Crime & Punishment: Difference between revisions
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|name=Crime & Punishment | |name=Crime & Punishment | ||
|katakana=クライム&ペナルティ | |katakana=クライム&ペナルティ | ||
|romaji=Kuraimu & Penaruti | |||
|japname=Crime & Penalty | |japname=Crime & Penalty | ||
|image=Crime & Punishment KHD.png | |image=Crime & Punishment KHD.png | ||
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|bonusunit=+1 | |bonusunit=+1 | ||
|clip=12 | |clip=12 | ||
|ability1= | |ability1={{c|Defender|ability}} | ||
|ability2=[[Combo-Jump]] | |ability2=[[Combo-Jump]] | ||
|ability3=[[Combo-Air Slide]] | |ability3=[[Combo-Air Slide]] | ||
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|name=Crime & Punishment+ | |name=Crime & Punishment+ | ||
|katakana=クライム&ペナルティ+ | |katakana=クライム&ペナルティ+ | ||
|romaji=Kuraimu & Penaruti+ | |||
|japname=Crime & Penalty+ | |japname=Crime & Penalty+ | ||
|image=Crime & Punishment KHD.png | |image=Crime & Punishment KHD.png |
Revision as of 11:48, 29 May 2015
This article is about Arrowgun. You may be looking for the Ability for Final Form in Kingdom Hearts II. |
Kingdom Hearts 358/2 Days Crime & Punishment | |||||
---|---|---|---|---|---|
"A weapon that lets you string together longer aerial combos with wider reach." | |||||
Japanese | クライム&ペナルティ | ||||
Rōmaji | Kuraimu & Penaruti | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+64 | +1 | +36 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +8 | +1 | +9 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Defender 2: Combo-Jump 3: Combo-Air Slide | |||||
Obtained | |||||
Champion Gear ⑤ (Xigbar) |
Kingdom Hearts 358/2 Days Crime & Punishment+ | |||||
---|---|---|---|---|---|
"An upgraded Crime & Punishment. Lets you string together longer aerial combos with wider reach." | |||||
Japanese | クライム&ペナルティ+ | ||||
Rōmaji | Kuraimu & Penaruti+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+67 | +1 | +33 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +3 | +8 | +1 | +9 | +3 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Vitality Barrier 2: Combo-Jump 3: Combo-Air Slide | |||||
Obtained | |||||
Champion Gear+ ⑤ (Xigbar) |
The Crime & Punishment is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Crime & Punishment+.
Design
The body of a Crime & Punishment Arrowgun is comprised of a green center with two curved, silver sides that fan outward. The barrel is quite short, green, and two-pronged. The handle is light grey and guard, which is lined by six grey diamonds with black edges, is grey. The diamonds flash light blue, the color of the bullets, when Xigbar reloads, and the bullets produce light blue sparks on contact with enemies and gold sparks on contact with anything else.
Crime and Punishment is an 1866 novel by the Russian author Fyodor Dostoyevsky. It is about the mental anguish of a destitute man plotting to murder an unscrupulous pawnbroker who ripped him off, and contemplating whether or not going through with the plan will be worth the risks involved.
Gameplay
In his basic ground combo, Xigbar combines his Arrowguns into a sniper rifle and fires four shots simultaneously that cover a wide area. He can do this three times in rapid succession. By pressing at any point during this combo, Xigbar can be made to flip upside-down and fire six shots around him wildly. Xigbar's aerial combo consists of this same upside-down move, but ends with him firing two shots straight down.
Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |