light orbs from both weapons.

Weakness and Resistance[edit]

Party members[edit]

None Resistance is a hidden stat that can be increased by a select few pieces of equipment.

Equipment None Resistance Description
Petite Ribbon +10% Slightly increases all resistances and extremely increases defense.
Ribbon +20%[KH II]
+15%[KH II FM]
Increases all resistances and extremely increases defense.
Grand Ribbon[KH II FM] +25% Highly increases all resistances and extremely increases defense.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Twilight Thorn x0.50
Axel x0.50[20]
Shan-Yu x0.50
Thresholder & Possessor x0.50
Shadow Stalker x0.50
Dark Thorn x0.50
Cerberus x0.50
Hydra x0.50
Pete? x0.50
Pete x0.50
Captain Barbossa x0.75
Illuminator x0.50
Volcanic Lord x0.50
Blizzard Lord x0.50
Prison Keeper x0.50
Oogie Boogie x0.25
Shenzi, Banzai, and Ed x0.50
Scar x0.50
Hostile Program x0.50
Demyx x0.50
Mysterious Man x0.50
Storm Rider x0.50
Xaldin x0.50[20]
Hades x0.50
Grim Reaper x0.75
Jafar (Genie) x0.50
Lock, Shock, and Barrel x0.50
The Experiment x0.50
Groundshaker x0.50
Sark x0.50
MCP x0.50
Leon x0.50
Yuffie x0.50
Cloud x0.50
Hercules x0.50
Xigbar x0.25
Luxord x0.50
Saïx x0.50[20]
Xemnas (First battle) x0.50[20]
Energy Core x0.50
Xemnas (Armored) x0.50
Xemnas (Final battle) x0.50[20]
Roxas[KH II FM] x0.25
Luxord's Replica Data[KH II FM] x0.30
Weakness
Enemy Weakness
Tifa x1.50

Kingdom Hearts 358/2 Days[edit]

In Kingdom Hearts 358/2 Days, the Nil element can only be used by enemies. It inflicts the Null Defense status effect, which party members can resist.

Attacks and abilities[edit]

Enemies

Enemy Attack Null Defense Chance Description
Possessor Cling (まとわりつき
Matowaritsuki
?)
100% Attaches itself to the target and continually drains the target's HP. Will be unattached if the target uses Dodge Roll.
Massive Possessor Cling (まとわりつき
Matowaritsuki
?)
100% Attaches itself to the target and continually drains the target's HP. Will be unattached if the target uses Dodge Roll.
Guardian Super Laser (スーパーレーザー
Sūpā Rēzā
?)
100% Charges up and fires a large laser directly in front of itself.
Destroyer Super Laser (スーパーレーザー
Sūpā Rēzā
?)
100% Charges up and fires a large laser directly in front of itself.
Veil Lizard Tongue Roll (ベロ巻き
Bero-maki
?)
[21]
100% Shoots its tongue out to grab and pull in the target, then attacks with its claws.
Lurk Lizard Tongue Roll (ベロ巻き
Bero-maki
?)
[21]
100% Shoots its tongue out to grab and pull in the target, then attacks with its claws.
Invisible Shock Wave (衝撃波
Shōgekiha
?)
[22]
100% Vanishes and sends its sword flying at the target, then reappears and slams down on the ground, causing a far-reaching shockwave.
Orcus Shock Wave (衝撃波
Shōgekiha
?)
[22]
100% Vanishes and sends its sword flying at the target, then reappears and slams down on the ground, causing a far-reaching shockwave.
Darkside Shock Wave (衝撃波
Shōgekiha
?)
100% Punches the ground with its right hand, creating a widespread shockwave.
Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
[22]
100% Punches the ground with its left hand to form a dark sphere, then releases the sphere into the sky to start dropping down dark bullets.
Dark Follower Shock Wave (衝撃波
Shōgekiha
?)
100% Punches the ground with its right hand, creating a widespread shockwave.
Dark Sphere (闇の球体
Yami no Kyūtai
?)
[22]
100% Punches the ground with its left hand to form a dark sphere, then releases the sphere into the sky to start dropping down dark bullets.
Xion (Second form) Ragnarok (ラグナロク
Ragunaroku
?)
100% Xion uses Sora's Ragnarok. She floats into the air, charges energy, then fires a salvo of projectiles which home in on Roxas.
Xion (Final form) Blitz (ファイナルブレイク
Fainaru Bureiku
?, lit. "Final Break")
100% Telegraphed by Gravity, used once Xion's HP is low. Xion creates a massive pillar of light which engulfs most of the battlefield.

Weakness and Resistance[edit]

Party members[edit]

Unlike in other games, Nil Resistance does not reduce the damage from Nil-type attacks, but lowers the chance of them inflicting Null Defense. Xemnas has an innate resistance to Nil, while some Ring Panels provide Nil Resistance when equipped.

Character Nil Resistance
LV 1-9 LV 10-19 LV 20-29 LV 30-39 LV 40-49 LV 50-59 LV 60-69 LV 70-79 LV 80-89 LV 90+
Xemnas 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Equipment Nil Resistance Description
Full Circle +20%
Might Crown +10%
Master's Circle +100%
Nothing to Fear +100%

Kingdom Hearts Birth by Sleep[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Finish (Ventus) (D-Link) Finish Command
Air Dive Finish Command
Finish (Aqua) (D-Link) Finish Command
Magic Volley Finish Command
Finish (Terra) (D-Link) Finish Command
Landbreaker Finish Command
Lightcharge Finish Command
Faithcharge Finish Command
Donald Flare Finish Command
Cosmic Donald Finish Command
Goofy Spin Finish Command
Goofy Turbo Finish Command
Sweet Memory Finish Command
Sweet Seven Finish Command
Dream Sparkle Finish Command
Miracle Dance Finish Command
Thunderchaser Finish Command
Dragonfire Finish Command
Hero's Entrance Finish Command
Hero's Pride Finish Command
Random Beam Finish Command
Ohana Beat Finish Command
Swordbill Finish Command
Barrel Roll Finish Command
Last Word Finish Command
Mine Shield Magic Command Set a row of explosive magical traps which stun enemies when tripped.
Mine Square Magic Command Set explosive magical traps all around you which stun enemies when tripped.
Seeker Mine Magic Command Set explosive magical traps next to you which zoom toward and stun any enemies that get too close.
Zero Gravity Magic Command Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them.
Zero Gravira Magic Command Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them.
Zero Graviga Magic Command Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them.
Magnet Magic Command Use magnetic force to pull enemies in and deal continual damage.
Magnera Magic Command Use magnetic force to pull enemies in and deal more continual damage.
Magnega Magic Command Use magnetic force to pull enemies in and deal even more continual damage.
Munny Magnet Magic Command Use magnetic force to yank munny right out of enemies.
Energy Magnet Magic Command Use magnetic force to yank HP prizes right out of enemies.
D-Link Magnet Magic Command Use magnetic force to yank D-Link prizes right out of enemies.
Aero Magic Command Call on the wind to lift enemies into the air and then send them flying. Stuns some foes.
Aerora Magic Command Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.
Aeroga Magic Command Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes.
Warp Magic Command Potentially wipe an enemy from existence. You will not receive EXP, but the enemy will still drop prizes.
Faith Magic Command Send out columns of light which devastate enemies, and recover HP at the same time.
Quake Magic Command Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process.
Meteor Magic Command Bring a giant meteor crashing down on the enemy, triggering an explosion on impact.
Tornado Magic Command Use the analog stick to control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage.
Transcendence Magic Command Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions.
Mini Magic Command Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage.
Blackout Magic Command Blind surrounding enemies to stop them from attacking in your direction.
Confuse Magic Command Confuse surrounding enemies and cause them to attack each other.
Bind Magic Command Bind any enemies grouped around the target you have locked on, forcing them to stay in one place.
Poison Magic Command Poison surrounding enemies and cause them to take continual damage.
Slow Magic Command Manipulate time to slow down the movement of any enemies grouped around the target you have locked on.
Stop Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds.
Stopra Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds.
Stopga Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds.
Sleep Magic Command Put surrounding enemies to sleep.
Trinity Limit Friendship Command Team up with friends and detonate a light charge. Have everyone press the X button at the same time for more power.[KH BbS][KH BbS FM]
Detonate a light charge. Press X when prompted for more power.[KH II HD]
Deck Scramble Friendship Command
Sign of Faith Friendship Command
Sleepy Friendship Command
Sneezy Friendship Command
Grumpy Friendship Command
Dopey Friendship Command
Bashful Friendship Command
Wish Circle Friendship Command
Enchanted Step Friendship Command
Wish Shot Friendship Command
Sonic Impact Movement Command Press Square while sliding to perform a charging attack that sends enemies flying.
Stun Block Defense Command Press Square to block head-on attacks and stun your attackers if successful.
Poison Block Defense Command Press Square to block head-on attacks and poison your attackers if successful.
Confuse Barrier Defense Command Press Square to block attacks from all sides and confuse your attackers if successful.
Stop Barrier Defense Command Press Square to block attacks from all sides and inflict Stop on your attackers if successful.
Counter Hammer Reprisal Command Press X after a successful Block to strike the ground and attack surrounding enemies with the aftershock.
Payback Fang Reprisal Command Press Square after being knocked into the air by a powerful blow to counterattack.
Counter Rush Reprisal Command Press X right after a successful Block to counter with a flurry of blows.
Reversal Slash Reprisal Command Press X after a successful Reversal to follow up with a jumping attack.
Payback Raid Reprisal Command Press Square after being knocked into the air by a powerful blow to counterattack.
Counter Blast Reprisal Command Press X after succeeding with Barrier to shatter the barrier and send it flying into surrounding enemies.
Payback Surge Reprisal Command Press Square after being knocked into the air by a powerful blow to counterattack.
Meteor Shower Shotlock Launch small, star-like projectiles at targets. Has an especially high lock-on count.
Chaos Snake Shotlock Launch projectiles that zigzag at targets and confuse enemies they hit.
Bubble Blaster Shotlock Launch bubbles at targets.
Ragnarok Shotlock Launch a single salvo of light projectiles.
Bio Barrage Shotlock Launch a salvo of projectiles that poison (50% chance) targets.
Pulse Bomb Shotlock Launch energy blasts from the tip of your Keyblade and bombard targets with a series of small explosions. Has a high lock-on count.
Prism Rain Shotlock Launch a salvo of rainbow-colored orbs.
Photon Charge Shotlock Rush targets repeatedly and attack with the power of light.
Lightning Ray Shotlock Rush targets repeatedly with lightning speed.
Sonic Shadow Shotlock Become one with the shadows and rush targets repeatedly, blinding the enemies you hit.
Ultima Cannon Shotlock Terra's ultimate Shotlock. Transform your Keyblade into an enormous weapon that causes massive explosions with every blast.
Multivortex Shotlock Ventus's ultimate Shotlock. Rapidly swing the Keyblade and harness the wind to launch shockwaves at targets with every stroke.
Lightbloom Shotlock Aqua's ultimate Shotlock. Perform a series of graceful spins as you fire blasts of light in all directions.
Spellweaver: Surge
Spellweaver: Spellweaver
Command Style
Rockbreaker: Rockbreaker Command Style
Cyclone: Cyclone Command Style
Sky Climber: Sky Climber Command Style
Wingblade: Wingblade Command Style
Ghost Drive: Ghost Drive Command Style
Frozen Fortune: Frozen Fortune Command Style
Burst of Faith Reaction Command
Avenger Rush Reaction Command
Avenger Save Reaction Command
Avenger Tornado Reaction Command
Swing Slash Reaction Command
Selfless Prince Reaction Command
Astro Strike Reaction Command
Astro Shot Reaction Command
Last Dance Reaction Command
White Calm Reaction Command
Joint Force Reaction Command

Enemies

Enemy Attack Description
Maleficent's goon (Mace) Rock Throw (岩投げ
Iwa Nage
?)
Picks up a rock and throws it.
Wheel Master Swing Arm (スイングアーム
Suingu Āmu
?)
Swings its arms from left to right.
Jump Attack (ジャンプアタック
Janpu Atakku
?)
Jumps up high and creates a shock wave upon landing.
Angry Stomp (怒り足踏み
Ikari Ashibumi
?)
[23]
Turns red and stomps. The Wheel Master is invincible for the duration of the attack.
Gallop (ギャロップ
Gyaroppu
?)
[23]
Runs after the opponent, and rams them.
String of Death (ストリングオブデス
Sutoringu obu Desu
?)
[24]
Only used when the spool hasn't been destroyed. Fires a thread of light from the spool. In Terra's scenario, he will be captured and pulled in when hit, then gets hit with a thrust from the spool. Repeatedly pressing X allows Terra to break free.
Maleficent Cursed Light (呪いの光
Noroi no Hikari
?)
[25]
Casts a curse that temporarily blocks the action of the opponent. When the opponent runs out of the curse's reach, fires a series of green shots that follow the opponent.
Maleficent (Dragon) Firaga Breath (ファイガフレス
Faiga Buresu
?, lit. "Figa Breath")
Breathes fire from its mouth, turning a wide area into a sea of fire.
Magic Mirror Rising Breath (ライジングブレス
Raijingu Buresu
?)
Appears from the floor and exhales a shining breath.
Lucifer Body Blow (体当たり
Taiatari
?)
Swings its front paw up and lunges.
Body Press (ボディプレス
Bodi Puresu
?)
Jumps off the furniture and lands on its belly.
Cursed Coach Inhale (吸いこみ
Suikomi
?)
[26]
Sucks in opponents within 165 degrees in front of it, chews eight times, and spits them out. Repeatedly pressing X while getting sucked in reduces the amount of chews. When playing online in the Mirage Arena, it performs a single bite instead of chewing and spitting out.
Hurricane Bomb (ハリケーンボム
Harikēn Bomu
?)
While floating in the air, fires a large number of pumpkin-shaped bombs 18 times. The bombs explode when hitting the ground.
Vanitas Dark Thundaga (ダークサンダガ
Dāku Sandaga
?)
Jumps up and shoots lightning in a fan shape diagonally downward.
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground.
X Discharge (Xディスチャージ
X Disuchāji
?)
After releasing a shock wave from his body, he performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.
Dark Spiral (ダークスパイラル
Dāku Supairaru
?)
Rushes 3 times with the χ-blade held sideways.
Dark Cannon (ダークキャノン
Dāku Kyanon
?)
Only used after breaking the Station of Awakening. After locking-on multiple times, turns towards the opponent and fires a laser.
Trinity Armor Trinity Buster (トリニティバスター
Toriniti Basutā
?)
Only used when combined. Spins sideways while firing a laser from the center of the area.
Satellite Buster (サテライトバスター
Sateraito Basutā
?)
[27]
Only used when combined. Fires a laser from the sky, before falling down.
Triangle Laser (トライアングルレーザー
Toraianguru Rēzā
?)
Only used when separated. The parts are arranged in a triangle (if only 2 parts remain, they face each other), and fire a laser while spinning.
Braig Charge Shot (チャージショット
Chāji Shotto
?)
Charges energy for about 3 seconds before firing a huge bullet.
Dash Shot (ダッシュショット
Dasshu Shotto
?)
[28]
Fires homing bullets while running around the opponent. Can also damage the opponent by running into them. If he hits a wall, he changes the attack to "Assault Shot".
Assault Shot (アサルトショット
Asaruto Shotto
?)
[29]
While charging at the opponent, fires bullets diagonally forward.
Ultima Shot (アルテマショット
Arutema Shotto
?, lit. "Ultima Shot")
Fires a large amount of purple bullets from the sky. When the bullets touch the ground, they remain for a while, damaging the opponent on contact.
Zack True Climhazzard (真クライムハザード
Shin Kuraimuhazādo
?)
[30]
Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.
Reverse Omnislash (裏超究武神覇斬
Ura Chōkyū Bushinhazan
?, lit. "Reverse Super-ultimate Warrior God's Mastery Slash")
Releases fighting spirit, then performs 11 warp slashes, followed by an upward slash and a downward thrust, and finishes by releasing fighting spirit in all directions.
Hades Blaze Cross (ブレイズクロス
Bureizu Kurosu
?)
Hades turns red and emits flames from both arms, rotating while slowly approaching, then direction the flames forward. Hades is invulnerable during the attack.
Experiment 221 Electric Shock (電気ショック
Denki Shokku
?)
Charges electricity in its body, then violently discharges the surrounding area for about 2 seconds.
Electric Ball (電気玉
Denki-dama
?)
Collects electricity overhead to create a large bullet, and throws it. When the bullet hits the ground, it creates a shock wave.
Peter Pan Aerial Body Blow (空中体当たり
Kūchū Taiatari
?)
Flies with light in both hands, approaches the opponent, and stabs them with his knife.
Captain Hook Present Bomb (large) (プレゼント爆弾(大)
Purezento Bakudan (dai)
?)
Hook throws a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea.
Master Xehanort Rising Ground (ライジンググランド
Raijingu Gurando
?)
Instantly raises the ground beneath the opponent's feet.
Blade Tornado (ブレードトルネード
Burēdo Torunēdo
?)
Summon a bunch of Keyblades to attack the opponent.
Ultima Freeze (アルテマフリーズ
Arutema Furīzu
?)
[31]
Warps above the opponent, grabs them with his right hand and pushed them down, then hit them with cold air from his left hand. Repeatedly press the X button while being pushed down to escape before being hit by the cold air.
Terra-Xehanort Dark Impulse (ダークインパルス
Dāku Inparusu
?)
[32]
Ultima Cannon (アルテマカノン
Arutema Kanon
?)
Running Shock Wave (地走り衝撃波
Jibashiri Shōgekiha
?)
Ventus-Vanitas Dark Thundaga (ダークサンダガ
Dāku Sandaga
?)
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
Grand Cross (グランドクロス
Gurando Kurosu
?)
Mimic Master Magic Gyro (マジックジャイロ
Majikku Jairo
?)
While moving to keep a certain distance from the opponent, surrounds itself with beams of darkness and light that knock away opponents.
Fake Terra Blackout (ブラックアウト
Burakkuauto
?)
Generates black fog around self.
Fake Ventus Aerora (エアロラ
Earora
?)
Summons a vortex of wind overhead. When it hits, it winds up the opponent before blowing them away.
Blackout (ブラックアウト
Burakkuauto
?)
Generates black fog around self.
Fake Aqua Blackout (ブラックアウト
Burakkuauto
?)
Generates black fog around self.
Iron Imprisoner I Spiral Rage (スパイラルレイジ
Supairaru Reiji
?)
Rushes while spinning sideways, covered in flames. Then, jumps 3 times. Rush time decreases with each hit.
Imprison (投獄
Tōgoku
?)
A prison moves under the opponent's feet, and traps them with a hit.
Iron Imprisoner II Spiral Rage (スパイラルレイジ
Supairaru Reiji
?)
Rushes while spinning sideways, covered in flames. Then, jumps 3 times. Rush time decreases with each hit.
Imprison (投獄
Tōgoku
?)
A prison moves under the opponent's feet, and traps them with a hit.
Iron Imprisoner III Spiral Rage 2 (スパイラルレイジ2
Supairaru Reiji 2
?)
Spinning sideways while covered in flames for a long time.
Imprison (投獄
Tōgoku
?)
A prison moves under the opponent's feet, and traps them with a hit.
Iron Imprisoner IV Spiral Rage 2 (スパイラルレイジ2
Supairaru Reiji 2
?)
Spinning sideways while covered in flames for a long time. Its feet take less damage during the attack.
Explosive Fire (爆炎烈火
Bakuen Rekka
?)
[33]
After causing an explosion, turns into flames and disappears, materializes elsewhere and draws the opponent in with suction before causing another explosion. Repeats this 3 times.
Vanitas Remnant Continuous Slash (連続斬り
Renzokukiri
?)
[34]
Performs a rushing slash, a spinning upward slash, and fires a crescent-shaped blade of darkness.
Dark Thundaga (ダークサンダガ
Dāku Sandaga
?)
Jumps up and shoots lightning in a fan shape diagonally downward.
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging its weapon, creating a shock wave, and sprays flames around. The flames fly in a parabolic curve and create flame pillars when they hit the ground.
X Discharge (Xディスチャージ
X Disuchāji
?)
After releasing a shock wave from its body, it performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.
Dark Spiral (ダークスパイラル
Dāku Supairaru
?)
Rushes 3 times with the Keyblade held sideways.
Dark Cannon (ダークキャノン
Dāku Kyanon
?)
After locking-on multiple times, turns towards the opponent and fires a laser.
Dark Fang (ダークファング
Dāku Fangu
?)
After warping, moves at high speed, placing fangs of darkness, and darkens the area.
Clone Burst (クローンバースト
Kurōn Bāsuto
?)
Surrounds itself by an orb of darkness, sending a clone 7 times to attack the opponent, before attacking. The power depends on the type of action. Vanitas Remnant is invincible until the seventh attack.

Weakness and Resistance[edit]

Party members[edit]

Party members do not have resistance to Neutral attacks.

Enemies

Resistance
Enemy Resistance
Vanitas Remnant x0.50
Weakness
Enemy Weakness
Glidewinder x2.00

Kingdom Hearts 3D: Dream Drop Distance[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Zantetsuken Attack Command Stop an enemy in its tracks, then dispatch it with one powerful slash.
Dark Splicer (Stop attack only) Attack Command Stop an enemy in its tracks, then warp around as you pummel it.
Magnet Spiral (Pulling in only) Attack Command Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack.
Collision Magnet (Fling only) Attack Command Use magnetic force to pull in enemies, then launch them toward other foes.
Zero Gravity Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira Magic Command Create a large anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Graviga Magic Command Create a huge anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Graviza Magic Command Create an anti-gravity field and pull drifting foes toward you for continual damage.
Balloon Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra Magic Command Conjure up multiple balloons and knock them toward enemies, stunning foes on impact.
Balloonga Magic Command Conjure up a huge balloon that bursts on contact, stunning foes and releasing more balloons for additional damage.
Tornado Magic Command Use Circle Pad to control a whirlwind. Drag foes into the vortex for continual damage.
Meteor Magic Command Bring meteors crashing down on the whole area, triggering a mighty explosion.
Mini Magic Command Temporarily reduce the size of enemies, halving their Strength and Defense. Just touching mini-foes will deal damage.
Blackout Magic Command Blind surrounding enemies and stop them from attacking you.
Time Bomb Magic Command Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies.
Confuse Magic Command Confuse surrounding enemies and cause them to attack each other.
Bind Magic Command Bind any enemies grouped around your lock-on target, forcing them to stay in one place.
Poison Magic Command Launch a glob of poison at enemies. Poisoned foes will take continual damage for a limited time.
Slow Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Sleep Magic Command Put nearby enemies to sleep for a short time. If you are put to sleep, the Drop Gauge's speed will increase.
Sleepra Magic Command Put enemies in a larger radius to sleep. If you are put to sleep, the Drop Gauge's speed will increase.
Sleepga Magic Command Put enemies within a wide radius to sleep. If you are put to sleep, the Drop Gauge's speed will increase.
Stop Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Pole Spin Flowmotion Command Slide toward vertical poles and columns with Y to spin around them and knock any enemies you hit into the air.
Pole Swing Flowmotion Command Slide toward horizontal poles and columns with Y to swing around them.
Rail Slide Flowmotion Command Slide at high speed along ropes, rails, and more.
Kick Dive Flowmotion Command Press A after a wall kick to spin toward the enemy and generate shockwaves on the ground.
Buzz Saw Flowmotion Command Press A during a vertical pole spin to perform a spin attack.
Blow-off Flowmotion Command Press A while spinning around a large enemy to hurl it toward other foes.
Wheel Rush Flowmotion Command Press A during a horizontal pole swing to whirl toward enemies and deal damage.
Sliding Dive Flowmotion Command Press A during a rail slide to warp next to an enemy and perform a slash.
Shock Dive Flowmotion Command Press A after a super jump to slash groundward and generate shockwaves on impact.
Poison Dash (Movement only) Link Attack Attack from inside Toximander's poison bubble. Use Circle Pad to move. The bubble will grow as you touch enemies.
Paw Groove Link Attack Bust a mew with your Spirit. Press the buttons shown at the right time to dance enemies to their doom.
Vacuum Ghost (Movement only) Link Attack Have your Spirit slurp up surrounding enemies, deal damage, and then spit them back out. Use Circle Pad to move your Spirit.
Poison Rain Link Attack Use Woeflower to shower enemies with toxic rain. Inflicts negative status effects on all foes.
Tail Groove Link Attack Get your groove on with your Spirit. Press the buttons shown at the right time to dance enemies to their doom.
Unison Rush Link Attack Dual Link to mercilessly charge the enemy again and again.
Chaos Snake Link Attack Dual Link to gather light in the Keyblade and then unleash a powerful beam that can be aimed with Circle Pad.
Prism Light Link Attack Dual Link to refract light through a crystal and inflict serious damage.
Rising Wing Link Style Imbue your Keyblade with wind and strike a wide area with a powerful gale.
Bladecharge Link Style Wield a giant Keyblade of light and strike down many enemies at once.
Ghost Drive Link Style Imbue your Keyblade with darkness and blindside foes with a flurry of warp attacks.
Slingshot Reality Shift
Faithline Reality Shift
Code Break: Moving Spark
Code Break: Auto Destruct
Reality Shift
Wonder Comic: Goofy
Wonder Comic: Three Musketeers
Reality Shift
Melody Catcher Reality Shift
Nightmare's End Reality Shift
Mirage Split Reality Shift

Dream Eaters

Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current disposition. Nightmares have access to the same attacks as a Spirit with a Type I disposition.
Dream Eater Attack Type Description
Iceguin Ace Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Juggle Pup Balloon (バルーン
Barūn
?)
Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra (バルーンラ
Barūnra
?)
Balloonga (バルーンガ
Barūnga
?)
Aura Lion Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Ghostabocky Zero Gravity (ゼログラビデ
Zero Gurabide
?)
Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira (ゼログラビラ
Zero Gurabira
?)
Zero Graviga (ゼログラビガ
Zero Gurabiga
?)
Mini (ミニマム
Minimamu
?, lit. "Minimum")
Magic Command Temporarily reduce the size of enemies, halving their Strength and Defense. Just touching mini-foes will deal damage.
Confuse (コンフュ
Konfyu
?, lit. "Confu")
Magic Command Confuse surrounding enemies and cause them to attack each other.
Lord Kyroo Mini (ミニマム
Minimamu
?, lit. "Minimum")
Magic Command Temporarily reduce the size of enemies, halving their Strength and Defense. Just touching mini-foes will deal damage.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Chef Kyroo Time Bomb (タイムボム
Taimu Bomu
?)
Magic Command Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Sir Kyroo Poison (ポイズン
Poizun
?)
Magic Command Launch a glob of poison at enemies. Poisoned foes will take continual damage for a limited time.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Peepsta Hoo Confuse (コンフュ
Konfyu
?, lit. "Confu")
Magic Command Confuse surrounding enemies and cause them to attack each other.
Keeba Tiger Blackout (ブラックアウト
Burakkuauto
?)
Magic Command Blind surrounding enemies and stop them from attacking you.
Meowjesty Balloon (バルーン
Barūn
?)
Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra (バルーンラ
Barūnra
?)
Balloonga (バルーンガ
Barūnga
?)
Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Komory Bat Zero Gravity (ゼログラビデ
Zero Gurabide
?)
Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira (ゼログラビラ
Zero Gurabira
?)
Zero Graviga (ゼログラビガ
Zero Gurabiga
?)
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Tama Sheep Balloon (バルーン
Barūn
?)
Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra (バルーンラ
Barūnra
?)
Balloonga (バルーンガ
Barūnga
?)
Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Escarglow Zero Gravity (ゼログラビデ
Zero Gurabide
?)
Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira (ゼログラビラ
Zero Gurabira
?)
Zero Graviga (ゼログラビガ
Zero Gurabiga
?)
Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Drak Quack Blackout (ブラックアウト
Burakkuauto
?)
Magic Command Blind surrounding enemies and stop them from attacking you.
Time Bomb (タイムボム
Taimu Bomu
?)
Magic Command Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies.
R & R Seal Balloon (バルーン
Barūn
?)
Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra (バルーンラ
Barūnra
?)
Balloonga (バルーンガ
Barūnga
?)
Flowbermeow Zero Gravity (ゼログラビデ
Zero Gurabide
?)
Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira (ゼログラビラ
Zero Gurabira
?)
Zero Graviga (ゼログラビガ
Zero Gurabiga
?)
Poison (ポイズン
Poizun
?)
Magic Command Launch a glob of poison at enemies. Poisoned foes will take continual damage for a limited time.
Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Ducky Goose Balloon (バルーン
Barūn
?)
Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra (バルーンラ
Barūnra
?)
Balloonga (バルーンガ
Barūnga
?)
Confuse (コンフュ
Konfyu
?, lit. "Confu")
Magic Command Confuse surrounding enemies and cause them to attack each other.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Tyranto Rex Time Bomb (タイムボム
Taimu Bomu
?)
Magic Command Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies.
Skelterwild Zero Gravity (ゼログラビデ
Zero Gurabide
?)
Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira (ゼログラビラ
Zero Gurabira
?)
Zero Graviga (ゼログラビガ
Zero Gurabiga
?)
Blackout (ブラックアウト
Burakkuauto
?)
Magic Command Blind surrounding enemies and stop them from attacking you.
Poison (ポイズン
Poizun
?)
Magic Command Launch a glob of poison at enemies. Poisoned foes will take continual damage for a limited time.
Majik Lapin Mini (ミニマム
Minimamu
?, lit. "Minimum")
Magic Command Temporarily reduce the size of enemies, halving their Strength and Defense. Just touching mini-foes will deal damage.
Time Bomb (タイムボム
Taimu Bomu
?)
Magic Command Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Cyber Yog Zero Gravity (ゼログラビデ
Zero Gurabide
?)
Magic Command Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them.
Zero Gravira (ゼログラビラ
Zero Gurabira
?)
Zero Graviga (ゼログラビガ
Zero Gurabiga
?)
Blackout (ブラックアウト
Burakkuauto
?)
Magic Command Blind surrounding enemies and stop them from attacking you.
Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.
Stop (ストップ
Sutoppu
?)
Magic Command Manipulate time to bring surrounding enemies' movement to a complete halt.
Ryu Dragon Time Bomb (タイムボム
Taimu Bomu
?)
Magic Command Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies.
Woeflower Blackout (ブラックアウト
Burakkuauto
?)
Magic Command Blind surrounding enemies and stop them from attacking you.
Confuse (コンフュ
Konfyu
?, lit. "Confu")
Magic Command Confuse surrounding enemies and cause them to attack each other.
Sleep (スリプル
Suripuru
?)
Magic Command Put nearby enemies to sleep for a short time.
Sleepra (スリプラ
Suripura
?)
Sleepga (スリプガ
Suripuga
?)
Meow Wow Balloon (バルーン
Barūn
?)
Magic Command Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them.
Balloonra (バルーンラ
Barūnra
?)
Balloonga (バルーンガ
Barūnga
?)
Slow (スロウ
Surou
?)
Magic Command Manipulate time to slow down the movement of any enemies grouped around your lock-on target.

Enemies

Enemy Attack Description
Rinzler Falling Crash (フォーリングクラッシュ
Fōringu Kurasshu
?)
Fall towards the opponent, creating a shock wave upon landing.
Chill Clawbster Boost Laser (ブーストレーザー
Būsuto Rēzā
?)
Fires lasers forward from its scissors. The lasers can be raised to make them cross.
Char Clawbster Circle Flare (サークルフレア
Sākuru Furea
?)
Draws a circle of light on the ground, and emits light from within the circle.
Boost Laser (ブーストレーザー
Būsuto Rēzā
?)
While firing a laser forward from the scissors, move sideways at high speed and circle the area three times.
Xemnas Spark Wall (スパークウォール
Supāku Wōru
?)
Summons a wall in front of Sora or on all sides that blocks all attacks and movement. The wall blows away anyone who touches it immediately after it appears.
Building Throw (ビル投げ
Biru Nage
?)
Levitates and throws buildings. Xemnas is invincible during the attack.
Ansem, Seeker of Darkness (First battle) Rush (突進
Tosshin
?)
Surrounds himself in a dark aura, then charges at Riku.
Racing Shockwave (地走り衝撃波
Jibashiri Kōgekiha
?)
The Dark Figure charges and hurls powerful shockwaves at Riku along the ground. Ansem usually moves out of the arena before preparing the attack.
Ansem, Seeker of Darkness (Second battle) Dark Galaxy (ダークギャラクシー
Dāku Gyarakushī
?)
[35]
Hides in his core while the Dark Figure darkens the arena, summons dark pillars randomly across the floor and pulls the opponents in front of Ansem. Afterwards it pulls them to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling through the arena, with most aimed forward on the left and right sides alternatively and some aimed at Riku, exploding upon impact.
Ansem, Seeker of Darkness (Second battle, during Dark Matter) Dark Laser (ダークレーザー
Dāku Rēzā
?)
The Dark Figure uses Dark Shot on the spheres, which fire high-speed lasers at Riku.
Armored Ventus Nightmare Crawler Attack (クローラーアタック
Kurōrā Atakku
?)
Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness.
Crawler Shot (クローラーショット
Kurōrā Shotto
?)
Jumps up and gathers strength, then scatters dark liquid forward in three directions. The dark liquid slowly follows the opponent while moving in an arch.
Night Snake (ナイトスネイク
Naito Suneiku
?)
Dives underground and summons three blobs of dark liquid that fly toward the opponent.
Julius Both Hands Slam (両手叩きつけ
Ryōte Tatakitsuke
?)
Swings both arms down as if falling down. Julius has a high chance of switching to stooped position after the attack.
Elbow Drop (肘落とし
Hijiotoshi
?)
Jumps towards the opponent and performs an elbow drop.
Crush Press (クラッシュプレス
Kurasshu Puresu
?)
Jumps to a high place, and falls down at the opponent's position, then bounces on the ground to chase the opponent.
Horizontal Sweep (水平払い
Suihei Harai
?)
[36]
Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.
Rush (突進
Tosshin
?)
Runs towards the opponent and hits them with his shoulder. Julius may change direction or run in the opposite direction midway through.

Weakness and Resistance[edit]

Party members, Dream Eaters, and other enemies do not have None resistance.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Attacks and abilities[edit]

Kingdom Hearts III[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Aqua: Attack (Combo) (Combo Finish) Attack
Counter Blast Action Ability Press X after a successful block to send surrounding foes flying. (Reprisal)
Magic Flash Action Ability Issue a flash of magic that sends foes flying. Your Magic stat determines damage. (Combo finisher)
Explosion Action Ability Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. (Combo finisher: while grounded)
Ripple Drive Action Ability Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded)
Magnet Burst Action Ability Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne)
Stun Impact Action Ability Project a shock wave that stuns enemies. Your Magic stat determines damage.
Burst Shot Action Ability Fire a volley of simultaneous projectiles. (Combo finisher)
Sliding Shot Action Ability Tilt Left Stick and press Square to fire a blast of projectiles as you evade in that direction. Only works while in combat.
Auto-Shot Action Ability Hold R2 to continually fire projectiles.
Rising Blast (Projectile) Action Ability Knock enemies away and then blast them with a projectile. (Combo finisher)
Final Impact Action Ability Fire a projectile that results in a wide blast.
Charged Shot Action Ability Hold R2 to charge up energy and release it as a projectile.
Golden Rays Action Ability Blast enemies with a crisscross of magical light. (Combo finisher)
Revolving Rays Action Ability Fire blasts of magical light as you turn. (Combo finisher)
Avatar Barrage Action Ability Strike at foes along with the doubles you have created with Avatar Shift.
Nano Counter Action Ability Press X after a successful block to send surrounding foes flying. (Reprisal)
Ancient Light Action Ability Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.
Spiral Drove Action Ability Summon a circle of blades that dive at the enemy like birds. (Combo finisher)
Radiant Brands Action Ability Attack enemies from underfoot with blades of light. (Combo finisher)
Circle of Light Action Ability Call forth blades of light that coil their way outward. (Combo finisher)
Counter Blade Action Ability Press X after a successful block to strike back at surrounding foes with blades of light. (Reprisal)
Burst of Energy Action Ability Gather up strength, then release it in all directions. MP Cost: 15
Laser Beam Action Ability Fire a laser from the right arm. MP Cost: 10
Monster Roar Action Ability Let out a mighty roar that stuns surrounding foes. MP Cost: 15
Shadowbreaker (Hit 8+) Action Ability MP Cost: 10
Faith Action Ability MP Cost: 10
Dual Shot Action Ability Fire two revolving beams of yellow and purple light towards a target.
Laser Rain Action Ability MP Cost: 10
King of Hearts Shotlock Fire a burst of magical projectiles from the end of your Keyblade.
Ragnarok Shotlock Fire streams of brilliant light that fly at targets.
Drain Shock Shotlock Absorb HP from targets.
Atomic Deluge Shotlock Use a shield to scatter lightning in all directions.
Meteor Shower Shotlock Spin your Keyblade and send shooting stars careening toward targets.
Diving Barrage Shotlock Rain magical arrows down on targets from directly overhead.
Cluster Cannonade Shotlock Launch a giant rocket that splits into many smaller projectiles.
Ghost Horde Shotlock Create avatars that charge at targets repeatedly.
Drill Dive Shotlock Warp around and fly at targets repeatedly.
Shimmering Drops Shotlock Absorb HP from targets.
Spectral Rays Shotlock Attack by surrounding yourself with reflectors and bouncing magical light off them.
Snakebite Shotlock Fire a burst of snake-like projectiles from the end of your Keyblade.
Warp Trick Shotlock Create a network of portals and attacks from all directions.
Diamond Dust Shotlock Launch a series of spinning ice blades toward targets.
Frozen Crescents Shotlock Slash at targets repeatedly with blades of ice.
Hunny Burst Shotlock Fire a burst of honey projectiles from the end of your Keyblade.
Hunny Drizzle Shotlock Rain honey down on targets from directly overhead.
Sweet Surprise Shotlock Launch a giant glob of honey that splits into many smaller projectiles.
Cubic Stream Shotlock Spin your Keyblade and send block-like projectiles careening toward targets.
Zone Connector Shotlock Create a network of portals and attack from all directions.
Blade Storm Shotlock Launch a series of spinning wind blades toward targets.
Flag Rampage Shotlock Slash at targets repeatedly with blades of wind.
Blades of the Round Shotlock Launch a series of spinning blades of light toward targets.
Union Ragnarok Shotlock Fire streams of brilliant light that fly at targets.
Steam Spiral Shotlock Spin your Keyblade and send fireworks careening toward targets.
Fruit Crusher Shotlock Use a shield to scatter fruit in all directions.
Phantom Rush Shotlock Create avatars that charge at targets repeatedly.
Noise Flux Shotlock Warp around and fly at targets repeatedly.
Infinity Circle Shotlock Gather magical forces and unleash them, devastating the surrounding area.
Prism Rain Shotlock
Rage Form: Formchange Performance Attack
Downswing & Scratch (Light pillar)
Rage Form: Scratch & Fighting Spirit Release (Fighting Spirit)
Rage Form: Riskcharge
Rage Form: Finish
Formchange
Second Form: Formchange Performance Attack Formchange
Double Arrowguns: Keyblade Transformation Attack
Double Arrowguns: 6 Consecutive Shots
Double Arrowguns: 8 Simultaneous Shots
Double Arrowguns: 8 Scattered Shots
Double Arrowguns: Falling 6 Consecutive Shots
Formchange
Magic Launcher: Keyblade Transformation Attack
Magic Launcher: Artillery
Magic Launcher: Finish
Formchange
Hyper Hammer: Keyblade Transformation Attack (Shock wave) Formchange
Drill Punch: Keyblade Transformation Attack Formchange
Mirage Staff: Keyblade Transformation Attack
Mirage Staff: Front Magic Beaming
Mirage Staff: Jump Magic Eruption
Mirage Staff: Rush Magic Horizontal Spin
Mirage Staff: Swoop Magic Eruption
Mirage Staff: Finish
Formchange
Blizzard Blade: Keyblade Transformation Attack Formchange
Hunny Blaster: Keyblade Transformation Attack
Hunny Blaster: 6 Consecutive Shots
Hunny Blaster: 8 Simultaneous Shots
Hunny Blaster: 8 Scattered Shots
Hunny Blaster: Falling 6 Consecutive Shots
Formchange
Hunny Launcher: Keyblade Transformation Attack
Hunny Launcher: Artillery
Hunny Launcher: Finish
Formchange
Nano Arms: Keyblade Transformation Attack (Shock wave) Formchange
Boom Hammer: Keyblade Transformation Attack (Shock wave) Formchange
Clock Drill: Keyblade Transformation Attack
Clock Drill: Finish (Time stop)
Formchange
Ultimate Form: Formchange Performance Attack
Ultimate Form: Cross Swing & Drill Rush
Ultimate Form: Vertical Spin Swing & Cross Throw
Ultimate Form: Forward Whirlwind Spin Throw
Ultimate Form: Finish
Formchange
Spellweaver: Formchange Performance Attack
Spellweaver: Magic Shot
Spellweaver: Finish (Shock wave)
Formchange
Flare Force Team Attack
Donald Meteor Team Attack
Rocket Ruckus: Finish (Explosion) Team Attack
Tangled Twist (Explosion) Team Attack
Interceptor Wing: Shoot Team Attack
Pirate Ship: Hull Rush
Pirate Ship: Finish (Hull)
Attraction
Mad Tea Cups: Cup Rush
Mad Tea Cups: Finish
Attraction
Blaster Blaze: Shoot
Blaster Blaze: Finish
Attraction
Magic Carousel: Wooden Horse Rush
Magic Carousel: Sound Wave
Magic Carousel: Finish
Attraction
Mountain Coaster: Chimney Flare
Mountain Coaster: Finish
Attraction
Meow Wow Balloon: Activation
Meow Wow Balloon: Deflate Dash
Meow Wow Balloon: Finish
Link Summon
8-Bit Blast: Build
8-Bit Blast: Rush (Ground)
8-Bit Blast: Rush (Air)
8-Bit Blast: Finish
Link Summon

Enemies

Enemy Attack Description
Popcat Small Pot Bomb (小ツボ爆弾
Ko Tsubo Bakudan
?)
Launches a small pot at the target. Has a 50% chance to inflict the Sneeze status effect for 15 seconds.
Vitality Popcat Small Pot Bomb (小ツボ爆弾
Ko Tsubo Bakudan
?)
Launches a small pot at the target. Has a 50% chance to inflict the Sneeze status effect for 15 seconds.
Magic Popcat Small Pot Bomb (小ツボ爆弾
Ko Tsubo Bakudan
?)
Launches a small pot at the target. Has a 50% chance to inflict the Sneeze status effect for 15 seconds.
Focus Popcat Small Pot Bomb (小ツボ爆弾
Ko Tsubo Bakudan
?)
Launches a small pot at the target. Has a 50% chance to inflict the Sneeze status effect for 15 seconds.
Munny Popcat Small Pot Bomb (小ツボ爆弾
Ko Tsubo Bakudan
?)
Launches a small pot at the target. Has a 50% chance to inflict the Sneeze status effect for 15 seconds.
Pole Cannon Shell Shooting (砲弾発射
Hōdan Hassha
?)
Shoots a light projectile straight at the target.
Parasol Beauty Umbrella Gatling (アンブレラ・ガトリング
Anburera Gatoringu
?)
Shoots eight light bullets from the tip of its parasol.
Umbrella Laser (アンブレラ・レーザー
Anburera Rēzā
?)
Gathers light at the tip of its parasol and fires a laser.
Bomb Shot (ボム・ショット
Bomu Shotto
?)
[37]
Creates a nearby explosion and shoots light bullets from its umbrella. Used when the target is at a close range.
Vaporfly Strafing (機銃掃射
Kijū Sōsha
?)
Fires a stream of small projectiles at the target.
Reaper Flare Wild Dance (フレア乱舞
Furea Ranbu
?)
Somersaults and scatters petal-like fragments of light around itself.
Gigas: Power Class Shot (ショット
Shotto
?)
Shoots two light projectiles from its right-hand muzzle.
Gigas: Speed Class Shot (ショット
Shotto
?)
Shoots two light projectiles from its right-hand muzzle.
Bomb (ボム
Bomu
?)
Fires three light orbs each from its left shoulder and right shoulder cannons in sequence; they explode when they hit something.
Gigas: Gunner Class Shot (ショット
Shotto
?)
Shoots two light projectiles from its right-hand muzzle.
Cannon (キャノン
Kyanon
?)
Fires a light projectile from the cannon on the left shoulder. The light projectile explodes when it hits something.
Beasts & Bugs Gunshot (射撃
Shageki
?)
Fires a single homing light projectile.
Air Droid Gunshot (射撃
Shageki
?)
Fires a barrage of light projectiles while turning.
Demon Tower Phantom Dance (幻影乱舞
Gen'ei Ranbu
?)
[38]
While the Demon Tower hides underground, a phantom Anti-Aqua warps around and attacks in the following sequence: four ice crystals appear → fires magic orbs → attacks thrice with weapon → waits for a short while and then fires another magic orb → fires the four ice crystals that appeared at the start. Used only in the second battle.
Raging Vulture 'Gliding Magic Bullet (滑空魔法弾
Kakkū Mahō-dan
?)
Rapidly fires a series of homing light beams from the cannons on both wings.
Catastrochorus Roar (おたけび
Otakebi
?)
Roars, generating a shock wave around itself..
Dark Baymax Dark Wing (ダークウィング
Dāku Wingu
?)
Expands its back wings and releases a shock wave around itself. Used only in the second phase.
Anti-Aqua Style Change (スタイルチェンジ
Sutairu Chenji
?)
Sheds light and surrounds herself in a dark aura.
Magic Shot (マジックショット
Majikku Shotto
?)
Fires magic orbs from her Keyblade.
Mirage Wish (ミラージュウィッシュ
Mirāju Wisshu
?)
[39]
Splits herself into three; all three figures surround Sora, shooting projectiles from the crystals above their heads, then approach Sora and detonate their respective crystals.
Xigbar Shot (ショット
Shotto
?)
Xigbar fires energy arrows that home in on Sora.
Cluster Shot (クラスターショット
Kurasutā Shotto
?)
Xigbar charges up energy and fires a spread of large energy arrows. Any arrows that don't hit Sora will linger on the ground, acting as energy mines that will explode if Sora comes into contact with them.
Arrow Rain (アローレイン
Arō Rein
?)
Xigbar teleports to the center of the room and combines his arrowguns into a large bow. He will then fire an energy arrow into the air, opening a spatial rift that rains down countless arrows of dark energy which will slowly expand outward to the edge of the room.
Xion Berserk Sweep (バーサクなぎ払い
Bāsaku Nagiharai
?)
Moves around the opponent while swinging the weapon to create a shockwave. Used while wielding Saïx's weapon.
Berserk Rush Attack (バーサク突進攻撃
Bāsaku Tosshin Kōgeki
?)
[40]
Rushes forward with her weapon while shooting shockwaves to the left and right. Used while wielding Saïx's weapon.
Saïx Berserk Vertical Swing (バーサク縦振り
Bāsaku Tate Furi
?)
[40]
Swings weapon downward and generates three shock waves. Used during Berserk Mode.
Berserk Sweep (バーサクなぎ払い
Bāsaku Nagiharai
?)
[41]
Moves forward and swings weapon, leaving shock waves in his wake, then jumps and throws weapon. Used during Berserk Mode.
Berserk Weapon Throw (バーサク武器投げ
Bāsaku Buki Nage
?)
[42]
Jumps and throws a homing weapon which explodes on contact with its target. The weapon attack can be blocked from behind. Used during Berserk Mode.
Blue Moon Downswing (青月振り下ろし
Aotsuki Furioroshi
?)
[40]
Jumps and swings weapon downwards, generating a shock wave around himself. Used during Blue Berserk Mode.
Blue Moon Sweep (青月なぎ払い
Aotsuki Nagiharai
?)
Moves forward and swings weapon, leaving shock waves in his wake. Used during Blue Berserk Mode.
Blue Moon Rush Attack (青月突進攻撃
Aotsuki Tosshin Kōgeki
?)
[40]
Rushes forward with his weapon while shooting shockwaves to the left and right. Used during Blue Berserk Mode.
Blue Berserk Downswing (青バーサク振り下ろし
Ao Bāsaku Furioroshi
?)
[40]
Sends the weapons floating around him to the ground and swings his weapon down, creating a shockwave from all weapons. The shockwave attack can be blocked from behind. Used during Blue Berserk Mode.
Blue Berserk Vertical Swing (青バーサク縦振り
Ao Bāsaku Tate Furi
?)
Swings weapon twice, generating shock waves with each attack, then thrusts it into the ground, generating more shock waves around it. Used during Blue Berserk Mode.
Blue Berserk Sweep (青バーサクなぎ払い
Ao Bāsaku Nagiharai
?)
[40]
Swings weapon and generates a forward-moving shock wave. Used during Blue Berserk Mode.
Replica Xehanort Shot (ショット
Shotto
?)
Fires short-lasting homing projectiles. Can be blocked from behind.
Cluster Shot (クラスターショット
Kurasutā Shotto
?)
Gathers light in the arrowgun, then fires large projectiles that scatter. Can be blocked from behind.
Master Xehanort (Armored) Flare (フレア
Furea
?)
Converges flames on the opponent's position. The flames explode after drawing in the opponent.
Siege Flare (囲みフレア
Kakomi Furea
?)
Generates eight green fireballs surrounding Sora. The fireballs revolve around Sora, then converge and explode, warping him to Armored Xehanort if he's hit.
Flare Shot (フレアショット
Furea Shotto
?)
Shoots fireballs in a scatter formation.
Flare Pillar (フレアピラー
Furea Pirā
?)
Generates slender pillars of light, then erects a pillar of fire.
Flare Tornado (フレアトルネード
Furea Torunēdo
?)
Erects four pillars of fire revolving around the opponent, performs "Continuous Attacks" twice using his Keyblade, converges and fuses the pillars of fire into a tornado of flame, then fires three volleys of fireballs.
Heavenly Pillar (ヘヴンリーピラー
Hevinrī Pirā
?)
Erects a gigantic pillar of fire at the center of the plaza, damaging the surroundings, erects pillars of fire several other places, does things like scattering fireballs or performing "Continuous Attacks" using his Keyblade, erases the gigantic pillar of fire and draws the opponent to the center of the plaza while engulfing their body in flames, using "Siege Flare" if they are far away, then detonates a big bang (which also sprays rubble in the closing phase).

Weakness and Resistance[edit]

Party members[edit]

Party members do not have Neutral Resistance

Enemies

Resistance
Enemy Resistance
Gigas: Power Class x0.75
Gigas: Speed Class x0.75
Gigas: Gunner Class x0.75
Demon Tower (Red eyes) x0.20
Demon Tide (Non-glowing core and separate parts) (Twilight Town) x0.20
Demon Tide (Non-glowing core and separate parts) (Keyblade Graveyard) x0.50
Angelic Amber x0.70
Lump of Horror (Normal form) x0.20
Lich x0.70[43]
Xigbar x0.70
Luxord (Normal) x0.05
Xion x0.70
Saïx x0.70
Ansem, Seeker of Darkness x0.50
Xemnas x0.50
Young Xehanort x0.80
Dark Inferno (Before red aura) x0.70
Weakness
Enemy Weakness
Luxord (Staggered) x1.50

Kingdom Hearts Dark Road[edit]

Attacks and abilities[edit]

Party members[edit]

Despite a None Physical Aid and None Magic Aid stat being visible on the Accessories screen, there is no way to raise these stats.

Attack Type Card Description
Attack Physical Keyblade
Shadow
Abu
Playing Cards
Large Body
Soldier
Bandit
King Mickey
A lesser physical attack.
Sliding Dash Physical Tidus
Selphie
Wakka
A physical attack.
Potion Support Potion Restores 50 HP. Stacking Cards does not increase value.
Cure Support Queen Minnie
Tinker Bell
Merlin
Restores HP. Amount restores is based on Magic.
Protect Support Goofy Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Shell Support Donald #1 Magic Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Dark Break Physical Queen of Hearts
Maleficent
Captain Hook
Neoshadow
A physical attack.
Physical Saïx Exchanges Defense for a powerful non-element attack.
Poisona Support Alice Cures Poison.
Attack Boost Support Genie Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Magic Boost Support Wizard Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Ars Arcanum Physical Key Scene #1
Riku Replica
Key Art #4
A powerful physical attack.
Spark Break Physical Key Scene #2 A powerful physical attack.
Blade of Seven Physical Key Scene #3 A powerful physical attack.
Strike Raid Physical Key Art #1 A powerful physical attack.
Flare Magic Key Art #2 A non-element magic attack.
Shining Star Magic Key Art #3 A non-element magic attack.
Gauge Boost Support Kairi Fills the bonus gauge. Stacking Cards does not increase value.
Poison Magic Hag A lesser non-elemental magic attack that has a low chance of inflicting poison.
Cross Slash Physical Cloud A powerful non-element physical attack.
Magic DEF Sap Support Winnie the Pooh Target's Magic Resist -5 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Pumpkin Pummel Physical Halloween Sora Consumes 10% of the bonus gauge to unleash a powerful non-elemental physical attack. Power +5.
Rosea Arcanum Physical Xemnas Consumes 10% HP to unleash a powerful non-element physical attack. Power +5.
Spinning Shadows Physical Vanitas A powerful non-element physical attack that has a chance of inflicting paralysis.
Potion II Support Potion II Restores 80 HP. Stacking Cards does not increase value.
Absorption Support Genie Jafar Absorbs 50 HP. Stacking Cards does not increase value.
Extreme Arcana Physical Key Art #8 A powerful non-element physical attack.

Weakness and Resistance[edit]

Party members[edit]

Despite a None Resistance stat being visible on the Accessories screen, there is no way to raise None Resistance.

Enemies

Resistance
Enemy
Gummi Hammer
Icy Beast
Eliminator
Shiva
Weakness
Enemy
Swaying Spook
Search Ghost

Notes and references[edit]

  1. ^ a b c Only the horn deals None damage.
  2. ^ Only the sword deals None damage.
  3. ^ Only the sphere deals None damage.
  4. ^ a b Only deals None damage when the club is not burning.
  5. ^ Only the appearance deals None damage.
  6. ^ Only the sword deals None damage.
  7. ^ x1.00 for the platform.
  8. ^ Deals 2 damage while under the effect of Stop.
  9. ^ Only available in the original release of Kingdom Hearts Re:Chain of Memories.
  10. ^ Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
  11. ^ Only the drop deals None damage.
  12. ^ a b c d Only the shock wave deals None damage.
  13. ^ Only the fighting spirit and knockback deal None damage.
  14. ^ Only the fighting spirit, swing, and falling thrust deal None damage.
  15. ^ a b c d Only the explosions and shock waves deal None damage.
  16. ^ Only the final hit deals None damage.
  17. ^ a b c d Only the rocks deal None damage.
  18. ^ Only the dark power deals None damage.
  19. ^ Only the beam pillars deal None damage.
  20. ^ a b c d e x1.0 for Data Rematch.
  21. ^ a b Only the claws deal Nil damage.
  22. ^ a b c d Only the shock wave deals Nil damage.
  23. ^ a b Only deals Neutral damage when fought in the Mirage Arena.
  24. ^ Only the thrust deals Neutral damage.
  25. ^ Only the curse deals Neutral damage.
  26. ^ Only the chewing and spitting out deal Neutral damage.
  27. ^ Only the beam deals Neutral damage.
  28. ^ In Aqua's scenario, the running deals Neutral damage.
  29. ^ Only the body blow deals Neutral damage.
  30. ^ Deals Neutral damage in all battles except during Aqua's scenario.
  31. ^ Only the grab deals Neutral damage.
  32. ^ Only the jumping out and hand of darkness deal Neutral damage.
  33. ^ Only the suction deals Neutral damage.
  34. ^ Only the upward slash and blade of darkness deal Neutral damage.
  35. ^ Only the explosion deals None damage.
  36. ^ Only the bad breath deals None damage.
  37. ^ Only the light bullet deals Neutral damage.
  38. ^ Only the magic orbs deal Neutral damage.
  39. ^ Only the projectiles and crystals deal Neutral damage.
  40. ^ a b c d e f Only the shock waves deal Neutral damage.
  41. ^ Only the shock waves and weapon throw deal Neutral damage.
  42. ^ Only the explosion deals Neutral damage.
  43. ^ x1.00 in The Caribbean.