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{{game|KH3}}
{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
'''Formchange''' is a mechanic introduced in ''[[Kingdom Hearts III]]''. Formchange allows [[Sora]] to change his abilities or the form of his [[Keyblade]]. Formchanges are triggered via [[Situation Command]] after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows Sora to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''.
'''Formchange''' is an [[ability]] that allows the user to transform their [[Keyblade]] and access new abilities. It was first demonstrated in ''[[Kingdom Hearts II Final Mix]]'' and was introduced as a gameplay mechanic in ''[[Kingdom Hearts III]]''.
 
Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects and will heal any the user is afflicted with.
 
Activating a Formchange triggers a unique attack depending on the Formchange, known as '''Keyblade Cinematics''' in the Config menu. When Keyblade Cinematics are set to Normal, most Formchanges activate with a Keyblade Transformation Attack that varies depending on the Formchange, while [[Second Form]], [[Light Form]], [[Dark Form]], [[Double Form]], and [[Rage Form]] use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange. When Keyblade Cinematics are set to Basic, all Formchanges will use the animation of a Formchange Performance Attack.
 
Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], and the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]] do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.


==Development==
==Development==
The concept of having the Keyblade transformed into different forms has existed since ''[[Kingdom Hearts II Final Mix]]'' with the [[Lingering Will]] being able to transform the [[Ends of the Earth]] Keyblade into different forms. The idea was incorporate into ''Kingdom Hearts III'''s gameplay to show the growth of Sora's skill as he trained and become a more masterful Keyblade wielder.<ref>[https://www.gamespot.com/articles/kingdom-hearts-iii-shows-sora-at-his-most-powerful/1100-6428251/ GameSpot: ''Kingdom Hearts III'' Shows Sora at His Most Powerful]</ref>
The concept of having the Keyblade transform into different forms has existed since ''[[Kingdom Hearts II Final Mix]]'' with the [[Lingering Will]] being able to transform the [[Ends of the Earth]] Keyblade into different forms. The idea was to incorporate it into ''Kingdom Hearts III'''s gameplay to show the growth of Sora's skill as he trained and become a more masterful Keyblade wielder.<ref>[https://www.gamespot.com/articles/kingdom-hearts-iii-shows-sora-at-his-most-powerful/1100-6428251/ GameSpot: ''Kingdom Hearts III'' Shows Sora at His Most Powerful]</ref>


Guardian Form and Strike Form were originally referred to as {{nihongo|'''Guard Form'''|ガードフォーム|Gādo Fōmu}} and {{nihongo|'''Power Form'''|パワーフォーム|Pawā Fōmu}} in early gameplay notes and were considered Drive Forms before the formal introduction of the Formchange concept.<ref>https://twitter.com/KINGDOMHEARTS/status/791654547542376448</ref><ref>https://twitter.com/KINGDOMHEARTS/status/791653741862719488</ref>{{?}}<!--correct format for cites-->
Guardian Form and Strike Form were originally referred to as {{nihongo|'''Guard Form'''|ガードフォーム|Gādo Fōmu}} and {{nihongo|'''Power Form'''|パワーフォーム|Pawā Fōmu}} in early gameplay notes and were considered Drive Forms before the formal introduction of the Formchange concept.<ref>[https://twitter.com/KINGDOMHEARTS/status/791654547542376448 ''Kingdom Hearts'' Official Twitter Reveals Guard Form Formchange]</ref><ref>[https://twitter.com/KINGDOMHEARTS/status/791653741862719488 ''Kingdom Hearts'' Official Twitter Reveals Power Form Formchange]</ref>


==List of Forms and Formchanges==
==List of Forms and Formchanges==
[[File:Sora (Second Form) KHIII.png|right|200x200px|Second Form]]
[[File:Sora (Second Form) KHIII.png|right|200x200px|Second Form]]
'''[[Second Form]]''' allows Sora to access his abilities from previous adventures. Sora wears his ''Kingdom Hearts II'' outfit. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], and [[Dawn Till Dusk]]. The Keyblade used determines the third level finisher: Starlight uses a finisher called "Ancient Light", which draws enemies in before releasing several Keyblades made of light to strike them, while the others use [[Ars Arcanum]] instead.
'''[[Second Form]]''' allows Sora to access his abilities from previous adventures, similar to [[Limit Form]]. The color scheme of Sora's clothing changes to resemble his ''[[Kingdom Hearts II]]'' outfit. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], [[Advent Red]], and [[Dead of Night]]. The Keyblade used determines the third level finisher: Starlight uses a finisher called "[[Ancient Light]]", which draws enemies in before releasing several Keyblades made of [[light]] to strike them, while the others use [[Ars Arcanum]] instead.
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[[File:Sora (Guardian Form) KHIII.png|right|200x200px|Guardian Form]]
[[File:Sora (Guardian Form) KHIII.png|right|200x200px|Guardian Form]]
'''[[Guardian Form]]''' emphasizes defensive capabilities. Sora wears yellow clothing. Triggered by [[Hero's Origin]], [[Hunny Spout]], and [[Classic Tone]].
'''[[Guardian Form]]''' emphasizes defensive capabilities. Sora wears yellow clothing reminiscent of [[Master Form]]. Triggered by [[Hero's Origin]], [[Hunny Spout]], and [[Classic Tone]].


The Formchanges are [[Counter Shield]] (Hero's Origin), [[Hunny Blasters]] and [[Hunny Launcher]] (Hunny Spout), [[Boom Hammer]] and [[Clock Drill]] (Classic Tone).
The Formchanges are [[Counter Shield]] (Hero's Origin), [[Hunny Blasters]] and [[Hunny Launcher]] (Hunny Spout), [[Boom Hammer]] and [[Clock Drill]] (Classic Tone).
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[[File:Sora (Strike Form) KHIII.png|right|200x200px|Strike Form]]
[[File:Sora (Strike Form) KHIII.png|right|200x200px|Strike Form]]
'''[[Strike Form]]''' emphasizes strong physical attacks. Sora wears red clothing and the form is similar to [[Valor Form]]. Triggered by [[Favorite Deputy]], [[Happy Gear]], and [[Wheel of Fate]].
'''[[Strike Form]]''' emphasizes strong physical attacks. Sora wears red clothing reminiscent of [[Valor Form]]. Triggered by [[Favorite Deputy]], [[Happy Gear]], and [[Wheel of Fate]].


The Formchanges are [[Hyper Hammer]] and [[Drill Punch]] (Favorite Deputy), [[Agile Claws]] and [[Twin Yo-Yos]] (Happy Gear), {{c|Highwind|Formchange}} and [[Storm Flag]] (Wheel of Fate).
The Formchanges are [[Hyper Hammer]] and [[Drill Punch]] (Favorite Deputy), [[Agile Claws]] and [[Twin Yo-Yos]] (Happy Gear), {{c|Highwind|Formchange}} and [[Storm Flag]] (Wheel of Fate).
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[[File:Sora (Element Form) KHIII.png|right|200x200px|Element Form]]
[[File:Sora (Element Form) KHIII.png|right|200x200px|Element Form]]
'''[[Element Form]]''' emphasizes magic and long-range attacks. Sora wears blue clothing and the form is similar to [[Wisdom Form]]. Triggered by [[Shooting Star]] and [[Ever After]].
'''[[Element Form]]''' emphasizes [[magic]] and long-range attacks. Sora wears blue clothing reminiscent of [[Wisdom Form]]. Triggered by [[Shooting Star]] and [[Ever After]].


The Formchanges are [[Double Arrowguns]] and [[Magic Launcher]] (Shooting Star), and [[Mirage Staff]] (Ever After).
The Formchanges are [[Double Arrowguns]] and [[Magic Launcher]] (Shooting Star), and [[Mirage Staff]] (Ever After).
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[[File:Sora (Rage Form) KHIII.png|right|200x200px|Rage Form]]
[[File:Sora (Rage Form) KHIII.png|right|200x200px|Rage Form]]
'''[[Rage Form]]''' allows Sora to channel his darkness in desperate circumstances. Sora takes on the appearance of a Pureblood Heartless, similar to [[AntiForm]]. It has a chance of being triggered when Sora reaches critical health, regardless of current Keyblade. After using the command Risk Charge, Sora will gain extra strength at the expense of half his current health.
'''[[Rage Form]]''' allows Sora to channel his [[darkness]] in desperate circumstances. Sora takes on the appearance of a [[Pureblood Heartless]], similar to [[AntiForm]]. It has a chance of being triggered when Sora reaches critical health, regardless of current Keyblade. After using the command [[Riskcharge]], Sora will gain extra strength at the expense of half his current health.
 
While in his ''Kingdom Hearts II'' attire, Sora's appearance in Rage Form is identical to Antiform.
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[[File:Sora (Ultimate Form) KHIII.png|right|200x200px|Ultimate Form]]
[[File:Sora (Ultimate Form) KHIII.png|right|200x200px|Ultimate Form]]
'''[[Ultimate Form]]''' unleashes the ultimate power of the Keyblade. Sora wears white clothes, similar to [[Final Form]]. Triggered by [[Ultima Weapon]]. While attacking, Sora will summon a variety of swords that will surround him and will be used in finishers, he uses a pattern of magic and uses the symbolism of chains during some attacks.
'''[[Ultimate Form]]''' unleashes the ultimate power of the Keyblade. Sora wears white clothes reminiscent of [[Final Form]]. Triggered by [[Ultima Weapon]]. While attacking, Sora will summon a variety of swords that will surround him and will be used in finishers, he uses a pattern of magic and uses the symbolism of chains during some attacks.
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[[File:Sora (Light Form) KHIII.png|right|200x200px|Light Form]]
'''[[Light Form]]''' allows Sora to harness the power of light. Triggered by [[Oathkeeper]].
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[[File:Sora (Dark Form) KHIII.png|right|200x200px|Dark Form]]
'''[[Dark Form]]''' allows Sora to harness the power of darkness. Triggered by [[Oblivion]].
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[[File:Sora (Double Form) KHIII.png|right|200x200px|Double Form]]
'''[[Double Form]]''' allows Sora to harness light and darkness together. Triggered by Oathkeeper and Oblivion. When attacking, Sora dual-wields both Keyblades in a manner similar to Roxas.
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[[File:FC Sprite Spellweaver KHIII.png|right|200x200px|]]
'''[[Spellweaver]]''' is a Formchange exclusive to [[Aqua]] during her playable segments. Triggered by [[Master's Defender]]. It behaves almost exactly like the [[Style Change]] from ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', except the Finish command is available upon activation, like Sora's Formchanges.
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==Other appearances==
===''Kingdom Hearts II Final Mix''===
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|250px|The many Formchanges of the Lingering Will's Keyblade.]]
The [[Lingering Will]] is the first character to demonstrate Formchanges. It can Formchange the [[Ends of the Earth]] into a variety of weapons, such as a whip, a [[Keyblade Glider]], the Cannon Gun, and a drill.
===''Kingdom Hearts Birth by Sleep''===
[[Terra]], [[Aqua]], [[Ventus]], and [[No Heart]] can Formchange their Keyblades into [[Keyblade Glider]]s. Terra can also Formchange his Keyblade into the [[Ultima Cannon]], which [[Terra-Xehanort]] inherits, and No Heart can Formchange its Keyblade into a variety of weapons such as greaves and a shield.
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[Young Xehanort]] can Formchange [[Young Xehanort's Keyblade|his Keyblade]] into a whip and a shield during his fight against [[Riku]].
===''Kingdom Hearts III''===
Sora's max-level [[Shotlock]]s incorporate his corresponding Keyblade's Formchanges. [[Lea]] can Formchange the [[Bond of the Blaze]] Keyblade into the [[Eternal Flames]] Chakrams. Young Xehanort also Formchanges his Keyblade into a whip during the fight against him, [[Xemnas]], and [[Ansem, Seeker of Darkness]]. [[Master Xehanort]] can Formchange the [[χ-blade]] into cannons.
When fighting Terra-Xehanort, the Lingering Will Formchanges its Keyblade into a whip and the [[Ultima Cannon]].
===''Kingdom Hearts III Re Mind''===
Young Xehanort's data replica can Formchange his Keyblade into a whip and a shield, and Master Xehanort's can Formchange the χ-blade into a variety of weapons, such as a whip, chakram, cannons or dual-sided blade.


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{KH3}}
{{KH3}}
{{Form}}
{{Form}}
{{Mechanics}}
{{Mechanics}}
[[de:Formänderung]]
[[de:Formänderung]]
[[fr:Changement de forme]]
[[Category:Forms]]

Latest revision as of 18:41, 30 October 2024

Formchange is an ability that allows the user to transform their Keyblade and access new abilities. It was first demonstrated in Kingdom Hearts II Final Mix and was introduced as a gameplay mechanic in Kingdom Hearts III.

Formchanges are triggered via Situation Commands after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from Command Styles and Drive Forms both, and allows Sora to manipulate his Keyblade's form similar to the wielders from Kingdom Hearts Birth by Sleep. While in a Formchange, the user is immune to negative status effects and will heal any the user is afflicted with.

Activating a Formchange triggers a unique attack depending on the Formchange, known as Keyblade Cinematics in the Config menu. When Keyblade Cinematics are set to Normal, most Formchanges activate with a Keyblade Transformation Attack that varies depending on the Formchange, while Second Form, Light Form, Dark Form, Double Form, and Rage Form use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange. When Keyblade Cinematics are set to Basic, all Formchanges will use the animation of a Formchange Performance Attack.

Unlike Drive Forms, Formchanges do not carry over into most cutscenes.[1] Formchanges used while Sora wears his Kingdom Hearts II outfit do not change his appearance, with the exception of Rage Form.

Development[edit]

The concept of having the Keyblade transform into different forms has existed since Kingdom Hearts II Final Mix with the Lingering Will being able to transform the Ends of the Earth Keyblade into different forms. The idea was to incorporate it into Kingdom Hearts III's gameplay to show the growth of Sora's skill as he trained and become a more masterful Keyblade wielder.[2]

Guardian Form and Strike Form were originally referred to as Guard Form (ガードフォーム Gādo Fōmu?) and Power Form (パワーフォーム Pawā Fōmu?) in early gameplay notes and were considered Drive Forms before the formal introduction of the Formchange concept.[3][4]

List of Forms and Formchanges[edit]

Second Form

Second Form allows Sora to access his abilities from previous adventures, similar to Limit Form. The color scheme of Sora's clothing changes to resemble his Kingdom Hearts II outfit. It is triggered by the Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red, and Dead of Night. The Keyblade used determines the third level finisher: Starlight uses a finisher called "Ancient Light", which draws enemies in before releasing several Keyblades made of light to strike them, while the others use Ars Arcanum instead.

Guardian Form

Guardian Form emphasizes defensive capabilities. Sora wears yellow clothing reminiscent of Master Form. Triggered by Hero's Origin, Hunny Spout, and Classic Tone.

The Formchanges are Counter Shield (Hero's Origin), Hunny Blasters and Hunny Launcher (Hunny Spout), Boom Hammer and Clock Drill (Classic Tone).

Strike Form

Strike Form emphasizes strong physical attacks. Sora wears red clothing reminiscent of Valor Form. Triggered by Favorite Deputy, Happy Gear, and Wheel of Fate.

The Formchanges are Hyper Hammer and Drill Punch (Favorite Deputy), Agile Claws and Twin Yo-Yos (Happy Gear), Highwind and Storm Flag (Wheel of Fate).

Element Form

Element Form emphasizes magic and long-range attacks. Sora wears blue clothing reminiscent of Wisdom Form. Triggered by Shooting Star and Ever After.

The Formchanges are Double Arrowguns and Magic Launcher (Shooting Star), and Mirage Staff (Ever After).

Blitz Form

Blitz Form emphasizes speed and mobility. Sora wears green clothing. Triggered by Crystal Snow, Nano Gear, and Grand Chef.

The Formchanges are Blizzard Claws and Blizzard Blades (Crystal Snow), Nano Arms (Nano Gear), and Frying Pan (Grand Chef).

Rage Form

Rage Form allows Sora to channel his darkness in desperate circumstances. Sora takes on the appearance of a Pureblood Heartless, similar to AntiForm. It has a chance of being triggered when Sora reaches critical health, regardless of current Keyblade. After using the command Riskcharge, Sora will gain extra strength at the expense of half his current health.

While in his Kingdom Hearts II attire, Sora's appearance in Rage Form is identical to Antiform.

Ultimate Form

Ultimate Form unleashes the ultimate power of the Keyblade. Sora wears white clothes reminiscent of Final Form. Triggered by Ultima Weapon. While attacking, Sora will summon a variety of swords that will surround him and will be used in finishers, he uses a pattern of magic and uses the symbolism of chains during some attacks.

Light Form

Light Form allows Sora to harness the power of light. Triggered by Oathkeeper.

Dark Form

Dark Form allows Sora to harness the power of darkness. Triggered by Oblivion.

Double Form

Double Form allows Sora to harness light and darkness together. Triggered by Oathkeeper and Oblivion. When attacking, Sora dual-wields both Keyblades in a manner similar to Roxas.

FC Sprite Spellweaver KHIII.png

Spellweaver is a Formchange exclusive to Aqua during her playable segments. Triggered by Master's Defender. It behaves almost exactly like the Style Change from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, except the Finish command is available upon activation, like Sora's Formchanges.

Other appearances[edit]

Kingdom Hearts II Final Mix[edit]

The many Formchanges of the Lingering Will's Keyblade.

The Lingering Will is the first character to demonstrate Formchanges. It can Formchange the Ends of the Earth into a variety of weapons, such as a whip, a Keyblade Glider, the Cannon Gun, and a drill.

Kingdom Hearts Birth by Sleep[edit]

Terra, Aqua, Ventus, and No Heart can Formchange their Keyblades into Keyblade Gliders. Terra can also Formchange his Keyblade into the Ultima Cannon, which Terra-Xehanort inherits, and No Heart can Formchange its Keyblade into a variety of weapons such as greaves and a shield.

Kingdom Hearts 3D: Dream Drop Distance[edit]

Young Xehanort can Formchange his Keyblade into a whip and a shield during his fight against Riku.

Kingdom Hearts III[edit]

Sora's max-level Shotlocks incorporate his corresponding Keyblade's Formchanges. Lea can Formchange the Bond of the Blaze Keyblade into the Eternal Flames Chakrams. Young Xehanort also Formchanges his Keyblade into a whip during the fight against him, Xemnas, and Ansem, Seeker of Darkness. Master Xehanort can Formchange the χ-blade into cannons.

When fighting Terra-Xehanort, the Lingering Will Formchanges its Keyblade into a whip and the Ultima Cannon.

Kingdom Hearts III Re Mind[edit]

Young Xehanort's data replica can Formchange his Keyblade into a whip and a shield, and Master Xehanort's can Formchange the χ-blade into a variety of weapons, such as a whip, chakram, cannons or dual-sided blade.

Notes and references[edit]