Enemy
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Attack
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Description
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Fluttering
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Feather Fling (羽飛ばし, Hane Tobashi?)
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Fires shining feathers forward in three directions.
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Flowersnake (Flower Mode)
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Poison Spit (毒吐き, Doku Haki?)
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Shoots venom at the target; venom that hits the ground forms a pond that remains for 3 seconds. Can be blocked from behind.
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Poison Scatter (毒散らし, Doku Chirashi?)
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Scatters venom three times/three bundles of venom; venom that hits the ground forms a pond that remains for 3 seconds. Can be blocked from behind.
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Darkside
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Dark Punch (ダークパンチ, Dāku Panchi?)
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Punches the ground with a glowing right hand.
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Homing Darkness (ダークホーミング, Dāku Hōmingu?, lit. "Dark Homing")
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Repeatedly shoots groups of 2–3 homing light projectiles from the hole in its abdomen.
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Shock Wave (衝撃波, Shōgekiha?)
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Generates a shock wave by punching its left hand into the ground. Used immediately after Dark Sphere. Has a 50% chance to Stun the target for 5 seconds.
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Sphere of Darkness (闇の球体, Yami no Kyūtai?)
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Produces a dark sphere from the ground and lets it loose in midair; this large sphere rains smaller spheres around itself and its opponent.
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Demon Tide (Flying Mode)
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Devil Screw (デビルスクリュー, Debiru Sukuryū?)
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Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path.
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Devil Fall (デビルフォール, Debiru Fōru?)
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Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so.
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Demon Tide (Tornado Mode)
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Devil Tornado (デビルトルネード, Debiru Torunēdo?)
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Moves around while spinning at high speed, crashing into opponents in its path 2–3 times.
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Angelic Amber
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Spin (スピン, Supin?)
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Spins and emits light in the immediate area. Post-strength boost: both attack range and power modifier increase.
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Grim Guardianess
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Dark Bird (ダークバード, Dāku Bādo?)
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Spawns several birds from its mouth and sends them at the targets.
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Lump of Horror
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Rush (突進, Tosshin?)[17]
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Charges at opponents 3–4 times, then spits a large fireball from its mouth.
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Tar Hand
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Scratch (引っかき, Hikkaki?)
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Swings hand(s) to the side and scratches.
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Slam (たたきつけ, Tatakitsuke?)
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Swings hand(s) downward in front of itself.
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Sköll
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Dark Breath (ダークブレス, Dāku Buresu?)
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Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked.
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Dark Sun (暗黒太陽, Ankoku Taiyō?)
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Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above. The party has 40 seconds to defeat enough wolf heads, upon which the Subzero Impact Situation Command will become available, and will end Dark Sun upon being used. Failing to use Subzero Impact in time will result in the dark sun falling onto the party members, dealing an overwhelming amount of damage. Starts being used after Sköll has been reduced to 60% of its HP.
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Flame Spinner (フレイムスピナー, Fureimu Supinā?)
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Swipes its tail, causing a 1.8 second stun upon impact, then begins jumping several times in the direction of the target while spinning. Starts being used after Sköll's has been reduced to 60% of its HP.
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Darkubes
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Punch (パンチ, Panchi?)
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Transforms into a fist and launches at the target, then scatters upon impact.
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Continuous Thrust (連続突き, Renzoku Tsuki?)
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Remains stationary in the air while launching lines of cubes at the target.
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Spin Attack (スピンアタック, Supin Atakku?)
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Glows red and transforms into a disc before charging at the target while spinning, then drops to the ground.
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Dark Baymax
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D Cube Shot (Dキューブショット, D Kyūbu Shotto?)
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Fires black cubes that fly toward opponents; they can be deflected with Strike and by previously-deflected cubes.
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D Cube Mine (Dキューブマイン, D Kyūbu Main?)
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Scatters small red cubes in the air that slowly move forward; they break after a while or when an opponent touches them. In the first phase, lasers may appear between cubes.
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Giant Drill (巨大ドリル, Kyodai Doriru?)
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Fires four red light beams at an opponent, then launches a large drill along the beams' path. Used only in the first phase.
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Drill (ドリル, Doriru?)
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Fires a large flying homing drill. Used only in the second phase.
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Triple Attack (3連撃, 3-Rengeki?)
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Uses right hand to attack with a series of scratches, backhand blows and thrusts while moving forward. Used only in the second phase.
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D Cube Needle (Dキューブニードル, D Kyūbu Nīdoru?)
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Throws a large batch of needle-shaped cubes upward that rain down in succession on opponents. Used only in the second phase.
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Boost Attack (ブーストアタック, Būsuto Atakku?)
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Thrusts its right arm forward and flies toward opponents at high speed. Used only in the second phase.
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Lich
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Afterimage Slide (残像スライド, Zanzō Suraido?)
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Moves around at high speed, leaving several afterimages in its wake; each afterimage explodes and vanishes after 1.5 seconds. Used in all worlds.
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Afterimage Water (残像ウォータ, Zanzō Wōta?)[18]
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Moves around at high speed, leaving an afterimage in its wake; the afterimage explodes and vanishes after throwing a water ball. Used in The Caribbean and San Fransokyo.
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Dark Riku
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Continuous Attack (連続攻撃, Renzoku Kōgeki?)[19]
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Dark Riku performs a three-hit combo that generates shock waves in its wake.
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Dash Swing (ダッシュ振り, Dasshu Furi?)[20]
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Dark Riku generates a sword beam from his Soul Eater before lunging forward.
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Dark Biter (ダークバイター, Dāku Baitā?)
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Dark Riku sends out a pool of darkness that generates claws.
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Dark Mine (ダークマイン, Dāku Main?)
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Dark Riku employs mines of darkness that explode after a short period of time.
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Dark Aura Helm Split (ダークオーラ兜割り, Dāku Ōra Kabuto-wari?)[21]
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Dark Riku crashes down seven times before one final crash that leaves shockwaves of darkness.
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Terra-Xehanort
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Dark Volley (ダークボレー, Dāku Borē?)
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Fires a barrage of dark homing projectiles; he may shoot directly forward, or spin sideways and scatter them.
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Sledgehammer (スレッジハンマー, Surejjihanmā?)[22]
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The Dark Figure appears behind him, takes a second to ready itself, then slams the ground with its fists, causing dark crystals to emerge where struck.
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Dark Rush (ダークラッシュ, Dāku Rasshu?)[23]
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While the Dark Figure draws the opponent to itself, it launches an attack that generates dark thunderbolts around itself one after another. The Dark Figure strikes a total of 7 times, and then erects a pillar of darkness.
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Ansem, Seeker of Darkness
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Dark Laser (ダークレーザー, Dāku Rēzā?)
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Places 3–15 light orbs above an opponent's head; each light orb fires a laser immediately after glowing. Can be blocked from behind.
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Barrier Laser (バリアレーザー, Baria Rēzā?)
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Surrounds himself in lasers and moves forward.
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True Dark Bite (真ダークバイト, Ma Dāku Baito?)
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Fires a shadow deep into the ground; this shadow follows the opponent for 2.5 seconds, after which fangs emerge and attack.
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True Dark Mine (真ダークマイン, Ma Dāku Main?)
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3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass.
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Darkness Ruler (ダークネスルーラー, Dākunesu Rūrā?)[24]
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Envelops himself in darkness, draws opponents in, then unleashes dark power.
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Xemnas
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Spark Bomb (スパークボム, Supāku Bomu?)
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Fires four light spheres that explode.
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Master Xehanort
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Continuous Attack (連続攻撃, Renzoku Kōgeki?)[25]
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Unleashes a specific series of four types of attacks while holding the χ-blade. While "Ascension" is active, the χ-blade will also release halos.
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Dark Shooting (ダークシューティング, Dāku Shūtingu?)
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Fires dark shots one after another which fly after the opponent.
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Ascension (アセンシオン, Asenshion?)
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Does things like making pillars of light run around or forward, or performing "Continous Attacks" using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaza, it releases a ring of light to its vicinity.
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XIII Combo (XIII連撃, XIII Rengeki?)[26]
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Repeatedly attacks using his alters and light rays, then fires many light rays alongside a denser light ray.
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Dark Inferno
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Pole Fire (ポールファイア, Pōru Faia?)
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Plants its weapon into the ground which it then swings around, summoning a series of white orbs which surround the target and begin orbiting them, where they then speed up until sending themselves at the target in groups.
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