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Mage's Staff

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Issues: BBS

Kingdom Hearts
Mage's Staff
Mage's Staff
"A staff that heightens magic power."
Japanese まどうしの杖
Rōmaji Madōshi no Tsue
Stats
Strength MP Length
+1 +0 Short
Crit. Rate Crit. Bonus Recoil
x0 +0 30
Obtained
Donald's default weapon.
Kingdom Hearts II
Mage's Staff
Mage's Staff

Mage's Staff
Mage's Staff
Mage's Staff
"A staff fit for a mage."
Japanese まどうしの杖
Rōmaji Madōshi no Tsue
Stats
Strength Magic
+1 +1
Obtained
Donald's default weapon.
Kingdom Hearts 358/2 Days
Mage's Staff
Mage's Staff
"A staff that belongs in the hands of a real wizard."
Japanese まどうしの杖
Rōmaji Madōshi no Tsue
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +1/
+2/
+3
+40 +30 +1/
+2/
+3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1/
+2/
+3
+5 +1/
+2/
+3
+8 +1/
+2/
+3
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.13
Abilities
1: Magic Bracer
2: Magic Finale
3: Magical Strike
Obtained
No Gear, Skill Gear, Skill Gear+ ②, Technical Gear ③, Technical Gear+ ③, Duel Gear ④, Duel Gear+ ④, Loaded Gear, Loaded Gear+ ②, Chrono Gear ③, Chrono Gear+ ③, Phantom Gear ④, Phantom Gear+ ④, Phantom Gear++ ⑤, Lift Gear ③, Lift Gear+ ③, Nimble Gear ④, Nimble Gear+ ④, Wild Gear ③, Wild Gear+ ③, Ominous Gear ④, Ominous Gear+ ④, Valor Gear ②, Valor Gear+ ②, Fearless Gear ③, Fearless Gear+ ③, Prestige Gear ④, Prestige Gear+ ④, Hazard Gear ⑤, Hazard Gear+ ⑤, Casual Gear ②, Mystery Gear ③ (Donald)
Kingdom Hearts 358/2 Days
Mage's Staff+
Mage's Staff
"An upgraded Mage's Staff.
Possesses high Magic."
Japanese まどうしの杖+
Rōmaji Madōshi no Tsue+
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +3 +20 +35 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +3 +8 +3 +10 +3
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.13
Abilities
1: Magic Bracer
2: Magic Finale
3: Magical Strike
Obtained
Duel Gear++ ⑤, Crisis Gear ⑤, Crisis Gear+ ⑤, Rage Gear ⑤, Rage Gear+ ⑤ (Donald)
Kingdom Hearts 358/2 Days
Mage's Staff++
Mage's Staff
"The ultimate Mage's Staff.
Possesses superior Magic."
Japanese まどうしの杖++
Rōmaji Madōshi no Tsue++
Stats
Strength Magic
Base Unit Ultima Base Unit
+85 +3 +15 +40 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +3 +10 +3 +13 +3
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.13
Abilities
1: Magic Bracer
2: Magic Finale
3: Magical Strike
Obtained
Omega Gear ⑥, Omega Gear+ ⑥, Champion Gear ⑤, Champion Gear+ ⑤, Ultimate Gear ⑥, Ultimate Gear+ ⑥ (Donald)
Kingdom Hearts III
Mage's Staff
Mage's Staff
"A staff used by mages in battle."
Japanese まどうしの杖
Rōmaji Madōshi no Tsue
Stats
Strength Magic
+3 +4
Resistance
Fire Blizzard Thunder
+0% +0% +0%
Water Aero Dark
+0% +0% +0%
Obtained
Donald's default weapon.
Kingdom Hearts III
Mage's Staff+
Mage's Staff
"A staff used by mages in battle."
Japanese まどうしの杖+
Rōmaji Madōshi no Tsue+
Stats
Strength Magic
+3 +4
Resistance
Fire Blizzard Thunder
+0% +0% +0%
Water Aero Dark
+0% +0% +0%
Ability
Fire Boost
Obtained
Chest at Babies & Toddlers: Dolls.

The Mage's Staff is Donald Duck's default weapon, introduced in Kingdom Hearts.

Design[edit]

The Mage's Staff's handle is black with a red pommel connected to a dull yellow section and a white ring near the tip and base. The lower half of the staff's head is bent and blue and has a blue "collar" with white edges folded over it, resembling Donald's sailor suit. The upper half sports a brown hat with a long, curled tip and a black, silver-buckled belt around it, similar to the hat of a classic Final Fantasy Black Mage.

In Kingdom Hearts II, the Mage's Staff has a smaller red pommel, grey rings on its handle, the blue sections are dark violet, and the hat is a slightly darker shade of brown.

In Kingdom Hearts 358/2 Days, the Mage's Staff has the same design as its Kingdom Hearts II design, albeit with longer handle.

In Kingdom Hearts III, the Mage's Staff+ uses a nearly identical design to the Magus Staff.

Gameplay[edit]

Kingdom Hearts 358/2 Days[edit]

In Mission Mode, the Mage's Staff is Donald's default weapon. As such, it needs no Gears to be equipped. The ground combo begins with a step forward and a vertical slash downward, followed by horizontal slash to the right with a 360° spin. The aerial combo consists of a vertical slash downward, followed by a vertical slash upward, and finishes with a spinning slash starting at Donald's head.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Downswing
Hit 1 0.75 X X X
(Ground) Horizontal Spin Swing
Hit 1 1.38 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Vertical Spin Swing
Hit 1 1.38


See also[edit]