Kingdom Hearts 358/2 Days

Million Bucks

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Kingdom Hearts 358/2 Days
Million Bucks
Million Bucks
"A weapon that lets you string together longer ground and aerial combos."
Japanese ミリオンダラー
Rōmaji Mirion Darā
Translation Million Dollar
Stats
Strength Magic
Base Unit Ultima Base Unit
+78 +1 +22 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +8 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Combo-Jump
3: Combo-Air Slide
Obtained
Rage Gear ⑤ (Demyx)
Kingdom Hearts 358/2 Days
Million Bucks+
Million Bucks
"An upgraded Million Bucks.
Lets you string together longer ground and aerial combos."
Japanese ミリオンダラー+
Rōmaji Mirion Darā+
Translation Million Dollar+
Stats
Strength Magic
Base Unit Ultima Base Unit
+88 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
3: Combo-Air Slide
Obtained
Rage Gear+ ⑤ (Demyx)

The Million Bucks is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Million Bucks+

Design[edit]

The Million Bucks's headstock is shaped like a curved hook with four curved, pale gold spikes lining its outer edge. Its neck is thick and blue-white with dark blue edges. The sitar's body is roughly diamond-shaped, and is predominantly blue-white with dark blue edges. Its sides are more ornate and spiked and are pale yellow with dark blue edges. It has three white strings that are anchored to the body by a dark blue, diamond-shaped piece.

"Million Bucks" refers to the large sums of money stereotypical rockstars and musicians make.

Gameplay[edit]

Million Bucks's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. These two moves are repeated again before the combo ends with another 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him. The Y combo can be activated after either one of the first four attacks, and consists of a leap, followed by a series of very fast airborne spinning attacks.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a downward diagonal slash with the tip of the sitar, and ends with four quick blasts of yellow shockwaves in an outward direction.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) Left Spin Swing Hit 2 0.75 X
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) Right Spin Swing Hit 2 0.75 X
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) Left Spin Swing Hit 2 0.75 X
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) V-Swing Omnidirectional Sound Wave Hit 2 0.75 X
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Air) Downswing
Hit 1 0.63 X X X
(Air) 4-Fold Omnidirectional Sound Waves
Hit 1 0.75[1]
0.63[2]
0.5[3]
X X
Hit 2 0.75[1]
0.63[2]
0.5[3]
X X
Hit 3 0.75[1]
0.63[2]
0.5[3]
X X
Hit 4 1.13[1]
0.88[2]
0.75[3]
[1]
[2]
X[3]
[1]
[2]
X[3]

Notes and references[edit]

  1. ^ a b c d e f g h i When close to the enemy.
  2. ^ a b c d e f g h i Outside soundwave.
  3. ^ a b c d e f g h i Edge of soundwave.