Kingdom Hearts 358/2 Days

Moonglade

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Kingdom Hearts 358/2 Days
Moonglade
Moonglade
"A weapon that performs well in midair. Great for taking on fliers."
Japanese 月影
Rōmaji Getsuei
Translation Moonlight
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +80 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Xaldin)
Kingdom Hearts 358/2 Days
Moonglade+
Moonglade
"An upgraded Moonglade.
Performs well in midair. Great for taking on fliers."
Japanese 月影+
Rōmaji Getsuei+
Translation Moonlight+
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
Obtained
Skill Gear+ ② (Xaldin)

The Moonglade is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Moonglade+.

Design[edit]

A Moonglade lance's shaft is black in the center and silver on the ends. The two colors are divided by small, khaki-colored rings. The lower blade of the lance is light sky blue and has a simple arrowhead shape. The upper blade is larger and wider than the lower one, and is also two-pronged. The tips of the two prongs are deep sky blue, while the rest of the blade is light sky blue.

"Moonglade" is a poetic term for the bright reflection of moonlight on water.

Gameplay[edit]

Moonglade's normal ground combo starts with a sideways slash using one lance, followed by a downward diagonal slash using the other lance, and ends with a thrust of all six lances forwards at once. The Y combo can be activated after the second attack, and consists of Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation, followed by a leap and a downward diagonal slash using one lance.

The aerial combo consists of a downward diagonal slash using one lance, and a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Downswing
Hit 1 0.75 X X X
(Ground) Cross Launch
Hit 1 0.75 X X
(Ground) Six Spears Front Thrust
Hit 1 1.56 (Air) Downswing
Hit 1 0.63 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56