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{{Game|KHX|UCX}}
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  |KHXimage=[[File:Daybreak Town KHX.png|300px]]
  |KHXimage=[[File:Daybreak Town KHX.png]]
  |KHXlogo=[[File:Daybreak Town Logo KHX.png|300px]]
  |KHXlogo=[[File:Daybreak Town Logo KHX.png|300px]]
  |game1=Kingdom Hearts χ
  |game1=Kingdom Hearts χ
  |KHXnormalname=Dearly Beloved
  |KHXnormalname=Dearly Beloved -Unchained χ Version-
  |KHXnormalfile=Dearly Beloved KHX.ogg
  |KHXnormalfile=Dearly Beloved -Unchained χ Version- KHX.ogg
  |KHXnormalname2=Daybreak Town field theme
  |KHXnormalname2=Before the Daylight
  |KHXnormalfile2=Daybreak Town field theme KHX.ogg
  |KHXnormalfile2=Before the Daylight KHX.ogg
  |KHXbattlename=Daybreak Town battle theme
  |KHXbattlename=Wake Up, World!
  |KHXbattlefile=Daybreak Town battle theme KHX.ogg
  |KHXbattlefile=Wake Up, World! KHX.ogg
|KHUXnormalname=Before the Daylight
|KHUXnormalfile=Before the Daylight KHX.ogg
|KHUXbattlename=Wake Up, World!
|KHUXbattlefile=Wake Up, World! KHX.ogg
}}
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'''Daybreak Town''' is a world that appears in ''[[Kingdom Hearts χ]]'' and serves as the hub for the {{c|player|khx}}. The town is similar in appearance to [[Radiant Garden]] and [[Traverse Town]].
'''Daybreak Town''' is a world that appears in ''[[Kingdom Hearts Union χ]]'' and ''[[Kingdom Hearts χ Back Cover]]''. It serves as the hub for {{c|Player|khx}}.
 
There is a digital replica of Daybreak Town. Following the [[Keyblade War]], a group of [[Keyblade]] wielders called [[Dandelions]] escaped to this [[data world]]. Ultimately, the real town was completely destroyed, while the digital recreation was put into a state of sleep. The city of [[Scala ad Caelum]] is built upon the ruin of Daybreak Town.
 
==Settings and Areas==
[[File:Daybreak Town (Normal) KHX.png|thumb|left|200px|Fountain Square]]
At the central point of Daybreak Town lies the {{nihongo|'''{{a|Fountain Square}}'''|噴水広場|Funsui Hiroba}}, a large plaza and fountain that appears to be a hangout spot for Keyblade wielders. The {{nihongo|'''{{a|Market}}'''|中央市場|Chūōshijō|lit. "Central Market"}} is located directly to the west from the Fountain Square. Adjacent to this, situated directly behind the fountain, is the {{nihongo|'''{{a|Moogle Shop}}'''|モーグリの店|Mōguri no Mise}}, which consists of two main levels and an {{nihongo|'''{{a|Attic}}'''|屋根裏部屋|Yaneuraheya}} that can be used to access the {{nihongo|'''{{a|Rooftop}}'''|噴水広場・上層|Funsui Hiroba Jōsō|lit. "Fountain Square: Upper Level"}}.
 
By continuing west into the Central Market Place, one may enter the {{nihongo|'''{{a|Warehouse}}'''|中央市場・倉庫|Chūōshijō Sōko|lit. "Central Market: Warehouse"}}. A western path leads to the northern {{nihongo|'''{{a|Avenue}}'''|郊外へ続く橋|Kōgai e Tsudzuku Hashi|lit. "Bridge to the Suburbs"}}. Following leads to the {{nihongo|'''{{a|Boardwalk}}'''|海沿いの遊歩道|Umizoi no Yūhodō|lit. "Boardwalk along the Sea"}}, allowing access to {{nihongo|'''{{a|Waterfront Park}}'''|臨海公園|Rinkai Kōen}}. The upper level of Waterfront Park is built around the lighthouse and overlooks the horizon, while the lower level of Waterfront Park opens into a larger area at the base of the lighthouse, inside of which lies the {{nihongo|'''{{a|Waterfront Park: Office}}'''|臨海公園・管理人室|Rinkai Kōen Kanrininshitsu|lit. "Waterfront Park: Manager's Office"}}. Through the lighthouse office, one can descend towards the {{nihongo|'''{{a|Waterfront Park: Dock}}'''|臨海公園・船着き場|Rinkai Kōen Funatsukiba}}. Here, Keyblade wielders may take a boat from the western shore leading south-east to the {{nihongo|'''{{a|Beach}}'''|島のビーチ|Shima no Bīchi|lit. "Island Beach"}}. The Beach of this tiny island stretches far to the east, overlooked by a sister Lighthouse to the one found at the Docks, bearing the Lux sigil at its top. From the opposite shore, another bot can be taken, bringing wielders toward a '''Shipwreck Shore''', wherein a large Corridor of Darkness lay in wait.
 
To the south-west of the Fountain Plaza, one can reach the {{nihongo|'''{{a|1st District}}'''|1番街|1-Ban Machi|lit. "1st Avenue"}}, and to the north-east, {{nihongo|'''{{a|2nd District}}'''|2番街|2-Ban Machi|lit. "2nd Avenue"}}. Both the sewers in the 2nd District and the steps in the Waterfront Park: Office lead into the {{nihongo|'''{{a|Underground Waterway Entrance}}'''|地下水路・入口|Chika Suiro Iriguchi}} and subsequently to the {{nihongo|'''{{a|Underground Waterway}}'''|地下水路|Chika Suiro}}. There are five corridors of the Waterway which lead directly into the base of the Clock Tower, the {{nihongo|'''{{a|Clock Tower: Underground Entrance}}'''|時計塔・地下入口|Tokei-tō Chika Iriguchi}}, an area strictly prohibited for entry by any who are not Union leaders. From here, by ascending the {{nihongo|'''{{a|Clock Tower: Level}}'''|時計塔内部|Tokei-tō Naibu|lit. "Clock Tower Interior"}} areas via the gears, one would find themselves at the {{nihongo|'''{{a|Clock Tower: Elevator}}'''|時計塔・エレベーター|Tokei-tō Erebētā}}, which can be used to access the higher levels of the Clock Tower. One such level contains the {{nihongo|'''{{a|Foretellers' Chambers}}'''|予知者の部屋|Yochi-sha no Heya}}, wherein the foretellers and new Union leaders hold council around a large table. At the top of the tower lies the {{nihongo|'''{{a|Clock Tower: Control Room Hall}}'''|時計塔・管理室前|Tokei-tō Kanri Shitsumae|lit. "Clock Tower: In Front of the Control Room"}}, where access to the '''Control Room''' can only be granted by unlocking it with a Keyblade. Alternatively, in the lowest levels of the Clock Tower lies the {{nihongo|'''{{a|The Basement}}'''|箱舟の間|Hakobune no Ma|lit. "Ark Room"}}, which contains the incomplete [[lifeboat]]s.
 
By following the trail through the 2nd District, one may eventually reach the {{nihongo|'''{{a|Clock Tower Area}}'''|時計塔・周辺|Tokei-tō Shūhen|lit. "Clock Tower and Surroundings"}}, and beyond that the {{nihongo|'''{{a|Seventh District}}'''|7番街|7-Ban Machi|lit. "7th Avenue"}}. There, there is a door to a storage area known as the {{nihongo|'''{{a|Seventh District: Vacant House}}'''|7番街・空家|7-Ban Machi Akiya|lit. "7th Avenue: Vacant House"}}.
 
Additional areas in Daybreak Town include Player's Room, which is located in the southwest - as indicated by the distance from the Clock Tower - and Strelitzia's room, which is located in another residential area; however, the exact location is indeterminable. Far southeast of the Clock Tower, the residential area of Daybreak Town ends, where a hillside covered in dandelions overlooks the town. Finally, there is a haunted house located in an unspecified area of Daybreak Town, bearing a large armillary sphere at its center, hourglass pillars holding up a second level, wherein {{nihongo|'''{{a|Corridor of Darkness}}'''|闇の回廊|Yami no Kairō}} can be found behind each of its doors.
{{-}}


==Story==
==Story==
===''Kingdom Hearts χ[chi]''===
===''Before Kingdom Hearts χ''===
Upon Player’s arrival in Daybreak Town, a massive Corridor of Darkness opens, releasing a Darkside Heartless. Although Player summons their Keyblade to defend themselves, they are easily pushed back by the large Heartless. Before the Darkside can finish them off, Player is saved by their respective Foreteller, who forces the Darkside back into the Corridor of Darkness and follows in suite to destroy it. Player is not alone however, as a small cat-like figure had arrived alongside the Foreteller. Introducing themselves as Chirithy, the figure explains that as someone who’d sought out the Light, Player had been chosen to become a Keyblade wielder and to use the Keyblade – a weapon of Light- to fend off the Darkness that is quickly covering the world. Chirithy tells Player that it’s their task to keep the Darkness at bay, collect Light and protect the world. Additionally, Chirithy details the existence of the Heartless as malicious beings of Darkness who seek out hearts and intend on plunging the world into Darkness and how the Keyblade is the only thing that can oppose them. With this, Chirithy reveals that he was tasked by Player’s Foreteller to act as an aid to the novice Keyblade wielder through their training.
During the "age of fairy tales", the [[Master of Masters]] creates the [[Book of Prophecies]] by means of his "Gazing Eye", which allows him to view any events in the future it will witness. The Master takes six apprentices, gifting each of them [[Keyblades]] forged from the depths of their [[heart]]s, who are then renamed [[Aced]], [[Ava]], [[Gula]], [[Invi]], [[Ira]], and [[Luxu]] after they ascend to the rank of Keyblade Master.{{storylink|Quest 94: Where's Chirithy? Pt. 2}} Aced, Ava, Gula, Invi, and Ira are chosen to be [[foreteller]]s and receive copies of the Book of Prophecies, which depicts an event known as the [[Keyblade War]], in which [[light]] would expire and the world would reach its end.
 
Sometime before his disappearance, the Master would meet with Luxu constantly in the Control Room where they would talk about the past as well as the future. Leaving it in the hands of the Dandelions and yet, Luxu was depressed about the Keyblade wielders not being able to do against the impending darkness, the Master informed him that there is a way to defeat darkness, but it would require extensive planning and many lifetimes to accomplish.
 
Shortly thereafter, the Master bestows Luxu with the [[No Name]] Keyblade that contains his Gazing Eye and instructs him to pass the No Name from master to apprentice so that the Gazing Eye can relay future events back to him. The Master then orders Luxu to simply watch things unfold between the other apprentices and keep the contents of a black box a secret from the others. Sometime later, the Master provides Ira with his role to succeed him as the leader in the event of his disappearance. Ira remains adamant that they must do something to try to avert the Keyblade War, though the Master claims it to be inevitable, and resolves to gather as many Keyblade wielders as possible to maintain the balance of power.
 
After Luxu leaves to fulfill his role, the Master assigns the rest of the foretellers with their own individual roles: Invi is tasked to observe her fellow foretellers and act as a mediator; Aced is to become Ira's right-hand man when Ira takes over as leader; Gula is assigned to discern who the traitor mentioned in the Lost Page of the Master's copy of the Book of Prophecies is and stop them; and Ava is instructed to avoid the imminent battles in favor of gathering exceptional Keyblade wielders, regardless of their Unions, to be part of a separate faction called the [[Dandelions]], who would venture to another world in order to ensure  light's survival. The Master provides Ava with a list of five Keyblade wielders she must gather to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.
 
The foretellers are soon introduced to the Master's latest creation, the [[Chirithy]]. Though the [[Dream Eater|Spirit]] Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.
 
Without warning, the Master disappears from the world, and although Ava and Gula actively seek him out, they are unable to locate him. Upholding the Master's teachings, the foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of [[Medal (KHUχ)|Medals]] to aid their wielders in collecting [[Lux]].
 
===''Kingdom Hearts χ''===
Having watched Player defeat countless Heartless throughout Daybreak Town, Player's respective foreteller commends them on their abilities but encourages them to team up with their comrades to take down stronger foes. The foreteller informs them that there are others who collect Lux for their own nefarious purposes and entreats Player to help discern who walks the path of darkness.
 
After traversing the worlds on various quests, Player returns to Daybreak Town and finds that a [[Gummi Ship]] had crashed in Waterfront Park. After the [[Moogle]] steals some [[Gummi Blocks]] for itself, Player meets [[Donald Duck]] and [[Goofy]], who recognize the Keyblade and ask for their help in recovering the Gummi Blocks. While fighting the Heartless for Gummi Blocks in the Market, Player is overcome by a group of [[Wizard]]s. [[Mickey Mouse]], guided by the [[Star Shard]], intervenes and saves Player, who informs him of Donald and Goofy's situation. Mickey introduces Player to [[Chip and Dale]], who he sends ahead with Player to help Donald and Goofy reconstruct the Gummi Ship. While alone, Mickey questions what it was that guided him to Daybreak Town, unaware that [[Invi]] is watching him from afar. With Chip and Dale's help, the Gummi Ship is restored, and Mickey, Donald, and Goofy leave Daybreak Town.
 
Player comes across the Moogle again, who asks that Player take the Light Drawing Bangle to extract Lux from [[Raid Boss]]es for him. After they does so, Moogle meets with an unseen figure in an alley. The Moogle questions why the figure did not give Player the Bangle themselves, who claims it to be too soon for that and they would need the guilt-ridden Moogle's help in the future.
 
Sometime later, Player reunites with Donald and Goofy, as they have crashed their Gummi Ship again in Daybreak Town. Donald and Goofy encounter the Moogle, who has constructed his own Keyblade out of wood, which proves to be ineffective against the Heartless. When Player steps in, their Keyblade changes to become the [[Moogle O' Glory]], and Donald and Goofy realize that Player is the "Key". The Moogle plots to steal Player's Keyblade, but when he attempts to do so, he is disappointed to find that the Keyblade simply returns to Player. As Donald and Goofy prepare to leave with Player after Chip and Dale fix the Gummi Ship, they realize that the Player is not inside with them and take off without the "Key".
 
When Player next returns to Daybreak Town, Nightmare Chirithy, posing as Chirithy, gifts Player with the Power Bangle, which allows them the ability to unknowingly utilize the darkness to empower the Keyblade.
 
One day, Chirithy tells Player about the [[Master of Masters]], the impending [[Keyblade War]], and how the foretellers decided to draw upon powers from the future to prevent the final entry from coming true. In revealing that the foretellers all share the same goal but follow different paths, Chirithy implores that Player not lose sight of their own.
 
[[Ira]] calls a meeting of the foretellers after capturing Nightmare Chirithy and declares that there is a traitor among them. He reasons that the Nightmare has to belong to one of them, as it was responsible for the Power Bangles, which is something it could not have obtained without help. Unable to come up with a viable solution to identifying the culprit, Aced calls Ira's leadership into question for accusing one of them of being a traitor and storms off. Once alone, Ira tells Invi of the Lost Page and requests that Invi keep an eye on the others.
 
As Neoshadows appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. During this time, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish. Later, when Player returns to the Moogle's Shop to reunite with their friends, Chirithy informs Player that their friends were destroyed by Neoshadows. Taking its leave, Chirithy reunites with its comrade, who admits that its wielder had fallen to darkness as it fades from existence.
 
Following the disappearance of the other Chirithy, the foreteller leading Player's Union appears to speak with Chirithy. The foreteller reveals that even though the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the foreteller states that they are not willing to believe that yet.
 
One night, Player is shown a dream by Chirithy, in which the foretellers meeting with the Master in the Foretellers' Chambers. However, Nightmare Chirithy quickly puts a stop to the dream. After Player goes back to sleep, Chirithy confronts Nightmare Chirithy for its interference, the latter questioning the former for showing Player the dream. Chirithy admits that its intention is the opposite of its Nightmare counterpart's, prompting the latter to declare the two of them to be enemies before it disappears, and a worried Chirithy vows to protect Player.
 
The following day, Player is sent to deal with an [[Invisible]] in Waterfront Park and befriends another Keyblade wielder named [[Ephemer]]. While two wielders decide to investigate the Foretellers' Chambers from Player's dream, Chirithy asks its Nightmare counterpart if Ephemer is its wielder. Chirithy notices that Nightmare Chirithy's fur has darkened, to which Nightmare Chirithy mocks its adversary and asks what it intends to do as Player is getting closer to the truth.
 
Aced meets with Ava and Gula to discuss their lack of faith in Ira's leadership. Gula agrees to form an alliance with Aced, though their alliance would not influence their respective Unions. Ava remains loyal to the Master's teachings, as forming alliances is forbidden. Invi arrives and discovers Aced's intent, condemning him for his actions, though Aced counters with his suspicion of an alliance between her and Ira based on Invi's actions. Invi reports back to Ira about the alliance and volunteers to convince Gula to dissolve it, before distancing herself from Ira to quell Aced's suspicion.
 
Together, Player and Ephemer find an entrance to the waterways in the 2nd District, leading them to discover an entrance to the Clock Tower. The two agree to continue their investigation the following day to dissuade suspicion. Afterward, Ephemer finds Ava mulling over recent events at the Fountain Plaza and attempts to comfort her. Ava expresses her doubts about the Master's teachings regarding the competition between the Unions and approves of Ephemer's desire to solve the mysteries of the world, as she believes that people should question things and think for themselves. When Ephemer reveals that he had befriended a Keyblade wielder from a different Union, Ava is pleased that wielders from other Unions could work together. Meanwhile, as Player tells Chirithy about Ephemer, Chirithy entertains the notion of making friends, but remarks on not having friends of its own. Player assures Chirithy that the two of them are friends, a sentiment that surprises Chirithy.
 
Later that night, Ephemer attempts to enter the Clock Tower alone but is discovered by Ava. She discloses to him that she intends on choosing five people from the Dandelions, including Ephemer, to act as Union Leaders in the foretellers' stead after the Keyblade War. Although Ephemer is reluctant to ascend to the position, he agrees to do cooperate with Ava. Then, she provides Ephemer with a book of rules that would help guide the new Union leaders and explains that they must erase the memories of the Keyblade War from the minds of the Dandelions. As the truth about the Keyblade War must be kept a secret among the new Union leaders, Ava tells Ephemer that they must work with the Chirithy to protect the secret. Ava then sends Ephemer to another realm in preparation and instructs him to meet the other Union leaders in the Keyblade Graveyard after the war.
 
When Ephemer fails to meet Player at the Fountain Square the following day, a saddened Chirithy comforts them. [[Strelitzia]], who had taken note of Player's waiting throughout the day, sees this after returning from her missions for the day. From this moment on, Strelitzia feels drawn to Player, though she is too shy to approach them.
 
After Player having a dream about Ephemer in the Clock Tower, they decides to search for clues on Ephemer's whereabouts at the Clock Tower, in spite of Chirithy's protests. The Player sneaks into the Clock Tower but is caught by Ava. Recognizing them from what Ephemer had told her, Ava decides to test the strength of Player's heart and notes the sadness within Player's heart could lead them down the path to darkness. Ava then sends Player and Chirithy back home and forbids them from returning to the restricted area.
 
Back home, Player rests while Chirithy watches over them. Ava appears asking if Chirithy had been the one to show Player the dream about Ephemer. When Chirithy denies this, Ava suspects that Ephemer is trying to reach out to them from another realm. Ava suggests that the connection between both Player and Ephemer could mean that they are getting closer to that realm, but whether or not he continues down that path is up to his heart. Ava warns Chirithy that it must protect Player from the nightmares before she departs.
 
Having received a special mission for Player from the foretellers, Chirithy meets with Player in the Fountain Square and gives them the Bracelet of Light that will protect Player from the darkness. Chirithy mentions that Player will need it to protect them from the [[Corridors of Darkness]] on their next mission. After clearing the Heartless from within the Corridors of Darkness in Daybreak Town, Agrabah, and the Dwarf Woodlands, Chirithy advises Player to be prepared for their next mission.
 
After Player successfully completes the [[Dark Corridor Trials]], Chirithy reports back to Player's foreteller, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Player's foreteller laments that they have no choice but to hasten Player's training, as they must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.
 
Gula dissolves his alliance with Aced, citing the fact that they are no closer to knowing the identity of the traitor than before and unintentionally revealing Invi's role in his decision. Furious, Aced attacks Invi for her interference. Invi tries to defend that she is protecting the balance of power as the Master ordered them to, but Aced remains adamant that they need to defy the Master's teachings to protect the world and create alliances against the looming darkness. Invi deems Aced to be the traitor just as Ava and Gula arrive at the scene and join Invi in her fight against Aced, from which he barely emerges alive.
 
Once their mission is completed, Player and Chirithy return to Daybreak Town, where they meet another wielder named [[Skuld]], who asks why the collection of Lux has to be treated like a competition between the Unions. Skuld reveals that Ephemer had reached out to her through her dreams and requested that she seek out Player, suggesting that they investigate the Foretellers' Chambers for further answers. Having witnessed the battle between Aced and Invi, Skuld takes as a sign that Ephemer is right about the Keyblade War. In spite of Chirithy's protests, the Player agrees to go with her.
 
Before making it into the Clock Tower, Player and co. are confronted by [[Darkling]]s that are after their Lux. When the wielders defeat them, the Heartless make a hasty retreat, but before Player and Skuld can pursue, their path is blocked by Nightmare Chirithy. Nightmare Chirithy tells Player and Skuld that they should embrace the darkness, just as their colleagues had before becoming the Darklings since that the power the Darklings had fought with was entirely their own. Chirithy objects that those are not the teachings the Chirithys are meant to provide, but the Nightmare Chirithy scoffs at its counterpart and hints that its wielder is nearby before it disappears. Player and co. then proceed to the Foretellers' Chambers.
 
Inside the Foretellers' Chambers, Player and Skuld unable to find any clues about Ephemer's whereabouts. As they are about to leave, they are caught by Player's foreteller, who informs them that Ephemer had been caught and disposed of several days before. The foreteller tells them that Ephemer had been using them, as he hailed from a Union whose purpose contradicted their own, and asks what they intend to do next. Although Chirithy assures the foreteller that they will not retaliate, Player decides to avenge Ephemer and battle the foreteller, with the latter ultimately emerging victorious. As Player is cast to the ground, the facade of the Foretellers' Chambers fades away and the group finds themselves in the waterways.
 
Ava heals Player, thanking them and Skuld for showing her the strength of their hearts and apologizing for her deception. Ava proceeds to tell them the truth of the Keyblade War, Ephemer's involvement, and her plan to recruit Keyblade wielders with a strong resistance to darkness to become Dandelions. She invites them to join, and while Skuld immediately agrees, the Player is hesitant. Ava respects their decision but asks that Player and Skuld keep everything she has told them a secret.
 
In the aftermath, Gula confronts Aced, finding him collapsed in one of the houses of Daybreak Town. Gula tells him about the incomplete nature of their copies of the Book of Prophecies, the contents of the Lost Page, and that the Master tasked him to find and stop the traitor, much to Aced's disbelief and rage. Unable to forgive Gula for silently standing by while the foretellers fought each other, Aced cuts him down with his Keyblade. However, before he can finish Gula off, Ava arrives and begs Aced to stop, who consents and leaves Ava to tend to Gula on her own.
 
As Aced hobbles through the streets of Daybreak Town, he comes across Ira. Believing that he had come to finish him off, Aced collapses to the ground and requests him make his end swift. However, Ira explains that he will not eliminate Aced, as he wants to fulfill the role he was given by the Master. As it is forbidden to change the events of the future, Ira wants to continue working with Aced to ensure that light lives on, stressing that they cannot afford to lose any of the foretellers. Aced is touched to hear that Ira still considers him to be a comrade and informs him that Gula has the Lost Page and that he has been using it to discern the identity of the traitor. While Ira claimed this to be his role, Aced remains unsure, as he is incapable of forgiving Gula's actions. Advising Aced to keep Gula's role a secret, Ira sets out to find the latter and retrieve the Lost Page.
 
Knowing that Ira is searching for him, Ava takes Gula into hiding, though Invi quickly discovers them and reports their location to Ira, leading him to confront Ava a few days later. Frightened by the possible consequences, she protects Gula from Ira, who calmly retreats after she asserts her resolve. Returning to Gula's side, she is informed about the ambiguous contents of the Lost Page, which predicts an inevitable betrayal and "the one who bears the sigil", whom he had assumed was Aced. He commends the distraught Ava for her scrupulous behavior, blaming himself for basing his actions on the Lost Page. Determined to find out what the Lost Page truly means, Gula intends to summon Kingdom Hearts to force the Master's return and pleads with Ava to help him with his plan. Although she declines, as summoning Kingdom Hearts is forbidden, Gula respects her decision and goes off on his own.
 
Ava later chides Invi for worsening the conflict between the foretellers by divulging Gula's whereabouts to Ira, and defends her own actions in assembling the Dandelions by explaining that she is merely following the Master's instructions. Invi apologizes for misinterpreting Ava's actions, and Ava discloses Gula's plan to summon Kingdom Hearts by collecting Lux. They realize that Aced and Ira are also gathering Lux out of fear that Gula is vying for power, and decide to do the same in order to maintain the balance and delay the war, despite worrying that it could hasten the war.
 
Ava gathers the Dandelions at the Fountain Square and directs them to continue with their continue their preparations to avoid the war by going to the world outside, and entrusts them with the hopes for the future. In a last-ditch effort to avert the Keyblade War, Ava seeks out Luxu to find the Master's whereabouts and have him prevent the war.
 
As time passes, Player and Chirithy find more Keyblade wielders squabbling with one another over the ownership of light. Despite Chirithy's suggestion that they do not get involved, Player intervenes when they see them draw their Keyblades. Chirithy scolds the wielders for raising their weapons against a comrade and attempts to reason with the them to no avail. Overhearing an argument between Player, Skuld, and several Keyblade wielders from different Unions, Aced lectures the wielders of the importance of trusting their Unions and that a Union's strength is determined by victory rather than Lux. Skuld objects Aced's claims, who notes that she is part of Ava's Dandelions and points out that what Ava is doing with the Dandelions a display of power as well. The player steps forward to challenge Aced, the latter easily defeating the former and disqualifying them as a Keyblade wielder.
 
When Ira arrives on the scene, he rebukes Aced for raising his Keyblade against another wielder. Despite Aced's attempts to defend himself, he tells Aced that his blood lust that drew him to their location. Aced argues that the Keyblade War is unavoidable, blaming the other foretellers for intensifying the situation. Aced reveals that he intends on unifying all of the Unions and appointing himself as leader once he banished Ira and the other foretellers, but Ira dismisses his foolish plot and warns Aced that his arrogance will lead to his downfall. But Aced states that he will be waiting at the place of the final battle before taking his leave. Once the crowd disperses, Ira affirms that the Keyblade War is unavoidable to Player, Skuld, and Chirithy and tasks Skuld and Player to prepare themselves as he departs, only for Player to fall unconscious.
 
Elsewhere, Strelitzia is approached by Ava, who selects Strelitzia to become one of five Dandelions to succeed the foretellers as one of the new Union leaders and provides her a collection of laws by which the Union Leaders would be required to follow. That night, Strelitzia begins to have doubts about becoming a Union leader and feels uneasy about abandoning those who are not Dandelions. Realizing that Player is not one of the Dandelions, Strelitzia resolves to find them and convince Player to join the Dandelions to save them from taking part in the Keyblade War.
 
Chirithy and Skuld manage to bring Player back home to rest. With them asleep, the two discuss the growing tension between the Unions and conclude the Keyblade War appears to be unavoidable. When they awaken, Skuld voices her concern over the loss of morale amongst the Dandelions since Ava's sudden disappearance. Chirithy recommends they should speak with Gula in regards to Ava's whereabouts. Player and co. find Gula in an abandoned house, and he deduces that they were looking for Ava to avert the upcoming Keyblade War. He also informs them that they cannot change anything and only the Master can stop it, and the missing Luxu might be the one only to know of his whereabouts. When Gula remarks on the similarities between Skuld and Ava, she realizes that Ava is searching for Luxu to find the Master.


Before progressing forward, Chirithy indicates that Player’s Keyblade, much like Player themselves, is incomplete and still requires the power of “Cards” called Fragments – one of which happens to be lying on the ground nearby. When Player appears to be confused, Chirithy suggests that they continue later. With Chirithy’s exit, Player goes to pick up the Card, only to be beaten there by a Moogle. The Moogle tells Player that they have many Cards that they can offer, but for a price. Ultimately however, the Moogle gives Player the Card, calling it a sample of what he has to offer.
On the outskirts of Daybreak Town, Ava locates Luxu and interrogates him. Luxu explains that he is meant to continue on into the future written in the Book of Prophecies and surmises Ava's intentions for seeking him out, but deems her efforts as useless. Furthermore, Luxu states that the Lost Page is a prophecy that the foretellers are not aware of and that it is his mission to inherit its secrets. Ava begins to wonder if everything that has transpired has been of the Master's will and suspects Luxu of being the traitor. Luxu tells her the truth about the traitor, much to her disbelief. Luxu claims that the Keyblade War is unavoidable and ponders if the Master would rather know how his disciples will guide the keys than the fate of the world. Ava, refusing to believe that the Master would choose them over the world, accuses Luxu of taking his advantage of the Master's will. Ava attacks Luxu with her Keyblade, and the clashing of their Keyblades sends a ripple effect throughout Daybreak Town, which tolls the bell that signifies the start of the war.


After exploring the area and defeating several Shadow Heartless, Player is approached by their Foreteller – who tells them that they should be able to defeat weaker Heartless with their Keyblade, but for stronger Heartless Player will need to call upon the help of others who have the same will in order to be victorious. Just then, a Darkside appears, and numerous Keyblade wielders from your Union arrive to help take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting Light in order to fend off the Darkness, but that doesn’t mean that their will is the same. To elaborate, the Foreteller states that these other Unions don’t necessarily strive for peace across the Worlds, instead gathering the Light for their own selfish desires – however it’s up to Player to figure out whose darkness is hiding behind a façade of Light. Once the Foreteller leaves, Chirithy voices his understanding of Player’s confusion, but reminds them that Darkness continues to spread, and has in fact spread to other worlds. Revealing that he wants Player to go to these other worlds to fight the Darkness, Chirithy advises Player to use the Lanes Between to access these worlds.
Meanwhile, Gula recites a passage of the Lost Page to Player and co., explaining that the traitor described on it would be the one to bring an end to the world. He admits that, although they suspected someone, they were unable to stop them. Chirithy questions if Gula should be divulging the Lost Page to them, and while Gula affirms that he should not, he sees it meaningless to hide its contents now that the Keyblade War is near. Hearing the bells of the Clock Tower toll, Gula announces that the war has begun and advises Player and co. to leave, as each Union will likely rally their forces soon enough.


Upon returning to Daybreak Town – Chirithy compliments Player’s progress, ultimately deciding to tell Player what they need to know: “Before the person who created me vanished, he gave his six disciples new names, and to five of them, a prophecy. Those five disciples, now Foretellers, read the prophecy in which the future was foretold - but they seemed to be shocked by the last verse. ‘By waging war on that land, Light shall face defeat and be annihilated. The world shall be engulfed in eternal darkness.’ In order to save the future, the five Foretellers thought about using the hidden power within the prophecies.” Chirithy reveals to Player that it is this power that they’re using, with the Cards acting as intermediaries. They used power from the future to protect the Light from Darkness, and tried to change the future that’s engulfed in Darkness. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why Player mustn’t lose sight of who they are.
Strelitzia and her Chirithy learn that Player was last seen by an abandoned house and go to investigate, though Player is nowhere to be found. Suddenly, someone comes out from the shadows, attacks both Strelitzia and her Chirithy and stole her book of rules. In her last moments, Strelitzia recalls how she wanted to speak with Player, carrying her Chirithy in her arms as she fades and her heart is released.
Later, Player seeks out Chirithy, who claims to have been doing research on his own about the appearances of the Darkballs. As he’d thought, the Darkballs had come from yet another world – and so Chirithy sends Player to Olympus Colliseum in order to further fend off the Heartless.


After The Player tells Chirithy that they’ve unlocked a new power for the Keyblade, a thrilled Chirithy rushes off. Chirithy (2) appears suddenly and greets Chirithy. Chirithy asks Chirithy (2) how their Keyblade wielder is faring, only for Chirithy (2) to grow concerned as he states that their wielder seems to be rather indifferent, which it shrugs off as being a matter of inexperience. To make matters worse, Chirithy (2) grows worried that they only have five forces of Light – only to have Chirithy remind him that they’re not allowed to fill in any missing pieces, they can only believe in its growth.
After Skuld leaves to be with the Dandelions, the Player asks Chirithy if it will disappear if they do as well, which Chirithy confirms. When Player asks for Chirithy's opinion on the Keyblade War, Chirithy confesses that it does not want Player to fight, though it clarifies it says this as a friend rather than as Player's guide. Ultimately, the Player decides not to take part in the Keyblade War, choosing to join the Dandelions instead. Nightmare Chirithy appears and scorns Player as a coward for abandoning their friends by not participating in the war. Angered by this, Player demands to know who the Nightmare Chirithy is, who reveals that Player has been using the power of darkness via the Power Bangle. Although Chirithy refuses to believe this, Nightmare Chirithy tells its counterpart that this is all according to Master's will.


While The Player is alone, they meet with another Keyblade wielder in The Moogle’s shop. The Wielder updates them on the current situation of there being a new species of powerful Heartless called Neoshadows somewhere in Daybreak Town – however due to the quantity of them, he’d decided to split up and take care of the Neoshadows with a couple other Keyblade wielders. The Wielder asks for The Player’s help in the matter, suggesting that they meet up there again once they’ve gotten rid of all the Neoshadows.
Chirithy insists that the Power Bangle takes the sins and turns them into light rather than darkness. Nightmare Chirithy contradicts its counterpart's claim by revealing that he also belongs to Player, but differs from Chirithy in that it can act on its own will. Nightmare Chirithy declares that, if Player refuses to take part in the Keyblade War, it will show Player its dream himself and summons the Darklings to battle with Player. Chirithy questions Nightmare Chirithy's motive, the latter proclaiming that Nightmares exist to show people bad dreams, allowing them to sever connections and live freely, a concept that Chirithy is unable to understand.


Once The Player has defeated all the Neoshadows, they return to The Moogle’s shop – only to find Chirithy waiting for them. Chirithy informs The Player that their fellow wielder wouldn’t be coming back and that they’d left a message for The Player: “Sorry for not keeping my promise.Chirithy then proceeds through Daybreak Town, coming across Chirithy (2) collapsed on the ground. Chirithy (2) explains that his wielder had disappeared into Darkness, meaning that it would also disappear as all Chirithy are tied their respective wielders. Chirithy (2) then fades into Light, leaving Chirithy alone. Suddenly, The Player’s Foreteller appears, informing Chirithy that despite all the Lux that has been gathered by those who wield the Keyblade, darkness has continued to spread with more and more power. Chirithy then asks if that truly means that there is in fact a traitor among the five forces of Light – however The Foreteller states that they don’t want to believe that, yet.
After Player defeats the Darklings, Nightmare Chirithy absorbs the Darklings and battles Player. The player emerges victorious against Nightmare Chirithy, who reverts to its regular form and begins to fade away. Nightmare Chirithy remarks on how their connection has now been severed but warns them that they will meet in another dream, before fading from existence.


In Daybreak Town, The Player comes across Donald and Goofy, who are stranded and need to build themselves a Gummy Ship in order to return home – however they don’t have any weapons on their person to defeat the Heartless with the Gummy Blocks that they need. Coming forward, The Player offers their help and defeats numerous Heartless for Donald and Goofy – though the two are only able to create a “Gummy Car” and a “Gummy Boat”. Donald and Goofy signify that they need King Mickey’s help in order to complete a proper design for a Gummy Ship. The Player continues defeating Heartless and collecting Gummy Blocks – however soon they find themselves helpless and surrounded by Wizard Heartless.
===''Kingdom Hearts Union χ''===
After the Keyblade War, the Dandelions enter the new world, where they immediately lose all their memories of the old world. Ephemer, Skuld, Ventus, Brain, and Lauriam work together to ensure that the painful memories of the past become buried by new memories, instituting a Union χ to allow more opportunities for new adventures.


Fortunately, King Mickey arrives using a Star Shard and destroys the Heartless. After introducing himself, King Mickey reveals that he’d come in search of Donald and Goofy. When The Player explains the situation to him, King Mickey thanks them but admits that he’s not very well versed in creating Gummy Ships either. Luckily, Mickey had brought Chip and Dale alongside him, and so when The Player guides them to Donald and Goofy, Chip and Dale are able to manufacture a Gummy Ships from all the Gummy Blocks The Player had collected.
As the Dandelions relive the majority of their experiences from the old world, Chirithy reports to Ephemer and Skuld about Player's persisting nightmares of the Keyblade War. While Skuld encourages Chirithy to protect Player from the truth, Ephemer mentions that he senses a different Darkness that he plans to investigate with her. Once Chirithy leaves, she questions Ephemer as to why he told Chirithy about the Darkness, as they likely made Chirithy worry, but Ephemer argues that it affects everyone, and that the more that the new world differs from its predecessor, the more uneasy he feels.


When left alone in the market place, Mickey thinks about how he’d thought that the Star Shard had been what led him to Daybreak Town – however now he’s not so sure. King Mickey’s attention is then brought to the Anguis Foreteller standing on a nearby rooftop.
As the new world diverges from the old with the exclusion of the Keyblade War, Player arrives at the Moogle's Shop, which has been flooded by [[Ferocious Fins]]. The player joins a party of Keyblade wielders in pursuing the Heartless through the waterways beneath Daybreak Town and search for a way to stop the water flow. When Player encounters the Ferocious Fins again, their new friends opt to stall the Heartless while he searches for the right valve to drain the area. With Player's task completed, they return to their party and work together to destroy the Heartless. Player returns to the Moogle's Shop, but when the Moogle welcomes them to his new shop, Player is unnerved because of their inconsistent memories. But their newfound friends manage to convince them that everything is fine.
Chip and Dale manage to finish the Gummy Ship and are about to leave when they realize that King Mickey isn’t with them – only for him to show up suddenly and thank The Player for all their help before they take off and return to their own world.
In Daybreak Town, The Player learns from The Moogle that he’s lost his stock in the marketplace, meaning that if he runs out of stock then he and The Player will be in real trouble. This is why The Moogle suggests that The Player help him out by looking for the stock scattered across the marketplace. Once The Player has rounded up The Moogle’s stock, they return it, only to find out that a plane-like Heartless had stolen the Moogle shopping list that details everything that The Moogle needs to buy for his store and ran off in the direction of the warehouse. After chasing down the Heartless and destroying it, The Player returns the letter to The Moogle, who’s relieved to be able to get back to business. The Moogle elaborates that this all happened because a Heartless had chased him from The Lighthouse.
Concerned over what The Moogle had told them, The Player travels to The Lighthouse in the Seacoast Park. When they get to The Lighthouse, rather than finding a Heartless, The Player finds Chirithy, who tells him of the new Heartless that had appeared there before him, Minute Bomb Heartless. With this, Chirithy sends The Player to destroy the Minute Bomb that had been terrorizing The Lighthouse, while it looked into whether or not anymore Minute Bombs had appeared anywhere else. Throughout the day, The Player hunts down all the Minute Bombs around the marketplace and destroys them. Chirithy congratulates The Player on a job well done, but notes that they look tired and suggests that they return home for some rest.


That night, while The Player sleeps, he dreams of The Clock Tower, where he sees the five Foreteller meeting with someone in a Black Coat, Unknown χ. Before The Player can investigate however, they’re surrounded by Darkness and pulled out of their dream, finding Chirithy to be in the room with them. Chirithy asks what had happened, as it looked as though The Player was having a pretty bad nightmare, when The Player confirms this, Chirithy advises them to go back to sleep. When The Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to The Player, Chirithy asks itself whether or not it will be able to protect them.
The Union leaders decide to celebrate their successes by creating new Spirits for the Dandelions. As a result, Player and Chirithy encounter another Chirithy sent by the Union leaders, who use Chirithy's fur to craft the new Spirit, whose purpose is to further aid Player in battle and help defend them against Nightmares.


The next morning, The Player hears that The Moogle is looking for them and makes his way to his shop. Once there, The Moogle informs The Player that a powerful Heartless appeared in Sea Coast Park, which would stop his customers from coming there to stop. As such, The Moogle asks that The Player to look into the matter and eliminate the Heartless. The Player does as directed, only to find another Keyblade wielder taking on the powerful Heartless, an Invisible. When they manage to destroy the Invisible, the wielder collapses and The Player rushes to his side to offer their help. The wielder claims to be fine and manages to pick himself up before admitting that the Invisible might have been a little too much for him to take on by himself. The wielder introduces himself as Ephemera, from an opposing Union – meaning that he and The Player are meant to be rivals. However, Ephemera assures The Player that they have nothing to worry about since they are acting independently rather than being on missions on behalf of their Unions. Ephemera wonders if his meeting with The Player was a destined meeting, ultimately deciding to provide The Player with information in return for helping him.
After a while Ephemer calls everyone to the tower again with the exception of Lauriam, but from Brain; he receives his support no matter what and proceeds to talk about the Pride Shift. While Brain likes the idea of having a friendly contest, Ven and Skuld opposed it, with Emphemer as the tie breaker, he decides to go along with the Pride Shift but at a compromise he agrees to let keyblade wielders fight against data copies of each other and everyone agrees. Brain believes that this idea was too clever of him to come with upon his own, he tells the others that the idea came from Lauriam who in turned said that he was looking for someone who was suppose to be a Dandelion and they all wonder who believing their comrade will tell them when he's ready. Seeing that there was nothing in the data; Lauriam suspected that Elrena may know where his sister went since they were union members on occasion but didn't know anything. So the duo asked her Chirithy and from it learned that it was friends with Strelitzia's Chirithy and that she was looking for a certain "someone", to join the Dandelions to save them from the Keyblade War, Elrena's Chirithy also adds that what it saw happened before the bells rang and around the same area they were in. It was there that it saw one of the new Union Leaders leave was Skuld and Lauriam leaves to talk to her, arriving at the clock tower he informs the others that he was looking for his sister Strelitzia but was saddened that she didn't know her at first they believed she may have perished in the war but through Brain's deductive reasoning they realized that's not what happened.  


Ephemera reveals to The Player that the Lux that they’ve been gathering for the Unions is not the Light of fairy tales, and that the worlds that they’ve been visiting are like an illusion that has taken a solid form, meaning that the Light that they’re gathering is actually from Daybreak Town. When The Player voices their confusion, Ephemera elaborates that the worlds they’re in now are adjoining lands, and that there is a countless number of worlds in the universe. Due to the amount of these worlds it’d be impossible to travel to each one to gather Lux. Thus, by creating a world that doesn’t truly exist in that place it was made possible for them to gather Lux from other worlds too far to reach. What Ephemera is interested in is the source of these illusionary worlds, which he believes is the Book of Prophecies and The Foretellers of the Unions. In short, Ephemera tells The Player that they’re actually gathering Light from a large world, but doing so in a confined space. Even so, no one disputes the fact, which is why he had been searching for a reason, only Ephemera discovered that each of the Unions has different goals. Hearing this reminds The Player of the dream they’d had last night, which he tells Ephemera about, believing that it could somehow be tied to the answers Ephemera seeks. With this, Ephemera suggests that the two of them investigate the location in the dream for themselves.
Knowing that Strelitzia was trying to save Player from the war, Ephemer took Lauriam to meet them but was sadden to know that they didn't know her either but advised them to keep her their heart. While Player and Ephemer spend the day together Lauriam returned to Elrena who informed him that she saw what looked liked ghost of his sister; shocked he entered the warehouse calling her but there's no response then, considers that Brain knows way more than what's going on. Back at the clock tower, Brain continues to read the Book of Prophecy intensively which doesn't go unnoticed by Ventus and Brain reveals his goal, and that at the present, they are still following a destructive destiny, one which he intends to overwrite. Mentioning that, even if they succeed, nothing would change, he resolves to become a virus to overwrite that destiny, then leaves for the control room. Meanwhile Ventus and Skuld begin to wonder what Brain was talking about then they suggest asking Ephemer what he thinks but before they could they notice apparitions of Master Ava and the Master of Masters, Ven leaves to check on Brain who is in the Control Room. At the same time Ephemer and Player, begin to notice strange bugs and glitches happening everywhere and head for the clock tower upon making it inside they come across Ventus who was being attacked by Darklings and after dispelling them they all enter the Control Room to talk to Brain.


After The Player and Ephemera make way to The Clock Tower, Chirithy appears and asks “He’s your instigation, then?” With that, Chirithy (3) – Ephemera’s Chirithy – appears and responds ambiguously. Moving toward Ephemera’s Chirithy, Chirithy notes how his fellow Chirithy’s appearance has changed – growing darker from the last time they’d seen one another. Ephemera’s Chirithy instead ignores Chirithy and asks what it’s going to do instead, and if he’s really all right with The Player seeking out the truth.
Despite Brain doing his best to stop the glitches he is met upon by Ephemer, Ventus, and Player; he explains the state of the worlds before and after the Keyblade War. That at first they were real and whole but now have become disconnected. Concluding that
Ephemera and The Player make it to the Clock Tower – where Ephemera mentions that he’s been many times to investigate – though he’s never been able to get into The Tower itself before. Seeing that The Player is discouraged, Ephemera suggests that they split up and look for another way that they can sneak in through.
the worlds were recreated as data and upon noticing the glitches he suggests that they are within the data version of Daybreak Town. And the glitches are a result of a new world that connected to their world, but doesn't exist in their world or time yet causing them to appear. Though it was impossible for Brain to completely sever the connection, he managed to stabilize it, though they would have to investigate in order to fully understand what's going on so Brain opens the gate leaving Ephemer and Player to explore the new world.


Seeking out The Moogle, The Player updates him on the Invisible’s destruction prior to asking about how to get into The Tower, claiming that they’re in trouble if they can’t figure out how to. Though unsure, The Moogle makes note of how the canal flows further down The Tower, so logically if they were to follow the canal The Player might be able to find a way into The Tower. With this in mind, The Player then seeks out the switch that controls the water flow to the canal. The Player meets up with Ephemera again, who’d found a place that looked rather suspicious, which turned out to be the location of the water control switch.
With Ephemer's return, Brain discusses with all the Union leaders they explained the situation and add that they'd pursued Darklings into the new world, and soon after enemies from their world began appearing in this new world, suggesting that the Darklings were responsible. With all of the evidence presented, Brain concludes that they're in the data Daybreak Town, causing Ephemer to ask whether or not there even was a real Daybreak Town, while Ventus wonders if it had been destroyed. Brain assesses that there is no way of knowing as they have been completely cut off from their original world, with no possible way of returning; suggesting this is someone else's plan.  


Together, The Player and Ephemera descend beneath the streets of Daybreak Town and follow the canal underground into the sewers, which Ephemera makes note of seemingly being the only area down there connected to outside. Despite wanting to go further, Ephemera tells The Player that it’s too dark for them to see anything and that they should call it a day for the time being.  
However that wasn't their only problem, while figuring out happened to Strelitzia the new Union leaders discover that there is an imposter in their ranks. So to solve this case, Brain summons his Chirithy to have him collect Ventus and Skuld, meeting Ephemer on the hill overlooking Daybreak Town he unveils that Strelitzia was meant to be one of the new Union leaders and receive the book. And yet aware that it was Ava's doing to change who received the Book of Prophecies, he expressed doubt that it wasn't her intention to change the Union leaders. When the others arrive, he asks them where Ava had told them, they were to become Union leaders hearing that Ven's encounter with her was done near the clock tower as well as entering dim light house and leaving together, rather than on the hill. Suspicious Brain comes clean about how Ventus was never supposed to be one of the new Union leaders, much to his shock as he wasn't aware of this fact, thus proving his innocence. Brain suspects that Darkness posed as Master Ava, killed Strelitzia and gave Ventus her book. Then, Ventus grabs his head in pain where he vaguely sees Strelitzia dying but was comforted by Brain as they plan to tell Lauriam about his sister's intended role back at the clock tower.  


The next day The Player meets with Ephemera again, who explains that he’d been thinking about how to light their way through the sewers and come to the conclusion that they could use candles. Unfortunately though, he’d been refused, so Ephemera asks The Player if they could try asking for candles instead. As such, The Player goes into the shop and asks The Moogle if they can borrow one of his candles, which The Moogle agrees to. The Player then gives the candle to Ephemera and the two return to the sewers, with Ephemera lighting the way – with only a single candle however they’ll need to be careful not to allow the Heartless to extinguish their flame. As they travel further and further through the sewers, The Player has to defeat more and more Heartless in order to protect the candle. It isn’t until The Player meets their match against an Invisible that Ephemera has to intervene – making the two of them even. Though The Player wants to continue, Ephemera stops them, stating that they’d wasted too much time down there for one day, and if they were to break into the room and investigate that would take even longer. Not to mention how if they don’t go on their missions from their respective Unions, they’ll raise suspicion, suggesting that they try again at their next available time. The Player accepts Ephemera’s points, and so Ephemera extends his hand and declares that the two of them are “friends beyond Unions” now. The Player shakes Ephemera’s hand as he suggests that they meet at the fountain the following day at noon to continue their investigation, before heading home for the night.
The strain of Ven trying to remember puts him in so much stress that he was put in his room to rest, meanwhile Brain was consulting the Book of Prophecies and when asked by Ephemer and Skuld about his innocence. Even though, he didn't know the whole truth, Brain concluded from Ven's description that he was there when Strelitzia disappeared but was unsure who planned it with Ephemer believing it was Darkness. Through their sleeping comrade's dream what Brain and Ephemer had suspected turned out to be true as the Darkness entity although manipulated Ven into taking Strelitzia's place by stealing her rulebook, it was the Darkness entity itself that struck her down with the boy waking up in tears about what happened.
While that was going on unknown to them under Darkness' guidance, Maleficent was led to the data version of Daybreak Town, inside  the clock tower into a secret room called the lifeboat, and told her to use one of the pods escape from the data world into the real world. Her escapades were discovered by Lauriam, he tried to stop her but it ends with the witch escaping in one of the pods to the real world, the lifeboat room being destroyed and with Lauriam knocked out until he walks out of the destroyed room.


At home, Chirithy notes how happy The Player seems to be, prompting The Player to explain how they’d met Ephemera. Chirithy understands, though it voices how it’s never had any friends, it can’t tell if it feels good. However, The Player assures Chirithy that the two of them are friends, which seems to cheer Chirithy up.
With Ephemer, Skuld and Brain, discussing things further they were all left with more questions than answers. Especially with trying to figure out what the Darkness' intentions were by replacing Strelitzia with Ventus. However, Ephemer suggested that it maybe studying them so it could come for them as well. Their discussion was interrupted by a furious Lauriam who demanded them to tell him about what happened to his sister. But before they could explain, Ventus comes in terribly admitting that he killed Strelitzia much to the others' protest. With that Lauriam turns his anger and Keyblade on Ven demanding answers but he collapses on the ground as Darkness emerges stunning everyone.


In the sewers, Ephemera rushes to the entrance to The Tower, apologizing to The Player before going any further.
Showing itself to the Union leaders, Brain described it as something from a kid's drawing, while talking with the entity about its intentions, Darkness explains that it is not trying to achieve anything. And yet, with that in mind Lauriam asks why it killed his sister, Darkness explains that it had been an unconscious desire of Ventus's to obtain power, and that they had simply done what was necessary in order to give him that. Enraged, that there was no real reason as to why Strelitzia had to die Lauriam attacks Darkness, but was defeated easily by it in his weakened state. Discussing even more, Brain and the others were shocked to discover that the entity had relations to the Master of Masters and why it had chosen Ventus because he was the one to carry the Darkness as the "fated child" written in the Book of Prophecies. With all the answers, he needed to know Brain summons his Keyblade and battles Darkness alongside Ephemer and Skuld.  


The next day, The Player sits by the fountain waiting for Ephemera all day, only for Chirithy to ask what was wrong as they’d skipped their missions for yesterday and today. Chirithy suggests that they head back for the night, while also attempting to console The Player by assuring them that there must have been a good reason why Ephemera didn’t come, stating that when a friend breaks a promise something really important must have happened. Chirithy can understand that The Player must be sad, but encourages them to believe in Ephemera. When this doesn’t seem to work, Chirithy mentions how if The Player is sad, then he’ll be sad too, because they’re friends too. Feeling a little better, The Player picks Chirithy up in a warm embrace, revealing his Dream Eater symbol on his back momentarily.
The fight continues on until Ephemer is left standing but Brain is still convinced that Darkness isn't still here for nothing and finds out that it was here to transfer a signal of infection. Clarifying the entity said it was just doing it's role based on the book of prophecies, and used Ventus to separate itself from the hive mind of Darkness giving said individual a will of it's own not caring what sacrifice was needed. When Player and the Union Leaders rise up to fight again Darkness remained confident they would lose and as Lauriam spoke of getting out the entity scoffed at them, asking how they would accomplish it. Hearing of them planning to use the lifeboat as Maleficient had the entity ridiculed them for their cluelessness explaining the true purpose of the lifeboat and now with Maleficient's departure, the lockdown and destruction of the data world had begun. Despite them briefly defeating the entity, but with no form it could not be destroyed. Afterwards Ventus awakens using the light within him to dispell the dark creatures. Aware that it used him to give itself a form, he knew could do the same turning the entity into something they can destroy leaving Ven to fight alone.  


Once again, Donald, Goofy, Chip and Dale have found themselves stranded in Daybreak Town, having crashed their Gummy Ship while looking for “The Key” which King Mickey specified in his letter. A Moogle enters the scene with a homemade Keyblade that he intends on fighting off the Heartless with – though it breaks apart and merges with The Player’s Keyblade instead. The Moogle allows The Player to defeat the Heartless on his behalf, and Donald and Goofy continue to observe The Player - assuming that they're the "key" which King Mickey was referring to. The Moogle then asks for his homemade Keyblade back, but every time he’s given the Keyblade it returns to The PLayer - destroying The Moogle's dream of fighting with a Keyblade so that he could collect and sell the merchandise he reaps from his efforts. Chip and Dale then return, revealing that the Gummy Ship had been repaired, but may take off randomly any minute. Donald, Goofy, Chip and Dale quickly file into the Gummy Ship, but forget about The Player. Goofy wave’s goodbye to The Player, but Donald voices his interest in bringing The Player along with them so that they could help them find King Mickey. However, before this can be done the Gummy Ship takes off, leaving Player and their Chirithy alone.
Once more the Union Leaders were left with more questions than answers and Ventus is left unconscious again, Lauriam apologizes to him for his actions. Then, Elrena arrives with interesting news about her Chirithy seeing one of the former masters with someone else that looked like Streltzia in a white coat, the group was perplexed because all the former masters were gone and of Streltzia's demise. Soon Brain remembered this town was just a copy of the original one not of those who lived in it, aware of Lauriam searching the data before he knew that if data appropriations of Master Ava and Strelitzia appeared then, there were of them as well. More so if Strelitzia's data was with there's then someone must have accessed it suspecting it was Luxu or the Master of Masters, out of time they all head to the Ark room and find five pods left. Noticing that Darkness was right Daybreak Town was being destroyed, but with many trapped the Union Leaders split up, with Brain, Ventus, Elrena and Luariam heading to the real world while Ephemer, Skuld and the Player remind to defend the remaining Dandelions until they could all get out. Before leaving Brain passes down his [[Master's Defender]] Keyblade and the Book of Prophecies, assuring it will help when he needs it.


Ephemera is shown sitting by the fountain with the Vulpeus Foreteller, Master Ava – claiming that she seemed troubled. Reasoning that even Foretellers must get worried about things from time to time, Ephemera teasingly asks Ava if she could divulge the secrets of The Book of Prophecies to him. Ava denies Ephemera, asking if he’s only teasing her because she’s the easiest Foreteller to talk to. After Ephemera denies this, Ava tells him that it’s all right and asks if she’s right to assume that Ephemera is not tightly bound to his Union companions. Rather than answer Ava, Ephemera tells her that he’d made a friend from another Union earlier and that the two of them agreed to meet each other the following day. Hearing this, Ava suggests that Ephemera return home for some rest to prepare. Agreeing Ephemera stands and bids Ava farewell, stating that even though he doesn’t know what’s going on he hopes that Ava gets better. After Ephemera leaves, Ava thanks him and mentions to herself that should something unexpected happen she’ll be leaving it to the children like Ephemera, who are not bound to their Unions. Looking up, Ava is surprised as a dandelion seed floats past her face – to which she calmly says “Fly away and ride the wind… dandelion”.
In the real world, Brain tries to figure out a way to save the others trapped in the data world. First he sends Lauriam, Elrena and Ven into the future using three of the lifeboats, before returning the remaining two to the data world. But before he can go any further, Luxu appears and tells him that when the world is destroyed the data world will seal itself, as it was designed as a prison for Darkness. He then tells Brain that he has a lot to do and only one lifetime to do it. Back in the data world, Ephemer, Skulk and the Player are confronted by the Darkness trapped there with them. The Darkness tell them they want a Keyblade wielder to open a gate for them in order for them to spread to many worlds, which is their goal. The Player also seemingly becomes controlled by Darkness and fights Ephemer and Skuld. However Ephemer opens a gate and banishes the Player and the Darkness from the town, afterwards reveals to Skuld that he and the Player planned it as a way to ensure Darkness remained trapped in the data world. Ephemer and Skuld use the two lifeboats Brain returned to escape the data world. In the real world the two remaining Union leaders venture outside to see that Daybreak town is about to be consumed by Darkness. Ephemer takes Skuld back inside and confronts her before the two climb back into their lifeboats to shelter from the destruction of Daybreak town.


The following day, Ephemera is shown meeting The Player at the fountain, apologizing for being late as something important had come up. Together the two go through the sewers and prepare to enter The Tower, only The Player still doesn’t appear to be ready yet. Seeing this, Ephemera tells The Player that he’ll be waiting before he fades away in a cluster of dandelion seeds.
Sometime after the destruction of Daybreak town, Ephemer wakes up in his lifeboat among the towns ruins.


The Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. The Player tells Chirithy about the dream involving Ephemera, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if The Player doesn’t go anywhere near The Clock Tower.  
===''Kingdom Hearts III''===
Sometime after the age of fairytales, Ephemer founded the city of [[Scala ad Caelum]] over the remains of Daybreak Town, now described as a "nexus from which all other worlds spring".


Despite Chirithy’s warning, The Player goes to The Clock Tower anyway, but when Chirithy follows The Player and reiterates his warning, The Player decides to double back and seek answers before progressing any further. The Player goes through town ands questions fellow Keyblade wielders about Master Ava, with one wielder mention that that they’ve seen people gathering in the fountain plaza, though they’re not sure why. Two other wielders mention a rumor that one of the Foretellers is going to be gathering superior Keyblade wielders no matter what Union they come from, and that this Foreteller is supposed to be Master Ava of Vulpeus, as well as the fact that they’d seen her around the fountain plaza a lot recently. In The Moogle Shop, another Keyblade wielder says that the last time they saw Ephemera he was speaking with Master Ava. Alternatively, the wielder has a friend that knows a great deal about Master Ava – but they’re away on a mission presently, though The Player can ask them about her when they get back. The Player then goes to ask The Moogle whether or not they know anything about Master Ava, but The Moogle instead sends The Player out in search of another Keyblade wielder who he’d sent out for some things and who has yet to return. The Player does this and in return for helping him out, The Moogle reveals that the Keyblade wielder who knows a lot about Master Ava has returned and that The Player should check the Coastal Park. Upon arrival in the Coastal Park, The Player finds that the wielder they’ve been searching for is under attack by some Darkballs. After helping to defeat the Darkballs, The Player questions the wielder about Master Ava, and learns that Master Ava was last seen heading for The Tower.  
The final battle against [[Master Xehanort]] takes place in Xehanort's memories of Scala ad Caelum,{{fact}} following his transformation into a portal as a last-ditch effort by [[Sora]], [[Donald]], and [[Goofy]] to trap him. During the battle, Xehanort - now in his armor - twists and contorts the landscape by will. Eventually, the battle takes them underwater beneath the main mountain town, where the four clash around the ruins of Daybreak Town's clock tower, now dilapidated and suspended upside-down, along with the various scattered remains of the town's nearby buildings.


Heading to the entrance in the sewers, The Player and Chirithy finally find Master Ava. Ava questions why The Player has sought her out, prompting The Player to explain that they’re looking for Ephemera. Shocked and confused, Ava admits to knowing Ephemera, but still doesn’t understand what that has to do with her. The Player divulges that he’d had a dream where Ephemera told them to meet him there. Understanding, Ava reiterates that Ephemera is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemera had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that The Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges The Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends The Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that The Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advises The Player to return home for the night while also making it known to The Player that they can’t come to The Tower whenever they feel like it. Understanding, The Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemera had spoken of.
===''Kingdom Hearts III Re Mind''===
After traversing the hearts of five guardians in his efforts to restore Kairi's heart, Sora passes through Xehanort's portal as a heart, arriving at Scala ad Caelum ahead of his past self. Upon arriving at the Breezy Quarter, he locates a large mechanical device with three levers and four shifting murals - hitting the levers manipulates the murals to turn clockwise. The first mural is a plaque written in an unknown language; the second mural is of Daybreak Town as it once was; the third mural depicts the town experiencing some sort of calamity with only the word "Break" written beneath it; the final mural is of Scala ad Caelum.


When Ephemera went to The Tower entrance in the sewers alone, he stopped before he could get in, having heard someone approaching. When the Unknown χ emerges from the shadows, Ephemera asks who they are before the scene fades to black.
===''Kingdom Hearts Melody of Memory''===
Chirithy watches over The Player as they sleep, mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing The Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show The Player the dream with Ephemera. When Chirithy denies this, Ava voices how it may have been Ephemera trying to reach The Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemera had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemera seems to have attempted reaching out to The Player from this dimension. Moving closer to The Player, Ava suggests that if Ephemera and the dream really are connected, then that could mean that The Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect The Player from their nightmares so that The Player can fly away and ride the wind one day as well, before disappearing once again. Looking to The Player, Chirithy questions what Ava means by protecting them from nightmares.
After Riku travels to [[Quadratum]] to rescue Sora, Yen Sid tasked King Mickey to investigate Scala ad Caelum, which may hold a connection with the ancient Keyblade Masters and the new world.


==Characters==
==Characters==
<gallery>
<gallery>
File:Chirithy KHX.png|[[Chirithy]]
File:Player (Male) KHX.png|[[Player (KHχ)|Male Player]]
File:Player (Female) KHX.png|[[Player (KHχ)|Female Player]]
File:Chirithy KHXBC.png|[[Chirithy]]
File:Chirithy (Nightmare) KHX.png|[[Chirithy]]
File:Foreteller Invi KHXBC.png|[[Invi]]
File:Foreteller Gula KHXBC.png|[[Gula]]
File:Foreteller Ira KHXBC.png|[[Ira]]
File:Foreteller Aced KHXBC.png|[[Aced]]
File:Foreteller Ava KHXBC.png|[[Ava]]
File:Luxu KHXBC.png|[[Luxu]]
File:Master of Masters KHXBC.png|[[The Master of Masters]]
File:Ephemer KHXBC.png|[[Ephemer]]
File:Skuld KHX.png|[[Skuld]]
File:Ventus KHUX.png|[[Ventus]]
File:Brain KHUX.png|[[Brain]]
File:Strelitzia KHUX.png|[[Strelitzia]]
File:Lauriam KHUX.png|[[Lauriam]]
File:Elrena KHUX.png|[[Elrena]]
File:Darkness KHUX.png|[[Darkness (character)|Darkness]]
File:Mog KHX.png|{{c|Mog|KHX}}
File:Party Member 2 KHX.png|Keyblade Wielder
File:Party Member 1 KHX.png|Keyblade Wielder
File:Party Member 3 KHX.png|Keyblade Wielder
File:Party Member 4 KHX.png|Keyblade Wielder
File:Mickey Mouse KHX.png|[[Mickey Mouse]]
File:Mickey Mouse KHX.png|[[Mickey Mouse]]
File:Donald Duck KHX.png|[[Donald Duck]]
File:Donald Duck KHX.png|[[Donald Duck]]
Line 94: Line 211:
File:Dale KHX.png|[[Dale]]
File:Dale KHX.png|[[Dale]]
File:Moogle KHX.png|[[Moogle]]
File:Moogle KHX.png|[[Moogle]]
File:The Foreteller (Anguis) KHX.png|The [[Foreteller]] of the Anguis Union
File:Keyblade Wielder (Casual Gray) KHX.png|Union member
File:The Foreteller (Leopardos) KHX.png|The Foreteller of the Leopardos Union
File:Keyblade Wielder (Cosmic Sky) KHX.png|Union member
File:The Foreteller (Unicornis) KHX.png|The Foreteller of the Unicornis Union
File:Keyblade Wielder (Sporty Black - Ponytail) KHX.png|Union member
File:The Foreteller (Ursus) KHX.png|The Foreteller of the Ursus Union
File:Keyblade Wielder (Sporty Blue) KHX.png|Union member
File:Foreteller Ava KHX.png|Foreteller Ava of the Vulpeus Union
File:Keyblade Wielder (Victorian Spring) KHX.png|Union member
File:The Unknown KHX.png|The [[Unknown (KHχ)|Unknown]]
File:Keyblade Wielder (Expert Explorer) KHX.png|Union member
File:Ephemera KHX.png|[[Ephemera]]
File:Keyblade Wielder (Action Pink) KHX.png|Union member
File:Keyblade Wielder (Traditional Prep) KHX.png|Union member
File:Keyblade Wielder (Moogle Blue - Layered Bob) KHX.png|Union member
File:Keyblade Wielder (Action Black) KHX.png|Union member
File:Keyblade Wielder (Cool Black) KHX.png|Union member
File:Keyblade Wielder (White Overalls) KHX.png|Union member
File:Keyblade Wielder (Sporty Black - Faux Hawk) KHX.png|Union member
File:Keyblade Wielder (Casual Blue - Ponytail) KHX.png|Union member
File:Keyblade Wielder (Novice Explorer) KHX.png|Union member
File:Keyblade Wielder (Moogle Green) KHX.png|Union member
File:Keyblade Wielder (Victorian Autumn) KHX.png|Other Player<!--Union member?-->
File:Keyblade Wielder (Moogle Blue - Sleek Bob) KHX.png|Other Player<!--Union member?-->
File:Keyblade Wielder (Modern Prep) KHX.png|Other Player<!--Union member?-->
File:Keyblade Wielder (Casual Blue - Very Short) KHX.png|Other Player<!--Union member?-->
File:Keyblade Wielder (Spring Bunny) KHX.png|Other Player<!--Union member?-->
File:Keyblade Wielder (Khaki Overalls) KHX.png|Other Player<!--Union member?-->{{KHx}}
File:Dandelions KHX.png|[[Dandelions]]
</gallery>
</gallery>


==Enemies==
==Enemies==
===Heartless===
===Heartless===
{|class="wikitable collapsible collapsed"
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
<gallery>
Shadow KHX.png|[[Shadow]]<br>{{Ux}}
Gigas Shadow KHX.png|[[Gigas Shadow]]<br>{{Ux}}
Mega-Shadow KHX.png|[[Mega-Shadow]]<br>{{Ux}}
Flower Rider KHX.png|[[Flower Rider]]<br>{{Ux}}
Flappy Rider KHUX.png|[[Flappy Rider]] (Dark Corridor only)<br>{{Ux}}
Candy Apple KHX.png|[[Candy Apple]]<br>{{Ux}}
Poison Apple KHX.png|[[Poison Apple]]<br>{{Ux}}
Gift Shadow KHX.png|[[Gift Shadow]]<br>{{Ux}}
Lion Dancer KHX.png|[[Lion Dancer]]<br>{{Ux}}
Rodeo Rider KHX.png|[[Rodeo Rider]]<br>{{KHx}}
Shadow Witch KHUX.png|[[Shadow Witch]]<br>{{Ux}}
Shadow Magician KHUX.png|[[Shadow Magician]]<br>{{Ux}}
Soldier KHX.png|[[Soldier]]<br>{{Ux}}
Pumpkin Soldier KHX.png|[[Pumpkin Soldier]]<br>{{Ux}}
Diver KHUX.png|[[Diver]]<br>{{Ux}}
Air Soldier KHX.png|[[Air Soldier]]<br>{{Ux}}
Large Body KHX.png|[[Large Body]]<br>{{Ux}}
Fat Bandit KHX.png|[[Fat Bandit]] (Dark Corridor only)<br>{{Ux}}
Large Armor KHX.png|[[Large Armor]]<br>{{Ux}}
Large Snowman KHX.png|[[Large Snowman]]<br>{{Ux}}
Large Snowman KHX.png|[[Huge Snowman]]<br>{{Ux}}
Ringmaster KHX.png|[[Ringmaster]]<br>{{Ux}}
Ferocious Fins KHUX.png|[[Ferocious Fins]]<br>{{Ux}}
Shipwreck Shark KHUX.png|[[Shipwreck Shark]]<br>{{Ux}}
Icy Beast KHUX.png|[[Icy Beast]]<br>{{Ux}}
Red Nocturne KHX.png|[[Red Nocturne]]<br>{{Ux}}
Blue Rhapsody KHX.png|[[Blue Rhapsody]]<br>{{Ux}}
Yellow Opera KHX.png|[[Yellow Opera]]<br>{{Ux}}
Amber Opera KHUX.png|[[Amber Opera]]<br>{{Ux}}
Green Requiem KHUX.png|[[Green Requiem]]<br>{{Ux}}
Emerald Sonata KHUX.png|[[Emerald Sonata]]<br>{{Ux}}
Violet Waltz KHX.png|[[Violet Waltz]]<br>{{Ux}}
Wicked Watermelon KHX.png|[[Wicked Watermelon]]<br>{{Ux}}
Large Watermelon KHX.png|[[Large Watermelon]]<br>{{Ux}}
Huge Watermelon KHX.png|[[Huge Watermelon]]<br>{{Ux}}
Festive Fireworks KHX.png|[[Festive Fireworks]]<br>{{KHx}}
Large Fireworks KHX.png|[[Large Fireworks]]<br>{{KHx}}
Huge Fireworks KHX.png|[[Huge Fireworks]]<br>{{Ux}}
Jack O' Lantern KHX.png|[[Jack O' Lantern]]<br>{{Ux}}
Swaying Spook KHX.png|[[Swaying Spook]]<br>{{Ux}}
Wandering Spook KHX.png|[[Wandering Spook]]<br>{{Ux}}
Round Rice Cake KHX.png|[[Round Rice Cake]]<br>{{Ux}}
Large Rice Cake KHX.png|[[Large Rice Cake]]<br>{{Ux}}
Bitter Macaron KHX.png|[[Bitter Macaron]]<br>{{Ux}}
Mighty Macaron KHX.png|[[Mighty Macaron]]<br>{{Ux}}
Powerwild KHX.png|[[Powerwild]] (Dark Corridor only)<br>{{Ux}}
Cheery Ape KHX.png|[[Cheery Ape]]<br>{{Ux}}
Wild Shaman KHUX.png|[[Wild Shaman]] (Dark Corridor only)<br>{{Ux}}
Bandit KHX.png|[[Bandit]] (Dark Corridor only)<br>{{Ux}}
Luna Bandit KHUX.png|[[Luna Bandit]] (Dark Corridor only)<br>{{Ux}}
Red Bandit KHX.png|[[Red Bandit]] (Dark Corridor only)<br>{{Ux}}
Swordsman KHX.png|[[Swordsman]]<br>{{Ux}}
Pot Spider KHUX.png|[[Pot Spider]] (Dark Corridor only)<br>{{Ux}}
Search Ghost KHX.png|[[Search Ghost]]<br>{{Ux}}
Rush Ghost KHUX.png|[[Rush Ghost]]<br>{{Ux}}
Shred Ghost KHUX.png|[[Shred Ghost]]<br>{{Ux}}
Trick Ghost KHUX.png|{{c|Trick Ghost|ucx}}<br>{{Ux}}
Gargoyle KHX.png|[[Gargoyle]]<br>{{Ux}}
Margoyle KHUX.png|[[Margoyle]] (Dark Corridor only)<br>{{Ux}}
Wight Knight KHUX.png|[[Wight Knight]]<br>{{Ux}}
Darkball KHX.png|[[Darkball]]<br>{{Ux}}
Circus Balloon KHX.png|[[Circus Balloon]]<br>{{Ux}}
Bunch O' Balloons KHUX.png|[[Bunch O' Balloons]]<br>{{Ux}}
Wyvern KHX.png|[[Wyvern]]<br>{{Ux}}
Defender KHX.png|[[Defender]]<br>{{Ux}}
Eliminator KHX.png|[[Eliminator]]<br>{{KHx}}
Armed Warrior KHX.png|[[Armed Warrior]]<br>{{Ux}}
Upright Defender KHUX.png|[[Upright Defender]]<br>{{Ux}}
Reversed Defender KHUX.png|[[Reversed Defender]]<br>{{Ux}}
Wizard KHX.png|[[Wizard]]<br>{{Ux}}
High Wizard KHX.png|[[High Wizard]]<br>{{Ux}}
Gold Tricholoma KHUX.png|[[Gold Tricholoma]]<br>{{Ux}}
Pink Agaricus KHUX.png|[[Pink Agaricus]]<br>{{Ux}}
Invisible KHX.png|[[Invisible]]<br>{{Ux}}
Ogre KHUX.png|[[Ogre]]<br>{{Ux}}
Neoshadow KHX.png|[[Neoshadow]]<br>{{Ux}}
Creeper Plant KHX.png|[[Creeper Plant]]<br>{{Ux}}
White Rose KHX.png|[[White Rose]]<br>{{Ux}}
Red Rose KHX.png|[[Red Rose]]<br>{{Ux}}
Creeper Bouquet KHX.png|[[Creeper Bouquet]]<br>{{Ux}}
Prank Bouquet KHX.png|[[Prank Bouquet]]<br>{{Ux}}
Loudmouth KHX.png|[[Loudmouth]]<br>{{Ux}}
Rainy Loudmouth KHX.png|[[Rainy Loudmouth]]<br>{{Ux}}
Tornado Step KHX.png|[[Tornado Step]]<br>{{Ux}}
Eggster Bunny KHX.png|[[Eggster Bunny]]<br>{{KHx}}
Terrible Tomte KHX.png|[[Terrible Tomte]]<br>{{Ux}}<sup>[JP]</sup>
Warlock Step KHUX.png|[[Warlock Step]]<br>{{Ux}}
Bad Dog KHX.png|[[Bad Dog]]<br>{{Ux}}
Raging Reindeer KHX.png|[[Raging Reindeer]]<br>{{Ux}}<sup>[JP]</sup>
Rush Sheep KHX.png|[[Rush Sheep]]<br>{{Ux}}<sup>[JP]</sup>
Hook Bat KHX.png|[[Hook Bat]]<br>{{Ux}}
Golden Hook Bat KHUX.png|[[Golden Hook Bat]]<br>{{Ux}}
Barrier Master KHUX.png|[[Barrier Master]]<br>{{Ux}}
False Master KHUX.png|[[False Master]] (Dark Corridor only)<br>{{Ux}}
Minute Bomb KHX.png|[[Minute Bomb]]<br>{{Ux}}
Growth Egg KHX.png|[[Growth Egg]]<br>{{Ux}}
Munny Egg KHUX.png|[[Munny Egg]]<br>{{Ux}}
Prize Egg KHX.png|[[Prize Egg]]<br>{{Ux}}
Eggcognito KHX.png|[[Eggcognito]]<br>{{Ux}}
Shenaneggan KHX.png|[[Shenaneggan]]<br>{{Ux}}
Shenaneggan KHX.png|[[Huge Shenaneggan]]<br>{{Ux}}
Eggscapade KHX.png|[[Eggscapade]]<br>{{KHx}}
Sparkler KHUX.png|[[Sparkler]]<br>{{Ux}}
Hammer Frame KHX.png|[[Hammer Frame]]<br>{{Ux}}
Silver Hammer Frame KHUX.png|[[Silver Hammer Frame]]<br>{{Ux}}
Gold Hammer Frame KHUX.png|[[Gold Hammer Frame]]<br>{{Ux}}
Fortuneteller KHUX.png|[[Fortuneteller]]<br>{{Ux}}
Cannon Gun KHX.png|[[Cannon Gun]]<br>{{Ux}}
Red Gummi Copter KHX.png|[[Red Gummi Copter]]<br>{{Ux}}
Red Copter Fleet KHX.png|[[Red Copter Fleet]]<br>{{Ux}}
Blue Gummi Copter KHX.png|[[Blue Gummi Copter]]<br>{{Ux}}
Blue Copter Fleet KHX.png|[[Blue Copter Fleet]]<br>{{Ux}}
Yellow Gummi Copter KHX.png|[[Yellow Gummi Copter]]<br>{{Ux}}
Yellow Copter Fleet KHX.png|[[Yellow Copter Fleet]]<br>{{Ux}}
Black Gummi Copter KHX.png|[[Black Gummi Copter]]<br>{{Ux}}
Black Copter Fleet KHX.png|[[Black Copter Fleet]]<br>{{Ux}}
Colorful Copter Fleet KHX.png|[[Colorful Copter Fleet]]<br>{{Ux}}
Lance Soldier KHX.png|[[Lance Soldier]]<br>{{KHx}}
Morning Star KHX.png|[[Morning Star]]<br>{{Ux}}
Gummi Hammer KHX.png|[[Gummi Hammer]]<br>{{Ux}}
Gargoyle Knight KHX.png|[[Gargoyle Knight]]<br>{{Ux}}
Gargoyle Wizard KHUX.png|[[Gargoyle Wizard]] (Dark Corridor only)<br>{{Ux}}
Chocolate Gargoyle KHX.png|[[Chocolate Gargoyle]]<br>{{Ux}}
White Chocolate Statue KHX.png|[[White Chocolate Statue]]<br>{{Ux}}
Aeroplane KHX.png|[[Aeroplane]]<br>{{Ux}}
Gilled Glider KHX.png|[[Gilled Glider]]<br>{{Ux}}
Aerial Knocker KHX.png|[[Aerial Knocker]]<br>{{Ux}}
Armored Knight KHX.png|[[Armored Knight]]<br>{{Ux}}
Possessor KHX.png|[[Possessor]]<br>{{Ux}}
Possessors KHX.png|[[Possessors]]<br>{{Ux}}
Pink Possessor KHX.png|[[Pink Possessor]]<br>{{Ux}}
Cloudy Sunrise KHX.png|[[Cloudy Sunrise]]<br>{{Ux}}
Living Bone KHX.png|[[Living Bone]] (Dark Corridor only)<br>{{Ux}}
Dire Plant KHX.png|[[Dire Plant]]<br>{{Ux}}
Fire Plant KHX.png|[[Fire Plant]]<br>{{Ux}}
Ice Plant KHX.png|[[Ice Plant]]<br>{{Ux}}
Dark Plant KHX.png|[[Dark Plant]]<br>{{Ux}}
Dual Blade KHX.png|[[Dual Blade]]<br>{{Ux}}
Dual Durandal KHX.png|[[Dual Durandal]]<br>{{Ux}}
Heat Saber KHUX.png|[[Heat Saber]]<br>{{Ux}}
Chill Ripper KHUX.png|[[Chill Ripper]]<br>{{Ux}}
Blitz Spear KHUX.png|[[Blitz Spear]]<br>{{Ux}}
Nosy Mole KHX.png|[[Nosy Mole]]<br>{{Ux}}
Pester Jester KHX.png|[[Pester Jester]]<br>{{Ux}}
Armored Archer KHX.png|[[Armored Archer]]<br>{{Ux}}
Poison Archer KHUX.png|[[Poison Archer]]<br>{{Ux}}
Paralysis Archer KHUX.png|[[Paralysis Archer]]<br>{{Ux}}
Sleep Archer KHUX.png|[[Sleep Archer]]<br>{{Ux}}
Bag O' Coal KHX.png|[[Bag O' Coal]]<br>{{Ux}}
Bag O' Coins KHX.png|[[Bag O' Coins]]<br>{{Ux}}
Bag O' Jewels KHX.png|[[Bag O' Jewels]]<br>{{Ux}}
Bag O' Gifts KHX.png|[[Bag O' Gifts]]<br>{{Ux}}
Bag O' Points KHX.png|[[Bag O' Points]] (Dark Corridor only)<br>{{Ux}}
Chomper Egg KHX.png|[[Chomper Egg]]<br>{{Ux}}
Wind-Up Leaf Cake KHX.png|[[Wind-Up Leaf Cake]]<br>{{KHx}}
Wibble Wobble KHX.png|[[Wibble Wobble]]<br>{{Ux}}
Strange Tree KHX.png|[[Strange Tree]]<br>{{Ux}}
Circus Clown KHX.png|[[Circus Clown]]<br>{{Ux}}
Pretender KHX.png|[[Pretender]]<br>{{Ux}}
Great Pretender KHX.png|[[Great Pretender]]<br>{{Ux}}
King Pretender KHX.png|[[King Pretender]]<br>{{Ux}}
Royal Pretender KHUX.png|[[Royal Pretender]] (Dark Corridor only)<br>{{Ux}}
Poisonous Pretender KHUX.png|[[Poisonous Pretender]] (Dark Corridor only)<br>{{Ux}}
Paralysis Pretender KHUX.png|[[Paralysis Pretender]] (Dark Corridor only)<br>{{Ux}}
Nimble Bee KHX.png|[[Nimble Bee]]<br>{{Ux}}
Stinging Bee KHX.png|[[Stinging Bee]]<br>{{Ux}}
Cannoned Camel KHX.png|[[Cannoned Camel]] (Dark Corridor only)<br>{{Ux}}
Wicked Wick KHUX.png|[[Wicked Wick]]<br>{{Ux}}
Ratty Rat KHUX.png|[[Ratty Rat]]<br>{{Ux}}
Ratty Rat Trio KHUX.png|[[Ratty Rat Trio]] (Dark Corridor only)<br>{{Ux}}
Ring-A-Ding KHUX.png|[[Ring-A-Ding]]<br>{{Ux}}
Piercing Knight KHUX.png|[[Piercing Knight]] (Dark Corridor only)<br>{{Ux}}
Chipper Chef KHUX.png|[[Chipper Chef]] (Dark Corridor only)<br>{{Ux}}
Burrfish KHUX.png|[[Burrfish]]<br>{{Ux}}
Gearbit KHUX.png|[[Gearbit]]<br>{{Ux}}
Red Gearbit KHUX.png|[[Red Gearbit]]<br>{{Ux}}
Green Gearbit KHUX.png|[[Green Gearbit]]<br>{{Ux}}
Blue Gearbit KHUX.png|[[Blue Gearbit]]<br>{{Ux}}
Red Gummi Saucer KHUX.png|[[Red Gummi Saucer]]<br>{{Ux}}
Green Gummi Saucer KHUX.png|[[Green Gummi Saucer]]<br>{{Ux}}
Blue Gummi Saucer KHUX.png|[[Blue Gummi Saucer]]<br>{{Ux}}
Sleepy Snoozer KHUX.png|[[Sleepy Snoozer]] (Dark Corridor only)<br>{{Ux}}
Polliwog KHUX.png|[[Polliwog]] (Dark Corridor only)<br>{{Ux}}
Fluttering KHUX.png|[[Fluttering]]<br>{{Ux}}
Flutterings KHUX.png|[[Flutterings]] (Dark Corridor only)<br>{{Ux}}
Flame Core KHDR.png|[[Flame Core]] (Dark Corridor only)<br>{{Ux}}
Pot Centipede KHUX.png|[[Pot Centipede]] (Dark Corridor only)<br>{{Ux}}
Darkling KHX.png|'''[[Darkling]]'''<br>{{Ux}}
Darklings KHX.png|'''[[Darklings]]'''<br>{{Ux}}
Darkside KHX.png|'''[[Darkside]]'''<br>{{Ux}}
Darkside Ω KHX.png|'''[[Darkside Ω]]'''<br>{{Ux}}
Guard Armor KHX.png|'''[[Guard Armor]]'''<br>{{Ux}}
Guard Armor Ω KHX.png|'''[[Guard Armor Ω]]'''<br>{{Ux}}
Trickmaster KHX.png|'''[[Trickmaster]]'''<br>{{Ux}}
Trickmaster Ω KHX.png|'''[[Trickmaster Ω]]''' (Dark Corridor only)<br>{{Ux}}
Jack in the Box KHX.png|'''[[Jack in the Box]]''' (Dark Corridor only)<br>{{Ux}}
Behemoth KHX.png|'''[[Behemoth]]'''<br>{{Ux}}
Behemoth Ω KHX.png|'''[[Behemoth Ω]]''' (Dark Corridor only)<br>{{Ux}}
Hocus Pocus KHX.png|'''[[Hocus Pocus]]'''<br>{{Ux}}
Submarine Carp KHX.png|'''[[Submarine Carp]]'''<br>{{Ux}}
Savage Spider KHX.png|'''[[Savage Spider]]''' (Dark Corridor only)<br>{{Ux}}
Scourge Spider KHUX.png|'''[[Scourge Spider]]'''<br>{{Ux}}
Wicked Spider KHUX.png|'''[[Wicked Spider]]''' (Dark Corridor only)<br>{{Ux}}
Malicious Spider KHUX.png|'''[[Malicious Spider]]''' (Dark Corridor only)<br>{{Ux}}
Fortress Crab KHX.png|'''[[Fortress Crab]]'''<br>{{Ux}}
Circus Crab KHX.png|'''[[Circus Crab]]'''<br>{{Ux}}
Queen Bee KHX.png|'''[[Queen Bee]]''' (Dark Corridor only)<br>{{Ux}}
Queen Bee Ω KHX.png|'''[[Queen Bee Ω]]'''<br>{{Ux}}
Gummi Hound KHX.png|'''[[Gummi Hound]]'''<br>{{Ux}}
Assault Dragon KHUX.png|'''[[Assault Dragon]]'''<br>{{Ux}}
Jewel Sorceress KHUX.png|'''[[Jewel Sorceress]]'''<br>{{Ux}}
Closehanded Captain KHX.png|'''[[Closehanded Captain]]'''<br>{{Ux}}
Adventurer KHUX.png|'''[[Angry Adventurer]]''' (Dark Corridor only)<br>{{Ux}}
Gear Golem KHUX.png|'''[[Gear Golem]]'''<br>{{Ux}}
Loudmouth Parade KHUX.png|'''[[Loudmouth Parade]]'''<br>{{Ux}}
Mysterious Sir KHUX.png|'''[[Mysterious Sir]]''' (Dark Corridor only)<br>{{Ux}}
Demon Tide KHUX.png|'''[[Demon Tide]]''' (Dark Corridor only)<br>{{Ux}}
Volcanic Lord KHUX.png|'''[[Volcanic Lord]]'''<br>{{Ux}}
Blizzard Lord KHUX.png|'''[[Blizzard Lord]]'''<br>{{Ux}}
Wretched Witch KHX.png|'''[[Wretched Witch]]''' (Dark Corridor only)<br>{{Ux}}
Wayward Wardrobe KHX.png|'''[[Wayward Wardrobe]]'''<br>{{Ux}}
Enraged Elk KHX.png|'''[[Enraged Elk]]''' (Dark Corridor only)<br>{{Ux}}
Wily Bandit KHX.png|'''[[Wily Bandit]]'''<br>{{Ux}}
Werewolf KHUX.png|'''[[Werewolf]]'''<br>{{Ux}}
Mean Maiden KHUX.png|'''[[Mean Maiden]]''' (Dark Corridor only)<br>{{Ux}}
Sly Cat KHUX.png|[[Sly Cat]] (Dark Corridor only)<br>{{Ux}}
Wily Cat KHUX.png|[[Wily Cat]] (Dark Corridor only)<br>{{Ux}}
Iron Giant KHUX.png|'''[[Iron Giant]]'''<br>{{Ux}}
Metal Giant KHUX.png|'''[[Metal Giant]]'''<br>{{Ux}}
Thorned Snake KHUX.png|'''[[Thorned Snake]]''' (Dark Corridor only)<br>{{Ux}}
Martial Monkey KHUX.png|'''[[Martial Monkey]]''' (Dark Corridor only)<br>{{Ux}}
Ferry Reaper KHUX.png|'''[[Ferry Reaper]]'''<br>{{Ux}}
Nimble Reaper KHUX.png|'''[[Nimble Reaper]]'''<br>{{Ux}}
Vile Reaper KHUX.png|'''[[Vile Reaper]]''' (Dark Corridor only)<br>{{Ux}}
Sorcerous Reaper KHUX.png|'''[[Sorcerous Reaper]]''' (Dark Corridor only)<br>{{Ux}}
Weapon Master KHUX.png|'''[[Weapon Master]]'''<br>{{Ux}}
Titan KHUX.png|'''[[Titan]]''' (Dark Corridor only)<br>{{Ux}}
Apricot Opera KHUX.png|'''[[Apricot Opera]]''' (Dark Corridor only)<br>{{Ux}}
Brilliant Opera KHUX.png|'''[[Brilliant Opera]]''' (Dark Corridor only)<br>{{Ux}}
Ribbitoad KHUX.png|'''[[Ribbitoad]]''' (Dark Corridor only)<br>{{Ux}}
Shiva KHUX.png|'''[[Shiva]]'''<br>{{Ux}}
Ramuh KHUX.png|'''[[Ramuh]]''' (Dark Corridor only)<br>{{Ux}}
Ifrit KHUX.png|'''{{c|Ifrit|Heartless}}''' (Dark Corridor only)<br>{{Ux}}
Leviathan KHUX.png|'''[[Leviathan]]'''<br>{{Ux}}
Gummi Golem KHUX.png|'''[[Gummi Golem]]''' (Dark Corridor only)<br>{{Ux}}
Raccoon Dog Soldier KHUX.png|'''[[Raccoon Dog Soldier]]''' (Dark Corridor only)<br>{{Ux}}
Unnamed Raccoon Heartless KHUX.png|[[Raccoon Dog Soldier|Unnamed Raccoon Heartless]] (Dark Corridor only)<br>{{Ux}}
Gummi Dragon KHUX.png|'''[[Gummi Dragon]]''' (Dark Corridor only)<br>{{Ux}}
</gallery>
|}
 
===Nobodies===
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
<gallery>
File:Xemnas (Battle) KHUX.png|'''[[Xemnas]]''' (Dark Corridor only)<br>{{Ux}}
File:Xigbar (Battle) KHUX.png|'''[[Xigbar]]''' (Dark Corridor only)<br>{{Ux}}
File:Xaldin (Battle) KHUX.png|'''[[Xaldin]]''' (Dark Corridor only)<br>{{Ux}}
File:Vexen (Battle) KHUX.png|'''[[Vexen]]''' (Dark Corridor only)<br>{{Ux}}
File:Lexaeus (Battle) KHUX.png|'''[[Lexaeus]]''' (Dark Corridor only)<br>{{Ux}}
File:Zexion (Battle) KHUX.png|'''[[Zexion]]''' (Dark Corridor only)<br>{{Ux}}
File:Saïx (Battle) KHUX.png|'''[[Saïx]]''' (Dark Corridor only)<br>{{Ux}}
File:Axel (Battle) KHUX.png|'''[[Axel]]''' (Dark Corridor only)<br>{{Ux}}
File:Demyx (Battle) KHUX.png|'''[[Demyx]]''' (Dark Corridor only)<br>{{Ux}}
File:Luxord (Battle) KHUX.png|'''[[Luxord]]''' (Dark Corridor only)<br>{{Ux}}
File:Marluxia (Battle) KHUX.png|'''[[Marluxia]]''' (Dark Corridor only)<br>{{Ux}}
File:Larxene (Battle) KHUX.png|'''[[Larxene]]''' (Dark Corridor only)<br>{{Ux}}
</gallery>
|}
 
===Dream Eaters===
{|class="wikitable mw-collapsible mw-collapsed"
!
!
|-
|-
|
|
<gallery>
<gallery>
File:Shadow KHX.png|[[Shadow]]
File:Nightmare Chirithy KHX.png|'''{{ns|Game|Nightmare Chirithy}}'''<br>{{Ux}}
File:Neoshadow KHX.png|[[Neoshadow]]
File:Soldier KHX.png|[[Soldier]]
File:Large Body KHX.png|[[Large Body]]
File:Blue Rhapsody KHX.png|[[Blue Rhapsody]]
File:Search Ghost KHX.png|[[Search Ghost]]
File:Wizard KHX.png|[[Wizard]]
File:High Wizard KHX.png|[[High Wizard]]
File:Invisible KHX.png|[[Invisible]]
File:Creeper Plant KHX.png|[[Creeper Plant]]
File:Hook Bat KHX.png|[[Hook Bat]]
File:Minute Bomb KHX.png|[[Minute Bomb]]
File:Aeroplane KHX.png|[[Aeroplane]]
File:Aerial Knocker KHX.png|[[Aerial Knocker]]
File:Possessor KHX.png|[[Possessor]]
File:Rainy Loudness KHX.png|[[Rainy Loudness]]
File:Wobble Tiptoe KHX.png|[[Wobble Tiptoe]]
File:Bite Egg KHX.png|[[Bite Egg]]
</gallery>
</gallery>
|}
|}


====Raid Bosses====
===Other===
{|class="wikitable collapsible collapsed"
{|class="wikitable mw-collapsible mw-collapsed"
!
!
|-
|-
|
|
<gallery>
<gallery>
File:Darkside KHX.png|'''[[Darkside]]'''
File:Foreteller Ava (Battle) KHX.png|'''[[Master Ava]]'''<br>{{Ux}}
File:Darkside Subspecies KHX.png|'''[[Darkside Subspecies]]'''
File:Foreteller Ira (Battle) KHX.png|'''[[Master Ira]]'''<br>{{Ux}}
File:Guard Armor KHX.png|'''[[Guard Armor]]'''
File:Foreteller Aced (Battle) KHX.png|'''[[Master Aced]]'''<br>{{Ux}}
File:Guard Armor Subspecies KHX.png|'''[[Guard Armor Subspecies]]'''
File:Foreteller Invi (Battle) KHX.png|'''[[Master Invi]]'''<br>{{Ux}}
File:Behemoth KHX.png|'''[[Behemoth]]'''
File:Foreteller Gula (Battle) KHX.png|'''[[Master Gula]]'''<br>{{Ux}}
File:Behemoth Subspecies KHX.png|'''[[Behemoth Subspecies]]'''
File:Darkness KHUX.png|'''[[Game:Darkness (character)|Darkness]]'''<br>{{Ux}}
File:Trickmaster KHX.png|'''[[Trickmaster]]'''
File:Ephemer & Skuld KHUX.png|'''[[Ephemer & Skuld]]'''<br>{{Ux}}
File:Trickmaster Subspecies KHX.png|'''[[Trickmaster Subspecies]]'''
Cerberus KHX.png|'''[[Cerberus]]''' (Dark Corridor only)<br>{{Ux}}
File:Trident Anchor KHX.png|'''[[Trident Anchor]]'''
Hades KHX.png|'''[[Hades]]''' (Dark Corridor only)<br>{{Ux}}
File:Trident Anchor Subspecies KHX.png|'''[[Trident Anchor Subspecies]]'''
Playing Cards KHX.png|'''[[Playing Cards]]''' (Dark Corridor only)<br>{{Ux}}
File:Vicious Spider KHX.png|'''[[Vicious Spider]]'''
Jafar (Cobra) KHUX.png|'''[[Jafar (Cobra)]]''' (Dark Corridor only)<br>{{Ux}}
File:Venom Spider KHX.png|'''[[Venom Spider]]'''
Jafar (Genie) KHUX.png|'''[[Jafar (Genie)]]''' (Dark Corridor only)<br>{{Ux}}
File:Fortress Crab KHX.png|'''[[Fortress Crab]]'''
Maleficent's Goons KHUX.png|'''[[Maleficent's Goons]]''' (Dark Corridor only)<br>{{Ux}}
File:Fortress Crab Subspecies KHX.png|'''[[Fortress Crab Subspecies]]'''
Maleficent (Dragon) KHUX.png|'''[[Dragon Maleficent]]''' (Dark Corridor only)<br>{{Ux}}
Sephiroth KHUX.png|'''[[Sephiroth]]''' (Dark Corridor only)<br>{{Ux}}
</gallery>
</gallery>
|}
|}
{{-}}


==Trivia==
<!--==Trivia==
*It is possible that Daybreak Town is within the Realm of Sleep, as Dream Eaters like Chirithy cannot appear outside the Realm of Sleep. The only reason Heartless - which cannot enter the Realm of Sleep - are present seems to be due to the power of The Book of Prophecies drawing them out from the future as illusory figures just like the other worlds The Player visits during their travels.
*The incarnations of King Mickey, Donald, Goofy, Chip, and Dale appear to also be manifestations of characters from the future derived from the power of the [[Book of Prophecies]], meaning that they're not truly present in this timeline.{{fact}}
*The incarnations of King Mickey, Donald, Goofy, Chip and Dale appear to also be manifestations of characters from the future derived from the power of The Book of Prophecies, meaning that they're not truly present in this timeline.
 
*Donald, Goofy, Chip and Dale's second visit to Daybreak Town appears to be sourced mainly around their visit to Traverse Town from the first Kingdom Hearts, albeit slightly different due to interaction with different characters.
Gummi Block quests -- MDG wear their KH2+ clothes
MOG quests -- DG talk as if they just left Disney Castle circa KH1
some sort of time travel is going on, but not explicit it is due to the Book


*Donald, Goofy, Chip and Dale's second visit to Daybreak Town{{?}} appears to be sourced mainly around their visit to Traverse Town from ''{{c|Kingdom Hearts|game}}'', albeit slightly different due to interaction with different characters.
-->
{{XChi}}
{{XChi}}
{{XBC}}

Latest revision as of 15:26, 16 September 2024

Daybreak Town

The world icon for Daybreak Town from KHUX's theatre mode
Daybreak Town Logo KHX.png
Japanese デイブレイクタウン

Romaji Deibureiku Taun
Game Kingdom Hearts χ

Themes Header.png

KHχ tracks
Field theme - Dearly Beloved -Unchained χ Version-
Field theme - Before the Daylight
Battle theme - Wake Up, World!
KHUχ tracks
Field theme - Before the Daylight
Battle theme - Wake Up, World!
Other worlds
Introduced in Kingdom Hearts
Dive to the Heart | Destiny Islands | Disney Castle
Traverse Town | Wonderland | Olympus Coliseum
Deep Jungle | Agrabah | Monstro
Atlantica | Halloween Town | Neverland
100 Acre Wood | Hollow Bastion
End of the World | Realm of Darkness
Introduced in Kingdom Hearts Chain of Memories
Castle Oblivion | Twilight Town
Introduced in Kingdom Hearts II
Mysterious Tower | Radiant Garden
The Land of Dragons | Beast's Castle | Timeless River
Port Royal | Pride Lands | Space Paranoids
The World That Never Was | End of Sea | Keyblade Graveyard
Introduced in Kingdom Hearts coded
Datascape
Introduced in Kingdom Hearts Birth by Sleep
Land of Departure | Mirage Arena
Dwarf Woodlands | Enchanted Dominion | Castle of Dreams
Disney Town | Deep Space
Introduced in Kingdom Hearts 3D: Dream Drop Distance
La Cité des Cloches | The Grid | Symphony of Sorcery
Country of the Musketeers | Prankster's Paradise
Introduced in Kingdom Hearts χ[chi]
Daybreak Town
Introduced in Kingdom Hearts Union χ[Cross]
Game Central Station | Niceland | Cy-Bug Sector | Candy Kingdom
Introduced in Kingdom Hearts III
The Final World | Secret Forest | Olympus
Toy Box | Kingdom of Corona | Monstropolis
Arendelle | The Caribbean | San Fransokyo
Scala ad Caelum | Quadratum

Daybreak Town is a world that appears in Kingdom Hearts Union χ and Kingdom Hearts χ Back Cover. It serves as the hub for Player.

There is a digital replica of Daybreak Town. Following the Keyblade War, a group of Keyblade wielders called Dandelions escaped to this data world. Ultimately, the real town was completely destroyed, while the digital recreation was put into a state of sleep. The city of Scala ad Caelum is built upon the ruin of Daybreak Town.

Settings and Areas[edit]

Fountain Square

At the central point of Daybreak Town lies the Fountain Square (噴水広場 Funsui Hiroba?), a large plaza and fountain that appears to be a hangout spot for Keyblade wielders. The Market (中央市場 Chūōshijō?, lit. "Central Market") is located directly to the west from the Fountain Square. Adjacent to this, situated directly behind the fountain, is the Moogle Shop (モーグリの店 Mōguri no Mise?), which consists of two main levels and an Attic (屋根裏部屋 Yaneuraheya?) that can be used to access the Rooftop (噴水広場・上層 Funsui Hiroba Jōsō?, lit. "Fountain Square: Upper Level").

By continuing west into the Central Market Place, one may enter the Warehouse (中央市場・倉庫 Chūōshijō Sōko?, lit. "Central Market: Warehouse"). A western path leads to the northern Avenue (郊外へ続く橋 Kōgai e Tsudzuku Hashi?, lit. "Bridge to the Suburbs"). Following leads to the Boardwalk (海沿いの遊歩道 Umizoi no Yūhodō?, lit. "Boardwalk along the Sea"), allowing access to Waterfront Park (臨海公園 Rinkai Kōen?). The upper level of Waterfront Park is built around the lighthouse and overlooks the horizon, while the lower level of Waterfront Park opens into a larger area at the base of the lighthouse, inside of which lies the Waterfront Park: Office (臨海公園・管理人室 Rinkai Kōen Kanrininshitsu?, lit. "Waterfront Park: Manager's Office"). Through the lighthouse office, one can descend towards the Waterfront Park: Dock (臨海公園・船着き場 Rinkai Kōen Funatsukiba?). Here, Keyblade wielders may take a boat from the western shore leading south-east to the Beach (島のビーチ Shima no Bīchi?, lit. "Island Beach"). The Beach of this tiny island stretches far to the east, overlooked by a sister Lighthouse to the one found at the Docks, bearing the Lux sigil at its top. From the opposite shore, another bot can be taken, bringing wielders toward a Shipwreck Shore, wherein a large Corridor of Darkness lay in wait.

To the south-west of the Fountain Plaza, one can reach the 1st District (1番街 1-Ban Machi?, lit. "1st Avenue"), and to the north-east, 2nd District (2番街 2-Ban Machi?, lit. "2nd Avenue"). Both the sewers in the 2nd District and the steps in the Waterfront Park: Office lead into the Underground Waterway Entrance (地下水路・入口 Chika Suiro Iriguchi?) and subsequently to the Underground Waterway (地下水路 Chika Suiro?). There are five corridors of the Waterway which lead directly into the base of the Clock Tower, the Clock Tower: Underground Entrance (時計塔・地下入口 Tokei-tō Chika Iriguchi?), an area strictly prohibited for entry by any who are not Union leaders. From here, by ascending the Clock Tower: Level (時計塔内部 Tokei-tō Naibu?, lit. "Clock Tower Interior") areas via the gears, one would find themselves at the Clock Tower: Elevator (時計塔・エレベーター Tokei-tō Erebētā?), which can be used to access the higher levels of the Clock Tower. One such level contains the Foretellers' Chambers (予知者の部屋 Yochi-sha no Heya?), wherein the foretellers and new Union leaders hold council around a large table. At the top of the tower lies the Clock Tower: Control Room Hall (時計塔・管理室前 Tokei-tō Kanri Shitsumae?, lit. "Clock Tower: In Front of the Control Room"), where access to the Control Room can only be granted by unlocking it with a Keyblade. Alternatively, in the lowest levels of the Clock Tower lies the The Basement (箱舟の間 Hakobune no Ma?, lit. "Ark Room"), which contains the incomplete lifeboats.

By following the trail through the 2nd District, one may eventually reach the Clock Tower Area (時計塔・周辺 Tokei-tō Shūhen?, lit. "Clock Tower and Surroundings"), and beyond that the Seventh District (7番街 7-Ban Machi?, lit. "7th Avenue"). There, there is a door to a storage area known as the Seventh District: Vacant House (7番街・空家 7-Ban Machi Akiya?, lit. "7th Avenue: Vacant House").

Additional areas in Daybreak Town include Player's Room, which is located in the southwest - as indicated by the distance from the Clock Tower - and Strelitzia's room, which is located in another residential area; however, the exact location is indeterminable. Far southeast of the Clock Tower, the residential area of Daybreak Town ends, where a hillside covered in dandelions overlooks the town. Finally, there is a haunted house located in an unspecified area of Daybreak Town, bearing a large armillary sphere at its center, hourglass pillars holding up a second level, wherein Corridor of Darkness (闇の回廊 Yami no Kairō?) can be found behind each of its doors.

Story[edit]

Before Kingdom Hearts χ[edit]

During the "age of fairy tales", the Master of Masters creates the Book of Prophecies by means of his "Gazing Eye", which allows him to view any events in the future it will witness. The Master takes six apprentices, gifting each of them Keyblades forged from the depths of their hearts, who are then renamed Aced, Ava, Gula, Invi, Ira, and Luxu after they ascend to the rank of Keyblade Master. Quest 94: Where's Chirithy? Pt. 2 Aced, Ava, Gula, Invi, and Ira are chosen to be foretellers and receive copies of the Book of Prophecies, which depicts an event known as the Keyblade War, in which light would expire and the world would reach its end.

Sometime before his disappearance, the Master would meet with Luxu constantly in the Control Room where they would talk about the past as well as the future. Leaving it in the hands of the Dandelions and yet, Luxu was depressed about the Keyblade wielders not being able to do against the impending darkness, the Master informed him that there is a way to defeat darkness, but it would require extensive planning and many lifetimes to accomplish.

Shortly thereafter, the Master bestows Luxu with the No Name Keyblade that contains his Gazing Eye and instructs him to pass the No Name from master to apprentice so that the Gazing Eye can relay future events back to him. The Master then orders Luxu to simply watch things unfold between the other apprentices and keep the contents of a black box a secret from the others. Sometime later, the Master provides Ira with his role to succeed him as the leader in the event of his disappearance. Ira remains adamant that they must do something to try to avert the Keyblade War, though the Master claims it to be inevitable, and resolves to gather as many Keyblade wielders as possible to maintain the balance of power.

After Luxu leaves to fulfill his role, the Master assigns the rest of the foretellers with their own individual roles: Invi is tasked to observe her fellow foretellers and act as a mediator; Aced is to become Ira's right-hand man when Ira takes over as leader; Gula is assigned to discern who the traitor mentioned in the Lost Page of the Master's copy of the Book of Prophecies is and stop them; and Ava is instructed to avoid the imminent battles in favor of gathering exceptional Keyblade wielders, regardless of their Unions, to be part of a separate faction called the Dandelions, who would venture to another world in order to ensure light's survival. The Master provides Ava with a list of five Keyblade wielders she must gather to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.

The foretellers are soon introduced to the Master's latest creation, the Chirithy. Though the Spirit Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.

Without warning, the Master disappears from the world, and although Ava and Gula actively seek him out, they are unable to locate him. Upholding the Master's teachings, the foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of Medals to aid their wielders in collecting Lux.

Kingdom Hearts χ[edit]

Having watched Player defeat countless Heartless throughout Daybreak Town, Player's respective foreteller commends them on their abilities but encourages them to team up with their comrades to take down stronger foes. The foreteller informs them that there are others who collect Lux for their own nefarious purposes and entreats Player to help discern who walks the path of darkness.

After traversing the worlds on various quests, Player returns to Daybreak Town and finds that a Gummi Ship had crashed in Waterfront Park. After the Moogle steals some Gummi Blocks for itself, Player meets Donald Duck and Goofy, who recognize the Keyblade and ask for their help in recovering the Gummi Blocks. While fighting the Heartless for Gummi Blocks in the Market, Player is overcome by a group of Wizards. Mickey Mouse, guided by the Star Shard, intervenes and saves Player, who informs him of Donald and Goofy's situation. Mickey introduces Player to Chip and Dale, who he sends ahead with Player to help Donald and Goofy reconstruct the Gummi Ship. While alone, Mickey questions what it was that guided him to Daybreak Town, unaware that Invi is watching him from afar. With Chip and Dale's help, the Gummi Ship is restored, and Mickey, Donald, and Goofy leave Daybreak Town.

Player comes across the Moogle again, who asks that Player take the Light Drawing Bangle to extract Lux from Raid Bosses for him. After they does so, Moogle meets with an unseen figure in an alley. The Moogle questions why the figure did not give Player the Bangle themselves, who claims it to be too soon for that and they would need the guilt-ridden Moogle's help in the future.

Sometime later, Player reunites with Donald and Goofy, as they have crashed their Gummi Ship again in Daybreak Town. Donald and Goofy encounter the Moogle, who has constructed his own Keyblade out of wood, which proves to be ineffective against the Heartless. When Player steps in, their Keyblade changes to become the Moogle O' Glory, and Donald and Goofy realize that Player is the "Key". The Moogle plots to steal Player's Keyblade, but when he attempts to do so, he is disappointed to find that the Keyblade simply returns to Player. As Donald and Goofy prepare to leave with Player after Chip and Dale fix the Gummi Ship, they realize that the Player is not inside with them and take off without the "Key".

When Player next returns to Daybreak Town, Nightmare Chirithy, posing as Chirithy, gifts Player with the Power Bangle, which allows them the ability to unknowingly utilize the darkness to empower the Keyblade.

One day, Chirithy tells Player about the Master of Masters, the impending Keyblade War, and how the foretellers decided to draw upon powers from the future to prevent the final entry from coming true. In revealing that the foretellers all share the same goal but follow different paths, Chirithy implores that Player not lose sight of their own.

Ira calls a meeting of the foretellers after capturing Nightmare Chirithy and declares that there is a traitor among them. He reasons that the Nightmare has to belong to one of them, as it was responsible for the Power Bangles, which is something it could not have obtained without help. Unable to come up with a viable solution to identifying the culprit, Aced calls Ira's leadership into question for accusing one of them of being a traitor and storms off. Once alone, Ira tells Invi of the Lost Page and requests that Invi keep an eye on the others.

As Neoshadows appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. During this time, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish. Later, when Player returns to the Moogle's Shop to reunite with their friends, Chirithy informs Player that their friends were destroyed by Neoshadows. Taking its leave, Chirithy reunites with its comrade, who admits that its wielder had fallen to darkness as it fades from existence.

Following the disappearance of the other Chirithy, the foreteller leading Player's Union appears to speak with Chirithy. The foreteller reveals that even though the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the foreteller states that they are not willing to believe that yet.

One night, Player is shown a dream by Chirithy, in which the foretellers meeting with the Master in the Foretellers' Chambers. However, Nightmare Chirithy quickly puts a stop to the dream. After Player goes back to sleep, Chirithy confronts Nightmare Chirithy for its interference, the latter questioning the former for showing Player the dream. Chirithy admits that its intention is the opposite of its Nightmare counterpart's, prompting the latter to declare the two of them to be enemies before it disappears, and a worried Chirithy vows to protect Player.

The following day, Player is sent to deal with an Invisible in Waterfront Park and befriends another Keyblade wielder named Ephemer. While two wielders decide to investigate the Foretellers' Chambers from Player's dream, Chirithy asks its Nightmare counterpart if Ephemer is its wielder. Chirithy notices that Nightmare Chirithy's fur has darkened, to which Nightmare Chirithy mocks its adversary and asks what it intends to do as Player is getting closer to the truth.

Aced meets with Ava and Gula to discuss their lack of faith in Ira's leadership. Gula agrees to form an alliance with Aced, though their alliance would not influence their respective Unions. Ava remains loyal to the Master's teachings, as forming alliances is forbidden. Invi arrives and discovers Aced's intent, condemning him for his actions, though Aced counters with his suspicion of an alliance between her and Ira based on Invi's actions. Invi reports back to Ira about the alliance and volunteers to convince Gula to dissolve it, before distancing herself from Ira to quell Aced's suspicion.

Together, Player and Ephemer find an entrance to the waterways in the 2nd District, leading them to discover an entrance to the Clock Tower. The two agree to continue their investigation the following day to dissuade suspicion. Afterward, Ephemer finds Ava mulling over recent events at the Fountain Plaza and attempts to comfort her. Ava expresses her doubts about the Master's teachings regarding the competition between the Unions and approves of Ephemer's desire to solve the mysteries of the world, as she believes that people should question things and think for themselves. When Ephemer reveals that he had befriended a Keyblade wielder from a different Union, Ava is pleased that wielders from other Unions could work together. Meanwhile, as Player tells Chirithy about Ephemer, Chirithy entertains the notion of making friends, but remarks on not having friends of its own. Player assures Chirithy that the two of them are friends, a sentiment that surprises Chirithy.

Later that night, Ephemer attempts to enter the Clock Tower alone but is discovered by Ava. She discloses to him that she intends on choosing five people from the Dandelions, including Ephemer, to act as Union Leaders in the foretellers' stead after the Keyblade War. Although Ephemer is reluctant to ascend to the position, he agrees to do cooperate with Ava. Then, she provides Ephemer with a book of rules that would help guide the new Union leaders and explains that they must erase the memories of the Keyblade War from the minds of the Dandelions. As the truth about the Keyblade War must be kept a secret among the new Union leaders, Ava tells Ephemer that they must work with the Chirithy to protect the secret. Ava then sends Ephemer to another realm in preparation and instructs him to meet the other Union leaders in the Keyblade Graveyard after the war.

When Ephemer fails to meet Player at the Fountain Square the following day, a saddened Chirithy comforts them. Strelitzia, who had taken note of Player's waiting throughout the day, sees this after returning from her missions for the day. From this moment on, Strelitzia feels drawn to Player, though she is too shy to approach them.

After Player having a dream about Ephemer in the Clock Tower, they decides to search for clues on Ephemer's whereabouts at the Clock Tower, in spite of Chirithy's protests. The Player sneaks into the Clock Tower but is caught by Ava. Recognizing them from what Ephemer had told her, Ava decides to test the strength of Player's heart and notes the sadness within Player's heart could lead them down the path to darkness. Ava then sends Player and Chirithy back home and forbids them from returning to the restricted area.

Back home, Player rests while Chirithy watches over them. Ava appears asking if Chirithy had been the one to show Player the dream about Ephemer. When Chirithy denies this, Ava suspects that Ephemer is trying to reach out to them from another realm. Ava suggests that the connection between both Player and Ephemer could mean that they are getting closer to that realm, but whether or not he continues down that path is up to his heart. Ava warns Chirithy that it must protect Player from the nightmares before she departs.

Having received a special mission for Player from the foretellers, Chirithy meets with Player in the Fountain Square and gives them the Bracelet of Light that will protect Player from the darkness. Chirithy mentions that Player will need it to protect them from the Corridors of Darkness on their next mission. After clearing the Heartless from within the Corridors of Darkness in Daybreak Town, Agrabah, and the Dwarf Woodlands, Chirithy advises Player to be prepared for their next mission.

After Player successfully completes the Dark Corridor Trials, Chirithy reports back to Player's foreteller, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Player's foreteller laments that they have no choice but to hasten Player's training, as they must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.

Gula dissolves his alliance with Aced, citing the fact that they are no closer to knowing the identity of the traitor than before and unintentionally revealing Invi's role in his decision. Furious, Aced attacks Invi for her interference. Invi tries to defend that she is protecting the balance of power as the Master ordered them to, but Aced remains adamant that they need to defy the Master's teachings to protect the world and create alliances against the looming darkness. Invi deems Aced to be the traitor just as Ava and Gula arrive at the scene and join Invi in her fight against Aced, from which he barely emerges alive.

Once their mission is completed, Player and Chirithy return to Daybreak Town, where they meet another wielder named Skuld, who asks why the collection of Lux has to be treated like a competition between the Unions. Skuld reveals that Ephemer had reached out to her through her dreams and requested that she seek out Player, suggesting that they investigate the Foretellers' Chambers for further answers. Having witnessed the battle between Aced and Invi, Skuld takes as a sign that Ephemer is right about the Keyblade War. In spite of Chirithy's protests, the Player agrees to go with her.

Before making it into the Clock Tower, Player and co. are confronted by Darklings that are after their Lux. When the wielders defeat them, the Heartless make a hasty retreat, but before Player and Skuld can pursue, their path is blocked by Nightmare Chirithy. Nightmare Chirithy tells Player and Skuld that they should embrace the darkness, just as their colleagues had before becoming the Darklings since that the power the Darklings had fought with was entirely their own. Chirithy objects that those are not the teachings the Chirithys are meant to provide, but the Nightmare Chirithy scoffs at its counterpart and hints that its wielder is nearby before it disappears. Player and co. then proceed to the Foretellers' Chambers.

Inside the Foretellers' Chambers, Player and Skuld unable to find any clues about Ephemer's whereabouts. As they are about to leave, they are caught by Player's foreteller, who informs them that Ephemer had been caught and disposed of several days before. The foreteller tells them that Ephemer had been using them, as he hailed from a Union whose purpose contradicted their own, and asks what they intend to do next. Although Chirithy assures the foreteller that they will not retaliate, Player decides to avenge Ephemer and battle the foreteller, with the latter ultimately emerging victorious. As Player is cast to the ground, the facade of the Foretellers' Chambers fades away and the group finds themselves in the waterways.

Ava heals Player, thanking them and Skuld for showing her the strength of their hearts and apologizing for her deception. Ava proceeds to tell them the truth of the Keyblade War, Ephemer's involvement, and her plan to recruit Keyblade wielders with a strong resistance to darkness to become Dandelions. She invites them to join, and while Skuld immediately agrees, the Player is hesitant. Ava respects their decision but asks that Player and Skuld keep everything she has told them a secret.

In the aftermath, Gula confronts Aced, finding him collapsed in one of the houses of Daybreak Town. Gula tells him about the incomplete nature of their copies of the Book of Prophecies, the contents of the Lost Page, and that the Master tasked him to find and stop the traitor, much to Aced's disbelief and rage. Unable to forgive Gula for silently standing by while the foretellers fought each other, Aced cuts him down with his Keyblade. However, before he can finish Gula off, Ava arrives and begs Aced to stop, who consents and leaves Ava to tend to Gula on her own.

As Aced hobbles through the streets of Daybreak Town, he comes across Ira. Believing that he had come to finish him off, Aced collapses to the ground and requests him make his end swift. However, Ira explains that he will not eliminate Aced, as he wants to fulfill the role he was given by the Master. As it is forbidden to change the events of the future, Ira wants to continue working with Aced to ensure that light lives on, stressing that they cannot afford to lose any of the foretellers. Aced is touched to hear that Ira still considers him to be a comrade and informs him that Gula has the Lost Page and that he has been using it to discern the identity of the traitor. While Ira claimed this to be his role, Aced remains unsure, as he is incapable of forgiving Gula's actions. Advising Aced to keep Gula's role a secret, Ira sets out to find the latter and retrieve the Lost Page.

Knowing that Ira is searching for him, Ava takes Gula into hiding, though Invi quickly discovers them and reports their location to Ira, leading him to confront Ava a few days later. Frightened by the possible consequences, she protects Gula from Ira, who calmly retreats after she asserts her resolve. Returning to Gula's side, she is informed about the ambiguous contents of the Lost Page, which predicts an inevitable betrayal and "the one who bears the sigil", whom he had assumed was Aced. He commends the distraught Ava for her scrupulous behavior, blaming himself for basing his actions on the Lost Page. Determined to find out what the Lost Page truly means, Gula intends to summon Kingdom Hearts to force the Master's return and pleads with Ava to help him with his plan. Although she declines, as summoning Kingdom Hearts is forbidden, Gula respects her decision and goes off on his own.

Ava later chides Invi for worsening the conflict between the foretellers by divulging Gula's whereabouts to Ira, and defends her own actions in assembling the Dandelions by explaining that she is merely following the Master's instructions. Invi apologizes for misinterpreting Ava's actions, and Ava discloses Gula's plan to summon Kingdom Hearts by collecting Lux. They realize that Aced and Ira are also gathering Lux out of fear that Gula is vying for power, and decide to do the same in order to maintain the balance and delay the war, despite worrying that it could hasten the war.

Ava gathers the Dandelions at the Fountain Square and directs them to continue with their continue their preparations to avoid the war by going to the world outside, and entrusts them with the hopes for the future. In a last-ditch effort to avert the Keyblade War, Ava seeks out Luxu to find the Master's whereabouts and have him prevent the war.

As time passes, Player and Chirithy find more Keyblade wielders squabbling with one another over the ownership of light. Despite Chirithy's suggestion that they do not get involved, Player intervenes when they see them draw their Keyblades. Chirithy scolds the wielders for raising their weapons against a comrade and attempts to reason with the them to no avail. Overhearing an argument between Player, Skuld, and several Keyblade wielders from different Unions, Aced lectures the wielders of the importance of trusting their Unions and that a Union's strength is determined by victory rather than Lux. Skuld objects Aced's claims, who notes that she is part of Ava's Dandelions and points out that what Ava is doing with the Dandelions a display of power as well. The player steps forward to challenge Aced, the latter easily defeating the former and disqualifying them as a Keyblade wielder.

When Ira arrives on the scene, he rebukes Aced for raising his Keyblade against another wielder. Despite Aced's attempts to defend himself, he tells Aced that his blood lust that drew him to their location. Aced argues that the Keyblade War is unavoidable, blaming the other foretellers for intensifying the situation. Aced reveals that he intends on unifying all of the Unions and appointing himself as leader once he banished Ira and the other foretellers, but Ira dismisses his foolish plot and warns Aced that his arrogance will lead to his downfall. But Aced states that he will be waiting at the place of the final battle before taking his leave. Once the crowd disperses, Ira affirms that the Keyblade War is unavoidable to Player, Skuld, and Chirithy and tasks Skuld and Player to prepare themselves as he departs, only for Player to fall unconscious.

Elsewhere, Strelitzia is approached by Ava, who selects Strelitzia to become one of five Dandelions to succeed the foretellers as one of the new Union leaders and provides her a collection of laws by which the Union Leaders would be required to follow. That night, Strelitzia begins to have doubts about becoming a Union leader and feels uneasy about abandoning those who are not Dandelions. Realizing that Player is not one of the Dandelions, Strelitzia resolves to find them and convince Player to join the Dandelions to save them from taking part in the Keyblade War.

Chirithy and Skuld manage to bring Player back home to rest. With them asleep, the two discuss the growing tension between the Unions and conclude the Keyblade War appears to be unavoidable. When they awaken, Skuld voices her concern over the loss of morale amongst the Dandelions since Ava's sudden disappearance. Chirithy recommends they should speak with Gula in regards to Ava's whereabouts. Player and co. find Gula in an abandoned house, and he deduces that they were looking for Ava to avert the upcoming Keyblade War. He also informs them that they cannot change anything and only the Master can stop it, and the missing Luxu might be the one only to know of his whereabouts. When Gula remarks on the similarities between Skuld and Ava, she realizes that Ava is searching for Luxu to find the Master.

On the outskirts of Daybreak Town, Ava locates Luxu and interrogates him. Luxu explains that he is meant to continue on into the future written in the Book of Prophecies and surmises Ava's intentions for seeking him out, but deems her efforts as useless. Furthermore, Luxu states that the Lost Page is a prophecy that the foretellers are not aware of and that it is his mission to inherit its secrets. Ava begins to wonder if everything that has transpired has been of the Master's will and suspects Luxu of being the traitor. Luxu tells her the truth about the traitor, much to her disbelief. Luxu claims that the Keyblade War is unavoidable and ponders if the Master would rather know how his disciples will guide the keys than the fate of the world. Ava, refusing to believe that the Master would choose them over the world, accuses Luxu of taking his advantage of the Master's will. Ava attacks Luxu with her Keyblade, and the clashing of their Keyblades sends a ripple effect throughout Daybreak Town, which tolls the bell that signifies the start of the war.

Meanwhile, Gula recites a passage of the Lost Page to Player and co., explaining that the traitor described on it would be the one to bring an end to the world. He admits that, although they suspected someone, they were unable to stop them. Chirithy questions if Gula should be divulging the Lost Page to them, and while Gula affirms that he should not, he sees it meaningless to hide its contents now that the Keyblade War is near. Hearing the bells of the Clock Tower toll, Gula announces that the war has begun and advises Player and co. to leave, as each Union will likely rally their forces soon enough.

Strelitzia and her Chirithy learn that Player was last seen by an abandoned house and go to investigate, though Player is nowhere to be found. Suddenly, someone comes out from the shadows, attacks both Strelitzia and her Chirithy and stole her book of rules. In her last moments, Strelitzia recalls how she wanted to speak with Player, carrying her Chirithy in her arms as she fades and her heart is released.

After Skuld leaves to be with the Dandelions, the Player asks Chirithy if it will disappear if they do as well, which Chirithy confirms. When Player asks for Chirithy's opinion on the Keyblade War, Chirithy confesses that it does not want Player to fight, though it clarifies it says this as a friend rather than as Player's guide. Ultimately, the Player decides not to take part in the Keyblade War, choosing to join the Dandelions instead. Nightmare Chirithy appears and scorns Player as a coward for abandoning their friends by not participating in the war. Angered by this, Player demands to know who the Nightmare Chirithy is, who reveals that Player has been using the power of darkness via the Power Bangle. Although Chirithy refuses to believe this, Nightmare Chirithy tells its counterpart that this is all according to Master's will.

Chirithy insists that the Power Bangle takes the sins and turns them into light rather than darkness. Nightmare Chirithy contradicts its counterpart's claim by revealing that he also belongs to Player, but differs from Chirithy in that it can act on its own will. Nightmare Chirithy declares that, if Player refuses to take part in the Keyblade War, it will show Player its dream himself and summons the Darklings to battle with Player. Chirithy questions Nightmare Chirithy's motive, the latter proclaiming that Nightmares exist to show people bad dreams, allowing them to sever connections and live freely, a concept that Chirithy is unable to understand.

After Player defeats the Darklings, Nightmare Chirithy absorbs the Darklings and battles Player. The player emerges victorious against Nightmare Chirithy, who reverts to its regular form and begins to fade away. Nightmare Chirithy remarks on how their connection has now been severed but warns them that they will meet in another dream, before fading from existence.

Kingdom Hearts Union χ[edit]

After the Keyblade War, the Dandelions enter the new world, where they immediately lose all their memories of the old world. Ephemer, Skuld, Ventus, Brain, and Lauriam work together to ensure that the painful memories of the past become buried by new memories, instituting a Union χ to allow more opportunities for new adventures.

As the Dandelions relive the majority of their experiences from the old world, Chirithy reports to Ephemer and Skuld about Player's persisting nightmares of the Keyblade War. While Skuld encourages Chirithy to protect Player from the truth, Ephemer mentions that he senses a different Darkness that he plans to investigate with her. Once Chirithy leaves, she questions Ephemer as to why he told Chirithy about the Darkness, as they likely made Chirithy worry, but Ephemer argues that it affects everyone, and that the more that the new world differs from its predecessor, the more uneasy he feels.

As the new world diverges from the old with the exclusion of the Keyblade War, Player arrives at the Moogle's Shop, which has been flooded by Ferocious Fins. The player joins a party of Keyblade wielders in pursuing the Heartless through the waterways beneath Daybreak Town and search for a way to stop the water flow. When Player encounters the Ferocious Fins again, their new friends opt to stall the Heartless while he searches for the right valve to drain the area. With Player's task completed, they return to their party and work together to destroy the Heartless. Player returns to the Moogle's Shop, but when the Moogle welcomes them to his new shop, Player is unnerved because of their inconsistent memories. But their newfound friends manage to convince them that everything is fine.

The Union leaders decide to celebrate their successes by creating new Spirits for the Dandelions. As a result, Player and Chirithy encounter another Chirithy sent by the Union leaders, who use Chirithy's fur to craft the new Spirit, whose purpose is to further aid Player in battle and help defend them against Nightmares.

After a while Ephemer calls everyone to the tower again with the exception of Lauriam, but from Brain; he receives his support no matter what and proceeds to talk about the Pride Shift. While Brain likes the idea of having a friendly contest, Ven and Skuld opposed it, with Emphemer as the tie breaker, he decides to go along with the Pride Shift but at a compromise he agrees to let keyblade wielders fight against data copies of each other and everyone agrees. Brain believes that this idea was too clever of him to come with upon his own, he tells the others that the idea came from Lauriam who in turned said that he was looking for someone who was suppose to be a Dandelion and they all wonder who believing their comrade will tell them when he's ready. Seeing that there was nothing in the data; Lauriam suspected that Elrena may know where his sister went since they were union members on occasion but didn't know anything. So the duo asked her Chirithy and from it learned that it was friends with Strelitzia's Chirithy and that she was looking for a certain "someone", to join the Dandelions to save them from the Keyblade War, Elrena's Chirithy also adds that what it saw happened before the bells rang and around the same area they were in. It was there that it saw one of the new Union Leaders leave was Skuld and Lauriam leaves to talk to her, arriving at the clock tower he informs the others that he was looking for his sister Strelitzia but was saddened that she didn't know her at first they believed she may have perished in the war but through Brain's deductive reasoning they realized that's not what happened.

Knowing that Strelitzia was trying to save Player from the war, Ephemer took Lauriam to meet them but was sadden to know that they didn't know her either but advised them to keep her their heart. While Player and Ephemer spend the day together Lauriam returned to Elrena who informed him that she saw what looked liked ghost of his sister; shocked he entered the warehouse calling her but there's no response then, considers that Brain knows way more than what's going on. Back at the clock tower, Brain continues to read the Book of Prophecy intensively which doesn't go unnoticed by Ventus and Brain reveals his goal, and that at the present, they are still following a destructive destiny, one which he intends to overwrite. Mentioning that, even if they succeed, nothing would change, he resolves to become a virus to overwrite that destiny, then leaves for the control room. Meanwhile Ventus and Skuld begin to wonder what Brain was talking about then they suggest asking Ephemer what he thinks but before they could they notice apparitions of Master Ava and the Master of Masters, Ven leaves to check on Brain who is in the Control Room. At the same time Ephemer and Player, begin to notice strange bugs and glitches happening everywhere and head for the clock tower upon making it inside they come across Ventus who was being attacked by Darklings and after dispelling them they all enter the Control Room to talk to Brain.

Despite Brain doing his best to stop the glitches he is met upon by Ephemer, Ventus, and Player; he explains the state of the worlds before and after the Keyblade War. That at first they were real and whole but now have become disconnected. Concluding that the worlds were recreated as data and upon noticing the glitches he suggests that they are within the data version of Daybreak Town. And the glitches are a result of a new world that connected to their world, but doesn't exist in their world or time yet causing them to appear. Though it was impossible for Brain to completely sever the connection, he managed to stabilize it, though they would have to investigate in order to fully understand what's going on so Brain opens the gate leaving Ephemer and Player to explore the new world.

With Ephemer's return, Brain discusses with all the Union leaders they explained the situation and add that they'd pursued Darklings into the new world, and soon after enemies from their world began appearing in this new world, suggesting that the Darklings were responsible. With all of the evidence presented, Brain concludes that they're in the data Daybreak Town, causing Ephemer to ask whether or not there even was a real Daybreak Town, while Ventus wonders if it had been destroyed. Brain assesses that there is no way of knowing as they have been completely cut off from their original world, with no possible way of returning; suggesting this is someone else's plan.

However that wasn't their only problem, while figuring out happened to Strelitzia the new Union leaders discover that there is an imposter in their ranks. So to solve this case, Brain summons his Chirithy to have him collect Ventus and Skuld, meeting Ephemer on the hill overlooking Daybreak Town he unveils that Strelitzia was meant to be one of the new Union leaders and receive the book. And yet aware that it was Ava's doing to change who received the Book of Prophecies, he expressed doubt that it wasn't her intention to change the Union leaders. When the others arrive, he asks them where Ava had told them, they were to become Union leaders hearing that Ven's encounter with her was done near the clock tower as well as entering dim light house and leaving together, rather than on the hill. Suspicious Brain comes clean about how Ventus was never supposed to be one of the new Union leaders, much to his shock as he wasn't aware of this fact, thus proving his innocence. Brain suspects that Darkness posed as Master Ava, killed Strelitzia and gave Ventus her book. Then, Ventus grabs his head in pain where he vaguely sees Strelitzia dying but was comforted by Brain as they plan to tell Lauriam about his sister's intended role back at the clock tower.

The strain of Ven trying to remember puts him in so much stress that he was put in his room to rest, meanwhile Brain was consulting the Book of Prophecies and when asked by Ephemer and Skuld about his innocence. Even though, he didn't know the whole truth, Brain concluded from Ven's description that he was there when Strelitzia disappeared but was unsure who planned it with Ephemer believing it was Darkness. Through their sleeping comrade's dream what Brain and Ephemer had suspected turned out to be true as the Darkness entity although manipulated Ven into taking Strelitzia's place by stealing her rulebook, it was the Darkness entity itself that struck her down with the boy waking up in tears about what happened.

While that was going on unknown to them under Darkness' guidance, Maleficent was led to the data version of Daybreak Town, inside the clock tower into a secret room called the lifeboat, and told her to use one of the pods escape from the data world into the real world. Her escapades were discovered by Lauriam, he tried to stop her but it ends with the witch escaping in one of the pods to the real world, the lifeboat room being destroyed and with Lauriam knocked out until he walks out of the destroyed room.

With Ephemer, Skuld and Brain, discussing things further they were all left with more questions than answers. Especially with trying to figure out what the Darkness' intentions were by replacing Strelitzia with Ventus. However, Ephemer suggested that it maybe studying them so it could come for them as well. Their discussion was interrupted by a furious Lauriam who demanded them to tell him about what happened to his sister. But before they could explain, Ventus comes in terribly admitting that he killed Strelitzia much to the others' protest. With that Lauriam turns his anger and Keyblade on Ven demanding answers but he collapses on the ground as Darkness emerges stunning everyone.

Showing itself to the Union leaders, Brain described it as something from a kid's drawing, while talking with the entity about its intentions, Darkness explains that it is not trying to achieve anything. And yet, with that in mind Lauriam asks why it killed his sister, Darkness explains that it had been an unconscious desire of Ventus's to obtain power, and that they had simply done what was necessary in order to give him that. Enraged, that there was no real reason as to why Strelitzia had to die Lauriam attacks Darkness, but was defeated easily by it in his weakened state. Discussing even more, Brain and the others were shocked to discover that the entity had relations to the Master of Masters and why it had chosen Ventus because he was the one to carry the Darkness as the "fated child" written in the Book of Prophecies. With all the answers, he needed to know Brain summons his Keyblade and battles Darkness alongside Ephemer and Skuld.

The fight continues on until Ephemer is left standing but Brain is still convinced that Darkness isn't still here for nothing and finds out that it was here to transfer a signal of infection. Clarifying the entity said it was just doing it's role based on the book of prophecies, and used Ventus to separate itself from the hive mind of Darkness giving said individual a will of it's own not caring what sacrifice was needed. When Player and the Union Leaders rise up to fight again Darkness remained confident they would lose and as Lauriam spoke of getting out the entity scoffed at them, asking how they would accomplish it. Hearing of them planning to use the lifeboat as Maleficient had the entity ridiculed them for their cluelessness explaining the true purpose of the lifeboat and now with Maleficient's departure, the lockdown and destruction of the data world had begun. Despite them briefly defeating the entity, but with no form it could not be destroyed. Afterwards Ventus awakens using the light within him to dispell the dark creatures. Aware that it used him to give itself a form, he knew could do the same turning the entity into something they can destroy leaving Ven to fight alone.

Once more the Union Leaders were left with more questions than answers and Ventus is left unconscious again, Lauriam apologizes to him for his actions. Then, Elrena arrives with interesting news about her Chirithy seeing one of the former masters with someone else that looked like Streltzia in a white coat, the group was perplexed because all the former masters were gone and of Streltzia's demise. Soon Brain remembered this town was just a copy of the original one not of those who lived in it, aware of Lauriam searching the data before he knew that if data appropriations of Master Ava and Strelitzia appeared then, there were of them as well. More so if Strelitzia's data was with there's then someone must have accessed it suspecting it was Luxu or the Master of Masters, out of time they all head to the Ark room and find five pods left. Noticing that Darkness was right Daybreak Town was being destroyed, but with many trapped the Union Leaders split up, with Brain, Ventus, Elrena and Luariam heading to the real world while Ephemer, Skuld and the Player remind to defend the remaining Dandelions until they could all get out. Before leaving Brain passes down his Master's Defender Keyblade and the Book of Prophecies, assuring it will help when he needs it.

In the real world, Brain tries to figure out a way to save the others trapped in the data world. First he sends Lauriam, Elrena and Ven into the future using three of the lifeboats, before returning the remaining two to the data world. But before he can go any further, Luxu appears and tells him that when the world is destroyed the data world will seal itself, as it was designed as a prison for Darkness. He then tells Brain that he has a lot to do and only one lifetime to do it. Back in the data world, Ephemer, Skulk and the Player are confronted by the Darkness trapped there with them. The Darkness tell them they want a Keyblade wielder to open a gate for them in order for them to spread to many worlds, which is their goal. The Player also seemingly becomes controlled by Darkness and fights Ephemer and Skuld. However Ephemer opens a gate and banishes the Player and the Darkness from the town, afterwards reveals to Skuld that he and the Player planned it as a way to ensure Darkness remained trapped in the data world. Ephemer and Skuld use the two lifeboats Brain returned to escape the data world. In the real world the two remaining Union leaders venture outside to see that Daybreak town is about to be consumed by Darkness. Ephemer takes Skuld back inside and confronts her before the two climb back into their lifeboats to shelter from the destruction of Daybreak town.

Sometime after the destruction of Daybreak town, Ephemer wakes up in his lifeboat among the towns ruins.

Kingdom Hearts III[edit]

Sometime after the age of fairytales, Ephemer founded the city of Scala ad Caelum over the remains of Daybreak Town, now described as a "nexus from which all other worlds spring".

The final battle against Master Xehanort takes place in Xehanort's memories of Scala ad Caelum,[citation needed] following his transformation into a portal as a last-ditch effort by Sora, Donald, and Goofy to trap him. During the battle, Xehanort - now in his armor - twists and contorts the landscape by will. Eventually, the battle takes them underwater beneath the main mountain town, where the four clash around the ruins of Daybreak Town's clock tower, now dilapidated and suspended upside-down, along with the various scattered remains of the town's nearby buildings.

Kingdom Hearts III Re Mind[edit]

After traversing the hearts of five guardians in his efforts to restore Kairi's heart, Sora passes through Xehanort's portal as a heart, arriving at Scala ad Caelum ahead of his past self. Upon arriving at the Breezy Quarter, he locates a large mechanical device with three levers and four shifting murals - hitting the levers manipulates the murals to turn clockwise. The first mural is a plaque written in an unknown language; the second mural is of Daybreak Town as it once was; the third mural depicts the town experiencing some sort of calamity with only the word "Break" written beneath it; the final mural is of Scala ad Caelum.

Kingdom Hearts Melody of Memory[edit]

After Riku travels to Quadratum to rescue Sora, Yen Sid tasked King Mickey to investigate Scala ad Caelum, which may hold a connection with the ancient Keyblade Masters and the new world.

Characters[edit]

Enemies[edit]

Heartless[edit]

Nobodies[edit]

Dream Eaters[edit]

Other[edit]