Kingdom Hearts 358/2 Days

Earthshine

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This article is about the Axe Sword.
You may be looking for the summon gem.
Kingdom Hearts 358/2 Days
Earthshine
Earthshine
"A weapon that boasts superior Strength and ground combo speed."
Japanese おぼろ月
Rōmaji Oborozuki
Translation Hazy Moon
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +16 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Critical Boost
Obtained
Omega Gear ⑥ (Lexaeus)
Kingdom Hearts 358/2 Days
Earthshine+
Earthshine
"An upgraded Earthshine.
Boasts superior Strength and ground combo speed."
Japanese おぼろ月+
Rōmaji Oborozuki+
Translation Hazy Moon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+125 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Brick Wall
Obtained
Omega Gear+ ⑥ (Lexaeus)

The Earthshine is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to the Earthshine+.

Design[edit]

The Earthshine has a short, blue-grey handle with a bronze spike set in its pommel. The counterweight is also rather small, and is grey with thick, red corners. Its blade is wide and curved downward sharply from the tip. The curve's outer edge has three large, circular notches taken out of it. The entirety of the blade is black and has red edges.

"Earthshine" is an astronomical term referring to light reflected on the Earth that is visible on the moon.

Gameplay[edit]

The Earthshine's ground combo starts with a quick, one-handed thrust that resembles a guard or block-like motion, followed by a one-handed upward diagonal slash and a very quick upward slash. These moves are repeated a second time before the combo ends with a powerful, two-handed downward slam.

The aerial combo consists of a two-handed upward slash followed by a one-handed sideways slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush High-Speed Upswing
Hit 1 0.5 X X X
(Ground) Diagonal Upswing
Hit 1 0.5 X X X
(Ground) Launch
Hit 1 0.75 X X
(Ground) High-Speed Upswing
Hit 1 0.5 X X X
(Ground) Diagonal Upswing
Hit 1 0.5 X X X
(Ground) Launch
Hit 1 0.75 X X
(Ground) Both Hands Down Swing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Horizontal Swing
Hit 1 0.75 X X