Crime & Punishment: Difference between revisions
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{{game|358}} | {{game|358}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> | ||
<div class="tabbertab" title="Crime & Punishment" style="width:234px"> | <div class="tabbertab" title="Crime & Punishment" style="width:234px"> | ||
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|katakana=クライム&ペナルティ | |katakana=クライム&ペナルティ | ||
|japname=Crime & Penalty | |japname=Crime & Penalty | ||
|image=Crime & Punishment.png | |||
|size=132px | |||
|desc=A weapon that lets you string together longer aerial combos with wider reach. | |desc=A weapon that lets you string together longer aerial combos with wider reach. | ||
|str=+64 | |str=+64 | ||
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|katakana=クライム&ペナルティ+ | |katakana=クライム&ペナルティ+ | ||
|japname=Crime & Penalty+ | |japname=Crime & Penalty+ | ||
|image= | |image=Crime & Punishment.png | ||
|size=132px | |||
|desc=An upgraded Crime & Punishment.<br>Lets you string together longer aerial combos with wider reach. | |desc=An upgraded Crime & Punishment.<br>Lets you string together longer aerial combos with wider reach. | ||
|str=+67 | |str=+67 |
Revision as of 16:05, 14 January 2011
Kingdom Hearts 358/2 Days Crime & Punishment | |||||
---|---|---|---|---|---|
"A weapon that lets you string together longer aerial combos with wider reach." | |||||
Japanese | クライム&ペナルティ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+64 | +1 | +36 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +8 | +1 | +9 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Defender 2: Combo-Jump 3: Combo-Air Slide | |||||
Obtained | |||||
Champion Gear ⑤ (Xigbar) |
Kingdom Hearts 358/2 Days Crime & Punishment+ | |||||
---|---|---|---|---|---|
"An upgraded Crime & Punishment. Lets you string together longer aerial combos with wider reach." | |||||
Japanese | クライム&ペナルティ+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+67 | +1 | +33 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +3 | +8 | +1 | +9 | +3 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Vitality Barrier 2: Combo-Jump 3: Combo-Air Slide | |||||
Obtained | |||||
Champion Gear+ ⑤ (Xigbar) |
Crime & Punishment is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to Crime & Punishment+.
Design
The body of a Crime & Punishment Arrowgun is comprised of a green center with two curved, silver sides that fan outward. The barrel is quite short, green, and two-pronged. The handle is light grey and guard, which is lined by six grey diamonds with black edges, is grey. The diamonds flash light blue, the color of the bullets, when Xigbar reloads, and the bullets produce light blue sparks on contact with enemies and gold sparks on contact with anything else.
Gameplay
In his basic ground combo, Xigbar combines his Arrowguns into a sniper rifle and fires four shots simultaneously that cover a wide area. He can do this three times in rapid succession. By pressing at any point during this combo, Xigbar can be made to flip upside-down and fire six shots around him wildly. Xigbar's aerial combo consists of this same upside-down move, but ends with him firing two shots straight down.
Trivia
- Crime & Punishment is also an ability that Sora can use in Final Form in Kingdom Hearts II.
Xigbar's Arrowguns |
---|
Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |