Kingdom Hearts 358/2 Days
Energy Muzzle
Energy Muzzle
"A weapon that offers high Strength and combo reach."
Japanese マズルエナジー
Rōmaji Mazuru Enajī
Translation Muzzle Energy
Stats
Strength Magic
Base Unit Ultima Base Unit
+95 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
1: Vitality Surge
2: Vitality Barrier
3: Combo-Block
Obtained
Rage Gear ⑤ (Xigbar)
Kingdom Hearts 358/2 Days
Energy Muzzle+
Energy Muzzle
"An upgraded Energy Muzzle.
Offers high Strength and combo reach."
Japanese マズルエナジー+
Rōmaji Mazuru Enajī+
Translation Muzzle Energy+
Stats
Strength Magic
Base Unit Ultima Base Unit
+105 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
1: Defender
2: Striker
3: Damage Control
Obtained
Rage Gear+ ⑤ (Xigbar)

The Energy Muzzle is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Energy Muzzle+.

DesignEdit

An Energy Muzzle Arrowgun is violet and light grey surrounded by a thick, gear-like ring. This ring is black with thin, silver edges. The black barrel is very wide and short with a similar gear-like shape to the body. The handle and guard, which is lined by six dark grey diamonds with black edges, are both silver. The diamonds flash the same color as the bullets, yellowish green, when Xigbar reloads. The bullets produce light green sparks on contact with enemies and gold ones on contact with anything else.

GameplayEdit

In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 x2 X X X
Hit 2 0.5 x2 X X X
 
 
(Ground) Forward Rapid-Fire
Hit 1 0.5 x2 X X X
Hit 2 0.5 x2 X X X
 
 
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.75 x2
Hit 2 0.75 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Loading 4-Directional Simultaneous Fire
Hit 1 0.75 x4