Physical (element): Difference between revisions
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|Firagun | |Firagun | ||
|Reaction Command | |||
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|Fore! | |||
|Reaction Command | |||
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|Call Over | |||
|Reaction Command | |||
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|Show Stealer | |||
|Reaction Command | |||
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|Wild Dance | |||
|Reaction Command | |||
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|Vertigo Toss | |||
|Reaction Command | |||
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|Aura Shot | |||
|Reaction Command | |||
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|Capture | |||
|Reaction Command | |||
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|Kickspring | |||
|Reaction Command | |Reaction Command | ||
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|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | |{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | ||
|Slashes three times, stabs four times, then slashes twice more. | |Slashes three times, stabs four times, then slashes twice more. | ||
|- | |||
|rowspan="4"|[[Prison Keeper]] | |||
|{{nihongo|'''Swallow'''|飲みこみ|<br>Nomikomi}} | |||
|After swinging its metal cage, it swallows either Lock, Shock, Barrel, or all three at once. | |||
|- | |||
|{{nihongo|'''Swing'''|振りまわし|<br>Furimawashi}} | |||
|Swings purple-glowing cage around. | |||
|- | |||
|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}} | |||
|Opens its mouth with both hands and bites. | |||
|- | |||
|{{nihongo|'''Continuous Bite'''|連続かみつき|<br>Renzoku Kamitsuki}} | |||
|Pulls its ear and bites three times in succession. | |||
|- | |||
|{{ns|Game|Oogie Boogie}} | |||
|{{nihongo|'''Punch Gimmick'''|パンチギミック|<br>Panchi Gimikku}} | |||
|Drops down a giant fist four times. | |||
|- | |||
|rowspan="2"|{{ns|Game|Shenzi, Banzai, and Ed}} | |||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|Stands firm and swings claws downward. | |||
|- | |||
|{{nihongo|'''Assault'''|突撃|<br>Totsugeki}} | |||
|Charges enemies at high speed and sends them flying. | |||
|- | |||
|rowspan="3"|{{ns|Game|Scar}} | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Rezoku Kōgeki}} | |||
|Stands his ground, spins, and attacks with claws. | |||
|- | |||
|{{nihongo|'''Grapple'''|組みつき|<br>Kumitsuki}} | |||
|Grapples Sora and repeatedly claws at him. | |||
|- | |||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Scratches while spinning sideways. | |||
|- | |||
|rowspan="3"|[[Hostile Program]] | |||
|{{nihongo|'''Shock'''|ショック|<br>Shokku}} | |||
|Retreats while knocking enemies back with a shockwave of light. | |||
|- | |||
|{{nihongo|'''Boost'''|ブースト|<br>Būsuto}} | |||
|Flies alongside the wall at high speed. | |||
|- | |||
|{{nihongo|'''Laser'''|レーザー|<br>Rēzā}} | |||
|Fires lasers that follow a fixed trajectory. | |||
|- | |||
|rowspan="4"|{{ns|Game|Demyx}} | |||
|{{nihongo|'''Water Column Wall'''|水柱の壁|<br>Suichū no Kabe}}<ref name="weapon">Only the weapon deals Physical damage.</ref> | |||
|Creates a water wall and swings sitar at close targets. | |||
|- | |||
|{{nihongo|'''Water Whirl'''|水柱乱舞|<br>Suichū Ranbu|lit. "Water Column Wild Dance"}}<ref name="weapon"/> | |||
|Creates water pillars while swinging sitar. | |||
|- | |||
|{{nihongo|'''Water Ball Rapid-fire'''|水球連射|<br>Suikyū Rensha}}<ref name="weapon"/> | |||
|Lobs exploding water balls overhead. | |||
|- | |||
|{{nihongo|'''Live Performance'''|ライブ|<br>Raibu}} | |||
|Runs up to Sora, tempts him into performing, then suddenly attacks. | |||
|- | |||
|rowspan="4"|[[Mysterious Man]] | |||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}} | |||
|Slashes three times in succession. | |||
|- | |||
|{{nihongo|'''Dash Slash'''|ダッシュ斬り|<br>Dasshu Kiri}} | |||
|Slashes while nimbly stepping close to Sora. | |||
|- | |||
|{{nihongo|'''Helm Split'''|兜割り|<br>Kabuto-wari}}<ref name="weapon"/> | |||
|Slams his sword into the ground, emitting a shockwave stretching ahead of himself. | |||
|- | |||
|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}<ref name="weapon"/> | |||
|Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand. | |||
|- | |||
|[[Storm Rider]] | |||
|{{nihongo|'''Low Altitude Rush'''|低空突進|<br>Teikū Tosshin}} | |||
|Charges opponents at a low altitude. | |||
|- | |||
|rowspan="4"|{{ns|Game|Xaldin}} | |||
|{{nihongo|'''Thrust'''|突き|<br>Tsuki}} | |||
|Quickly thrusts spears forward. | |||
|- | |||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings spears 1-7 times. | |||
|- | |||
|{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}}<ref name="weapon"/> | |||
|Disappears into the air and descends from above five times, then thrusts his spears into the ground as he reappears. | |||
|- | |||
|{{nihongo|'''Spear Wild Dance'''|ヤリ乱舞|<br>Yari Ranbu}} | |||
|Unleashes successive frenzied attacks. | |||
|- | |||
|rowspan="6"|[[Grim Reaper]] | |||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings weapon sideways. | |||
|- | |||
|{{nihongo|'''Warp'''|ワープ|<br>Wāpu}} | |||
|Uses a spin attack and warps elsewhere. | |||
|- | |||
|{{nihongo|'''Evil Spirit Scatter'''|悪霊飛ばし|<br>Akuryō Tobashi}} | |||
|Swings weapon and releases a spirit. | |||
|- | |||
|{{nihongo|'''Gold Coin Absorb'''|金貨吸い取る|<br>Kinka Suitoru}} | |||
|Absorbs coins from the chest while spirits circle around. | |||
|- | |||
|{{nihongo|'''Tornado'''|トルネド|<br>Torunedo}} | |||
|Generates a whirlwind that sucks up fallen coins. | |||
|- | |||
|{{nihongo|'''Counterattack Evil Spirit Scatter'''|反撃悪霊飛ばし|<br>Hangeki Akuryō Tobashi}} | |||
|Counters Hinder by shooting a spirit as ammunition. | |||
|- | |||
|[[Jafar's Shadow]] | |||
|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}} | |||
|Summons three lightning bolts. | |||
|- | |||
|rowspan="5"|[[Jafar (Genie)]] | |||
|{{nihongo|'''Swing'''|振りまわし|<br>Furimawashi}} | |||
|Swings both arms around while spinning sideways. | |||
|- | |||
|{{nihongo|'''Rubble Attack'''|ガレキ攻撃|<br>Gareki Kōgeki}} | |||
|Towertop debris flies around at high speed. | |||
|- | |||
|{{nihongo|'''Rubble Rush'''|ガレキラッシュ|<br>Gareki Rasshu}} | |||
|Lots of debris emerges and flies around. | |||
|- | |||
|{{nihongo|'''Paralysis'''|金縛り|<br>Kanashibari}} | |||
|Emits light from his eyes and temporarily paralyses Sora. | |||
|- | |||
|{{nihongo|'''Aura Generation'''|オーラ発生|<br>Ōra Hassei}} | |||
|Envelops both hands in an aura and swings forward. | |||
|- | |||
|rowspan="2"|{{ns|Game|Lock}} | |||
|{{nihongo|'''Straight Throw'''|直線投げ|<br>Chokusen Nage}} | |||
|Throws a toy straight forward at high speed. | |||
|- | |||
|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}} | |||
|Spins and slides around. | |||
|- | |||
|rowspan="2"|{{ns|Game|Shock}} | |||
|{{nihongo|'''Curved Throw'''|山なり投げ|<br>Yamanari Nage}} | |||
|Throws a toy up high. | |||
|- | |||
|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}} | |||
|Moves around while spinning. | |||
|- | |||
|rowspan="2"|{{ns|Game|Barrel}} | |||
|{{nihongo|'''Parabolic Throw'''|放物線投げ|<br>Hōbutsusen Nage}} | |||
|Throws a toy somewhat high. | |||
|- | |||
|{{nihongo|'''Spinning Tackle'''|回転タックル|<br>Kaiten Takkuru}} | |||
|Rolls around while curled into a ball. | |||
|- | |||
|rowspan="5"|[[The Experiment]] | |||
|{{nihongo|'''Claw Attack'''|ツメ攻撃|<br>Tsume Kōgeki}} | |||
|Stabs with right claw. | |||
|- | |||
|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}} | |||
|Charges forward and thrusts with right claw. | |||
|- | |||
|{{nihongo|'''Absorption'''|吸引|<br>Kyūin}} | |||
|Draws the opponent in and attacks with a bite. | |||
|- | |||
|{{nihongo|'''Continuous Punch'''|連続パンチ|<br>Rezoku Panchi}} | |||
|Punches with each arm. | |||
|- | |||
|{{nihongo|'''Spinning Body Blow'''|回転体当たり|<br>Kaiten Taiatari}} | |||
|Rams opponents while spinning sideways. | |||
|} | |} | ||
|} | |} |
Revision as of 17:47, 14 April 2023
Physical (物理 Butsuri ), also called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
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Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finis |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance
Party members
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
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Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
Three Wishes | Attack Card | Fairly strong with a fast swing. |
Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
Divine Rose | Attack Card | Features a powerful strike and fast swing. |
Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack Card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
- Resistance
Ability | Enemy Card | Description |
---|---|---|
Guard[10] | Large Body | Deflects frontal physical attacks and completely nullifies damage. |
Protect | Defender | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
Warp Break | Lexaeus | Stun enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
- Weakness
Ability | Enemy Card | Description |
---|---|---|
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
Enemies | |||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Horizontal Swing Sora: Ground Thrust Sora: Ground Vertical Spin Swing Sora: Ground Horizontal Spin Swing Sora: Aerial Upswing Sora: Aerial Downswing Sora: Aerial Vertical Spin Swing Sora: Aerial Horizontal Spin Swing |
Attack | |
Valor Form: Brave Ground Vertical Swing Valor Form: Brave Ground Horizontal Swing Valor Form: Brave Ground Thrust Valor Form: Brave Aerial Vertical-Horizontal Swing Valor Form: Brave Aerial Up-Down Swing |
Attack | |
Master Form: Master Left Right Swing Master Form: Master Somersault Swing Master Form: Master Vertical-Horizontal Swing Master Form: Auto Magic Attack |
Attack | |
AntiForm: Anti Ground Scratch AntiForm: Anti Ground Kick Up AntiForm: Anti Ground Dance Kick AntiForm: Anti Ground Horizontal Spin[13] AntiForm: Anti Ground Wild Dance[14] AntiForm: Anti Ground Flash AntiForm: Anti Aerial Dance Kick AntiForm: Anti Aerial Giant Swing AntiForm: Anti Aerial Wild Dance[15] |
Attack | |
Final Form: Final Ground Cross Swing Final Form: Final Ground Thrust Final Form: Final Ground Continuous Swing Final Form: Final Aerial Diagonal Spin Final Form: Final Aerial Left-Right Swing Final Form: Auto Jump Support Final Form: Auto Fall Support Final Form: Auto Land Support Final Form: Auto Glide Support Final Form: Auto Item Support Final Form: Auto Magic Support Final Form: Auto Knockback Support Final Form: Auto Recovery Support |
Attack | |
Lion Form: Lion Ground Vertical Swing Lion Form: Lion Ground Horizontal Swing Lion Form: Lion Ground Rush Swing Lion Form: Lion Ground Fall Swing Lion Form: Lion Ground Knockback Lion Form: Lion Aerial Upswing Lion Form: Lion Aerial Vertical Swing Lion Form: Lion Aerial Spin Swing |
Attack | |
Magic Carpet: Carpet Whirlwing Swing Magic Carpet: Carpet Horizontal Spin Swing Magic Carpet: Carpet Vertical Spin Swing |
Attack | |
Die Form: Dice Attack | Attack | |
Card Form: Card Attack | Attack | |
Roxas: Dual-wield Ground Cross Swing Roxas: Dual-wield Ground Horizontal Swing Roxas: Dual-wield Ground Continuous Swing Roxas: Dual-wield Aerial Thrust Roxas: Dual-wield Aerial Upswing Roxas: Dual-wield Aerial Spin Wing |
Attack | |
King Mickey: Left-Right Swing King Mickey: Rising Spin King Mickey: Jump Thrust King Mickey: Falling Continuous Thrust King Mickey: Vertical Spin Swing King Mickey: Continuous Swing King Mickey: Turn Swing |
Attack | |
Donald Duck: Vertical Swing Donald Duck: Continuous Swing Donald Duck: Aerial Downswing Donald Duck: Aerial Upswing |
Attack | |
Pride Lands Donald Duck: Flying Downswing Pride Lands Donald Duck: Flying Upswing |
Attack | |
Goofy: Shield Rush Goofy: Shield Swing Goofy: Shield Spin Goofy: Aerial Downswing Goofy: Aerial Upswing |
Attack | |
Pride Lands Goofy: Shell Rush Pride Lands Goofy: Shell Spin Pride Lands Goofy: Aerial Body Blow Pride Lands Goofy: Aerial Upper |
Attack | |
Jump (Thrust) | Attack | |
Upper Slash | Action Ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action Ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action Ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action Ability | Unleashes an attack that deals damage to nearby enemies. |
Slide Dash | Action Ability | Instantly closes in on and attacks a far target. |
Guard Break | Action Ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action Ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Spiral | Action Ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action Ability | Unleashes a powerful finishing combo move to a single target in midair. |
Brave Shot | Action Ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action Ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action Ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action Ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action Ability | Leaps towards a target in a rapid attack with . |
Master Strike | Action Ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action Ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action Ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action Ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Combo Upper | Action Ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action Ability | Tackles and attacks a target in midair during a combo with . |
Retaliating Smash | Action Ability | When knocked down, quickly regains balance and attacks with . |
Running Tackle | Action Ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action Ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action Ability | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action Ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Trinity Limit: Break Trinity Limit: Ultima Trinity Limit: Major Drive Trinity Limit: Combo Start |
Limit | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Tornado Fusion: Whirli-Goof Tornado Fusion: Whirli-Goofra Tornado Fusion: Whirli-Goofga |
Limit | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork: Knocksmash Teamwork: Duo Raid Teamwork: Cosmo Boost |
Limit | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Cyclone | Reaction Command | |
Full Swing | Reaction Command | |
Kickback | Reaction Command | |
Air Twister | Reaction Command | |
Bat Cry | Reaction Command | |
Speed Trap | Reaction Command | |
Aero Blade (except final hit) | Reaction Command | |
Quick Blade | Reaction Command | |
Tornado Ride | Reaction Command | |
Heal Stomp | Reaction Command | |
Rising Sun | Reaction Command | |
Wind Dance | Reaction Command | |
Duel Stance | Reaction Command | |
Warp Snipe | Reaction Command | |
Eclipse | Reaction Command | |
Magna Storm | Reaction Command | |
High Counter | Reaction Command | |
Return Fire | Reaction Command | |
Key Counter | Reaction Command | |
Lunarsault | Reaction Command | |
Break Raid | Reaction Command | |
Burst Edge | Reaction Command | |
Takedown | Reaction Command | |
Slingshot | Reaction Command | |
Dog Paddle | Reaction Command | |
Attack | Reaction Command | |
Overhand | Reaction Command | |
Air Slash | Reaction Command | |
Twin Counter | Reaction Command | |
Sonic Dive | Reaction Command | |
Reverse Blade | Reaction Command | |
Blizzagun | Reaction Command | |
Firagun | Reaction Command | |
Fore! | Reaction Command | |
Call Over | Reaction Command | |
Show Stealer | Reaction Command | |
Wild Dance | Reaction Command | |
Vertigo Toss | Reaction Command | |
Aura Shot | Reaction Command | |
Capture | Reaction Command | |
Kickspring | Reaction Command |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Party members do not have resistance to Physical attacks.
Enemies | ||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||
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Notes and references
- ^ Deals 2 damage while under the effect of Stop.
- ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ a b Only the rush deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the sword deals Physical damage.
- ^ Only the earthquake deals Physical damage.
- ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
- ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
- ^ Frontal attacks only.
- ^ Arms only.
- ^ a b c d Front only.
- ^ Only the backflip deals Physical damage.
- ^ Only the scratch deals Physical damage.
- ^ Only the continuous attack deals Physical damage.
- ^ Only the swinging deals Physical damage.
- ^ Only the trampling deals Physical damage.
- ^ Only the biting deals Physical damage.
- ^ Only the punches deal Physical damage.
- ^ a b c d e f Only the weapon deals Physical damage.
Elements |
---|
Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |