Kingdom Hearts 358/2 Days

Irrégulier

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Kingdom Hearts 358/2 Days
Irrégulier
Irrégulier
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese イレギュリエ
Rōmaji Iregyurie
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +2 +64 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Combo Boost
Obtained
Lift Gear ③ (Larxene)
Kingdom Hearts 358/2 Days
Irrégulier+
Irrégulier
"An upgraded Irrégulier.
Possesses very high Strength.
Effective against tough enemies."
Japanese イレギュリエ+
Rōmaji Iregyurie+
Stats
Strength Magic
Base Unit Ultima Base Unit
+46 +2 +54 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Chain Power
Obtained
Lift Gear+ ③ (Larxene)

The Irrégulier is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Irrégulier+.

Design[edit]

True to its name, an Irrégulier Knife has an oblong shape, somewhat similar to Xemnas's Fury Ethereal Blades. It has an "S" shape with a small, red handle. The rest of the blade is black with gold edges.

Irrégulier is French for "Irregular".

Gameplay[edit]

The Irrégulier's ground combo begins with two quick swipes, one going up and one going down, in turn. Continuing the combo results a repeat of the former move, only adding a Y-Combo in which Larxene jumps in the air and slams down upon the ground, Knives first. The combo finishes with a low, circular sweep, Knives brandished.

The Irrégulier's aerial combo begins with a simple swipe to the left, and it is followed by a flip in the air, swinging both sets of Knives outward and down. The combo finishes with a Knives-first downward slam upon the ground.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Verticle Spin Drop Down
Hit 1 0.88 X X X
(Ground) Horizontal Double Spin Swing Hit 2 1.5 X
Hit 1 0.5 X X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Cross Downswing
Hit 1 0.75 X X X
(Air) Verticle Spin Drop Down
Hit 1 0.75 X X
Hit 2 1.25