Kingdom Hearts 358/2 Days

Temperance

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Kingdom Hearts 358/2 Days
Temperance
Temperance
"A weapon that lets you string together faster, much longer ground combos."
Japanese テンパランス
Rōmaji Tenparansu
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +3 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
Obtained
Lift Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
Temperance+
Temperance
"An upgraded Temperance.
Lets you string together faster, much longer ground combos."
Japanese テンパランス+
Rōmaji Tenparansu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
Obtained
Lift Gear+ ③ (Luxord)

The Temperance is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to the Temperance+.

Design[edit]

A card from the Temperance deck has a roughly rectangular shape, albeit there is a spike shaped like those of the Nobody logo in the middle of both of the longer sides of the card and a circular indentation on either side of both of these spikes. The border is pale yellow. There is another rectangle in the center of the card, this one purple with a thin white outline, and another black one around that. A small, triangular indentation is present in the middle of all four sides of this rectangle. The top half of the rectangle sports a white, triangular symbol with three spikes like the ones on the Nobody sigil, while the bottom half sports the same symbol, though upside down.

Temperance is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XIV (14).

Gameplay[edit]

Temperance's ground combo starts with Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forward. These moves are repeated once more before the combo ends with an upward spiral of cards.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5