Kingdom Hearts 358/2 Days

Hard-Boiled Heat

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Kingdom Hearts 358/2 Days
Hard-Boiled Heat
Hard-Boiled Heat
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese ハードボイルド
Rōmaji Hādo-Boirudo
Translation Hard-Boiled
Stats
Strength Magic
Base Unit Ultima Base Unit
+69 +2 +31 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Striker
2: Grand Slam
3: Vitality Surge
Obtained
Prestige Gear ④ (Xigbar)
Kingdom Hearts 358/2 Days
Hard-Boiled Heat+
Hard-Boiled Heat
"An upgraded Hard-Boiled Heat.
Possesses extreme Strength. Devastates tough enemies."
Japanese ハードボイルド+
Rōmaji Hādo-Boirudo+
Translation Hard-Boiled+
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +2 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Striker
2: Grand Slam
3: Vitality Surge
Obtained
Prestige Gear+ ④ (Xigbar)

The Hard-Boiled Heat is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Hard-Boiled Heat+.

Design[edit]

A Hard-Boiled Heat Arrowgun has a light grey center with red edges and is surrounded by a thick, gear-like ring. This ring is black with thin, red edges. The black barrel is very wide and short with a similar gear-like shape to the body. The handle is black and the guard, which is lined by six black diamonds with white edges, is red. The diamonds flash the same color as the bullets, red, when Xigbar reloads. The bullets produce red sparks on contact with enemies and gold ones on contact with anything else.

Gameplay[edit]

In Xigbar's ground combo, he rapid-fires two pairs of shots diagonally forward, fires two more pairs, and then spins around before firing two pairs of larger, charged shots (this is actually the same sequence as his most generic ground combo, but fires twice the number of shots per trigger pull). His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 x2 X X X
Hit 2 0.5 x2 X X X
(Ground) Forward Rapid-Fire
Hit 1 0.5 x2 X X X
Hit 2 0.5 x2 X X X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.75 x2
Hit 2 0.75 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Loading 4-Directional Simultaneous Fire
Hit 1 0.75 x4