Kingdom Hearts 358/2 Days

Iceberg

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Iceberg
Iceberg
"A weapon that performs extremely well in midair.
Outstanding for taking on fliers."
Japanese アイスバーグ
Rōmaji Aisubāgu
Stats
Strength Magic
Base Unit Ultima Base Unit
+65 +1 +35 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +5 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
3: Combo-Air Slide
Obtained
Ominous Gear ④ (Vexen)
Kingdom Hearts 358/2 Days
Iceberg+
Iceberg
"An upgraded Iceberg.
Performs extremely well in midair.
Outstanding for taking on fliers."
Japanese アイスバーグ+
Rōmaji Aisubāgu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+78 +1 +22 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +6 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
3: Combo-Air Slide
Obtained
Ominous Gear+ ④ (Vexen)

The Iceberg is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Iceberg+.

Design[edit]

The Iceberg Shield is shaped like an elongated, blue-white diamond. It has a gold heart in the middle, a gold, angular, upside-down "V" symbol above this. A small, navy blue diamond is present between these two symbols. There are two, curved, wing-like spikes on each side of the Shield, all of which are sky blue.

An iceberg is a large piece of ice from freshwater that has broken off from a snow-formed glacier or ice shelf and floats in open water.

Gameplay[edit]

Iceberg's combo starts with a thrust to the left, followed by a frontal jab. Vexen then throws it upward. If Y is pressed, he will jump up and slam the shield down. Its aerial combo is simpler, consisting only of a small upward jab followed by an upward toss and a downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Thrust
Hit 1 0.88 X X X
(Ground) Launch
Hit 1 0.75 X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X X
Hit 2 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X
Hit 2 1.5