Kingdom Hearts 358/2 Days

Gullwing: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Design: replaced: Gullwings → {{ff|Gullwings}} (2))
 
(3 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|katakana=ガルウイング
|katakana=ガルウイング
|romaji=Garu'uingu
|romaji=Garu'uingu
|image=Gullwing KHD.png
|desc=A weapon that performs very well in<br>midair. Excellent for taking on fliers.
|desc=A weapon that performs very well in<br>midair. Excellent for taking on fliers.
|str=+22
|str=+22
Line 32: Line 31:
|katakana= ガルウイング+
|katakana= ガルウイング+
|romaji=Garu'uingu+
|romaji=Garu'uingu+
|image=Gullwing KHD.png
|image=Gullwing
|desc=An upgraded Gullwing.<br>Performs very well in midair.<br>Excellent for taking on fliers.
|desc=An upgraded Gullwing.<br>Performs very well in midair.<br>Excellent for taking on fliers.
|str=+48
|str=+48
Line 52: Line 51:
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
The '''Gullwing''' is a pair of Arrowguns that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Gullwing+'''.
The '''Gullwing''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Gullwing+'''.


==Design==
==Design==
A Gullwing Arrowgun has a compact, elegant body that is blue with black edges and curved "wings" close to its sides. Its barrel is white and has a long, backward-pointing spike on its top. The guard and handle are both black, and the guard is lined by six blue diamonds with black edges. The bullets are blue and the diamonds flash this color when Xigbar reloads. The bullets produce blue, crescent-shaped sparks on contact with an enemy, and gold sparks on contact with anything else.
A Gullwing Arrowgun has a compact, elegant body that is blue with black edges and curved "wings" close to its sides. Its barrel is white and has a long, backward-pointing spike on its top. The guard and handle are both black, and the guard is lined by six blue diamonds with black edges. The bullets are blue and the diamonds flash this color when Xigbar reloads. The bullets produce blue, crescent-shaped sparks on contact with an enemy, and gold sparks on contact with anything else.


It is named after the {{ff|Gullwings}}, the faction the main characters of ''{{ff|Final Fantasy X-2}}'' belong to. [[Gullwings|They]] also appear in ''[[Kingdom Hearts II]]'' as side characters.
It is named after the {{ff|Gullwings}}, the faction the main characters of ''{{ff|Final Fantasy X-2}}'' belong to. The [[Gullwings]] also appear in ''[[Kingdom Hearts II]]'' as side characters.


==Gameplay==
==Gameplay==
Xigbar's basic ground combo consists of him firing three quick shots from his left Arrowgun in an upward arc, which he follows up with one shot straight ahead from each of his Arrowguns. After the initial three-shot combo, Xigbar can perform a spinning backflip and fire six shots around him by pressing {{button|dsy}}. Xigbar's aerial combo consists of this same backflip, but is followed up by two shots straight down.  
Xigbar's basic ground combo consists of him firing three quick shots from his left Arrowgun in an upward arc, which he follows up with one shot straight ahead from each of his Arrowguns. After the initial three-shot combo, Xigbar can perform a spinning backflip and fire six shots around him by pressing {{button|dsy}}. Xigbar's aerial combo consists of this same backflip, but is followed up by two shots straight down.
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=ke
|a11pow=0.75 x3
|a11y=E
|a12a=*
|y12pow=0.88 x6
|y12crit=◯
|y12flin=◯
|a20=u
|a21pow=0.88
|a21crit=◯
|a21flin=◯
|a21count=◯
|a22pow=0.88
|a22crit=◯
|a22flin=◯
|a22count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=E
|a11pow=0.88 x6
|a11crit=◯
|a11flin=◯
|a12a=*
|a20=O
|a21pow=1.0
|a21flin=◯
|a21count=◯
|a22pow=1.0
|a22count=◯
}}
}}


{{Arrowgun}}
{{Arrowgun}}
{{LiftGear}}
{{LiftGear}}

Latest revision as of 18:54, 17 November 2024

This article is about Xigbar's weapon.
You may be looking for the group or the Keyblade.
Kingdom Hearts 358/2 Days
Gullwing
Gullwing
"A weapon that performs very well in
midair. Excellent for taking on fliers."
Japanese ガルウイング
Rōmaji Garu'uingu
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Lift Gear ③ (Xigbar)
Kingdom Hearts 358/2 Days
Gullwing+
Gullwing
"An upgraded Gullwing.
Performs very well in midair.
Excellent for taking on fliers."
Japanese ガルウイング+
Rōmaji Garu'uingu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Lift Gear+ ③ (Xigbar)

The Gullwing is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Gullwing+.

Design[edit]

A Gullwing Arrowgun has a compact, elegant body that is blue with black edges and curved "wings" close to its sides. Its barrel is white and has a long, backward-pointing spike on its top. The guard and handle are both black, and the guard is lined by six blue diamonds with black edges. The bullets are blue and the diamonds flash this color when Xigbar reloads. The bullets produce blue, crescent-shaped sparks on contact with an enemy, and gold sparks on contact with anything else.

It is named after the Gullwings, the faction the main characters of Final Fantasy X-2 belong to. The Gullwings also appear in Kingdom Hearts II as side characters.

Gameplay[edit]

Xigbar's basic ground combo consists of him firing three quick shots from his left Arrowgun in an upward arc, which he follows up with one shot straight ahead from each of his Arrowguns. After the initial three-shot combo, Xigbar can perform a spinning backflip and fire six shots around him by pressing Y. Xigbar's aerial combo consists of this same backflip, but is followed up by two shots straight down.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Down-Up Triple Shot
Hit 1 0.75 x3 X X X
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.88
Hit 2 0.88


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Spin Downward Fire
Hit 1 0.88 x6 X
(Air) Falling Double Shot
Hit 1 1.0 X
Hit 2 1.0 X X