Kingdom Hearts III
Kingdom Hearts III Re Mind

Rage Form

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Rage Form
Japanese レイジフォーム Sora Rage Sprite KHIII.png
Rōmaji Reiji Fōmu

Rage Form is a Formchange in Kingdom Hearts III. It allows the user to harness their anger when at critical health and lash out at enemies with dark attacks.

Story[edit]

Kingdom Hearts III[edit]

During Sora's final fight against Master Xehanort in Scala ad Caelum, Xehanort uses the power of Kingdom Hearts to steal Sora's light and force him into Rage Form. By attacking Xehanort, Sora eventually regains his light.

Design[edit]

Main article: Form:Sora

Rage Form turns Sora's clothes, skin, and Keyblade deep black, with yellow eyes glowing red, an aura of darkness, and a fluorescent white swirling pattern on his pants. It is similar to Antiform and envelops the Keyblade in darkness for quick and powerful attacks. While Antiform represents Sora overcome by darkness, Rage Form represents Sora's anger.[1]

While in his Kingdom Hearts II attire, Sora's appearance in Rage Form is identical to Antiform.

Mechanics[edit]

FC Sprite Rage Form KHIII.png

Rage Form is a Formchange that has a chance to activate when Sora is at critical health. It has a base duration of 30 seconds and a maximum combo length of 5. Sora cannot switch Keyblades or use magic, items, Shotlocks, and Link Summons in Rage Form, though he can still use Team Attacks, which will revert him to normal. Rage Form's combos are aggressive and swift, and consist of Sora combining darkness-infused Keyblade slashes with scratches and kicks. The combo finisher has Sora surround himself with a barrage of slashes before releasing a burst of darkness from his body. Entering Rage Form will also fully heal Sora, but removes all Situation Commands on standby.

While in Rage Form, Sora can use the Riskcharge Situation Command, unleashing a burst of darkness that damages nearby enemies, extends Rage Form's duration by 3 per use, and raises his Strength by 5 at the cost of depleting half of his remaining health. It also adds additional properties to his combos, such as dark pillars to his normal attacks and dark tendrils to his combo finisher. Every time he uses Riskcharge, Sora will be orbited by an additional red wisp of darkness. The Finish command, which will appear after using Riskcharge three times, has Sora plunge the Keyblade into the ground and submerge the area around him in darkness. Orbs of darkness surround Sora before generating spikes and spinning around, delivering massive damage.

The Rage Form command may appear at or below 25% HP. The odds of the command appearing depend on the remaining HP, with a base chance of 10% at 25% HP, increasing by 1% for each % of HP lost and maxing out at a 34% chance at 1% HP remaining. If Rage Form was previously entered in the battle the odds are reduced by 2/3, with a base probability of roughly 3.33% that maxes out at 11.33% at 1% HP remaining. Certain conditions will prevent the Rage Form command from appearing:

  • Sora is using a Team Attack, Attraction, or Link Summon.
  • Rage Form has already been entered twice in a given battle.
  • It has been within 90 seconds of exiting Rage Form. This timer continues outside of battle.
  • Sora is in the final battle against Master Xehanort.

During the final fight against Xehanort, Ascension will force Sora into a version of Rage Form that has no time limit and cannot use Riskcharge. Instead, Sora must attack Xehanort to make him drop orbs of light that can fill the situation meter. Obtaining enough orbs will unlock the Return to the Light Situation Command, in which Sora repeatedly rushes at Xehanort before diving at him and regaining his light.

Abilities[edit]

When guarding in Rage Form, Sora will use a shadowy form of Barrier that causes him to back up when successful.

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Reaction
Value
Revenge
Value
Guard? Repel LV Status
Effect
Formchange Performance Attack (フォームチエンジ演出中の攻撃
Fōmuchenji Enshutsu-chū no Kōgeki
?)
Attack Command Neutral 0.5 0 1 0 O
Downswing & Scratch (振り下ろし& 引っかき
Furioroshi & Hikkaki
?)
(weapon & claws) Attack Command Physical 0.6+0.6 6+6 1+1 0.5+0.5 O

(light pillar) Attack Command Neutral 0.6 6 1 0.5 O
First ground combo. Riskcharge adds a light pillar attack, with additional light pillars being added with each Riskcharge. Will be replaced by the "Rush Horizontal Triple Spin Kick" attack if surrounded by enemies.
Rush Vertical Triple Spin Swing (突進縦3回転振り
Tosshin Tate 3-kaiten Furi
?)
Attack Command Physical 0.4(x3) 3(x3) 1(x3) 0.3(x3) O
Second ground combo.
Rush Horizontal Triple Spin Kick (突進横3回転蹴り
Tosshin Yoko 3-kaitengeri
?)
Attack Command Physical 0.6(x3) 6(x3) 1(x3) 0.5(x3) O
Continuous Warp Rush (連続ワープ突進
Renzoku Wāpu Tosshin
?)
Attack Command Physical 0.2(x6) 1(x6) 1(x6) 0.1(x6) O
Scratch & Fighting Spirit Release (引っかき&闘気放出
Hikkaki & Tōki Hōshutsu
?)
(scratch) Attack Command Physical 0.2(x4) 1(x4) 1(x4) 0.05(x4) O

(fighting spirit) Attack Command Neutral 1.0Symbol - Crown.png 0 1(x5) 0 O
Combo finisher. Performs a barrage of slashes and scratches, then releases fighting spirit with a burst of darkness. Riskcharge adds tendrils of darkness during the burst of darkness; the tendrils gain more range with each Riskcharge.
Horizontal Spin Continuous Swing (横回転連続振り
Yoko Kaiten Renzoku Furi
?)
Attack Command Physical 0.3(x4) 2(x4) 1(x4) 0.2(x4) O
First aerial combo.
Vertical Spin Continuous Swing (縦回転連続振り
Tate Kaiten Renzoku Furi
?)
Attack Command Physical 0.4(x3) 3(x3) 1(x3) 0.3(x3) O
Second aerial combo.
Raid (レイド
Reido
?)
Attack Command Physical 0.2(x7)+1.0 1(x7)+8 0(x7)+5 0 O
Reprisal. Throws weapon at an attacking enemy; if successful, it spins and strikes the target for a total of eight hits.
Riskcharge (リスクチャージ
Risukuchāji
?)
Attack Command Neutral 1.0 8 1 0 O
Unleashes fighting spirit by pressing Triangle, consuming HP in the process; this empowers Sora and extends the Formchange's duration.
Finish (フィニッシュ
Finisshu
?)
(dark pillars) Attack Command Neutral 0.2(x2) 0 1(x2) 0 O

(explosion) Attack Command Neutral 0.5(x5) 0 1(x5) 0 O
Sora surrounds himself with the orbs of darkness, then causes them to scatter sparks around a wide area.

Strategy[edit]

Rage Form is the only Formchange available that replenishes Sora's HP upon activation, making it useful when in low health situations. However, as it locks the use of magic, Links, and items, be sure to quickly activate all three Riskcharges when a healing party member such as Donald has sufficient MP, thus ensuring that the most power is gained from Riskcharge while negating the risk of low HP.

Against humanoid foes, Rage Form's combos do not trigger a retaliation from them as quickly from other combos. This means it is possible for Sora to land a nearly full second combo on them before they retaliate.

Gallery[edit]

Notes and references[edit]

  1. ^ Dengeki Playstation Interview; Interviewer: "There's a form that appears called "Rage Form," which reminds us of the "Anti Form" from KH2. What is the setup behind that?" / Tetsuya Nomura: "The forms in this title are very different from that of KH2, so we decided to change all the names. Rage does indeed have characteristics that are reminiscent of Anti, but it's basically a separate thing setup wise. Anti is based on Sora getting completely stained in darkness, but Rage doesn't go quite that far. It's based on him going into a rampage state, controlled by feelings of anger." Translation by goldpanner.