Final Weapon
Kingdom Hearts 358/2 Days Final Weapon | |||||
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"A formidable weapon with exceptional capabilities." | |||||
Japanese | ファイナルウェポン | ||||
Rōmaji | Fainaru Wepon | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+92 | +5 | +15 | +30 | +5 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +5 | +10 | +5 | +11 | +5 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
24 | |||||
Abilities | |||||
0: Risky Play 1: Combo-Jump 2: Combo-Block 3: Combo-Air Slide | |||||
Obtained | |||||
Pandora's Gear ⑤ (Xigbar) |
Kingdom Hearts 358/2 Days Final Weapon+ | |||||
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"An upgraded Final Weapon. Possesses formidable power and exceptional capabilities." | |||||
Japanese | ファイナルウェポン+ | ||||
Rōmaji | Fainaru Wepon+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+125 | +1 | +15 | +34 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +10 | +1 | +12 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Combo-Jump 2: Combo-Block 3: Combo-Air Slide | |||||
Obtained | |||||
Pandora's Gear+ ⑤ (Xigbar) |
The Final Weapon is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days.
Design[edit]
A Final Weapon Arrowgun's body has a blue, teardrop-shaped center surrounded by a gold ring. The inner edge of this ring is black, and the outer edge is lined by several spikes. Four red diamonds decorate the top of the Arrowgun's body. The barrel is long, thin, bright blue, and has a small spike on its underside. The handle is light grey and the guard is gold. The guard is lined by six black diamonds with red edges. These diamonds flash violet, the color of the bullets, when Xigbar reloads. The bullets produce purple sparks on contact with enemies and gold sparks on contact with anything else. The sound produced when Xigbar fires the Final Weapon is much different and higher-pitched than the one that accompanies his other weapons.
Gameplay[edit]
In his basic ground combo, Xigbar fires four shots in rapid succession—two from each Arrowgun—diagonally away from him. He repeats this twice, and in the last repetition his shots are charged. In his aerial combo, Xigbar holds his two Arrowguns together and fires four shots in a wide, X-shaped arc.
Combos | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |