Kingdom Hearts 358/2 Days

Clarity

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Clarity
Clarity
"A weapon that offers high Strength and combo reach."
Japanese 明鏡止水
Rōmaji Meikyō Shisui
Translation Clear Mirror, Still Water
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +3 +24 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Damage Control
3: Combo-Block
Obtained
Champion Gear ⑤ (Lexaeus)
Kingdom Hearts 358/2 Days
Clarity+
Clarity
"An upgraded Clarity.
Offers high Strength and combo reach."
Japanese 明鏡止水+
Rōmaji Meikyō Shisui+
Translation Clear Mirror, Still Water+
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +3 +20 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Brick Wall
3: Combo-Block
Obtained
Champion Gear+ ⑤ (Lexaeus)

The Clarity is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to Clarity+.

Design[edit]

The Clarity's handle is a short, blue-grey rod with a short, pale yellow spike set in its pommel. Its blade is massive and flares out near both ends. The upper half of the blade is also curved, and somewhat resembles the blade on Marluxia's Graceful Dahlia. Another, much smaller blade extends straight up from the handle and resembles a spike on the Nobody logo. The counterweight is a gold pyramid that also resembles one of the spikes on the Nobody logo when viewed in profile. The main blade is white and has red edges, while the smaller blade is gold with red edges.

Its name is a four-character idiom advising to have a serene mind (like a clear mirror or still water).

Gameplay[edit]

The Clarity's normal ground combo starts with a two-handed downward slash, followed by Lexaeus leaping into the air while performing an upward slash, and ends with a powerful, two-handed downward slam. The Y combo can be activated after the first downward slash, and consists of a leap with an upward slash, followed by a powerful, one-handed downward slam before ending with a fast 360° spinning attack.

The aerial combo consists of a two-handed upward slash and a one-handed sideways swipe.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Both Hands Down Swing
Hit 1 0.63 X X X
(Air) Both Hands Upswing
Hit 1 0.63 X X
(Air) Both Hands Upswing
Hit 1 0.63 X X (Air) Falling Downswing
Hit 1 2.0 X
(Air) Both Hands Downswing
Hit 1 1.5 (Ground) Stance Horizontal Spin Swing
Hit 1 0.75 X X X
Hit 2 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Horizontal Swing
Hit 1 0.75 X X X
(Air) Both Hands Downswing
Hit 1 2.0