Kingdom Hearts 358/2 Days

Stardust

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This article is about the Arrowguns.
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Kingdom Hearts 358/2 Days
Stardust
Stardust
"A weapon that offers high Magic and extended aerial combos."
Japanese スターダスト
Rōmaji Sutādasuto
Stats
Strength Magic
Base Unit Ultima Base Unit
+84 +1 +16 +37 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +12 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
1: Aero Finish
2: Combo-Jump
3: Combo-Air Slide
Obtained
Hazard Gear ⑤ (Xigbar)
Kingdom Hearts 358/2 Days
Stardust+
Stardust
"An upgraded Stardust.
Offers high Magic and extended aerial combos."
Japanese スターダスト+
Rōmaji Sutādasuto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+96 +1 +15 +45 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +10 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
1: Aero Finish
2: Combo Boost
3: Chain Power
Obtained
Hazard Gear+ ⑤ (Xigbar)

The Stardust is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Stardust+.

Design[edit]

The body of a Stardust Arrowgun is made up of a blue center with black edges surrounded by a blue ring with blue-white inner edges and two teeth-like protrusions pointing in. There are two dark blue circles near the front of the weapon, and a dark blue spike near the rear of it. The barrel is blue-white, flat, and shade-shaped, with a large gap in its center. The handle is light grey and the guard is navy blue. The guard is lined by six blue diamonds with black edges that flash light blue, the color of the bullets, when Xigbar reloads. The bullets produce violet sparks on contact with enemies and gold ones on contact with anything else.

"Stardust" appears frequently in the Final Fantasy series; it is an item in Final Fantasy IV, Final Fantasy VII, Final Fantasy IV: The After Years, and Final Fantasy XII, and an ability in Final Fantasy Tactics Advance and Final Fantasy Tactics A2: Grimoire of the Rift.

Gameplay[edit]

Xigbar's basic ground combo begins with hip sweeping his left Arrowgun up, spraying three bullets in an upward arc. He repeats this action, twirls around, and then fires a single, charged shot straight ahead from each Arrowgun. By pressing Y, Xigbar can be made to interrupt either of the initial two moves in the combo, flip upside-down, and fire six shots around him wildly. Xigbar's aerial combo consists of this same upside-down move, but ends with him firing two shots straight down.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Down-Up Triple Shot
Hit 1 0.75 x3 X X X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Down-Up Triple Shot
Hit 1 0.75 x3 X X X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.88
Hit 2 0.88


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Air) Falling Double Shot
Hit 1 1.0 X
Hit 2 1.0 X X