Kingdom Hearts 358/2 Days

Hegemon

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Kingdom Hearts 358/2 Days
Hegemon
Hegemon
"A weapon that offers high Strength and combo reach."
Japanese 覇道帝
Rōmaji Hadō Mikado
Translation Military Rule Emperor
Stats
Strength Magic
Base Unit Ultima Base Unit
+101 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +15 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Grand Slam
3: Damage Control
Obtained
Hazard Gear ⑤ (Xaldin)
Kingdom Hearts 358/2 Days
Hegemon+
Hegemon
"An upgraded Hegemon.
Offers high Strength and combo reach."
Japanese 覇道帝+
Rōmaji Hadō Mikado+
Translation Military Rule Emperor+
Stats
Strength Magic
Base Unit Ultima Base Unit
+114 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +11 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Vitality Surge
3: Vitality Barrier
Obtained
Hazard Gear+ ⑤ (Xaldin)

The Hegemon is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Hegemon+.

Design[edit]

A Hegemon lance's shaft is dark purple in the center and periwinkle on the ends, with the two colors separated by small, pale yellow rings. The lower blade is violet with periwinkle edges and shaped like an arrow cross. The upper blade is divided into two violet sections with periwinkle edges, connected by a black cross shaped like the upper half of the Nobody logo. The upper half of the two blades curves slightly near the top and sports several notches lining its outer edge.

Its name refers to hegemony.

Gameplay[edit]

Hegemon's normal ground combo starts with a sideways slash using one lance, followed by Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation. The next attack of the combo consists of Xaldin swinging his lances above him in a circular formation, like a fan before thrusting all six lances forwards at once. The Y combo can be activated after the second attack, and consists of a single attack where Xaldin swings all six lances in a circle above his head, resembling helicopter blades.

The aerial combo consists of Xaldin swinging his lances above him in a circular formation, like a fan, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Cross Launch
Hit 1 0.63 X X
(Ground) Both Hands Windmill Triple Spin
Hit 1 0.5 x2 X X X
(Ground) Flying Windmill Double Spin Hit 2 1.5 X
Hit 1 0.5 x3 X X
(Ground) Six Spears Front Thrust
Hit 1 1.56 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Flying Windmill Double Spin
Hit 1 0.75 x3 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56