Kingdom Hearts 358/2 Days

Killer Bee

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Kingdom Hearts 358/2 Days
Killer Bee
Killer Bee
"A weapon that lets you string together faster, longer ground combos."
Japanese キラービー
Rōmaji Kirā Bī
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +80 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Obtained
Skill Gear (Xigbar)
Kingdom Hearts 358/2 Days
Killer Bee+
Killer Bee
"An upgraded Killer Bee.
Lets you string together faster, longer ground combos."
Japanese キラービー+
Rōmaji Kirā Bī+
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Abilities
1: Combo Boost
Obtained
Skill Gear+ ② (Xigbar)

The Killer Bee is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Killer Bee+.

Design[edit]

The body of a Killer Bee Arrowgun is roughly diamond-shaped with short spikes on each of its corners. It is black, save for the rear tip, which is gold. The barrel is gold, somewhat wide and short, and ends in an arrowhead-like tip. The handle is dark gold and the black guard is lined by six black diamonds, each with gold edges. Its rounds are blue and the diamonds flash this color when Xigbar reloads. The sparks they produce are blue when striking enemies, but gold when striking anything else.

The Killer Bee, also known as the Africanized Honey Bee, is an extremely dangerous breed of bee that will attack in swarms with little provocation.

Gameplay[edit]

The ground combo consists of a pair of rapid successive shots, one from each arrowgun, followed by another pair of shots slightly more spaced out. The sequence then repeats and is followed by a 360° spin before firing two more, slightly larger, rounds with knockback. A Y combo can be initiated after the first or third pair of rapid shots, consisting of firing four simultaneous shots diagonally downwards and launching into a backflip, finishing with a pair of successive larger shots. The aerial combo starts by firing four shots in succession followed by a backflip and two slightly larger shots.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Down Simultaneous Fire Somersault
Hit 1 0.38 x4 X X X
(Ground) Forward Rapid-Fire
Hit 1 0.5 X X X (Ground) Somersault Double Shot
Hit 2 0.5 X X X Hit 1 0.75 X
Hit 2 0.75 X
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Down Simultaneous Fire Somersault
Hit 1 0.38 x4 X X X
(Ground) Forward Rapid-Fire
Hit 1 0.5 X X X (Ground) Somersault Double Shot
Hit 2 0.5 X X X Hit 1 0.75 X
Hit 2 0.75 X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.88
Hit 2 0.88


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Quadruple Shot
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Somersault Double Shot
Hit 1 0.75
Hit 2 0.75