Kingdom Hearts 358/2 Days

Paladin

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Kingdom Hearts 358/2 Days
Paladin
Paladin
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese 猛将
Rōmaji Mōshō
Translation Brave General
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +2 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Defender
Obtained
Lift Gear ③ (Xaldin)
Kingdom Hearts 358/2 Days
Paladin+
Paladin
"An upgraded Paladin.
Possesses very high Strength. Effective against tough enemies."
Japanese 猛将+
Rōmaji Mōshō+
Translation Brave General+
Stats
Strength Magic
Base Unit Ultima Base Unit
+61 +2 +39 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Defender
Obtained
Lift Gear+ ③ (Xaldin)

The Paladin is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Paladin+.

Design[edit]

A Paladin lance's shaft is black in the center and silver at the ends, with the two sections divided by small, rose-colored rings. The lower blade is indigo with silver edges and shaped like an arrow cross. The upper blade is also indigo with silver edges, but longer and with a vaguely rectangular blade. It also has a diamond-shaped cut taken out of its center.

"Paladin" refers to one of the twelve peers of Charlemagne's court.

Gameplay[edit]

Paladin's ground combo starts with a sideways slash using one lance, followed by a downward diagonal slash using the other lance. Xaldin then swings his lances from the same starting point upward to two far points in a "V" formation, and ends the combo with a scissor-like attack, where all six of his lances thrust forward, cross each other and emit "X"-shaped shockwaves.

The aerial combo consists of a downward diagonal slash using one lance, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Downswing
Hit 1 0.75 X X X
(Ground) Cross Launch
Hit 1 0.75 X X
(Ground) Six Spears Cross Thrust
Hit 1 0.88 X X
Hit 2 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56