Kingdom Hearts 358/2 Days

Rock Star

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Rock Star
Rock Star
"A weapon that performs extremely well in midair. Outstanding for taking on fliers."
Japanese ザ・ロックスター
Rōmaji Za Rokku Sutā
Translation The Rock Star
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +8 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Power
3: Combo-Air Slide
Obtained
Prestige Gear ④ (Demyx)
Kingdom Hearts 358/2 Days
Rock Star+
Rock Star
"An upgraded Rock Star.
Performs extremely well in midair.
Outstanding for taking on fliers."
Japanese ザ・ロックスター+
Rōmaji Za Rokku Sutā
Translation The Rock Star+
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +9 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Time
3: Combo-Air Slide
Obtained
Prestige Gear+ ④ (Demyx)

The Rock Star is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Rock Star+.

Design[edit]

The Rock Star's headstock is shaped like a curved hook with four curved, pink spikes lining its outer edge. Its neck is thick and light lavender with black edges. The sitar's body is roughly diamond-shaped, and is predominantly lavender with black edges. Its sides are more ornate and spiked and are pink with black edges. It has three white strings that are anchored to the body by a grey, diamond-shaped piece.

Its name is a reference to rock musicians' use of guitars, which are similar to Demyx's weapon, a sitar.

Gameplay[edit]

Rock Star's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him. The Y combo can be activated after the first or second attack, and consists of a leap and a series of very fast airborne spinning attacks.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a downward diagonal slash with the tip of the sitar, and ends with four quick blasts of yellow shockwaves in an outward direction.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) Left Spin Swing Hit 2 0.75 X
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) V-Swing Omnidirectional Sound Wave Hit 2 0.75 X
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Air) Downswing
Hit 1 0.63 X X X
(Air) 4-Fold Omnidirectional Sound Waves
Hit 1 0.75[1]
0.63[2]
0.5[3]
X X
Hit 2 0.75[1]
0.63[2]
0.5[3]
X X
Hit 3 0.75[1]
0.63[2]
0.5[3]
X X
Hit 4 1.13[1]
0.88[2]
0.75[3]
[1]
[2]
X[3]
[1]
[2]
X[3]

Notes and references[edit]

  1. ^ a b c d e f g h i When close to the enemy.
  2. ^ a b c d e f g h i Outside soundwave.
  3. ^ a b c d e f g h i Edge of soundwave.