Reaction Command: Difference between revisions
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==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts 1.5 HD ReMIX'' | ===''Kingdom Hearts 1.5 HD ReMIX''=== | ||
In the TGS 2012 trailer for ''[[Kingdom Hearts 1.5 HD ReMIX]]'', the fourth option in the ''Kingdom Hearts Final Mix'' command menu has been replaced with pressing {{button|t}} to execute actions such as '''Talk''' and '''Open'''. | In the TGS 2012 trailer for ''[[Kingdom Hearts 1.5 HD ReMIX]]'', the fourth option in the ''Kingdom Hearts Final Mix'' command menu has been replaced with pressing {{button|t}} to execute actions such as '''Talk''' and '''Open'''. | ||
<div align="right">[[#top|Top]]</div> | <div align="right">[[#top|Top]]</div> |
Revision as of 14:46, 24 September 2012
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Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing at certain moments in battle (or occasionally outside of battle), Sora will perform a specific action, which is indicated by the title of the command. These reactions are mostly combat maneuvers that are used to gain the upper hand on enemies, though they are also used to talk to people and open chests. Occasionally, some Reaction Commands must be completed in order to end the battle. Interestingly enough, almost none of the Reaction Commands require that you press triangle the moment it appears; in Kingdom Hearts II, if you cannot press the button at the right moment, you will suffer no penalty by rapidly pressing until the command is initiated. There are only three commands in the entire game that penalize such action. In Kingdom Hearts Re:Chain of Memories, however, if you press too early during a Sleight, the Sleight will end.
Non-battle Reaction Commands
Talk
Used to talk to NPCs. Sora can talk to his party members at certain points in the game, when they are not moving together with him. Some examples are at the Altar of Naught in The World That Never Was, and when on the Interceptor or the Black Pearl in Port Royal.
Open
Sora or Roxas uses the Keyblade and/or the Struggle weapon to open chests. Unlike in Kingdom Hearts, this can also be done during battle.
Skateboard
Mount a skateboard. Other commands include:
- On the ground
- : Jump ( in Kingdom Hearts II Final Mix)
- : Heelflip
- : Get off
- Grinding
- : Pop-Jump
- (near an edge): Grind
- (while grinding): Handstand
- In midair
- : Air Walk
- : 360° spin
- : Method Grab
You will need these at the beginning of the Kingdom Hearts II game when you are doing odd jobs to save money to go the beach, particularly Mail Delivery.
NB: The commands for 360° Spin and Air Walk are switched for Kingdom Hearts II Final Mix.
Save
Access a Save Point.
In-battle Reaction Commands
Nobodies/Organization XIII
General Nobodies
Certain reaction commands are available between certain bosses and their respective Nobodies, as such they have been placed in the same categories as the Boss itself.
- Reversal
- Sora or Roxas does a quick 180° slide, confusing the Dusk.
- Used Against: Dusk
- Fail-Safe
- Sora grabs an Assassin that is about to self-destruct and throws it towards the ground. This destroys the Assassin while dealing damage to nearby enemies and forcing other Assassins to emerge from the ground.
- Used Against: Assassin
- Duel Stance
- Sora must select "The End" in the menu bar before time is up to slash through the Samurai, but if too much time passes, Sora will lose the duel and be slashed. In Kingdom Hearts II Final Mix, the player has to hit the "O" in the menu bar to slash through the Samurai or Roxas; hitting any one of the three "X's" or not hitting at all will result otherwise.
- Used against: Samurai (and Roxas in Kingdom Hearts II Final Mix)
- Stop Dice
- Begins game where player has to hit at the right timing. If you fail, Sora is turned into a die by the Gambler.
- used against: Gambler.
- Berserk
- Sora grabs a Berserker's Weapon (or Saïx's Claymore) and ride above it while his head is covered in a black and red aura, indicating a berserk state. The player can control the weapon's movement with Sora riding in it. Any nearby enemy will be pulled by the weapon like the Magnet magic.
- Used against: Berserker and Saïx
- Magna Storm
- A follow-up command after the use of Berserk reaction command. Sora does a combo starting from the ground until mid-air, hitting the enemies nearby and the ones that got pulled by the weapon. This command is also used to neutralize Saïx's berserk state.
- Used against: Berserker and Saïx
Organization Bosses
Below is the list of all Organization XIII and Nobody Bosses with Reaction Commands; note that some of these characters are only available in Final Mix.
- Zexion
- Larxene
- Lexaeus
- Marluxia
- Axel
- Twilight Thorn
- Demyx
- Xaldin
- Xigbar
- Luxord
- Saïx
- Dragoon Ship
- Xemnas
- Zexion
- Dispel
- When trapped in the lexicon, Sora strikes the lexicon Zexion is hiding in, freeing himself from the illusionary arena inside the book. Causes damage.
- Used against: Zexion as Absent Silhouette in the Underworld - Cave of the Dead (Inner Chamber) and his Data Battle
- Larxene
- Other Break
- Sora grabs Larxene by the wrist and throws her into the air. Then he grabs her clone, also by the wrist, and spins her around, lifting her up off the floor. He then hurls the clone at her original self as she falls back down, causing them to forcibly merge and stunning Larxene for a short time.
- Used against: Larxene as Absent Silhouette in Port Royal - Isla de Muerta: Rock Face and her Data Battle
- Lexaeus
- Mega Impact
- Sora jumps back as his "power meter" increases to an amount 100 points more than Lexaeus's (equal if Lexaeus's power is 99999, the maximum), Sora then slides quickly into Lexaeus, slamming him with a massive uppercut, stunning Lexaeus for awhile.
- Used Against: Lexaeus as Absent Silhouette in Twilight Town - Sandlot and his Data Battle
- Marluxia
- Rob Count
- Sora evades Marluxia's slash and knocks his scythe out of his hands with the Keyblade. After grabbing the scythe, Sora slices Marluxia a few times, knocking him away. Sora then throws the scythe towards Marluxia, earning back thirteen countdown numerals but not damaging him.
- Used against: Marluxia as Absent Silhouette in Beast's Castle - Beast's Room and his Data Battle
- Air Trample
- Sora jumps over Marluxia's downward slash, knocks him into the air and across the arena. This attack deals heavy damage (2 to 4 bars of Marluxia's health, depending on the Keyblade used). Note that this attack does not increase the counter.
- Used against: Marluxia as Absent Silhouette in Beast's Castle - Beast's Room and his Data Battle
- Axel
- Overtaker
- Roxas/Sora leaps at Axel, repeatedly attacking him with his Keyblade(s).
- Used Against: Axel in the basement of the Simulated Twilight Town and his Data Battle
- Clear Light
- Roxas/Sora throws Axel to the ground, causing multiple pillars of light to form and forcing Axel to turn the lava-flooded floor back to normal.
- Used Against: Axel in the basement of the Simulated Twilight Town and his Data Battle
- Burst Edge
- Roxas/Sora throws his |Keyblade/s at Axel, forcing him out of the wall of flame.
- Used against: Axel in the basement of the Simulated Twilight Town and his Data Battle
- Twilight Thorn
- Reversal
- Sora (or Roxas) quickly dashes behind the enemy, confusing all Dusks and Creepers in the immediate area for a short time. Can also be used against Twilight Thorn's and Xemnas's thorn attacks. In this case, Sora (or Roxas) will dash around his foe's attacks and bring him within attack range of Xemnas or Twilight Thorn.
- Used against: Dusk, Creeper, Twilight Thorn, or Xemnas
- Key Counter
- When the Twilight Thorn tries to punch him, Roxas jumps over the Twilight Thorn's hand, and then slashes its face.
- Used Against: Twilight Thorn
- Lunarsault
- After being thrown into the air by the Twilight Thorn, Roxas slashes it in the head while coming down.
- Used against: Twilight Thorn
- Break Raid
- After tipping Roxas off the pillar, the Twilight Thorn creates a giant orb. Roxas throws the Keyblade into the orb, causing it to explode.
- Used against: Twilight Thorn
- Demyx
- Show Stealer
- Show Stealer is available during the second battle against Demyx in Hollow Bastion. The Command appears when Demyx jumps towards Sora and attempts to launch him into the air. If Show Stealer is activated, Sora stands behind Demyx and holds his Keyblade in a guitar-like fashion before hitting Demyx into the air, therefore interrupting his attacks and forcing him away. However, if Sora is in Anti Form when Demyx does this, the Reaction Command is activated automatically. Anti Form Sora takes a higher amount of damage than Sora would if Sora doesn't activate the command nor when Sora is not activating a Drive Form.
- Used against: Demyx
- Wild Dance
- Sora grabs a Water Form and swings it around his head, attacking the other water forms in the area. Also used against Armored Xemnas, where it is called "Water Dance".
- Used Against: Demyx's Water Forms
- Xaldin
- Learn
- Sora snatches an attack from either Xaldin or a Dragoon, leaps into the air, and stabs the Keyblade onto the enemy. The charging phase (Stealing the attack) can be done up to nine times if the normal attack is not used. Note that Magic can still be used freely.
- Used Against: Xaldin or Dragoon
- Xigbar
- Break
- Block Xigbar's "Sniper" attack and deflects the bullets towards him.
- Used against: Xigbar
- Warp Snipe
- Sora warps in front of an arrowgun bolt and deflects it back at the shooter. Can be used multiple times in succession.
- Used Against: Xigbar or Sniper
- Luxord
- Begin Game
- Begins game in which player must time actions so that all commands are "0". If Sora fails, he is turned into a card by Gamblers or Luxord.
- Used against: Gambler or Luxord
- Flip
- Flips cards to reveal the other side of the card during the battle with Luxord.
- Used against: Luxord
- Saïx
- Berserk
- Sora grabs his opponent's claymore and floats around, picking up additional non-boss enemies.
- Used Against: Saïx or Berserker
- Eclipse
- Sora, holding a Berserker or Saïx's claymore, flips backwards and hits the enemy. The combo can be continued for two more attacks. Each attack deals half the normal attack damage.
- Used Against: Saïx or Berserker
- Magna Storm
- Sora, after three successive Eclipse attacks, swings the claymore in a tornado slash, hurling it at the enemy and dealing triple damage with each strike.
- Used Against: Saïx or Berserker
- Xemnas (Dragoon Ship)
- Slicer
- When facing a rising block from the skyscrapers, Sora slices through it with three quick slashes.
- Used against: Xemnas and the Dragoon Ship in The World That Never Was
- Skyscraper
- Sora leaps past the skyscraper blocks, slashing them as he passes by while heading towards the Castle when facing Xemnas in The World That Never Was.
- Used against: Xemnas and the Dragoon Ship in The World That Never Was
- Escablade
- Used to allow Sora to leap to buildings depending on their distance away.
- Used against: Xemnas and the Dragoon Ship in The World That Never Was
- Stunt Dodge
- Sora makes a high leap and jumps to the other cannon. This Reaction Command is used to escape the attacks of the cannon. If one cannon has already been destroyed, Sora makes a high leap and jumps to the nearby railing to avoid the attacks of the cannon, and jumps back.
- Used against: Xemnas and the Dragoon Ship in The World That Never Was
- Riding Shot
- Sora locks onto one of the skyscraper blocks and bats it towards the Nobody Dragoon Ship.
- Used against: Xemnas and the Dragoon Ship in The World That Never Was
- Meteor Rain
- Riku executes a 180° slash that breaks the skyscraper block, launching the debris towards the Dragoon Ship, breaking its wing shield.
- Used against: Xemnas and the Dragoon Ship in The World That Never Was
- Xemnas
- Facedown
- Sora forcefully breaks the curse Xemnas laid on him, then rushes up the side of the tower while Xemnas jumps down from the top. (The next Reaction Command is determined by how far apart Sora and Xemnas are when the player activates it. If nothing is pressed, Xemnas will deal heavy damage to Sora.)
- Used against: Xemnas
- Clash
- Sora and Xemnas pass by each other without attacking.
- Used against: Xemnas
- Break Through
- Sora strikes Xemnas, doing minor damage.
- Used against: Xemnas
- Finish
- When in close contact with Xemnas, Sora blocks and counters Xemnas's attack, slamming him into the tower. (In Kingdom Hearts II Final Mix, successfully activating this Reaction Command will leave Xemnas with 1 HP.)
- Used against: Xemnas
- Rescue
- Riku leaps up and frees Sora from Xemnas's grip.
- Used against: Xemnas
- Defend
- When Xemnas knocks Sora's Keyblade away, Riku grabs it and throws it back.
- Used against: Xemnas
- Reflect
- Sora and Riku rapidly deflect the barrage of Ethereal Blades shot by Xemnas. In order to survive the attack, both and (or in Kingdom Hearts II Final Mix) must be rapidly pressed.
- Used against: Xemnas
Heartless
General Heartless and Non-Heartless
Below are all the Reaction Commands available to Sora for all the smaller, more harmless Heartless. The Reaction Commands below are alphabetical by Heartless.
- Rapid Blow
- Sora rushes in and attacks multiple times.
- Used Against: Aerial Knocker in Pride Lands
- Air Twister
- Sora grabs an Air Pirate and swings it around.
- Used against: Air Pirate
- Rising Sun
- After Sora attacks an Armored Knight, he shoulder tackles the enemy up to 5 times, hitting any nearby enemies in his way.
- Used against: Armored Knight (after attacking it)
- Bolt Reversal
- Sora reflects the bolt laser of a Bolt Tower by tapping the triangle button repeatedly.
- Used against: Bolt Tower
- Capsule Prize
- Sora cranks a prize out of a Bulky Vendor. (works with 100-75% enemy HP left)
- Used against: Bulky Vendor
- Rare Capsule
- Sora cranks a normal item out of a Bulky Vendor. (works with 74-50% enemy HP left)
- Used against: Bulky Vendor
- Limited Capsule
- Sora cranks a rare item out of a Bulky Vendor. (works with 49-25% enemy HP left)
- Used against: Bulky Vendor
- Prime Capsule
- Sora cranks out a very rare item out of a Bulky Vendor. (works with 24-1% enemy HP left)
- Used against: Bulky Vendor
- Root Ravager
- Sora uproots a Creeper Plant, creating a shockwave that damages surrounding enemies.
- Used against: Creeper Plant
- Heal Stomp
- Clear Shot
- Sora reflects ice blast back at Fortuneteller when the timer on the ice hits 1.
- Used against: Fortuneteller
- Bat Cry
- Sora latches the Keyblade onto one Hook Bat's hook. Sora then spins through midair, hitting airborne enemies with the help of the captured Hook Bat.
- Used against: Hook Bat
- Lance Tug
- Sora grabs onto the lance from the Lance Soldier and flies around with the berserk lance, hitting multiple enemies.
- Used against: Lance Soldier
- Full Swing
- Sora hits a midair Large Body or Fat Bandit with a powerful attack. This is activated when a Large Body or Fat Bandit attempts to use Body Slam, after a combo finisher hits, or after Kickback.
- Used against: Large Body or Fat Bandit
- Guard
- Blocks Large Body's toboggan attack.
- Used against: Large Body
- Kickback
- After Guard, hits Large Body 6 times.
- Used against: Large Body
- Rodeo
- Ride on Living Bone's back, causing shock waves.
- Used against: Living Bone
- Grand Cross
- After Rodeo, flip Living Bone and ram it into the ground, headfirst, smashing its head.
- Used against: Living Bone
- Quick Blade
- Dash and attack Magnum Loader quickly.
- Used against: Magnum Loader
- Dodge Roll
- Roll out of harm's way before Minute Bomb self-destructs.
- Used against: Minute Bomb
- Bump
- Knocks Morning Star into the air.
- Used against: Morning Star
- Meteor Strike
- After Bump, slam Morning Star into the ground repeatedly until it dies.
- Used against: Morning Star
- Wind Dance
- Leap into the air and attack Neoshadow.
- Used against: Neoshadow
- Speed Trap
- Gather in Rapid Thrusters.
- Used against: Rapid Thruster
- Aero Blade
- After Speed Trap, spin like a propeller in the air, damaging nearby enemies.
- Used against: Rapid Thruster
- Dispel (Shaman)
- Sora can only use this in the Pride Lands. The Command appears when a series of blue flames attack and encircle Sora, and Dispel allows Sora to use them against his enemies.
- Used against: Shaman
- Shift Shot
- Grab and toss Silver Rock while it's in a ball of light.
- Used against: Silver Rock (Cannot be used in the Pride Lands)
- Cyclone
- Aerial diving attack against Soldier.
- Used against: Soldier
- Snag
- Sora jumps up and grabs a Surveillance Robot from behind.
- Used against: Surveillance Robot
- Sparkle Ray
- After Snag, Sora spins in a circle as the Surveillance Robot fires its laser, effectively destroying or severely injuring all surrounding enemies.
- Used against: Surveillance Robot
- Tornado Ride
- Ride a Tornado Step, using the Analog Stick to spin around and damage enemies.
- Used against: Tornado Step
- Backshuffle
- Sora leaps backward repeatedly to dodge Undead Pirate A's axe slashes.
- Used against: Undead Pirate A
- High Counter
- After Backshuffle, Sora counterattacks Undead Pirate A.
- Used against: Undead Pirate|Undead Pirate A
- Return Fire
- Sora blocks crossbow bolts back at Undead Pirate C.
- Used against: Undead Pirate C
Heartless and Non-Heartless Sub-Bosses
- Release - Thresholder/Shadow Stalker
- Sora automatically defeats Gargoyle Warrior or Gargoyle Knight. Also used against Thresholder to draw out the real target, Possessor, and against Shadow Stalker to drive it out of the columns and chandelier.
- Used against: Gargoyle Warrior, Gargoyle Knight, Thresholder, or Shadow Stalker
- Sora either stabs his Keyblade into the Volcanic Lord or grabs the nose of the Blizzard Lord, and throws him into the opposite Lord.
- Used Against: Blizzard Lord or Volcanic Lord
- Inside Combo - Prison Keeper
- When Prison Keeper is about to "swallow" Lock, Shock, or Barrel, leap inside to attack.
- Used against: Prison Keeper
- Call - Shenzi, Banzai and Ed
- Call Pumbaa away from Shenzi, Banzai, and Ed, causing the hyenas to collide.
- Used against: Shenzi, Banzai, and Ed
- Freeze - Hostile Program
- With Cluster Bar full, halt Hostile Program's movements.
- Used against: Hostile Program
- Capture - Lock, Shock and Barrel
- After depleting Lock, Shock, or Barrel's HP, knock a toy box at them to capture them.
- Used against: Lock, Shock, or Barrel
Heartless and Non-Heartless Major Bosses
These are Bosses you'll encounter through the story that are being controlled by Organization XIII or Pete to become Heartless, or are generally Heartless on their own.
- Shan-Yu
- Beast
- Dark Thorn
- Cerberus
- Pete
- Hydra
- Captain Barbossa
- Oogie Boogie
- Scar
- Storm Rider
- Hades
- Grim Reaper
- Jafar
- The Experiment
- Groundshaker
- Sark
- Master Control Program
- Sephiroth
- Press
- Lock swords with Shan-Yu, tap repeatedly.
- Used against: Shan-Yu
- Takedown
- After "Press", Sora pushes Shan-Yu away as Mulan deals some damage.
- Used against: Shan-Yu
- Wake Up!
- Charge
- When Beast's HP gets low, repeatedly tap to fill gauge.
- Used against: Beast
- Get Up!
- If Charge is successful, wakes up Beast, finishing the battle.
- Used against: Beast
- Step Vault
- Use Dark Thorn's back to leap onto chandelier.
- Used against: Dark Thorn
- Catch
- Drop chandelier onto Dark Thorn after Step Vault.
- Used against: Dark Thorn
- Pendulum Round
- After Catch, swing chandelier around, hurling Dark Thorn away.
- Used against: Dark Thorn
- Slingshot
- After Dark Thorn throws Sora towards a pillar, Sora uses the momentum to grab the pillar and launch himself back at the Dark Thorn.
- Used against: Dark Thorn
- Evade
- Avoids Cerberus's "Trap" attack.
- Used against: Cerberus
- Jump!
- After Evade, leap high into the air.
- Used against: Cerberus
- Dog Paddle
- After Jump!, slam down, stunning Cerberus.
- Used against: Cerberus
- Pinball
- When Pete activates his shield, swing Keyblade at him, knocking him across the room, breaking his shield. (Requires Hercules)
- Used against: Pete
- About-Face
- When Pete runs crazy, turn him around with the Keyblade.
- Used against: Pete
- Air Slash
- When fighting Pete in the Timeless River, and the Building Site scaffolding becomes unstable, makes Sora swing Keyblade like a propeller.
- Used against: Pete
- Phil One-Two
- Urninator
- Slam urn onto Hydra's back, stunning heads.
- Used against: Hydra
- Pegasus Run
- Fly on Pegasus's back past Hydra's many heads.
- Used against: Hydra
- Attack
- After Pegasus Run, while on Pegasus, slash at Hydra heads.
- Used against: Hydra
- Vanquish
- Slashes off a Hydra head, once its HP has been depleted.
- Used against: Hydra
- Twin Counter
- After Barbossa attacks Jack Sparrow, help Jack get back to his senses.
- Used against: Captain Barbossa
- Sonic Dive
- After Twin Counter, attack Barbossa.
- Used against: Captain Barbossa
- Land
- Step on Barbossa's sword.
- Used against: Captain Barbossa
- Reverse Blade
- After Land, attack Captain Barbossa.
- Used against: Captain Barbossa
- Fore!
- Swing the Keyblade golfer-style to knock presents up onto Oogie Boogie's platform to shatter the glass floor.
- Used against: Oogie Boogie
- Counter
- Slide
- When the Storm Rider dives in towards the party, Sora slides underneath of it to dodge the attack.
- Used against: Storm Rider
- Vertigo Toss
- After Sora has successfully performed the Slide reaction command, he strikes the Storm Rider with his Keyblade to toss it high into the sky and fall to the ground, rendering it temporarily unconscious and prone to attacks.
- Used against: Storm Rider
- Hang On
- Immediately at the start of the battle, and anytime Sora is on top of the Storm Rider, he can cling onto one of the spikes protruding from its back to avoid falling to the ground.
- Used against: Storm Rider
- Get Off
- After using the Hang On reaction command, the Storm Rider may either twist around again or execute a lightning attack. "Get Off" is used to avoid the lightning attack.
- Used against: Storm Rider
- Aura Shot
- Hinder
- Stop Grim Reaper from collecting medallions.
- Used against: Grim Reaper
- Loot Launch
- After Hinder, launch Grim Reaper skyward to collect medallions.
- Used against: Grim Reaper
- Return
- Return cursed medallions to chest during 2nd Grim Reaper battle.
- Used against: Grim Reaper (2nd time)
- Roll Up
- Grab Jafar's genie-tail and wrap him up.
- Used against: Jafar
- Spin Burst
- After Roll Up, spin Jafar around and around, dazing him.
- Used against: Jafar
- Kickspring
- Hurl The Experiment's body into other parts.
- Used against: The Experiment
- Jump
- Leap onto Groundshaker's back.
- Used against: Groundshaker
- Fend
- Deflect Groundshaker's giant foot from stomping Sora.
- Used against: Groundshaker
- High Climb
- Climb up the wall Sark summons.
- Used against: Sark
- Needle Dive
- After High Climb, leaps from atop the wall, Keyblade-first straight into Sark's forehead, knocking him out.
- Used against: Sark
- Zone Guard
- Block Sark's disc attack.
- Used against: Sark
- Disc Strike
- After Zone Guard, send disc back at Sark.
- Used against: Sark
- Erase
- Begins beam attack on MCP. (Requires Tron)
- Used against: Master Control Program
- Charge
- Repeatedly tap to erase MCP's data, damaging it gradually.
- Used against: Master Control Program
- Block
- Sora blocks all of Sephiroth's rapid sword slices in one go (only applies to Sephiroth's Flash combo).
- Used against: Sephiroth
Special
These Reaction Commands are unique for combat, going from "Limits" with that world's heroes or abilities triggered in combat.
Limits
- Faith
Sora's and Queen Minnie's Limit for Disney Castle, it deals damage to all nearby Heartless.
- Twin Howl
Sora and Beast's Reaction Command for their Limit:Howling Moon
- Red Rocket
Sora and Mulan's Reaction Command for their Limit: Dragonblaze
- Bushido
Sora and Auron's Reaction Command for their Limit: Overdrive
- Bluff
Sora and Jack Sparrow's Reaction Command for their Limit: Treasure Isle
- Speedster
Sora and Aladdin's Reaction Command for their Limit: Trick Fantasy
- Dance Call
Sora and Jack Skellington's Reaction Command for their Limit: Applause! Applause!
- Wildcat
Sora and Simba's Reaction Command for ther Limit: King's Pride
- Setup
Sora and Tron's Reaction Command for ther Limit: Complete Compilement
- Session
Sora and Riku's Reaction Command for their Limit: Eternal Session
Drive Forms
These are special abilities that can be unlocked for Sora to enable a Reaction Command to "Auto-Drive" when he is at a critical low health level.
- Valor
- Allows Sora to change to Valor Form when health is low and 3 Drive Gauges are available. (Requires "Auto Valor" to be Equipped, and Goofy to be in your party.)
- Wisdom
- Allows Sora to change to Wisdom Form when health is low and 3 Drive Gauges are available. (Requires "Auto Wisdom" to be Equipped, and Donald to be in your party.)
- Master
- Allows Sora to change to Master Form when health is low and 4 Drive Gauges are available. (Requires "Auto Master" to be Equipped, and two party members.)
- Final
- Allows Sora to change to Final Form when health is low and 5 Drive Gauges are available. (Requires "Auto Final" to be Equipped, and two party members.)
- Limit (Kingdom Hearts II Final Mix only)
- Allows Sora to change to Limit Form when health is low and 4 Drive Gauges are available. (Requires "Auto Limit" to be Equipped)
Summons
- Auto Summon
- Allows Sora to automatically Summon an ally when a party member dies. (Requires "Auto Summon" to be Equipped)
Birth by Sleep Reaction Commands
In Birth by Sleep, Reaction Commands only appear during special event battles, usually when the protagonist is fighting alongside another character. Instead of using a separate dedicated button, Reaction Commands simply replace the attack button () when they become available.
- Use Transporter: Transports player to and from the Mirage Arena.
- Goal: When escorting a character, such as Jaq or Snow White, Goal ends the escorting task, meaning the battle to the goal is over, like a finish line.
- Avenger: When party members are hurt, various Avenger commands can be used to attack or defend against nearby enemies with the square button. Includes Avenger Rush, Avenger Save, etc.
- White Calm: When Ventus escorts Snow White, trees will attempt to scare her by blowing on her. If she yells, "help me!", then pressing the square button activates White Calm, which is a command that releases a tornado of light picking up enemies and stunning them if they survive. It also stops the tree. It is identical to Sign of Faith.
- Joint Force: During Ventus' battle with Maleficent, she will do a move that puts Ventus to sleep. To avoid it, Ven can press the square button at a circle of light that Flora, Fauna, and Merryweather cast. It causes the player to press the buttons either clockwise or counterclockwise. If it is executed successfully, Joint Force can be used. It causes Ventus to launch a ball towards Maleficent that puts her asleep and deals damage.
- Selfless Prince: When Prince Phillip is a party member, he will signal you to come towards him, waving his shield and saying, "Here", and then you press the square button to activate the command. Aqua and Prince Phillip lock hands and jump in the air striking either a platform or Maleficent herself to allow you to jump up on it. It deals damage and gives you a boost.
- Astro Shot/Strike: When Experiment 626 is a party member, he will occasionally hop up and down with a white halo around him. Pressing the square button next to him causes you to grab him in a ball shape and throw him at enemies. In the Gantu and Metamorphosis boss battles, it is Astro Strike, but in the Turo Prison Block, it is Astro Shot.
- Swing Slash: In the Jellyshade battle in Olympus Coliseum, Hercules will occasionally activate this move. If you hit the square button, Hercules will pick you up and swing you, but you must swing the control stick clockwise in addition. After it is charged up, you can use Swing Slash, which makes you rocket into the Jellyshade crowd defeating anything on contact. Failure to swing quick enough ends the move and makes Hercules flinch.
- Turnover: Used in the Cursed Coach battle, Turnover can be used when an attack is blocked and it involves striking the coach multiple times and having it turn over and become stunned, until it flips over and spins attacking close players.
- Burst of Faith: When Mickey is a party member, he may yell, "Let's team up!" This signals you to get close to Mickey and press the square button. You then start spinning after activating the command attacking nearby enemies with rays of light. It gives you invincibility and is useful in the Ventus-Vanitas battle when he uses his charged attack.
- Dual Limit: In the final battle against Terra-Xehanort, the guardian may come up and grab you. If so, you must press the X button repeatedly to break free. When you break free, you enter a bright area where Terra is behind a guardian who is trying to attack you. If you go to Terra without getting hit, and you press the square button, Dual Limit will be activated, and so you must press X at the right time to deal light damage in a big blast. Almost identical to Trinity Limit.
Other appearances
Kingdom Hearts 1.5 HD ReMIX
In the TGS 2012 trailer for Kingdom Hearts 1.5 HD ReMIX, the fourth option in the Kingdom Hearts Final Mix command menu has been replaced with pressing to execute actions such as Talk and Open.