Kingdom Hearts 358/2 Days

Aer

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Kingdom Hearts 358/2 Days
Aer
Aer
"A weapon that performs very well in midair. Excellent for taking on fliers."
Japanese 新月破
Rōmaji Shingetsuha
Translation New Moon Destruction
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Combo Boost
Obtained
Technical Gear ③ (Xaldin)
Kingdom Hearts 358/2 Days
Aer+
Aer
"An upgraded Aer.
Performs very well in midair. Excellent for taking on fliers."
Japanese 新月破+
Rōmaji Shingetsuha+
Translation New Moon Destruction+
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Power
Obtained
Technical Gear+ ③ (Xaldin)

The Aer is a set of Lances available to Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Aer+.

Design[edit]

An Aer lance's shaft is black in the center and white on the ends, with the two colors separated by small, silver rings. The lower blade is a thin, sky blue diamond with concave side corners. The main part of the upper blade is shaped like a blue right triangle with a circular cut taken out of its center. Two long, curved spikes sprout out of the triangle's bottom corners and spiral around the shaft. The top edges of these spikes are the same shade of blue as the blade, and the under edges are navy blue.

"Aer" is a word that means "air" and "sky" in a number of languages. It is also the name of a skyscraper in Japan. "New Moon" refers to a phase of the Moon during which the Moon is barely visible. "Destruction" simply refers to Xaldin's aggressive, destructive fighting style.

Gameplay[edit]

Aer's normal ground combo starts with Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation, followed by swinging his lances above him in a circular formation, like a fan, and ends with a thrust of all six lances forwards, followed by a star-shaped shockwave being emitted from the tips of the lances. The Y combo can be activated after the first attack, and consists of Xaldin leaping into the air, swinging his lances above him in a circular formation, like a fan, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

The aerial combo consists of an upward diagonal slash using one lance, followed by Xaldin swinging his lances above him in a circular formation, like a fan, and ends with a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Cross Launch
Hit 1 0.75 X X
(Air) Flying Windmill Double Spin
Hit 1 0.75x3 X X X
(Ground) Flying Windmill Double Spin
Hit 1 0.75x3 X X X (Air) Six Spears Central Thrust
Hit 1 1.56 X
(Ground) Six Spears Single Point Thrust
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Flying Windmill Double Spin
Hit 1 0.75x3 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56