Sunrise
Kingdom Hearts 358/2 Days Sunrise | |||||
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"A weapon that boosts your Magic to give it incredible power." | |||||
Japanese | サンライズ | ||||
Rōmaji | Sanraizu | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+55 | +1 | +45 | +29 | +2 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +6 | +1 | +4 | +0 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Magic Bracer 2: Blizzard Finish 3: Magic Finale | |||||
Obtained | |||||
Ominous Gear ④ (Xigbar) |
Kingdom Hearts 358/2 Days Sunrise+ | |||||
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"An upgraded Sunrise. Boosts your Magic to give it incredible power." | |||||
Japanese | サンライズ+ | ||||
Rōmaji | Sanraizu+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+71 | +1 | +29 | +31 | +2 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +6 | 1 | +5 | 1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Magic Bracer 2: Aero Finish 3: Magic Finale | |||||
Obtained | |||||
Ominous Gear+ ④ (Xigbar) |
The Sunrise is a pair of Arrowguns available to Xigbar in Kingdom Hearts 358/2 Days. It can upgraded to the Sunrise+.
Design[edit]
The body of a Sunrise Arrowgun consists of a small, orange center with black edges surrounded by a faded purple ring. This ring is lined by five spikes, four of which are orange and the rearmost of which is faded purple. The barrel is thick, short, and orange. The handle is black and the guard is a gradient that fades from purple to orange as it goes up. The guard is lined by six black diamonds with white edges that flash violet, the color of the bullets, when Xigbar reloads. The bullets produce violet sparks on contact with enemies and gold ones on contact with anything else.
Gameplay[edit]
Xigbar's basic ground combo involves him performing a short backflip while firing two simultaneous shots, one from each Arrowgun. While airborne, he then holds his two Arrowguns together and fires two more shots, these ones larger and faster than the previous two. In his aerial combo, Xigbar fires four shots straight ahead in quick succession, backflips, fires two more shots straight ahead, and finally holds his Arrowguns together to fire two charged shots straight ahead.
Combos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |