Kingdom Hearts 358/2 Days

Ignition

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Kingdom Hearts 358/2 Days
Ignition
Ignition
"A weapon that possesses high Strength. Useful against tough enemies."
Japanese プライマー
Rōmaji Puraimā
Translation Primer
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Abilities
1: Striker
Obtained
Valor Gear ② (Xigbar)
Kingdom Hearts 358/2 Days
Ignition+
Ignition
"An upgraded Ignition.
Possesses high Strength. Useful against tough enemies."
Japanese プライマー+
Rōmaji Puraimā+
Translation Primer+
Stats
Strength Magic
Base Unit Ultima Base Unit
+46 +1 +54 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Abilities
1: Striker
Obtained
Valor Gear+ ② (Xigbar)

The Ignition is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Ignition+.

Design[edit]

The body of an Ignition Arrowgun is roughly diamond-shaped with concave edges. It is primarily black with red edges and a white center. The barrel is dark grey, fairly short, and straight with a right triangle-shaped protrusion on its underside. The handle is black and the red guard is lined by six black diamonds, each with light tan edges. These diamonds flash red, the same color as its bullets, when Xigbar reloads. Its bullets produce red sparks on contact with enemies and gold sparks on contact with anything else.

Gameplay[edit]

Ignition's ground combo fires two quick rounds at a time twice; for the ground combo finisher, Xigbar spins around and fires two more shots accompanied by larger shots. The Y Combo, upon firing at least two shots, has Xigbar fire a spread of four bullets at the ground in front of him before doing a backflip and firing two shots forward. The aerial combo consists of four shots fired forward, followed by a backflip and an aerial combo finisher of two more shots before landing.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Down Simultaneous Fire Somersault
Hit 1 0.38 x4 X X X
(Ground) Forward Rapid-Fire
Hit 1 0.5 X X X (Ground) Somersault Double Shot
Hit 2 0.5 X X X Hit 1 0.75 X
Hit 2 0.75 X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.88
Hit 2 0.88


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Quadruple Shot
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Somersault Double Shot
Hit 1 0.75
Hit 2 0.75