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Kingdom Hearts 358/2 Days

After School

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Kingdom Hearts 358/2 Days
After School
After School
"A weapon that draws forth its wielder's personality."
Japanese アフタースクール
Rōmaji Afutā Sukūru
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +0 +1 +9 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Chain Time
Obtained
Mystery Gear ③ (Demyx)

The After School is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It embodies Demyx's personality.

Design[edit]

The After School sitar resembles a more modern type of broom than Xaldin's Broom lances. It has a wide head with long, white bristles sprouting out from what appears to be a silver dustpan built into it. The shaft of the broom is a long, brown rod with black ends and a silver, square-shaped handle attached to the upper tip.

Based on its form and name, it is probably a reference to after-school clean-up of a classroom, which is common in Japanese schools. Because it brings out Demyx's true personality, it may be a reference to his tendency to "sweep things under the rug".

Gameplay[edit]

After School's ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the "sitar", followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the "sitar", emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of a downward diagonal slash with the tip of the "sitar", followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Left Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Front Sound Wave
Hit 1 1.0

Notes and references[edit]

  1. ^ Jump up to: a b c When close to the enemy.
  2. ^ Jump up to: a b c Outside soundwave.
  3. ^ Jump up to: a b c Edge of soundwave.