Kingdom Hearts 358/2 Days

Snowman

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This article is about the shield.
You may be looking for Donald's form from Kingdom Hearts II Final Mix.
Kingdom Hearts 358/2 Days
Snowman
Snowman
"A weapon that draws forth its
wielder's personality."
Japanese スノウマン
Rōmaji Sunouman
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +0 +1 +9 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Blizzard Finish
2: Aero Finish
Obtained
Mystery Gear ③ (Vexen)

The Snowman is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days.

Design[edit]

The Snowman shield is shaped like a hexagonal snowflake with a blue center, blue-white edges, and a sky blue outline separating the two sections. Each corner has a long, thin spike on it. Superimposed over the face of the shield is the shield's namesake, a large snowman. This snowman is comprised of two white balls of snow, with two yellow buttons lining its front. It wears a red scarf around its neck and has two, brown, three-fingered "hands" made of twigs. It wears a small, blue, cone-shaped hat on one side of its head. It has circular black eyes, a circular red nose, black, oval eyebrows, and a black, rectangular mouth.

The design represents Vexen's cold and heartless personality.

Gameplay[edit]

Snowman's ground combo involves a push forward, a vertical slash from left to right, a vertical slash right to left and around Vexen's back, a push directly above Vexen, and a smash attack down completes the combo.

Snowman's air combo is a horizontal slash to the left, followed by the shield quickly rotating around Vexen, and a final push outward is the combo finisher.

When Snowman makes contact with an enemy, small light-blue snowflakes appear. After a combo finisher, a larger light-blue snowflake appears. When Snowman hits a wall, small yellow stars spread from the contact point.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Protrusion
Hit 1 0.5 X X X
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Thrust
Hit 1 0.75 X X X
(Ground) Brandish Diagonal Up Throw
Hit 1 0.5 X X (Ground) Brandish Diagonal Up Throw
Hit 2 1.25 Hit 1 0.5 X X X
Hit 2 1.25 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.5 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2

Gallery[edit]