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Formchange: Difference between revisions

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(→‎Kingdom Hearts III: He doesn't transform it into anything else outside of remind.)
(I've seen Sora with the Strike Form in the cutscene in which Final Xehanort starts the second phase)
 
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{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
'''Formchange''' is an [[ability]] first demonstrated in ''[[Kingdom Hearts II Final Mix]]'', before being included as a gameplay mechanic in ''[[Kingdom Hearts III]]''. Formchange allows the user to change their abilities or the form of their [[Keyblade]]. Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects.
'''Formchange''' is an [[ability]] that allows the user to transform their [[Keyblade]] and access new abilities. It was first demonstrated in ''[[Kingdom Hearts II Final Mix]]'' and was introduced as a gameplay mechanic in ''[[Kingdom Hearts III]]''.


Activating a Formchange triggers a unique attack depending on the Formchange. By default, [[Second Form]], [[Light Form]], [[Dark Form]], [[Double Form]], and [[Rage Form]] use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange, whereas all other Formchanges use a Keyblade Transformation Attack that varies depending on the Formchange. Keyblade Transformation Attacks can be disabled in the Options menu; doing so makes all Formchanges use a Formchange Performance Attack.
Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects (with the exception of [[Time Break]]) and will heal any the user is afflicted with.


Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], and the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]] do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.
Activating a Formchange triggers a unique attack depending on the Formchange, known as '''Keyblade Cinematics''' in the Config menu. When Keyblade Cinematics are set to Normal, most Formchanges activate with a Keyblade Transformation Attack that varies depending on the Formchange, while [[Second Form]], [[Light Form]], [[Dark Form]], [[Double Form]], and [[Rage Form]] use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange. When Keyblade Cinematics are set to Basic, all Formchanges will use the animation of a Formchange Performance Attack.
 
Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]], and the battles against {{ns|Game|Master Xehanort}} in Scala ad Caelum do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.


==Development==
==Development==
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==List of Forms and Formchanges==
==List of Forms and Formchanges==
[[File:Sora (Second Form) KHIII.png|right|200x200px|Second Form]]
[[File:Sora (Second Form) KHIII.png|right|200x200px|Second Form]]
'''[[Second Form]]''' allows Sora to access his abilities from previous adventures, similar to [[Limit Form]]. The color scheme of Sora's clothing changes to resemble his ''[[Kingdom Hearts II]]'' outfit. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], and [[Advent Red]]. The Keyblade used determines the third level finisher: Starlight uses a finisher called "[[Ancient Light]]", which draws enemies in before releasing several Keyblades made of [[light]] to strike them, while the others use [[Ars Arcanum]] instead.
'''[[Second Form]]''' allows Sora to access his abilities from previous adventures, similar to [[Limit Form]]. The color scheme of Sora's clothing changes to resemble his ''[[Kingdom Hearts II]]'' outfit. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], [[Advent Red]], and [[Dead of Night]]. The Keyblade used determines the third level finisher: Starlight uses a finisher called "[[Ancient Light]]", which draws enemies in before releasing several Keyblades made of [[light]] to strike them, while the others use [[Ars Arcanum]] instead.
{{-}}
{{-}}
[[File:Sora (Guardian Form) KHIII.png|right|200x200px|Guardian Form]]
[[File:Sora (Guardian Form) KHIII.png|right|200x200px|Guardian Form]]
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===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|250px|The many Formchanges of the Lingering Will's Keyblade.]]
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|250px|The many Formchanges of the Lingering Will's Keyblade.]]
The [[Lingering Will]] is the first character to demonstrate Formchanges. It can Formchange the [[Ends of the Earth]] into a myriad of weapons, such as a whip, a [[Keyblade Glider]], the Ultima Cannon, and a drill.
The [[Lingering Will]] is the first character to demonstrate Formchanges. It can Formchange the [[Ends of the Earth]] into a variety of weapons, such as a whip, a [[Keyblade Glider]], the Cannon Gun, and a drill.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
[[Terra]], [[Aqua]], [[Ventus]], and [[No Heart]] can Formchange their Keyblades into [[Keyblade Glider]]s. Terra can also Formchange his Keyblade into the [[Ultima Cannon]], which [[Terra-Xehanort]] inherits, and No Heart can Formchange its Keyblade into a myriad of weapons such as greaves and a shield.
[[Terra]], [[Aqua]], [[Ventus]], and [[No Heart]] can Formchange their Keyblades into [[Keyblade Glider]]s. Terra can also Formchange his Keyblade into the [[Ultima Cannon]], which [[Terra-Xehanort]] inherits, and No Heart can Formchange its Keyblade into a variety of weapons such as greaves and a shield.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[Young Xehanort]] can Formchange [[Young Xehanort's Keyblade|his Keyblade]] into a whip during his fight against [[Riku]].
[[Young Xehanort]] can Formchange [[Young Xehanort's Keyblade|his Keyblade]] into a whip and a shield during his fight against [[Riku]].


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===
Young Xehanort's data replica can Formchange his Keyblade into a whip, and Master Xehanort's can Formchange the χ-blade into several transformations, such as a whip, chakram, cannons or dual-sided blade.
Young Xehanort's data replica can Formchange his Keyblade into a whip and a shield, and Master Xehanort's can Formchange the χ-blade into a variety of weapons, such as a whip, chakram, cannons or dual-sided blade.


==Notes and references==
==Notes and references==

Latest revision as of 05:46, 23 November 2024

Formchange is an ability that allows the user to transform their Keyblade and access new abilities. It was first demonstrated in Kingdom Hearts II Final Mix and was introduced as a gameplay mechanic in Kingdom Hearts III.

Formchanges are triggered via Situation Commands after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from Command Styles and Drive Forms both, and allows Sora to manipulate his Keyblade's form similar to the wielders from Kingdom Hearts Birth by Sleep. While in a Formchange, the user is immune to negative status effects (with the exception of Time Break) and will heal any the user is afflicted with.

Activating a Formchange triggers a unique attack depending on the Formchange, known as Keyblade Cinematics in the Config menu. When Keyblade Cinematics are set to Normal, most Formchanges activate with a Keyblade Transformation Attack that varies depending on the Formchange, while Second Form, Light Form, Dark Form, Double Form, and Rage Form use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange. When Keyblade Cinematics are set to Basic, all Formchanges will use the animation of a Formchange Performance Attack.

Unlike Drive Forms, Formchanges do not carry over into most cutscenes.[1] Formchanges used while Sora wears his Kingdom Hearts II outfit do not change his appearance, with the exception of Rage Form.

Development[edit]

The concept of having the Keyblade transform into different forms has existed since Kingdom Hearts II Final Mix with the Lingering Will being able to transform the Ends of the Earth Keyblade into different forms. The idea was to incorporate it into Kingdom Hearts III's gameplay to show the growth of Sora's skill as he trained and become a more masterful Keyblade wielder.[2]

Guardian Form and Strike Form were originally referred to as Guard Form (ガードフォーム Gādo Fōmu?) and Power Form (パワーフォーム Pawā Fōmu?) in early gameplay notes and were considered Drive Forms before the formal introduction of the Formchange concept.[3][4]

List of Forms and Formchanges[edit]

Second Form

Second Form allows Sora to access his abilities from previous adventures, similar to Limit Form. The color scheme of Sora's clothing changes to resemble his Kingdom Hearts II outfit. It is triggered by the Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red, and Dead of Night. The Keyblade used determines the third level finisher: Starlight uses a finisher called "Ancient Light", which draws enemies in before releasing several Keyblades made of light to strike them, while the others use Ars Arcanum instead.

Guardian Form

Guardian Form emphasizes defensive capabilities. Sora wears yellow clothing reminiscent of Master Form. Triggered by Hero's Origin, Hunny Spout, and Classic Tone.

The Formchanges are Counter Shield (Hero's Origin), Hunny Blasters and Hunny Launcher (Hunny Spout), Boom Hammer and Clock Drill (Classic Tone).

Strike Form

Strike Form emphasizes strong physical attacks. Sora wears red clothing reminiscent of Valor Form. Triggered by Favorite Deputy, Happy Gear, and Wheel of Fate.

The Formchanges are Hyper Hammer and Drill Punch (Favorite Deputy), Agile Claws and Twin Yo-Yos (Happy Gear), Highwind and Storm Flag (Wheel of Fate).

Element Form

Element Form emphasizes magic and long-range attacks. Sora wears blue clothing reminiscent of Wisdom Form. Triggered by Shooting Star and Ever After.

The Formchanges are Double Arrowguns and Magic Launcher (Shooting Star), and Mirage Staff (Ever After).

Blitz Form

Blitz Form emphasizes speed and mobility. Sora wears green clothing. Triggered by Crystal Snow, Nano Gear, and Grand Chef.

The Formchanges are Blizzard Claws and Blizzard Blades (Crystal Snow), Nano Arms (Nano Gear), and Frying Pan (Grand Chef).

Rage Form

Rage Form allows Sora to channel his darkness in desperate circumstances. Sora takes on the appearance of a Pureblood Heartless, similar to AntiForm. It has a chance of being triggered when Sora reaches critical health, regardless of current Keyblade. After using the command Riskcharge, Sora will gain extra strength at the expense of half his current health.

While in his Kingdom Hearts II attire, Sora's appearance in Rage Form is identical to Antiform.

Ultimate Form

Ultimate Form unleashes the ultimate power of the Keyblade. Sora wears white clothes reminiscent of Final Form. Triggered by Ultima Weapon. While attacking, Sora will summon a variety of swords that will surround him and will be used in finishers, he uses a pattern of magic and uses the symbolism of chains during some attacks.

Light Form

Light Form allows Sora to harness the power of light. Triggered by Oathkeeper.

Dark Form

Dark Form allows Sora to harness the power of darkness. Triggered by Oblivion.

Double Form

Double Form allows Sora to harness light and darkness together. Triggered by Oathkeeper and Oblivion. When attacking, Sora dual-wields both Keyblades in a manner similar to Roxas.

FC Sprite Spellweaver KHIII.png

Spellweaver is a Formchange exclusive to Aqua during her playable segments. Triggered by Master's Defender. It behaves almost exactly like the Style Change from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, except the Finish command is available upon activation, like Sora's Formchanges.

Other appearances[edit]

Kingdom Hearts II Final Mix[edit]

The many Formchanges of the Lingering Will's Keyblade.

The Lingering Will is the first character to demonstrate Formchanges. It can Formchange the Ends of the Earth into a variety of weapons, such as a whip, a Keyblade Glider, the Cannon Gun, and a drill.

Kingdom Hearts Birth by Sleep[edit]

Terra, Aqua, Ventus, and No Heart can Formchange their Keyblades into Keyblade Gliders. Terra can also Formchange his Keyblade into the Ultima Cannon, which Terra-Xehanort inherits, and No Heart can Formchange its Keyblade into a variety of weapons such as greaves and a shield.

Kingdom Hearts 3D: Dream Drop Distance[edit]

Young Xehanort can Formchange his Keyblade into a whip and a shield during his fight against Riku.

Kingdom Hearts III[edit]

Sora's max-level Shotlocks incorporate his corresponding Keyblade's Formchanges. Lea can Formchange the Bond of the Blaze Keyblade into the Eternal Flames Chakrams. Young Xehanort also Formchanges his Keyblade into a whip during the fight against him, Xemnas, and Ansem, Seeker of Darkness. Master Xehanort can Formchange the χ-blade into cannons.

When fighting Terra-Xehanort, the Lingering Will Formchanges its Keyblade into a whip and the Ultima Cannon.

Kingdom Hearts III Re Mind[edit]

Young Xehanort's data replica can Formchange his Keyblade into a whip and a shield, and Master Xehanort's can Formchange the χ-blade into a variety of weapons, such as a whip, chakram, cannons or dual-sided blade.

Notes and references[edit]

  1. ^ The cutscenes leading into the record player scene at Toy Box, the following events with Rapunzel and the Chaos Carriage battle in Kingdom of Corona, the Metal Troll and Catastrochorus battles at San Fransokyo, and the battles against Master Xehanort in Scala ad Caelum do display the Formchange in it.
  2. ^ GameSpot: Kingdom Hearts III Shows Sora at His Most Powerful
  3. ^ Kingdom Hearts Official Twitter Reveals Guard Form Formchange
  4. ^ Kingdom Hearts Official Twitter Reveals Power Form Formchange