Kingdom Hearts 358/2 Days

Scrutiny

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Kingdom Hearts 358/2 Days
Scrutiny
Scrutiny
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese エクスペリメント
Rōmaji Ekusuperimento
Translation Experiment
Stats
Strength Magic
Base Unit Ultima Base Unit
+49 +2 +51 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
Obtained
Fearless Gear ③ (Vexen)
Kingdom Hearts 358/2 Days
Scrutiny+
Scrutiny
"An upgraded Scrutiny.
Possesses very high Strength.
Effective against tough enemies."
Japanese エクスペリメント+
Rōmaji Ekusuperimento+
Translation Experiment+
Stats
Strength Magic
Base Unit Ultima Base Unit
+58 +2 +42 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Vitality Barrier
Obtained
Fearless Gear+ ③ (Vexen)

The Scrutiny is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Scrutiny+.

Design[edit]

The Scrutiny's main apparatus is shaped like a cross with a wide, pentagonal spike on the bottom arm. There are three more wide spikes on the other three arms, the ones sporting flat tips. The top spike is connected to the side ones small, angular pieces of metal that are silver on the outer edges and black or dark brown on the inner ones. The edges of the upper three spikes are orange, while the spikes themselves are white. The bottom spike is black or dark brown, and its edges are white. Most of the main shield is the same dark brown or black color as the bottom spike, with the exception of an elongated symbol in the center. The symbol is shaped like a long spike with concave side edges. It is red with a white outline.

A scrutiny is a close, careful examination or study.

Gameplay[edit]

When swung, the Scrutiny leaves an orange aura in its trace. The ground combo has Vexen swing and thrust forward and finishes with him swinging it back around him, tossing it up at a 45° angle and then slamming it down to the ground in front of him. When Vexen casts a spell, he holds the Scrutiny above his head. Pressing Y after the first attack has him launch struck enemies upwards, and subsequent presses of Y will lead to the air combo.

The air combo is similar, in the way Vexen throws it about. He thrusts the Scrutiny in an upward motion in front of him on the first A, then in the second A, he throws it a few feet above him and then slams it a couple feet in front of him face down.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Protrusion
Hit 1 0.63 X X X
(Ground) Launch
Hit 1 0.75 X X X
(Ground) Brandish Diagonal Up Throw
Hit 1 0.5 X X (Air) Upswing
Hit 2 1.25 Hit 1 0.75[1] X X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X X
Hit 2 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X
Hit 2 1.5
  1. ^ One can transition to the (Air) Upswing attack before the (Ground) Launch attack has been executed.