Neutral (element)
Neutral (無 Mu , lit. "Nothing"), also called None (なし Nashi ), Non-element, Other (タイプなし Taipu Nashi , lit. "No Type"), or special attack, is a recurring element that appear in the Kingdom Hearts series. It is generally used for attacks that do not have any of the other elements, or in some cases, embodies the ability to break through defenses.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
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Ragnarok: Impact | Special Ability | After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Aerora | Magic | Deploys a barrier that absorbs damage. Damages enemies on contact. Consumes 2 MP. |
Aeroga | Magic | Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP. |
Proud Roar: Charge level 1 Proud Roar: Charge level 2 |
Summon Ability | |
Showtime: Blow Away Shot Showtime: Continuous Hit Shot |
Summon Ability |
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Weakness and Resistance
Party members
Party members do not have resistance to None attacks.
Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Several Neutral-based abilities can be used in Kingdom Hearts Chain of Memories.
Attack | Type | Description |
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Metal Chocobo | Attack Card | A special attack card that can break through physical defenses. A bit difficult to handle. |
Oblivion | Attack Card | A special attack card that can break through physical defenses. First-class strength. |
Monochrome[KH Re:CoM][8] | Attack Card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Total Eclipse[KH Re:CoM][9] | Attack Card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Sliding Dash | Attack Sleight | Slide toward distant targets for a close-range attack. |
Stun Impact | Attack Sleight | Stun surrounding enemies with a single attack. |
Strike Raid | Attack Sleight | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. |
Blitz | Attack Sleight | Unleash a powerful three-hit combo upon the enemy.[KH CoM] Deliver up to three blows in a powerful jumping combo upon the enemy.[KH Re:CoM] |
Zantetsuken | Attack Sleight | Break a card and render it unreloadable until the end of the battle. |
Sonic Blade | Attack Sleight | Rocket across the field, striking down any enemies in the way.[KH CoM] Rocket across the field, striking down any enemies in the way for up to seven attacks.[KH Re:CoM] |
Ars Arcanum | Attack Sleight | Rain a flurry of blows upon the enemy.[KH CoM] Rain a flurry of up to thirteen attacks upon the enemy.[KH Re:CoM] |
Ragnarok | Attack Sleight | Leap into the air and fire a stream of rays in front of you. |
Trinity Limit | Attack Sleight | Inflict heavy damage on all enemies in sight. |
Dark Break | Attack Sleight | Leap into the air and attack enemies from above. Only available in Dark Mode.[KH CoM] Leap into the air and attack enemies up to six times from above. Only available in Dark Mode.[KH Re:CoM] |
Dark Firaga | Attack Sleight | Expel dark energy in a searing blast. Only available in Dark Mode. |
Dark Aura | Attack Sleight | Rush enemies repeatedly with blade in hand. Only available in Dark Mode.[KH CoM] Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.[KH Re:CoM] |
Aero | Magic Card | Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga. |
Aerora | Magic Sleight | Blow away surrounding enemies and inflict damage. |
Aeroga | Magic Sleight | Blow away all enemies in a large radius and inflict damage. |
Quake | Magic Sleight | Inflict damage on all ground enemies with a violent tremor. |
Reflect Raid[KH CoM] | Magic Sleight | Hurl the Keyblade and make it ricochet around to strike many enemies. |
Tornado | Magic Sleight | Blow away enemies in a wide area, inflicting damage and stunning them. |
Judgment | Magic Sleight | Hurl the Keyblade toward the enemy for multiple attacks. |
Holy | Magic Sleight | Inflict damage on a targeted enemy and all surrounding enemies. |
Proud Roar Lv1 | Summon Card | Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies. |
Proud Roar Lv2 | Summon Sleight | Simba's roar stuns and deals damage to enemies in front of him. |
Proud Roar Lv3 | Summon Sleight | Simba's roar stuns and deals even more damage to enemies in front of him. |
Cross-slash Lv1 | Summon Card | Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash. |
Cross-slash | Summon Sleight | Cloud assaults the enemy with a three-hit combo. |
Cross-slash+ | Summon Sleight | Cloud singles out an enemy and uses Cross-slash.[KH CoM] Cloud teleports behind an enemy and uses Cross-slash.[KH Re:CoM] |
Omnislash | Summon Sleight | Cloud swoops down from the skies, attacking enemies in a wide area.[KH CoM] Cloud swoops down from the skies, attacking enemies up to five times.[KH Re:CoM] |
Paradise Lv1 | Summon Card | Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. |
Paradise Lv2 | Summon Sleight | Bambi bounds around and drops HP recovery items.[KH CoM] Bambi bounds around and drops HP recovery orbs.[KH Re:CoM] |
Paradise Lv3 | Summon Sleight | Bambi bounds around and drops HP recovery items while stunning the enemy.[KH CoM] Bambi bounds around and drops HP recovery orbs while stunning the enemy.[KH Re:CoM] |
Idyll Romp | Summon Sleight | Bambi zigzags around the battlefield, confusing the enemy. |
Goofy Charge Lv1[KH CoM] | Friend Card | Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack. |
Goofy Charge[KH CoM] | Friend Sleight | Goofy rushes at enemies, bashing and stunning them with his shield. |
Goofy Tornado Lv1[KH Re:CoM] | Friend Card | Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration. |
Goofy Tornado Lv2[KH Re:CoM] | Friend Sleight | Goofy whirls around Sora and bashes the enemy with his shield. |
Goofy Tornado Lv3 | Friend Sleight | Goofy whirls his shield around, bashing enemies in a wide area.[KH CoM] Goofy whirls around Sora and bashes the enemy with his shield over a long period of time.[KH Re:CoM] |
Goofy Smash[KH Re:CoM] | Friend Sleight | Goofy and Sora's joint attack knocks enemies into the air. |
Wild Crush[KH Re:CoM] | Friend Sleight | Carry Goofy and ram into the enemy. |
Sandstorm Lv1 | Friend Card | Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.[KH CoM] Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.[KH Re:CoM] |
Sandstorm Lv2 | Friend Sleight | Aladdin runs around while swinging his sword.[KH CoM] Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM] |
Sandstorm Lv3 | Friend Sleight | Aladdin runs around for a longer period of time while swinging his sword.[KH CoM] Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM] |
Spiral Wave Lv1 | Friend Card | Ariel whirls across the field, striking many enemies. Stock more then one to power up Ariel's attack.[KH CoM] Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.[KH Re:CoM] |
Spiral Wave Lv2 | Friend Sleight | Ariel whirls back and forth, striking many enemies.[KH CoM] Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM] |
Spiral Wave Lv3 | Friend Sleight | Ariel whirls back and forth, striking many enemies for an even longer time.[KH CoM] Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM] |
Hummingbird Lv1 | Friend Card | Peter Pan attacks with his dagger. Stock more than one to power up Peter's attack.[KH CoM] Peter Pan attacks with his dagger. Quick taps on speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.[KH Re:CoM] |
Hummingbird Lv2 | Friend Sleight | Peter Pan soars around, striking enemies in a wide area.[KH CoM] Peter Pan soars around striking enemies.[KH Re:CoM] |
Hummingbird Lv3 | Friend Sleight | Peter Pan soars around for an even longer time, striking enemies in a wide area.[KH CoM] Peter Pan soars around for an extended time striking enemies.[KH Re:CoM] |
Ferocious Lunge Lv1[KH CoM] | Friend Card | The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack. |
Ferocious Lunge Lv2[KH CoM] | Friend Sleight | The Beast charges in a straight line, scattering the opposition. |
Ferocious Lunge Lv3[KH CoM] | Friend Sleight | The Beast charges in a straight line, crushing the opposition. |
Furious Volley Lv1[KH Re:CoM] | Friend Card | The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes. |
Furious Volley Lv2[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to two times. |
Furious Volley Lv3[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to three times. |
Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a slam down to the ground, damaging multiple enemies. |
Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. |
Barrage[KH Re:CoM] | Duel Sleight | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. |
Dark Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. |
Dark Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Dark Barrage[KH Re:CoM] | Duel Sleight | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Neutral attacks, while others can make you weak to Neutral attacks.
- Resistance
Ability | Enemy Card | Description |
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Quick Barrier[KH Re:CoM] | Xemnas | When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
Shot Charge[KH Re:CoM] | Xigbar | Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
Aero Guard[KH Re:CoM] | Xaldin | Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
Confu-Strike[KH Re:CoM] | Zexion | Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
Combo Boost[KH Re:CoM] | Saïx | Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
Water Charge[KH Re:CoM] | Demyx | Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Resistant to fire, ice, lightning, and special attacks. |
Omni Break[KH Re:CoM] | Luxord | Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter. -Resistant to fire, ice, lightning, and special attacks -Weak against physical attacks[KH CoM] Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.[KH Re:CoM] |
- Weakness
Ability | Enemy Card | Description |
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Warp Break | Lexaeus | Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
Dash | Larxene | Increases running speed. Immune to lightning, but weak against special attacks. |
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Most bosses have a resistance to Neutral attacks. | |||||||||||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
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Wisdom Form: Ground Shot Wisdom Form: Ground Finish Shot Wisdom Form: Aerial Shot |
Attack | |
Jump (Shock Wave) | Attack | |
Finishing Leap | Action Ability | Unleashes a powerful guard-piercing attack at the end of a combo with . |
Retaliating Slash (Wisdom Form) | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Vicinity Break[KH II FM] | Action Ability | Unleashes a powerful attack when surrounded. |
Explosion | Action Ability | Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. |
Magnet Burst[KH II FM] | Action Ability | Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. |
Counterguard | Action Ability | Counterattacks nearby enemies with Attack while performing Guard. |
Ripple Drive[KH II FM] | Action Ability | Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. |
Disaster | Action Ability | Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. |
Finishing Blast | Action Ability | Deals damage to nearby enemies at the end of a combo with . |
Furious Shout | Action Ability | Knocks down nearby enemies with enraged shouts. MP Cost: 10 |
Groundshaker | Action Ability | Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 |
Pearl | Action Ability | |
Infinity: Shoot[KH II FM] Infinity: Impact[KH II FM] Infinity: Giga Impact[KH II FM] |
Limit Command | A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 |
Magnet | Magic | |
Magnera | Magic | |
Magnega | Magic | |
Reflect | Magic | |
Reflera | Magic | |
Reflega | Magic | |
Chicken Little: Finger Whistle | Summon | |
Stitch: Ukulele | Summon | |
Fantasia: Comet Fantasia: Comet Rain |
Limit | A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. |
Flare Force: Duck Flare Flare Force: Rocket Flare Flare Force: Megaduck Flare |
Limit | A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. |
Howling Moon: Twin Shout Howling Moon: Outcry Howling Moon: Stalwart Fang Howling Moon: Last Howl |
Limit | A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. |
Overdrive: Banishing Blade Overdrive: Spiral |
Limit | A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. |
King's Pride: Wildcat King's Pride: Proud Roar |
Limit | A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. |
Eternal Session: All's End | Limit | A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. |
Ohana!: Ukulele | Limit | |
Strike Raid: Strike Strike Raid: Judgment |
Limit | |
Final Arcana: Bash | Limit | |
Infinity: Impact | Limit | |
Shift Shot | Reaction Command | Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion. |
Clear Shot | Reaction Command | Sora shoots the ice timer back at the Fortuneteller when the timer hits 1. |
Aero Blade (Final hit) | Reaction Command | Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies. |
Lance Tug | Reaction Command | Sora grabs onto the Lance Soldier's or Lance Warrior's berserk lance and flies around with it, hitting multiple enemies. He then guides the lance straight into the ground, inflicting heavy damage and generating a shockwave that damage nearby enemies. |
Meteor Spike | Reaction Command | Sora grabs and slams a Morning Star into the ground. Can be used repeatedly. |
Bolt Reversal | Reaction Command | Sora reflects the bolt laser of a Bolt Tower by tapping repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies. |
Rodeo | Reaction Command | Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control. |
Grand Cross | Reaction Command | Sora flips the Living Bone and rams it into the ground headfirst, smashing its head. |
Dispel (Shaman) | Reaction Command | Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size. |
Root Ravager | Reaction Command | Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once. |
Sparkle Ray | Reaction Command | Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away. |
Fail-Safe | Reaction Command | Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned. |
Catch | Reaction Command | Sora drops the chandelier to the floor, trapping the Dark Thorn. |
Break (Data Rematch)[KH II FM] | Reaction Command | Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him. |
Warp Snipe (Data Rematch, following Break)[KH II FM] | Reaction Command | Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession. |
Form Change Attack | Other |
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Weakness and Resistance
Party members
Party members do not have resistance to None attacks.
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kingdom Hearts Birth by Sleep
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Finish (Ventus) (D-Link) | Finish Command | |
Air Dive | Finish Command | |
Finish (Aqua) (D-Link) | Finish Command | |
Magic Volley | Finish Command | |
Finish (Terra) (D-Link) | Finish Command | |
Landbreaker | Finish Command | |
Lightcharge | Finish Command | |
Faithcharge | Finish Command | |
Donald Flare | Finish Command | |
Cosmic Donald | Finish Command | |
Goofy Spin | Finish Command | |
Goofy Turbo | Finish Command | |
Sweet Memory | Finish Command | |
Sweet Seven | Finish Command | |
Dream Sparkle | Finish Command | |
Miracle Dance | Finish Command | |
Thunderchaser | Finish Command | |
Dragonfire | Finish Command | |
Hero's Entrance | Finish Command | |
Hero's Pride | Finish Command | |
Random Beam | Finish Command | |
Ohana Beat | Finish Command | |
Swordbill | Finish Command | |
Barrel Roll | Finish Command | |
Last Word | Finish Command | |
Mine Shield | Magic Command | Set a row of explosive magical traps which stun enemies when tripped. |
Mine Square | Magic Command | Set explosive magical traps all around you which stun enemies when tripped. |
Seeker Mine | Magic Command | Set explosive magical traps next to you which zoom toward and stun any enemies that get too close. |
Zero Gravity | Magic Command | Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. |
Zero Gravira | Magic Command | Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them. |
Zero Graviga | Magic Command | Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them. |
Magnet | Magic Command | Use magnetic force to pull enemies in and deal continual damage. |
Magnera | Magic Command | Use magnetic force to pull enemies in and deal more continual damage. |
Magnega | Magic Command | Use magnetic force to pull enemies in and deal even more continual damage. |
Munny Magnet | Magic Command | Use magnetic force to yank munny right out of enemies. |
Energy Magnet | Magic Command | Use magnetic force to yank HP prizes right out of enemies. |
D-Link Magnet | Magic Command | Use magnetic force to yank D-Link prizes right out of enemies. |
Aero | Magic Command | Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. |
Aerora | Magic Command | Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. |
Aeroga | Magic Command | Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes. |
Warp | Magic Command | Potentially wipe an enemy from existence. You will not receive EXP, but the enemy will still drop prizes. |
Faith | Magic Command | Send out columns of light which devastate enemies, and recover HP at the same time. |
Quake | Magic Command | Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process. |
Meteor | Magic Command | Bring a giant meteor crashing down on the enemy, triggering an explosion on impact. |
Tornado | Magic Command | Use the analog stick to control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage. |
Transcendence | Magic Command | Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions. |
Mini | Magic Command | Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage. |
Blackout | Magic Command | Blind surrounding enemies to stop them from attacking in your direction. |
Confuse | Magic Command | Confuse surrounding enemies and cause them to attack each other. |
Bind | Magic Command | Bind any enemies grouped around the target you have locked on, forcing them to stay in one place. |
Poison | Magic Command | Poison surrounding enemies and cause them to take continual damage. |
Slow | Magic Command | Manipulate time to slow down the movement of any enemies grouped around the target you have locked on. |
Stop | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds. |
Stopra | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds. |
Stopga | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds. |
Sleep | Magic Command | Put surrounding enemies to sleep. |
Trinity Limit | Friend Command | Team up with friends and detonate a light charge. Have everyone press the button at the same time for more power.[KH BbS][KH BbS FM] Detonate a light charge. Press when prompted for more power.[KH II HD] |
Sign of Faith | Friend Command | |
Sleepy | Friend Command | |
Sneezy | Friend Command | |
Grumpy | Friend Command | |
Dopey | Friend Command | |
Bashful | Friend Command | |
Wish Circle | Friend Command | |
Enchanted Step | Friend Command | |
Wish Shot | Friend Command | |
Sonic Impact | Movement Command | Press while sliding to perform a charging attack that sends enemies flying. |
Stun Block | Defense Command | Press to block head-on attacks and stun your attackers if successful. |
Poison Block | Defense Command | Press to block head-on attacks and poison your attackers if successful. |
Confuse Barrier | Defense Command | Press to block attacks from all sides and confuse your attackers if successful. |
Stop Barrier | Defense Command | Press to block attacks from all sides and inflict Stop on your attackers if successful. |
Counter Hammer | Reprisal Command | Press after a successful Block to strike the ground and attack surrounding enemies with the aftershock. |
Payback Fang | Reprisal Command | Press after being knocked into the air by a powerful blow to counterattack. |
Counter Rush | Reprisal Command | Press right after a successful Block to counter with a flurry of blows. |
Reversal Slash | Reprisal Command | Press after a successful Reversal to follow up with a jumping attack. |
Payback Raid | Reprisal Command | Press after being knocked into the air by a powerful blow to counterattack. |
Counter Blast | Reprisal Command | Press after succeeding with Barrier to shatter the barrier and send it flying into surrounding enemies. |
Payback Surge | Reprisal Command | Press after being knocked into the air by a powerful blow to counterattack. |
Meteor Shower | Shotlock | Launch small, star-like projectiles at targets. Has an especially high lock-on count. |
Chaos Snake | Shotlock | Launch projectiles that zigzag at targets and confuse enemies they hit. |
Bubble Blaster | Shotlock | Launch bubbles at targets. |
Ragnarok | Shotlock | Launch a single salvo of light projectiles. |
Bio Barrage | Shotlock | Launch a salvo of projectiles that poison (50% chance) targets. |
Pulse Bomb | Shotlock | Launch energy blasts from the tip of your Keyblade and bombard targets with a series of small explosions. Has a high lock-on count. |
Prism Rain | Shotlock | Launch a salvo of rainbow-colored orbs. |
Photon Charge | Shotlock | Rush targets repeatedly and attack with the power of light. |
Lightning Ray | Shotlock | Rush targets repeatedly with lightning speed. |
Sonic Shadow | Shotlock | Become one with the shadows and rush targets repeatedly, blinding the enemies you hit. |
Ultima Cannon | Shotlock | Terra's ultimate Shotlock. Transform your Keyblade into an enormous weapon that causes massive explosions with every blast. |
Multivortex | Shotlock | Ventus's ultimate Shotlock. Rapidly swing the Keyblade and harness the wind to launch shockwaves at targets with every stroke. |
Lightbloom | Shotlock | Aqua's ultimate Shotlock. Perform a series of graceful spins as you fire blasts of light in all directions. |
Spellweaver: Surge Spellweaver: Spellweaver |
Command Style | |
Rockbreaker: Rockbreaker | Command Style | |
Cyclone: Cyclone | Command Style | |
Sky Climber: Sky Climber | Command Style | |
Wingblade: Wingblade | Command Style | |
Ghost Drive: Ghost Drive | Command Style | |
Frozen Fortune: Frozen Fortune | Command Style | |
Burst of Faith | Reaction Command | |
Avenger Rush | Reaction Command | |
Avenger Save | Reaction Command | |
Avenger Tornado | Reaction Command | |
Swing Slash | Reaction Command | |
Selfless Prince | Reaction Command | |
Astro Strike | Reaction Command | |
Astro Shot | Reaction Command | |
Last Dance | Reaction Command | |
White Calm | Reaction Command | |
Joint Force | Reaction Command | |
Command Shuffle | Other |
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Weakness and Resistance
Party members
Party members do not have resistance to Neutral attacks.
Enemies | ||||||||||
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Kingdom Hearts 3D: Dream Drop Distance
Attacks and abilities
Party members
Attack | Type | Description |
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Zantetsuken | Attack Command | Stop an enemy in its tracks, then dispatch it with one powerful slash. |
Dark Splicer (Stop attack only) | Attack Command | Stop an enemy in its tracks, then warp around as you pummel it. |
Magnet Spiral (Pulling in only) | Attack Command | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. |
Collision Magnet (Fling only) | Attack Command | Use magnetic force to pull in enemies, then launch them toward other foes. |
Zero Gravity | Magic Command | Create a small anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them. |
Zero Gravira | Magic Command | Create a large anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them. |
Zero Graviga | Magic Command | Create a huge anti-gravity field and send foes into a drift for continual damage. Hit floating enemies to confuse them. |
Zero Graviza | Magic Command | Create an anti-gravity field and pull drifting foes toward you for continual damage. |
Balloon | Magic Command | Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them. |
Balloonra | Magic Command | Conjure up multiple balloons and knock them toward enemies, stunning foes on impact. |
Balloonga | Magic Command | Conjure up a huge balloon that bursts on contact, stunning foes and releasing more balloons for additional damage. |
Tornado | Magic Command | Use to control a whirlwind. Drag foes into the vortex for continual damage. |
Meteor | Magic Command | Bring meteors crashing down on the whole area, triggering a mighty explosion. |
Mini | Magic Command | Temporarily reduce the size of enemies, halving their Strength and Defense. Just touching mini-foes will deal damage. |
Blackout | Magic Command | Blind surrounding enemies and stop them from attacking you. |
Time Bomb | Magic Command | Turn nearby foes into ticking time bombs. When they go off, they will damage surrounding enemies. |
Confuse | Magic Command | Confuse surrounding enemies and cause them to attack each other. |
Bind | Magic Command | Bind any enemies grouped around your lock-on target, forcing them to stay in one place. |
Poison | Magic Command | Launch a glob of poison at enemies. Poisoned foes will take continual damage for a limited time. |
Slow | Magic Command | Manipulate time to slow down the movement of any enemies grouped around your lock-on target. |
Sleep | Magic Command | Put nearby enemies to sleep for a short time. If you are put to sleep, the Drop Gauge's speed will increase. |
Sleepra | Magic Command | Put enemies in a larger radius to sleep. If you are put to sleep, the Drop Gauge's speed will increase. |
Sleepga | Magic Command | Put enemies within a wide radius to sleep. If you are put to sleep, the Drop Gauge's speed will increase. |
Stop | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt. |
Pole Spin | Flowmotion Command | Slide toward vertical poles and columns with to spin around them and knock any enemies you hit into the air. |
Pole Swing | Flowmotion Command | Slide toward horizontal poles and columns with to swing around them. |
Rail Slide | Flowmotion Command | Slide at high speed along ropes, rails, and more. |
Kick Dive | Flowmotion Command | Press after a wall kick to spin toward the enemy and generate shockwaves on the ground. |
Buzz Saw | Flowmotion Command | Press during a vertical pole spin to perform a spin attack. |
Blow-off | Flowmotion Command | Press while spinning around a large enemy to hurl it toward other foes. |
Wheel Rush | Flowmotion Command | Press during a horizontal pole swing to whirl toward enemies and deal damage. |
Sliding Dive | Flowmotion Command | Press during a rail slide to warp next to an enemy and perform a slash. |
Shock Dive | Flowmotion Command | Press after a super jump to slash groundward and generate shockwaves on impact. |
Poison Dash (Movement only) | Link Attack | Attack from inside Toximander's poison bubble. Use to move. The bubble will grow as you touch enemies. |
Paw Groove | Link Attack | Bust a mew with your Spirit. Press the buttons shown at the right time to dance enemies to their doom. |
Vacuum Ghost (Movement only) | Link Attack | Have your Spirit slurp up surrounding enemies, deal damage, and then spit them back out. Use to move your Spirit. |
Poison Rain | Link Attack | Use Woeflower to shower enemies with toxic rain. Inflicts negative status effects on all foes. |
Tail Groove | Link Attack | Get your groove on with your Spirit. Press the buttons shown at the right time to dance enemies to their doom. |
Unison Rush | Link Attack | Dual Link to mercilessly charge the enemy again and again. |
Chaos Snake | Link Attack | Dual Link to gather light in the Keyblade and then unleash a powerful beam that can be aimed with . |
Prism Light | Link Attack | Dual Link to refract light through a crystal and inflict serious damage. |
Rising Wing | Link Style | Imbue your Keyblade with wind and strike a wide area with a powerful gale. |
Bladecharge | Link Style | Wield a giant Keyblade of light and strike down many enemies at once. |
Ghost Drive | Link Style | Imbue your Keyblade with darkness and blindside foes with a flurry of warp attacks. |
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Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, it may depend on their current disposition.
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Weakness and Resistance
Party members, Dream Eaters, and other enemies do not have None resistance.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Attacks and abilities
Kingdom Hearts III
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Aqua: Attack (Combo) (Combo Finish) | Attack | |
Counter Blast | Action Ability | Press after a successful block to send surrounding foes flying. (Reprisal) |
Explosion | Action Ability | Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. (Combo finisher: while grounded) |
Ripple Drive | Action Ability | Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded) |
Magnet Burst | Action Ability | Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne) |
Stun Impact | Action Ability | Project a shock wave that stuns enemies. Your Magic stat determines damage. |
Burst Shot | Action Ability | Fire a volley of simultaneous projectiles. (Combo finisher) |
Sliding Shot | Action Ability | Tilt and press to fire a blast of projectiles as you evade in that direction. Only works while in combat. |
Auto-Shot | Action Ability | Hold to continually fire projectiles. |
Rising Blast (Projectile) | Action Ability | Knock enemies away and then blast them with a projectile. (Combo finisher) |
Final Impact | Action Ability | Fire a projectile that results in a wide blast. |
Charged Shot | Action Ability | Hold to charge up energy and release it as a projectile. |
Golden Rays | Action Ability | Blast enemies with a crisscross of magical light. (Combo finisher) |
Revolving Rays | Action Ability | Fire blasts of magical light as you turn. (Combo finisher) |
Avatar Barrage | Action Ability | Strike at foes along with the doubles you have created with Avatar Shift. |
Nano Counter | Action Ability | Press after a successful block to send surrounding foes flying. (Reprisal) |
Ancient Light | Action Ability | Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage. |
Spiral Drove | Action Ability | Summon a circle of blades that dive at the enemy like birds. (Combo finisher) |
Radiant Brands | Action Ability | Attack enemies from underfoot with blades of light. (Combo finisher) |
Circle of Light | Action Ability | Call forth blades of light that coil their way outward. (Combo finisher) |
Counter Blade | Action Ability | Press after a successful block to strike back at surrounding foes with blades of light. (Reprisal) |
Burst of Energy | Action Ability | Gather up strength, then release it in all directions. MP Cost: 15 |
Laser Beam | Action Ability | Fire a laser from the right arm. MP Cost: 10 |
Monster Roar | Action Ability | Let out a mighty roar that stuns surrounding foes. MP Cost: 15 |
Shadowbreaker (Hit 8+) | Action Ability | MP Cost: 10 |
Faith | Action Ability | MP Cost: 10 |
Dual Shot | Action Ability | Fire two revolving beams of yellow and purple light towards a target. |
Laser Rain | Action Ability | MP Cost: 10 |
King of Hearts | Shotlock | Fire a burst of magical projectiles from the end of your Keyblade. |
Ragnarok | Shotlock | Fire streams of brilliant light that fly at targets. |
Drain Shock | Shotlock | Absorb HP from targets. |
Atomic Deluge | Shotlock | Use a shield to scatter lightning in all directions. |
Meteor Shower | Shotlock | Spin your Keyblade and send shooting stars careening toward targets. |
Diving Barrage | Shotlock | Rain magical arrows down on targets from directly overhead. |
Cluster Cannonade | Shotlock | Launch a giant rocket that splits into many smaller projectiles. |
Ghost Horde | Shotlock | Create avatars that charge at targets repeatedly. |
Drill Dive | Shotlock | Warp around and fly at targets repeatedly. |
Shimmering Drops | Shotlock | Absorb HP from targets. |
Spectral Rays | Shotlock | Attack by surrounding yourself with reflectors and bouncing magical light off them. |
Snakebite | Shotlock | Fire a burst of snake-like projectiles from the end of your Keyblade. |
Warp Trick | Shotlock | Create a network of portals and attacks from all directions. |
Diamond Dust | Shotlock | Launch a series of spinning ice blades toward targets. |
Frozen Crescents | Shotlock | Slash at targets repeatedly with blades of ice. |
Hunny Burst | Shotlock | Fire a burst of honey projectiles from the end of your Keyblade. |
Hunny Drizzle | Shotlock | Rain honey down on targets from directly overhead. |
Sweet Surprise | Shotlock | Launch a giant glob of honey that splits into many smaller projectiles. |
Cubic Stream | Shotlock | Spin your Keyblade and send block-like projectiles careening toward targets. |
Zone Connector | Shotlock | Create a network of portals and attack from all directions. |
Blade Storm | Shotlock | Launch a series of spinning wind blades toward targets. |
Flag Rampage | Shotlock | Slash at targets repeatedly with blades of wind. |
Blades of the Round | Shotlock | Launch a series of spinning blades of light toward targets. |
Union Ragnarok | Shotlock | Fire streams of brilliant light that fly at targets. |
Steam Spiral | Shotlock | Spin your Keyblade and send fireworks careening toward targets. |
Fruit Crusher | Shotlock | Use a shield to scatter fruit in all directions. |
Phantom Rush | Shotlock | Create avatars that charge at targets repeatedly. |
Noise Flux | Shotlock | Warp around and fly at targets repeatedly. |
Infinity Circle | Shotlock | Gather magical forces and unleash them, devastating the surrounding area. |
Prism Rain | Shotlock | |
Rage Form: Downswing & Scratch (Light pillar) Rage Form: Scratch & Fighting Spirit Release (Fighting Spirit) Rage Form: Riskcharge Rage Form: Finish |
Formchange | |
Second Form: Formchange Performance Attack | Formchange | |
Double Arrowguns: Keyblade Transformation Attack Double Arrowguns: 6 Consecutive Shots Double Arrowguns: 8 Simultaneous Shots Double Arrowguns: 8 Scattered Shots Double Arrowguns: Descending 6 Consecutive Shots |
Formchange | |
Magic Launcher: Keyblade Transformation Attack Magic Launcher: Artillery Magic Launcher: Finish |
Formchange | |
Hyper Hammer: Keyblade Transformation Attack (Shock wave) | Formchange | |
Drill Punch: Keyblade Transformation Attack | Formchange | |
Mirage Staff: Keyblade Transformation Attack Mirage Staff: Front Magic Beaming Mirage Staff: Jump Magic Eruption Mirage Staff: Rush Magic Horizontal Spin Mirage Staff: Swoop Magic Eruption Mirage Staff: Finish |
Formchange | |
Blizzard Blade: Keyblade Transformation Attack | Formchange | |
Hunny Blaster: Keyblade Transformation Attack Hunny Blaster: 6 Consecutive Shots Hunny Blaster: 8 Simultaneous Shots Hunny Blaster: 8 Scattered Shots Hunny Blaster: Descending 6 Consecutive Shots |
Formchange | |
Hunny Launcher: Keyblade Transformation Attack Hunny Launcher: Artillery Hunny Launcher: Finish |
Formchange | |
Nano Arms: Keyblade Transformation Attack (Shock wave) | Formchange | |
Boom Hammer: Keyblade Transformation Attack (Shock wave) | Formchange | |
Clock Drill: Keyblade Transformation Attack Clock Drill: Finish (Time stop) |
Formchange | |
Ultimate Form: Formchange Performance Attack Ultimate Form: Cross Swing & Drill Rush Ultimate Form: Vertical Spin Swing & Cross Throw Ultimate Form: Forward Whirlwind Spin Throw Ultimate Form: Finish |
Formchange | |
Spellweaver: Formchange Performance Attack Spellweaver: Magic Shot Spellweaver: Finish (Shock wave) |
Formchange | |
Flare Force | Team Attack | |
Donald Meteor | Team Attack | |
Rocket Ruckus: Finish (Explosion) | Team Attack | |
Tangled Twist (Explosion) | Team Attack | |
Interceptor Wing: Shoot | Team Attack | |
Pirate Ship: Hull Rush Pirate Ship: Finish (Hull) |
Attraction | |
Mad Tea Cups: Cup Rush Mad Tea Cups: Finish |
Attraction | |
Blaster Blaze: Shoot Blaster Blaze: Finish |
Attraction | |
Magic Carousel: Wooden Horse Rush Magic Carousel: Sound Wave Magic Carousel: Finish |
Attraction | |
Mountain Coaster: Chimney Flare Mountain Coaster: Finish |
Attraction | |
Meow Wow Balloon: Activation Meow Wow Balloon: Deflate Dash Meow Wow Balloon: Finish |
Link Summon | |
8-Bit Blast: Build 8-Bit Blast: Rush (Ground) 8-Bit Blast: Rush (Air) 8-Bit Blast: Finish |
Link Summon |
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Weakness and Resistance
Party members
Party members do not have Neutral Resistance
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Kingdom Hearts Dark Road
Attacks and abilities
Party members
Despite a Non-element Physical Aid and Non-element Magic Aid stat being visible on the Accessories screen, there is no way to raise these stats.
Attack | Type | Card | Description |
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Attack | Physical | Keyblade Shadow Abu Playing Cards Large Body Soldier Bandit King Mickey |
A lesser physical attack. |
Sliding Dash | Physical | Tidus Selphie Wakka |
A physical attack. |
Potion | Support | Potion | Restores 50 HP. Stacking Cards does not increase value. |
Cure | Support | Queen Minnie Tinker Bell Merlin |
Restores HP. Amount restores is based on Magic. |
Protect | Support | Goofy | Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. |
Shell | Support | Donald #1 | Magic Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. |
Dark Break | Physical | Queen of Hearts Maleficent Captain Hook Neoshadow |
A physical attack. |
Physical | Saïx | Exchanges Defense for a powerful non-element attack. | |
Poisona | Support | Alice | Cures Poison. |
Attack Boost | Support | Genie | Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. |
Magic Boost | Support | Wizard | Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. |
Ars Arcanum | Physical | Key Scene #1 Riku Replica Key Art #4 |
A powerful physical attack. |
Spark Break | Physical | Key Scene #2 | A powerful physical attack. |
Blade of Seven | Physical | Key Scene #3 | A powerful physical attack. |
Strike Raid | Physical | Key Art #1 | A powerful physical attack. |
Flare | Magic | Key Art #2 | A non-element magic attack. |
Shining Star | Magic | Key Art #3 | A non-element magic attack. |
Gauge Boost | Support | Kairi | Fills the bonus gauge. Stacking Cards does not increase value. |
Poison | Magic | Hag | A lesser non-elemental magic attack that has a low chance of inflicting poison. |
Cross Slash | Physical | Cloud | A powerful non-element physical attack. |
Magic DEF Sap | Support | Winnie the Pooh | Target's Magic Resist -5 for 10s. Stacking Cards does not increase value. Can be applied more than once. |
Pumpkin Pummel | Physical | Halloween Sora | Consumes 10% of the bonus gauge to unleash a powerful non-elemental physical attack. Power +5. |
Rosea Arcanum | Physical | Xemnas | Consumes 10% HP to unleash a powerful non-element physical attack. Power +5. |
Spinning Shadows | Physical | Vanitas | A powerful non-element physical attack that has a chance of inflicting paralysis. |
Potion II | Support | Potion II | Restores 80 HP. Stacking Cards does not increase value. |
Absorption | Support | Genie Jafar | Absorbs 50 HP. Stacking Cards does not increase value. |
Extreme Arcana | Physical | Key Art #8 | A powerful non-element physical attack. |
Weakness and Resistance
Party members
Despite a Non-element Resistance stat being visible on the Accessories screen, there is no way to raise Non-element Resistance.
Enemies | ||||||||||
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Notes and references
- ^ a b c Only the horn deals None damage.
- ^ Only the sword deals None damage.
- ^ a b Only deals None damage when the club is not burning.
- ^ Only the appearance deals None damage.
- ^ Only the sword deals None damage.
- ^ x1.00 for the platform.
- ^ Deals 2 damage while under the effect of Stop.
- ^ Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ Only the drop deals None damage.
- ^ a b c d Only the shock wave deals None damage.
- ^ Only the fighting spirit and knockback deal None damage.
- ^ Only the fighting spirit, swing, and falling thrust deal None damage.
- ^ a b c d Only the explosions and shock waves deal None damage.
- ^ Only the final hit deals None damage.
- ^ a b c d Only the rocks deal None damage.
- ^ Only the dark power deals None damage.
- ^ Only the beam pillars deal None damage.
- ^ a b c d e x1.0 for Data Rematch.
- ^ a b Only deals Neutral damage when fought in the Mirage Arena.
- ^ Only the thrust deals Neutral damage.
- ^ Only the curse deals Neutral damage.
- ^ Only the chewing and spitting out deal Neutral damage.
- ^ Only the beam deals Neutral damage.
- ^ Aqua's scenario only.
- ^ Only the running deals Neutral damage.
- ^ Deals Neutral damage in all battles except during Aqua's scenario.
- ^ Only the grab deals Neutral damage.
- ^ Only the jumping out and hand of darkness deal Neutral damage.
- ^ Only the suction deals Neutral damage.
- ^ Only the upslash and blade of darkness deal Neutral damage.
- ^ Only the explosion deals None damage.
- ^ Only the bad breath deals None damage.
- ^ Only the light bullet deals Neutral damage.
- ^ Only the magic orbs deal Neutral damage.
- ^ Only the projectiles and crystals deal Neutral damage.
- ^ a b c d e f Only the shock waves deal Neutral damage.
- ^ Only the shock waves and weapon throw deal Neutral damage.
- ^ Only the explosion deals Neutral damage.
- ^ x1.00 in The Caribbean.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |