Kingdom Hearts 358/2 Days

Trancheuse

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Kingdom Hearts 358/2 Days
Trancheuse
Trancheuse
"Your most basic weapon.
Nothing really sets it apart."
Japanese トランシャン
Rōmaji Toranshan
Translation Tranchant
Stats
Strength Magic
Base Unit Ultima Base Unit
+15 +85 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
No Gear (Larxene)

The Trancheuse is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It is Larxene's basic weapon, and therefore requires no Gears to be attached in order to wield it.

Design[edit]

A Trancheuse Knife is vaguely triangular in shape with concave edges on one side of the blade and handle. The middle of the other side of the Knife has a circular cut taken out of it. The Trancheuse knives are entirely grey, symbolizing that it is the most basic of all of Larxene's weapons through the use of achromatic colors.

Trancheuse is French for "Slicer", while its Japanese name, Tranchant, is French for "Sharp Edge".

Gameplay[edit]

The Trancheuse Knives are a relatively aerial-based weapon. Larxene's ground combo beings with two identical attacks, in which Larxene will make two slashes with her Knives close to the ground. After both of these attacks, Larxene will be offered a Y-Combo; in this special attack, Larxene leaps into the air and throws four Trancheuse Knives to the ground. If the Y-Combo is not taken during the ground combo, the combo finisher is a sweep of the close ground around Larxene, in which she does a complete 360° spin on the ground. The aerial combo begins with a simple Knife slash, after which Larxene is offered the same Y-Combo as in the ground combo. If this is not taken, Larxene's second attack will be a double slash with both of her Knives in opposite directions, after which she will be offered the same Y-Combo again. If this is still not taken, Larxene ends the combo by performing a few flips in the air with her Knives, then quickly striking down to the ground.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
(Air) Somersault Diagonal Down Throw
Hit 2 0.5 X X X Hit 1 0.75 x4 X X X
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
(Air) Somersault Diagonal Down Throw
Hit 2 0.5 X X X Hit 1 0.75 x4 X X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X X X
(Air) Cross Downswing
Hit 1 0.75 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X X X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0