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After School
Kingdom Hearts 358/2 Days After School | |||||
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"A weapon that draws forth its wielder's personality." | |||||
Japanese | アフタースクール | ||||
Rōmaji | Afutā Sukūru | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+90 | +1 | +15 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +0 | +1 | +9 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Offensive Block 2: Chain Time | |||||
Obtained | |||||
Mystery Gear ③ (Demyx) |
The After School is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It embodies Demyx's personality.
Design[edit]
The After School sitar resembles a more modern type of broom than Xaldin's Broom lances. It has a wide head with long, white bristles sprouting out from what appears to be a silver dustpan built into it. The shaft of the broom is a long, brown rod with black ends and a silver, square-shaped handle attached to the upper tip.
Based on its form and name, it is probably a reference to after-school clean-up of a classroom, which is common in Japanese schools. Because it brings out Demyx's true personality, it may be a reference to his tendency to "sweep things under the rug".
Gameplay[edit]
After School's ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the "sitar", followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the "sitar", emitting a yellow shockwave which damages any enemies around him.
The aerial combo consists of a downward diagonal slash with the tip of the "sitar", followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.
showCombos |
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Notes and references[edit]
- ^ Jump up to: a b c When close to the enemy.
- ^ Jump up to: a b c Outside soundwave.
- ^ Jump up to: a b c Edge of soundwave.
showDemyx's Sitars |
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