Kingdom Hearts 358/2 Days

Yaksha

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Kingdom Hearts 358/2 Days
Yaksha
Yaksha
"A weapon that lets you string together longer aerial combos with wider reach."
Japanese 夜叉鬼
Rōmaji Yashaki
Translation Yaksha Demon
Stats
Strength Magic
Base Unit Ultima Base Unit
+64 +1 +36 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Offensive Block
3: Combo-Jump
Obtained
Champion Gear ⑤ (Xaldin)
Kingdom Hearts 358/2 Days
Yaksha+
Yaksha
"An upgraded Yaksha.
Lets you string together longer aerial combos with wider reach."
Japanese 夜叉鬼+
Rōmaji Yashaki+
Translation Yaksha Demon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +1 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Offensive Block
3: Combo-Air Slide
Obtained
Champion Gear+ ⑤ (Xaldin)

The Yaksha is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Yaksha+.

Design[edit]

A Yaksha lance's shaft is violet in the center with rose-colored ends, with the two colors being separated by small, khaki-colored rings. The lower blade is silver and shaped like an arrowhead. The upper blade is also sliver. It is long with a diamond-shaped tip and a thin spike on either side. It also has a dark purple diamond towards the base of the blade. The Asura model of lance is identical to this one in nearly every way, save for its coloration.

In the mythology of India, a Yaksha is a class of generally benevolent nature spirits who are the "custodians" of treasures that are hidden in the earth.

Gameplay[edit]

Yaksha's normal ground combo starts with a sideways slash using one lance, followed by Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation. The next attack of the combo consists of Xaldin swinging his lances above him in a circular formation, like a fan before thrusting all six lances forwards at once. The Y combo can be activated after the second attack, and consists of a single attack where Xaldin swings all six lances in a circle above his head, resembling helicopter blades.

The aerial combo consists of Xaldin swinging his lances above him in a circular formation, like a fan, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Cross Launch
Hit 1 0.63 X X
(Ground) Both Hands Windmill Triple Spin
Hit 1 0.5 x2 X X X
(Ground) Flying Windmill Double Spin Hit 2 1.5 X
Hit 1 0.5 x3 X X
(Ground) Six Spears Front Thrust
Hit 1 1.56 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Flying Windmill Double Spin
Hit 1 0.75 x3 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56